Card Games

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  • Number of Players: 1 Player
  • Number of Players: 10+ Players
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    Unlock!: Mythic Adventures

    €27.95

    Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game! Unlock!: Mythic Adventures contains three scenarios revolving around these themes (not the official name of the scenarios): Around the World in Eighty Days Greek Mythology A Noside story sequel

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    Unlock! Exotic Adventures

    €27.95

    Unlock! Exotic Adventures features three new "escape room" scenarios that you can play on your tabletop.

    Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are:

    - Night of the Boogeymen
    - Scheherazade's Last Tale
    - Expedition: Challenger

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    Terraforming Mars: Ares...

    €26.95

    Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure.

    Additionally, there are new project cards that involve the new terraforming metric and a new phase card.

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    Terraforming Mars: Ares...

    €26.95

    Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.

    Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.

    Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.

    Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.

    Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.

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    Terraforming Mars: Ares...

    €26.95

    In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.

    Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.

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    Red Rising

    €35.95

    Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

    Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

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    Port Royal: Big Box

    €31.95

    Port Royal: Big Box contains the Port Royal, the first expansion Just One More Contract..., the second expansion The Adventure Begins..., the Gambler promo card, and the standalone game Port Royal: Unterwegs!.

    This edition of the game features new graphics and art.

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    Moon

    €44.95

    Moon depicts an almost plausible rush to construct lunar bases that are attractive places to live and work for the people of Earth. The most prestigious base will become the new lunar capital!

    The game employs the familiar "pick & pass" or "hand drafting" mechanism for players to select a new structure cards to add to their base. Each hand of cards represents a convoy of experts and equipment travelling between the players' outposts, giving the player the choice of one new construction each turn. In a new twist on the genre, each hand always contains one of a number of "Expedition" cards that grant a special free action every turn before passing on to the next player.

    Wooden lunar rover tokens are a neutral resource that add a worker placement element to the game. They are also used to break ties and so must be used with care.

    Over the three distinct eras of the game, players compete for majority in 5 aspects of their bases: housing, transportation, science, industry, and food production. At the end of each era, the leader in each of these areas as determined by flag icons on their constructed buildings, collects bonus victory points.

    Each game also features a number of randomly selected "Reputation" cards which provide one-time or ongoing bonuses for the player who meets the requirement and claims the card.

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    It's a wonderful Kingdom

    €29.95

    https://www.laboitedejeu.fr/en/its-a-wonderful-kingdom/

    It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe.

    Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

    The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other.

    The game is divided into 4 rounds. Each round having 3 phases.

    1/ Split & Trap
    Players take turns placing their cards on two piles at the center of the table.
    One player picks 2 cards from his hand and place it either on the same pile, or split it among the two piles. The other player chooses a pile. This step is repeated alternatively until the players have placed all the cards from their hands.
    Furthermore, each player has 2 Trap tokens which can be used to place face down cards.

    2/ Planification
    Each player chooses, for the cards he has collected, which ones to build and which ones to recycle in order to accelerate the development.

    3/ Sequential Production
    Each player produces the resources of his Kingdom in a sequential way. The resources being produced in a certain order, it is necessary to anticipate the sequences to optimize the production and development.

    At the end of the 4th round, the player with the most victory points wins the game.

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    Imperium: Horizons

    €66.95

    Formidable adversaries are arrayed against you. Your people stand ready. History beckons.

    In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.

    Imperium: Horizons is a standalone game that contains the Abbasid, Askumite, Cultist, Gupta, Inuit, Japanese, Magyar, Martian, Mayan, Polynesian, Sassanid, Taino, Tang, and Wagadou civilisations. Each makes for a unique and challenging opponent in both multiplayer and solo games.

    Fully compatible with Imperium: Classics and Imperium: Legends for those wanting to expand their pool of civilisations even further, Imperium: Horizons also incorporates a new trade module that allows players to recreate all the intrigue, wealth generation, and dynamic politics of a thriving economy.

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    Imperial Settlers

    €39.95

    Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...

    Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.

    The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.

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    Deception: Undercover Allies

    €21.95

    Deception: Murder in Hong Kong is one of our favorite games. Over the last year and a half we have loved playing it at conventions and chatting with fans about their best investigations, biggest blunders, and more.

    In many of those conversations, you told us that you want more. More Means Cards, Clue Cards, Scene Tiles, Events, and Roles. This expansion provides exactly that!

    Deception: Undercover Allies brings all of the above, and all of the new cards were designed with the goal in mind to bring more balance to the Murderer’s chosen weapons. We have added many more cards to make the less chosen causes of death (like Illness/Disease) more viable options adding more uncertainty to the game and creating more interesting end game narratives.

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    Challengers! Beach Cup

    €34.95

    Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

    In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. Dozens of distinct characters with more than forty effects create a unique experience every game. Choose from seven different sets and discover new strategies and synergies every game.

    In the Match Phase, stay in possession of the flag to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win!

    Challengers! Beach Cup contains a 16-card "Trainers" expansion that gives each player a unique power. Some give you bonuses when defending, some when you're on the offensive, and others can extend your bench or even let you rearrange your deck.

    Challengers! Beach Cup is a standalone game that can also be mixed with Challengers! to create new set combinations and new experiences.

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    Challengers!

    €34.95

    Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every round.

    In the Deck Phase, you choose new members and add them to your deck, which might consist of a wizard, alien, cat, gangster and kraken. 75 distinct characters with more than 40 exciting effects create a unique experience every game. Choose from six different sets and discover new strategies and synergies every game.

    In the Match Phase, stay in flag possession to win the trophy of that round. Try to get the most fans and trophies over the course of seven rounds to be able to qualify for the final. If you can best your opponent in the final, you win Challengers!

    (If you think that all sounds a lot like a board game adaption of a digital Autobattler, we are proud to tell you that this is the first of its kind!)

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    Cards Against Humanity -...

    €41.95

    A party game for horrible people."

    Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.

    This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor".

    In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points.

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    Arkwright The Card Game

    €27.95

    In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

    In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

    The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

    Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

    After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

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    Arkham Horror: Dead of Night

    €31.95

    Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

    She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.

    Something was coming.

    Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!

    In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.

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    Aeon's End: Legacy of...

    €99.95

    Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper, more immersive narrative with branching paths. After each game, players will receive experience. They will spend that experience on enhancement stickers, those along with player cards will allow the players to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.

    Legacy of Gravehold has more than twice as many mages as all previous base sets, and more than twice as many nemeses as well.

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    Adventure Games: The...

    €17.95

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In The Volcanic Island, you slip into the roles of four students on a volcanic island who face mysterious events. Like a thriller, you need to solve puzzles, make decisions, track traces, and analyze and use objects. You will experience a story together. Gameplay is variable and different in each group.

    Admin note: The first edition of the German edition of The Volcanic Island contains an error for which KOSMOS has released a PDF correction that you'll find in the files.