The Swift-Start Promo Pack includes first-round walkthrough guides and specific new bird cards to use with them. For those who already own Wingspan, the swift-start guides are still helpful for teaching new players, and the 10 new cards can be shuffled into the bird deck.
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
Gain food tokens via custom dice in a birdfeeder dice tower
Lay eggs using egg miniatures in a variety of colors
Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
170 unique bird cards (57x87mm)
26 bonus cards (57x87mm)
16 Automa cards (57x87mm)
103 food tokens
75 egg miniatures
5 custom wooden dice
5 player mats
1 birdfeeder dice tower
2-piece Game Trayz custom tray
1 goal mat
8 goal tiles
1 first-player token
40 action cubes (8 per player)
4 clear plastic resource containers
1 scorepad (50 sheets; 1 sheet used for all players each game)
3 rulebooks (core, Automa, and Appendix)
Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.
Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.
One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.
Victory is achieved by the player whose nation has the most culture at the end of the modern age.
In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.
This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but
with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.
Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.
Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.
Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.
Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
There are six companies that will change the world as we know it! You can be part of their success and be a investor. Try to become rich by making the right decisions!
Only the one biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!
You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
The fate of the world is in your hands...
In Shards of Infinity: Shadow of Salvation, the third installment of the award-winning deck-building game, players can choose one of two modes to play! Play a classic game of Shards using the hero Rez's new Relics and Allies to take down your opponents in player vs. player battles OR heed the warning of the time-traveling Rez and play co-operatively in a new campaign mode to battle through a series of bosses with up to four of your friends!
In co-operative mode, you read from the innovative "Battle Book", which tells a branching story. As the time-traveling Rez, you must decide which threat to take on with your team. Every choice has a consequence, as does your success or failure against these growing threats.
When the Infinity Engine was destroyed, reality warping shards rained down from the sky, wiping out civilization and forever altering the world. From the ashes, rose the descendants of mankind. You are a leader among these peoples, a mighty warrior, forever bound to a powerful shard.
It’s time to make a choice: Is it your fate to lead your people to victory or will you become the relic of some forgotten future? Choose wisely.
Shards of Infinity: Relics of the Future is the first expansion to the popular deck-building game, Shards of Infinity. This expansion includes powerful cards known as relics that can only be leveraged by each of the leaders of the four factions when the player reaches 10 Mastery points.; when this happens, the player gains one of their two relics, with the other one being forgotten in time. The set also includes cards that can be used by any player, but when matched with the player's designated faction leader, the card receives an additional effect!
In addition, this set includes three new ways to play the game. A three player mode known as "Bloodbath": any damage dealt goes to both opponents rather than just one. In 2v2 Team Attack mode, players pair up to take on an opponent's team. A full solitaire mode, known as "Nemesis", pits solo players against the game.
The shards have awoken, their twisted voices whispering into the minds of the Shard Masters, stoking the flames of war with every word.
Shards of Infinity: Into the Horizon continues the deck-building battles seen in previous Shards of Infinity sets, with players seeking a new destiny for a universe overcome by the power of the mighty shards.
Two new gameplay mechanisms are featured in this set: Destinies and the evil Ingeminex. Destinies allow players to spend valuable Mastery to gain an incredible advantage during gameplay. The Ingeminex are a new source of tension that seek to harm all players, but can be defeated with a well-timed use of power.
This set concludes the current storyline told throughout the Shards of Infinity adventure and paves the way for an untold future!
Into the Horizon contains 60 new cards for Shards of Infinity:
30 Destinies cards.
5 Ingeminex cards.
25 center deck cards.
One-hundred years ago, The Infinity Engine was shattered and its reality-bending shards have destroyed most of the world. Now, it falls upon you to gather your forces, defeat your adversaries, and rebuild the Infinity Engine! Will you survive?
Shards of Infinity combines an unprecedented level of strategy and customization into one small box. Rather than competing for points, players must outlast their opponents and reduce their health to zero, which can be done in a number of ways. Each player starts the game with a basic deck of cards, and they can acquire new cards from a central display of six cards (as in Ascension) and add these new cards to their deck or use them immediately, depending on what they are.
Every character starts with fifty health and zero mastery. On each turn, you can spend one gem (a.k.a., money) to gain a mastery point. The more mastery you have, the more powerful your cards become. This lets even the weak cards in your starting deck become more powerful as the game progresses. If you reach a total of thirty mastery, you can activate your Infinity Shard, which instantly defeats your opponent.
As you acquire new cards, you can employ allies and champions to craft your strategy. Mercenary cards can be added to your deck as in other deck-building games or they can be played immediately from the center row for their ability; this adds even more drama to each player's turn as a key mercenary flip can alter the very outcome of the game!
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilization to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations, you will compete to become the most dominant empire the world has ever seen.
Imperium: Legends is a standalone game that contains the Arthurian, Atlantian, Egyptian, Mauryan, Minoan, Olmec, Qin, and Utopian civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Classics for players wanting to expand their pool of civilizations even further.
Human Punishment is a combination of social deduction, social experiment and party game for 4-16 players. Each player takes on the role of a Human, a Machine or an Outlaw in a distant future. Players must investigate others to figure out who is on their side, grab one of the four different weapons and eliminate the enemies. Stay focused.... maybe there are hidden enemies on your Team! Find your team, trust no one!
The brand new Traitor mechanism will evolve the table into a social experiment.
- Popular Mechanics "ONE OF THE BEST NEW BOARD GAMES!"
- One of BGG's most anticipated party games of 2018
- Vivid_Board_Games badge of "AWESOME GAME ART"
- Austrian Boardgamer 'Hot Die Award'
- Brettspielblog 'bronze seal'
Re-discover one of the greatest bidding games! For Sale is an accessible and yet stragegic game, a major piece that rightfully belongs to the mini games collection: GREAT games in small boxes (Schotten Totten, Time Bomb…).
In 'For Sale', you are real estate agents. Your goal: buy houses for the least amount of money, then sell them and make huge profits! It’ll be up to you to guess the value of the properties to get the biggest cheques!
The game can be divided in two separate phases:
During the buying/bidding phase, as many houses as there are players are placed on the table. You have to overbid one after the other for the houses that are for sale in front of you. Each time a player passes, they get the smallest card of the lot and get half of their money back. The last player gets the biggest card, sure… but also loses all their money!
Once this is over, new houses are revealed until the deck is empty.
Now let’s sell!
You then have to sell the houses you obtained in order to earn a large added value.
This time, cheques are revealed (as many as the number of players) in the middle of the table.
Bruce Glassco’s Fantasy Realms is a modern classic, and this new Deluxe Edition has updated every card with a sleek, intuitive graphic design. The base game cards have also been updated to include new art from Anthony Cournoyer to match his beloved work on The Cursed Hoard expansion, giving the entire game a fresh look!
The original base game with all new art and graphic design!
The Cursed Hoard, which includes two expansion modules, also with new graphic design!
The Jester and Phoenix cards, previously only available as promo cards!
100+ art sleeves to protect all the included cards, plus some extras!
In Fantasy Realms, you build your Realm, one card at a time, as you collect Beasts, Armies, Wizards, and more! Each card is unique and scores points based on the other cards in your hand. You start with seven cards, and each turn you’ll draw a new card from the deck or discard, and discard one card from your hand, always trying to improve your Realm! Whoever’s realm scores the most points is the winner!
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. If you combine the two decks, you can go up to 9 players. 10 with Imploding Kittens
This is a card game for people who are into kittens and explosions and laser beams and sometimes goats.
Exploding Kittens is a highly strategic kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.
Escape Tales: The Awakening is a card game based on the escape room concept, but you're not limited by time when it comes to finishing this adventure as the game is focused on the story and your exploration of it, while engaging the puzzles within and making choices that will immerse you deeply. As for the story, here's the set-up:
Players take on the role of Sam, whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them, everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can, which leads to a weird meeting with Mark.
Mark's son was once in a similar situation, and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called "The Awakening". But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension, where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough, then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally, he's ready to go into the basement and perform a ritual. Are you ready, too?
Content warning: suicide
Dale of Merchants Collection is a standalone game. It contains plenty of content aimed at fans of the series. The game comes with a large box which lets you store all content both from the original Dale of Merchants and Dale of Merchants 2.
While this is a great storage solution to keep all your Dale of Merchants content in a single box, it does come with a ton of new things to play with. Dale of Merchants Collection introduces new animalfolk decks with such unique fellows as Wealthy Tuataras and Connected Emperor Penguins.
A completely new feature in the series are the character cards. These cards are received at the start of the game and provide players with unique and powerful abilities that drastically influence the game. Dale of Merchants Collection includes dozens of different character cards adding even more depth and variance to the series' gameplay.
It is an age of great discoveries. New and wonderful items find their ways into the hands of the greatest merchants. And if there ever is a place those traders love, it is the town of Dale.
There’s an extraordinary guild in the Dale founded by the greatest merchants. The tricky part is getting the membership since one must win the annual trading competition to be invited to the guild.
Notable animalfolk merchants from all over the world have gathered in the town to take part in the event. Everyone has only one goal in mind – to be celebrated as the winner and the newest member of the legendary guild.
In Dale of Merchants, players take the roles of those participating merchants learning new techniques, trading goods, and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild!
Conspiracy: Abyss Universe is a card game set in the world of Abyss.
The card deck in the game consists of cards in five colors, with twelve of each color and cards numbered 0–6. Each player in the game drafts cards and builds a reverse pyramid, starting with a row of five cards, then placing four cards in a row below that, then three under that, etc.
On a turn, you can draw 1–3 cards from the deck, choose one of those cards and add it to your current row, then place any remaining cards grouped by color near the deck; alternatively, you can pick up all the cards of a color next to the deck and add them to your current row.
As soon as the cards in your rows show two matching keys or three different keys, you take either the revealed location card or the top card of the location deck, and place it on the lattermost card with a key. Location cards increase the value of a card and sometimes have special powers. Some cards feature pearls, and when you have as many or more pearls as whoever has the pearl majority card, you take this card from them.
The game ends as soon as someone finishes their pyramid, then all players score their points. For each color, you score points equal to the largest valued card in your pyramid. Additionally, for each color, you look at the largest grouping of cards in your pyramid and you score 3 points for each of those cards. Whoever held the pearl majority card at game's end scores 5 points for it. Whoever has the highest score wins.
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
The deck-building adventure of Clank! In! Space! continues in Clank! In! Space! Apocalypse! Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme!
Your challenge? Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and sometimes reluctant) heroism! Save the galaxy…and get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!)
This expansion requires Clank! In! Space! to play.
Game Box Contains:
2 Double-sided Game Board Modules
35 Adventure Deck Cards
8 Large Scheme Cards
1 Haldos Boss Marker
Centuries have passed since the first humans arrived on Caravania. Legends have been shared from one generation to the next explaining Caravania's most exotic and rare mysteries – the soul crystals. Legend has it that the souls of the planet's original inhabitants were so pure that after death they were preserved as mesmerizing and powerful crystals. Simply holding a soul crystal, one could feel the essence of life radiating from deep inside. It wasn't long after the discovery of the soul crystals' power that humans used them to build and activate towering golems. After many forgotten centuries, those pure souls are able to breath life once again. In Century: Golem edition, players serve as traders attempting to collect crystals to create the most ornate and powerful of golems.
New challenges await you and your fellow cat lovers in Cat Lady: Box of Treats.
You need your base game to play, but now you get to manage new items, boxes, and cat treats! Plus there's even more cats to feed with the addition of new stray cats and gray cats! Box of Treats also expands the game to be played with up to six players, so now you'll have to outmaneuver more players to be crowned as the best cat lady in town. Compete for goals, try new strategies, and, as always, keep your cats fed!
In Cat Lady, players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins the game!
THE GAME CONCEPT
You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.
OUTLINE OF GAME PLAY
The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins.
The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging.
News from the outpost is worrying. The Leviathans, these terrifying sea monsters, are converging towards the border and threatening the Kingdom. Will the Allies and the conscripts, mandated by each of the Guilds, contain them? Exploring is now dangerous: fighting is not easy, and fleeing can be even more dangerous — but the opportunity is unique to prove your worth and use this influence to gain access to the throne.
In Abyss: Leviathan, the threat track is replaced by the border board on which Leviathan cards will be placed. When you explore the depths, if the revealed card is a monster, you can fight a Leviathan on the border. Some new lords and some allies will help you fight, using their power. The player who has killed the greatest number of sea monsters takes the statue and wins 5 extra points at the end of the game — and if you do not fight, you may get injured...
Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.
50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.