Card Games

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    7 Wonders: Architects (Nordic)

    €39.95

    https://www.rprod.com/en/games/7-wonders-architects

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

    Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

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    Alderquest

    €32.95

    High councils of Aleron have initiated a four-seasons tournament with an urgent summons to the many houses of the realm. Guilds local to the Great Tree Aiyana have convened at her watershed to take part in the first contest, as autumn slowly expires.

    Rival guilds of animal heroes and minions will square off in a competition that blends area control, tile placement, hidden information, bluffing, and traditional match-3. The team that gathers the most acorns before the start of winter is the contest's victor.

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    Arkwright The Card Game

    €27.95

    In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

    In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

    The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

    Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

    After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

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    Feed the Kraken

    €54.95

    https://funtails.de/en/feed-the-kraken/

    Feed the Kraken is a hidden role deduction game, with three asymmetric factions.

    All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.

    How do you play?

    At the start of your journey, you will receive a secret affiliation marker. You will either be a loyal sailor, a sneaky pirate, or a fanatic cult leader. Only the outnumbered pirates know each other, everybody else will have to try to find their teammates (or convert them to their cult) as they sail along. Rum-induced visions, cabin searches, inquisitions, and mermaids will help you find out more about the true loyalties of the other “sailors”.

    Who knows how to navigate?

    The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be?

    The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters.

    Whom shall we trust?

    After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead.

    Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.

    Feed the Kraken is a sophisticated social deduction game designed around a beautiful vintage sailor setting.
    It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.

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    Summoner Wars (Second...

    €25.95

    Standalone Summoner Wars Starter Set containing the Phoenix Elves and the Tundra Orcs.

    This Second Edition Starter Set provides two complete faction decks not found in the Second Edition Master Set, along with all the materials needed to play games of Summoner Wars.

    Bonus! Mercenary promo cards Khan Queso and Blacksaber.

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    Canopy

    €29.95

    Canopy is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism, and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest, you can create the ideal balance of flora and fauna and develop a thriving rainforest.

    In the game, players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile, you may select it and add those cards to your rainforest tableau, or return the pile face down, adding one additional card to it. As the piles grow, you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire, disease, and drought.

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    So, You've Been Eaten...

    €44.95

    So, you've been eaten.

    Don't worry, this is simply an occupational hazard. In fact, it is fairly common among Deep Space Miners (5th class), and some say that it is almost unavoidable. And, well, it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them, you need to, well, be eaten.

    But, no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive, if not potentially brief, career in space mining.

    Should you achieve your objective and mine enough crystals to meet your quota, it is then cost-effective for the company to activate your jet pack and extricate you from the proverbial belly of the beast. While the beast's immune response was not enough to prevent its demise, its contribution to human progress and corporate profitability are most definitely appreciated.

    In the eventuality that the bacteria present in the beast overwhelm you and you are digested, do not worry. Your non-organic parts will ultimately provide much utility to future space miners. In fact, you may encounter some such pieces of equipment in your expedition, remains of attempts by evidently less-than-qualified recruits.

    Finally, it could transpire that you do not collect the necessary crystals by the time you reach the end of the beast's digestive tract. In this case — the so-called "ending #2" — you will then exit the beast from the other end than the one you entered: alive, yet forever changed. In this case, and after a thorough decontamination and quarantine period, we will have to evaluate your performance versus that of the beast's efforts to consume you.

    In So, You've Been Eaten., the Miner and the Beast face off against one another. The Miner earns points by collecting crystals, and the Beast earns points by developing immune responses and by its bacteria attacking the Miner.

    The Miner wins instantly by collecting all eight different crystals, and the Beast wins instantly by digesting the Miner after the attack of four bacteria of the same type. Of course, there's always the possibility that the Miner will simply pass through the Beast's system, in which case the player with the most points wins!
    So, You've Been Eaten. can be played as:

        A game for 2 players, with a Miner player against a Beast player.
        A game for 1 player, with the Miner player against a sleeping Beast.
        A game for 1 player, with the Beast player against a robot Miner.
        A game for 0 players, with a sleeping Beast against a robot Miner.

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    Radlands

    €25.95

    https://roxley.com/products/radlands

    Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.

    Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.

    The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.

    Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

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    Furnace

    €36.95

    Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

    Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

    The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards.

    Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

    Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

    At the end of four rounds, whoever has the most money wins.

    Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

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    7 Wonders: Architects...

    €41.95

    https://www.rprod.com/en/games/7-wonders-architects

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

    Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

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    The Crew: Mission Deep Sea

    €21.95

    In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.

    This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but
    with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.

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    The Hunger

    €47.95

    https://renegadegamestudios.com/the-hunger/

    The Hunger is a race in which each vampiric player must optimize their card deck, hunt humans to gain victory points, fulfill secret missions, and eventually acquire a rose and return to the castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious vampire without burning to ashes at sunrise?

    During the game, players spend "speed" to move their vampires around the map, hunt humans worth victory points, and add new cards to their deck.

    The game ends at dawn, after which the surviving player with the most victory points on their cards wins!

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    Bargain Quest

    €39.95

    Bargain Quest is a game of adventure and capitalism for 2-6 players. Players will take the role of shopkeepers in an adventuring town plagued by monsters. Players must draft items and then secretly choose which items to place in their windows to attract wealthy heroes to their shops.

    Once all heroes have been equipped, they battle against monstrous threats, earning money and adding prestige to whichever item shop they most recently visited. Throughout the game players will encounter new heroes and monsters while upgrading their shops and hiring employees. Once the third monster is defeated the player who has earned the most gold and prestige is the winner.