This is a card game for people who are into kittens and explosions and laser beams and sometimes goats.
Exploding Kittens is a highly strategic kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.
Centuries have passed since the first humans arrived on Caravania. Legends have been shared from one generation to the next explaining Caravania's most exotic and rare mysteries – the soul crystals. Legend has it that the souls of the planet's original inhabitants were so pure that after death they were preserved as mesmerizing and powerful crystals. Simply holding a soul crystal, one could feel the essence of life radiating from deep inside. It wasn't long after the discovery of the soul crystals' power that humans used them to build and activate towering golems. After many forgotten centuries, those pure souls are able to breath life once again. In Century: Golem edition, players serve as traders attempting to collect crystals to create the most ornate and powerful of golems.
Escape Tales: The Awakening is a card game based on the escape room concept, but you're not limited by time when it comes to finishing this adventure as the game is focused on the story and your exploration of it, while engaging the puzzles within and making choices that will immerse you deeply. As for the story, here's the set-up:
Players take on the role of Sam, whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them, everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can, which leads to a weird meeting with Mark.
Mark's son was once in a similar situation, and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called "The Awakening". But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension, where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough, then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally, he's ready to go into the basement and perform a ritual. Are you ready, too?
Content warning: suicide
When the Infinity Engine was destroyed, reality warping shards rained down from the sky, wiping out civilization and forever altering the world. From the ashes, rose the descendants of mankind. You are a leader among these peoples, a mighty warrior, forever bound to a powerful shard.
It’s time to make a choice: Is it your fate to lead your people to victory or will you become the relic of some forgotten future? Choose wisely.
Shards of Infinity: Relics of the Future is the first expansion to the popular deck-building game, Shards of Infinity. This expansion includes powerful cards known as relics that can only be leveraged by each of the leaders of the four factions when the player reaches 10 Mastery points.; when this happens, the player gains one of their two relics, with the other one being forgotten in time. The set also includes cards that can be used by any player, but when matched with the player's designated faction leader, the card receives an additional effect!
In addition, this set includes three new ways to play the game. A three player mode known as "Bloodbath": any damage dealt goes to both opponents rather than just one. In 2v2 Team Attack mode, players pair up to take on an opponent's team. A full solitaire mode, known as "Nemesis", pits solo players against the game.
The Swift-Start Promo Pack includes first-round walkthrough guides and specific new bird cards to use with them. For those who already own Wingspan, the swift-start guides are still helpful for teaching new players, and the 10 new cards can be shuffled into the bird deck.
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
Gain food tokens via custom dice in a birdfeeder dice tower
Lay eggs using egg miniatures in a variety of colors
Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
170 unique bird cards (57x87mm)
26 bonus cards (57x87mm)
16 Automa cards (57x87mm)
103 food tokens
75 egg miniatures
5 custom wooden dice
5 player mats
1 birdfeeder dice tower
2-piece Game Trayz custom tray
1 goal mat
8 goal tiles
1 first-player token
40 action cubes (8 per player)
4 clear plastic resource containers
1 scorepad (50 sheets; 1 sheet used for all players each game)
3 rulebooks (core, Automa, and Appendix)
Human Punishment is a combination of social deduction, social experiment and party game for 4-16 players. Each player takes on the role of a Human, a Machine or an Outlaw in a distant future. Players must investigate others to figure out who is on their side, grab one of the four different weapons and eliminate the enemies. Stay focused.... maybe there are hidden enemies on your Team! Find your team, trust no one!
The brand new Traitor mechanism will evolve the table into a social experiment.
- Popular Mechanics "ONE OF THE BEST NEW BOARD GAMES!"
- One of BGG's most anticipated party games of 2018
- Vivid_Board_Games badge of "AWESOME GAME ART"
- Austrian Boardgamer 'Hot Die Award'
- Brettspielblog 'bronze seal'
The fate of the world is in your hands...
In Shards of Infinity: Shadow of Salvation, the third installment of the award-winning deck-building game, players can choose one of two modes to play! Play a classic game of Shards using the hero Rez's new Relics and Allies to take down your opponents in player vs. player battles OR heed the warning of the time-traveling Rez and play co-operatively in a new campaign mode to battle through a series of bosses with up to four of your friends!
In co-operative mode, you read from the innovative "Battle Book", which tells a branching story. As the time-traveling Rez, you must decide which threat to take on with your team. Every choice has a consequence, as does your success or failure against these growing threats.
Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.
50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.
New challenges await you and your fellow cat lovers in Cat Lady: Box of Treats.
You need your base game to play, but now you get to manage new items, boxes, and cat treats! Plus there's even more cats to feed with the addition of new stray cats and gray cats! Box of Treats also expands the game to be played with up to six players, so now you'll have to outmaneuver more players to be crowned as the best cat lady in town. Compete for goals, try new strategies, and, as always, keep your cats fed!
There are six companies that will change the world as we know it! You can be part of their success and be a investor. Try to become rich by making the right decisions!
Only the one biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!
You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. If you combine the two decks, you can go up to 9 players. 10 with Imploding Kittens
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of history's great civilizations. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly, and unrest will bring your civilization to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of eight radically asymmetric civilizations, you will compete to become the most dominant empire the world has ever seen.
Imperium: Legends is a standalone game that contains the Arthurian, Atlantian, Egyptian, Mauryan, Minoan, Olmec, Qin, and Utopian civilizations and an individual solo opponent behaving as each nation. It is also fully compatible with Imperium: Classics for players wanting to expand their pool of civilizations even further.
Re-discover one of the greatest bidding games! For Sale is an accessible and yet stragegic game, a major piece that rightfully belongs to the mini games collection: GREAT games in small boxes (Schotten Totten, Time Bomb…).
In 'For Sale', you are real estate agents. Your goal: buy houses for the least amount of money, then sell them and make huge profits! It’ll be up to you to guess the value of the properties to get the biggest cheques!
The game can be divided in two separate phases:
During the buying/bidding phase, as many houses as there are players are placed on the table. You have to overbid one after the other for the houses that are for sale in front of you. Each time a player passes, they get the smallest card of the lot and get half of their money back. The last player gets the biggest card, sure… but also loses all their money!
Once this is over, new houses are revealed until the deck is empty.
Now let’s sell!
You then have to sell the houses you obtained in order to earn a large added value.
This time, cheques are revealed (as many as the number of players) in the middle of the table.
News from the outpost is worrying. The Leviathans, these terrifying sea monsters, are converging towards the border and threatening the Kingdom. Will the Allies and the conscripts, mandated by each of the Guilds, contain them? Exploring is now dangerous: fighting is not easy, and fleeing can be even more dangerous — but the opportunity is unique to prove your worth and use this influence to gain access to the throne.
In Abyss: Leviathan, the threat track is replaced by the border board on which Leviathan cards will be placed. When you explore the depths, if the revealed card is a monster, you can fight a Leviathan on the border. Some new lords and some allies will help you fight, using their power. The player who has killed the greatest number of sea monsters takes the statue and wins 5 extra points at the end of the game — and if you do not fight, you may get injured...
In the trick-taking card game The Crew: Mission Deep Sea, you and the other players work together to search for the lost continent of Mu. This new adventure takes your crew deep down into the abyss on a search for the fabled sunken land. How far you get depends entirely on how well you work together as a team. Card by card, trick by trick, your search party will discover the challenges that lie ahead and forge a path to Mu.
This new version of The Crew has the same innovative co-operative trick-taking mechanism as the highly lauded original game — but
with some exciting new surprises! While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don't go as planned, you might just be able to salvage the operation, but it will take near flawless execution and perhaps a little luck to finally reach Mu.
Bruce Glassco’s Fantasy Realms is a modern classic, and this new Deluxe Edition has updated every card with a sleek, intuitive graphic design. The base game cards have also been updated to include new art from Anthony Cournoyer to match his beloved work on The Cursed Hoard expansion, giving the entire game a fresh look!
The original base game with all new art and graphic design!
The Cursed Hoard, which includes two expansion modules, also with new graphic design!
The Jester and Phoenix cards, previously only available as promo cards!
100+ art sleeves to protect all the included cards, plus some extras!
In Fantasy Realms, you build your Realm, one card at a time, as you collect Beasts, Armies, Wizards, and more! Each card is unique and scores points based on the other cards in your hand. You start with seven cards, and each turn you’ll draw a new card from the deck or discard, and discard one card from your hand, always trying to improve your Realm! Whoever’s realm scores the most points is the winner!
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.
Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.
Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.
Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.
Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.