Card Games

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  • Number of Players: 3 Players
  • Number of Players: 6+ Players
  • Game Mechanics: Hand Management
  • Century: Golem Edition

    €34.95

    Centuries have passed since the first humans arrived on Caravania.  Legends have been shared from one generation to the next explaining Caravania's most exotic and rare mysteries – the soul crystals.  Legend has it that the souls of the planet's original inhabitants were so pure that after death they were preserved as mesmerizing and powerful crystals.  Simply holding a soul crystal, one could feel the essence of life radiating from deep inside.  It wasn't long after the discovery of the soul crystals' power that humans used them to build and activate towering golems.  After many forgotten centuries, those pure souls are able to breath life once again.  In Century: Golem edition, players serve as traders attempting to collect crystals to create the most ornate and powerful of golems. 

  • Aeon's End 2nd Edition

    €47.95

    The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

    Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

  • Arkham Horror: The Card...

    €31.95

    Judgement. Temperance. Justice. The Tower.

    The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham…

    The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows. This expansion contains a playable prologue, first two scenarios of The Circle Undone campaign, as well as new investigator and player cards to further customize your investigations in the world of H. P. Lovecraft’s Mythos.

  • Wingspan Revised Edition...

    €49.95

    The Swift-Start Promo Pack includes first-round walkthrough guides and specific new bird cards to use with them. For those who already own Wingspan, the swift-start guides are still helpful for teaching new players, and the 10 new cards can be shuffled into the bird deck.

    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

    Gain food tokens via custom dice in a birdfeeder dice tower
    Lay eggs using egg miniatures in a variety of colors
    Draw from hundreds of unique bird cards and play them

    The winner is the player with the most points after 4 rounds.

    Featured Components:

    170 unique bird cards (57x87mm)
    26 bonus cards (57x87mm)
    16 Automa cards (57x87mm)
    103 food tokens
    75 egg miniatures
    5 custom wooden dice
    5 player mats
    1 birdfeeder dice tower
    2-piece Game Trayz custom tray
    1 goal mat
    8 goal tiles
    1 first-player token
    40 action cubes (8 per player)
    4 clear plastic resource containers
    1 scorepad (50 sheets; 1 sheet used for all players each game)
    3 rulebooks (core, Automa, and Appendix)

  • Aeon's End: The New Age

    €58.95

    Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.


    Aeon's End: The New Age is a standalone expansion that is compatible with all of the other standalone games. All content can be mixed and matched for exciting new combinations!

  • Res Arcana: Lux & Tenebrae

    €19.95

    In a dark cathedral, a mage harnesses the power of demons to enhance her spells. In an alchemical laboratory, a diviner inscribes a scroll of destruction. Meanwhile, a bard and beastmaster seek out the prismatic dragon and golden lion to keep these forces of darkness at bay.

    Res Arcana: Lux et Tenebrae adds 4 new Places of Power, 12 artifacts, 4 mages, 4 monuments, and 2 magic items to Res Arcana. It also extends the game to five players, adds scaling rules for fewer players, and introduces two new things: scrolls and demons.

  • Abyss

    €39.95

    The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

    Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.