The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish.
Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items.
Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.
Alien Artifacts is a 4x-style card game in which you play as an interplanetary corporation, sending your research vessels into uncharted space to expand your knowledge and power. Build your ship, research tech, and explore the galaxy for anything — or anyone — you can exploit.
Each turn you will have 3 Resource cards in your hand and you will decide how best to spend them. Each resource card has two different resource types for you to use. You can only use one side and only two cards per turn! Using these resources, you will build Ships, develop Technology, discover Planets, or Trade for currency!
Alien Artifacts provides a true 4x experience in under an hour.
Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.
In It’s a Wonderful World, you are an expanding Empire and must choose your path to your future. You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.
It’s a Wonderful World is a cards drafting and engine building game from 1 to 5 players. Each round, players will draft 7 cards and then choose which ones will be recycled to immediately acquire Resources, and which ones will be kept for construction to produce Resources each round and/or gain victory points.
When a card is fully built, it’s added to the player’s Empire to increase the player’s production capacity for each round. The mechanical twist being that the production phase works in a specific order. You'll have to plan your constructions carefully!
For a deeper insight of the gameplay, please follow this link : https://boardgamegeek.com/thread/2179801/its-wonderful-world-first-steps
In addition to the base game, players can also enjoy expansions boxes introducing an innovative Campaign mode. Each Campaign offers a storyline to follow and many gameplay twists. At the end of each campaign, players will open a reward booster to unlock new cards, enhance their base game and keep a memory of what happened during the campaign. All the campaigns can be replayed and don’t imply game components destruction.
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.
Something was coming.
Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!
In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.
A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.
You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...
Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!
More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...
Human Punishment is a combination of social deduction, social experiment and party game for 4-16 players. Each player takes on the role of a Human, a Machine or an Outlaw in a distant future. Players must investigate others to figure out who is on their side, grab one of the four different weapons and eliminate the enemies. Stay focused.... maybe there are hidden enemies on your Team! Find your team, trust no one!
The brand new Traitor mechanism will evolve the table into a social experiment.
- Popular Mechanics "ONE OF THE BEST NEW BOARD GAMES!"
- One of BGG's most anticipated party games of 2018
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- Austrian Boardgamer 'Hot Die Award'
- Brettspielblog 'bronze seal'
This expension is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War.
At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario).
Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario.
The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4.
During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment.
The campaign is also playable solo.
Imploding Kittens is the first Expansion of Exploding Kittens, the award-winning card game that made Kickstarter history as the most-backed project, ever. This Expansion deck includes 20 new cards featuring 6 new types of actions and an Imploding Kitten which increases the game from 5 to 6 players.
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!
Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!