List of products by Z-Man Games
In Fae, first released as Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties.
Once at least twelve areas have scored the game ends, then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.
In Gaia Project, one to four players are invited to forge their own galactic empires. Each player takes command of one of fourteen unique factions competing to colonize the galaxy. Spread your influence by claiming new planets, building structures to produce resources, developing new technologies, and uniting your planets in federations.
As your empire grows and your economy becomes more diverse, you’ll unlock powerful abilities that help you gain an advantage over your competition. There are many possible actions you can take and you must determine the best way to combine those actions to build your empire. Every option offers tantalizing possibilities, but always remember: In the end, only the most advanced faction will dominate the galaxy.
On the wave-battered coast of the North Sea, hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. In Lowlands, you must carve your farm out of this rough landscape while also working with your rivals to ensure the safety of all. Each player receives a pool of farmers that can be assigned to complete tasks such as buying sheep or constructing farm expansions. To get the most out of them, you must think strategically, customizing your farm to become as efficient—and profitable—as possible. Ultimately, you are free to pursue whatever strategy you see fit, building a farm that is uniquely your own
Storms are brewing and the sea is growing restless. Will your efforts be enough to stem the rising tide?
In Pandemic: Rising Tide, you and your friends play as a team of Dutch civil officials helping to modernize the water containment system. Your ultimate goal is to construct four hydraulic structures that will ensure the safety of the Dutch people for generations to come. To accomplish this task, however, you must first buy yourself enough time by building dikes to control water flow, ports to facilitate travel, and windmills to pump the water out of flooded lands. But proceed with caution. A single misstep could send water spilling across the countryside. Choose your actions carefully, work as a team, and usher in the Industrial Age!
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.
Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers
In Valletta, players enlist the aid of these builders, craftsmen, and businesspeople to construct the future capital of Malta. Gather raw materials from lumberjacks, stonecutters, merchants, and others and then hire builders to convert these resources into the capital's magnificent bastions and baroque buildings. Complete building projects to score points and gain new cards to use in future turns. Hire the help you need, manage your resources, and leave your mark on the city!