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    Bonfire (Damaged)

    €39.95

    Theme:

    The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.

    You are a group of gnomes living close to the cities and you also need and the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.

    Game-play:
    The engine for the game are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind. This will allow you to specialize in certain types of actions and pursue different strategies.
    You can use the tiles to perform the following actions:
    - Move your ship to an island
    - Receive a task from an island by spending two resources
    - Invite a guardian of light into your city
    - Trigger a procession of guardians through your city and gain resources.
    - Add a landscape tile to your city (this is where the processions take place)
    - Recruit a gnome gaining a special ability or victory points
    - Find support by the last bonfire, gaining portals, resources or action tiles

    You will play in turn order until a fixed number of tasks has been solved, after which each player has 5 more turns. During final scoring, you will receive points for your completed tasks (the bonfires) and any improvements made there (portals, landscapes or guardians).

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    Eldritch Horror: Masks of...

    €39.95

    Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative board game for one to eight players in which intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites.

    In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the cults springing up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators’ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!

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    Spaceship Unity (Damaged)

    €42.95

    Spaceship Unity takes gaming to a whole new level, transforming your home into a spaceship! As recruits of the IPA, i.e. the Interplanetary Alliance, the players experience an extraordinary story full of action and adventure and have to steer their own spaceship, with the fan turning into a jet engine, the blinds into a protective shield, the bookshelf into a diplomatic database, and much more!

    In Spaceship Unity – Season 1.1, the focus is on the story. As in a TV series, the story continues over several episodes (five in this case). Each of them is divided into multiple chapters with branching story paths for a different experience. As in real life, the story keeps going no matter how the crew performs. However, that doesn't mean the mission is to be taken lightly! After all, the players are the last hope for galactic peace, and the course of the story will change depending on the players' success or lack thereof, for better or for worse.

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    Tainted Grail: Stretch...

    €78.95

    The stretch goals, Age of Legends and Last Knight are packaged together in one box.

    Last Knight:
    Set 400 years after the main story, the Last Knight is brimming with new interactions, choices, secrets, and long-term consequences of actions made 400 years ago, during the previous campaign. You will now travel a cold, desolate landscape of apocalyptic Avalon in search of answers and - perhaps - salvation.

    This expansion to the base game adds an additional campaign with 15 new Chapters, representing an additional 30-40 hours of gameplay. The campaign includes 4 new travelers (Mabd, Dagan, Sloan, and Fyul), 280 new cards, 64 oversized location cards, and a 220-page Campaign Journal.

    Age of Legends:
    Go back 1,000 years, and be one of the first humans to set foot on Avalon. Discover the truth behind the legends. Join the Knights of the Round Table in their quests and trials. This time, you will join the first humans to set foot on Avalon, 600 years before the events of the first campaign, and see the Fore-dweller empire at the height of its power.

    This expansion to the base game adds an additional campaign with 15 new Chapters, representing an additional 30-40 hours of gameplay. The campaign includes 4 new travelers (Naazer, Thebalt, Caolin, and Duana), 280 new cards, 64 oversized location cards, and a 220-page Campaign Journal.

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    War of the Ring 2nd Edition...

    €74.95

    In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

    The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.

    Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).

    Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.