- Genre: City Building
Pelaajat ovat herttuoita, jotka kisaavat siitä kenellä on komein linna. Linnan voi rakentaa monella eri tapaa, keskittyen vaikka puolustuskykyyn, mukavuuteen tai jopa hyökkäävyyteen!
Silloin tällöin kuninkaallisia saattaa piipahtaa linnassa, ja jos linna ei ole tämän ylimyksen makuun, hän hakee kortteerin kilpailijan linnasta. Kaiken lisäksi alueella liikkuu huonotuulinen lohikäärme, joka tekee tuhojaan. Jos linna ei ole kunnolla varustettu kestämään näitä tulisia hyökkäyksiä, koko pytinki saattaa romahtaa!
Voittopisteitä saa majoittamalla arvohenkilöitä ja rakentamalla mahtavimman linnan. Voittaja saa suurherttuan arvonimen (ei oikeasti, vaan pelissä. Voit peruuttaa sen vaakunasuunnittelijalle varaamasi ajan).
Castle Duke on visuaalisesti kerrassaan komea kolmiulotteinen peli, joka yhdistää sorminäppäryyden ja strategian.
Charterstone on kilpailullinen legacy-peli 1-6 pelaajalle huippusuunnittelija Jamey Stegmaieriltä (Scythe, Viticulture). Pelissä pystytetään rakennuksia ja asutetaan yhteistä kylää. Rakennustarrat irroitetaan korteista ja niistä tulee pysyvä osa pelilautaa ja kohteita joissa pelaajat voivat käydä tekemässä toimintoja. Muutamasta rakennuksesta kasvaa pelin eri skenaarioiden aikana suuri kylä.
Matka Charterstonen salaisuuksien ja tarinan läpi kestää 12 pelikertaa, mutta ei lopu siihen. Valmis kyläsi on itsessään uniikki työläistenasettelupeli. Voit myös ostaa halutessasi Charterstone: Recharge Packin, jolla voit pelata kampanjan uudestaan läpi ja rakentaa aivan erilaisen kylän.
Heräät hirveään päänsärkyyn, etkä lainkaan ymmärrä miten olet päätynyt tänne. Joka puolella edessäsi aukeaa erämaa ja kaukaa kuuluu ulvontaa. Vastausten etsiminen saa odottaa, sillä nyt henkiinjäänti on ensimmäinen huolesi. Autatko muita tänne joutuneita vai tuleeko oma pelastumisesi ennen kaikkea muuta?
Kun kahdesta neljään pelaajaa löytävät itsensä villistä luonnosta, heidän täytyy tehdä tehdä sekä yhteistyötä että kilpailla löytääkseen vettä, ruokaa ja työkaluja joita elossa pysyminen vaatii. Seikkailusi pitää sisällään monia salaisuuksia, sillä jokainen Discover: Lands Unknown -pelilaatikko on sisällöltään erilainen kuin mikään muu maailmassa. Laatikosta löytyvä yhdistelmä ympäristöä, juonta, hahmoja, paikkoja ja esineitä on täysin uniikki. Millainen on sinun selviytymistarinasi?
Hurmaavassa Everdellin laaksossa, korkeiden puiden varjossa ja solisevien purojen varrella elää metsän pikkuväen alati laajentuva valtakunta. Everfrostista Bellsongiin on kulunut monta vuotta ja nyt on aika laajentaa uusille alueilla ja perustaa kaupunkeja. Sinä johdat yhtä eläinporukkaa tuossa tehtävässä. Rakennat, tapaat jänniä tyyppejä ja isännöit tapahtumia - vuodesta tulee kiireinen. Paistaako aurinko kirkkaimmin sinun kaupunkiisi ennen kuin talvinen kuu nousee taivaalle?
Everdell on dynaaminen yhdistelmä taulukonrakentelua (tableau building) ja työläistenasettelua.
Everdell on poikkeuksellisen näyttävän näköinen pöydällä korkealle kohoavan puun ansiosta.
In Fields of Green players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.
Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.
Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins.
In Gaia Project, one to four players are invited to forge their own galactic empires. Each player takes command of one of fourteen unique factions competing to colonize the galaxy. Spread your influence by claiming new planets, building structures to produce resources, developing new technologies, and uniting your planets in federations.
As your empire grows and your economy becomes more diverse, you’ll unlock powerful abilities that help you gain an advantage over your competition. There are many possible actions you can take and you must determine the best way to combine those actions to build your empire. Every option offers tantalizing possibilities, but always remember: In the end, only the most advanced faction will dominate the galaxy.
In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.
Lisboa is a game about the reconstruction of the great Portuguese capital city after a series of terrible catastrophes.
Players represent the nobility of Lisboa who will use their influence in the reconstruction and business development of the new city.
In rebuilding the city, players will make use of the Royal Builder, who works with the architects to build Lisboa anew, while the Marquis will provide aid in the development of commerce. The King will provide players with political help in re-opening the beautiful new city.
Five years after the events of Cavern Tavern, where a fragile peace was brokered between The Five Realms, the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms, a place where all the races will learn to live together in harmony, with the main purpose being to bring them closer and prevent another war.
The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end, a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?
Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city, and your job is to rise from anonymity, make your way to the title of lord, and take over the head seat at the Stone Council.
You can achieve this by upgrading your land and increasing its value, satisfying the demands of the settlers' council, attracting and housing as many settlers as you can, accommodating their needs, finding them jobs, and helping them develop from apprentices to guild masters, thus insuring you have people in high places all around the city of Caveborn.
Shifting Realms is a game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds each with its own end condition. Once two out of the three worlds’ end conditions are met the game ends.
Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
In Shifting Realms, there are five realms, Alfheim (elves), Tyrfing (dwarves), Dovre (orcs), Libertatia (goblin pirates) and Anunna (priests). Each realm is unique. The board layout, structures, Story cards, tasks and end conditions are all different for each world. The game offers 60 different possible layouts to provide for replay value. Each layout provides for new strategies and varying paths to victory.
Sid Meier’s Civilization: A New Dawn is a turn-based strategy board game for two to four players. As leaders of competing nations, players must expand their domains, gain new technologies, and build wonders to rise above all others and shape the world to their own vision.
By balancing their nation's pursuits, leaders can build a new society greater than any that has come before and guarantee that their people will not only survive, but thrive.
Guide your Tribe in its struggles to survive and prosper! Tribes: Early Civilization is a board game for 2-4 players (plus solo) experiencing the Paleolithic, Neolithic and Bronze ages in 40 minutes. It is designed by gaming industry veteran Rustan Håkansson (Nations, Nations: The Dice Game, Dungeon Rush etc.) and illustrated by Swedish comic book illustrator Lennart Moberg (Fantomen, Buster etc.).
Players start with a small tribe and the very basics of civilization. During the game they invent new technologies, explore new land, fend off invaders and survive catastrophes. The tribe that first emerges as a true civilization wins!
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.
In Unfair, you’ll get to design your own theme park. When you’re not battling the city as they try to shut you down, or the other players looking to steal your hard earned customers, you can actually customize your rides to make the park of your dreams! You can add in some theatres and restaurants, and definitely don’t forget the comfortable seating and air conditioning. You may even get the chance to hire a licensed character as a mascot, or do some viral marketing to get people to come through the gates. At the end of the day, it’s all about tickets sales. So look out for the competition and don’t be afraid to cause a little trouble for them. Life is Unfair, there’s no reason you shouldn’t be too!
In Valletta, players enlist the aid of these builders, craftsmen, and businesspeople to construct the future capital of Malta. Gather raw materials from lumberjacks, stonecutters, merchants, and others and then hire builders to convert these resources into the capital's magnificent bastions and baroque buildings. Complete building projects to score points and gain new cards to use in future turns. Hire the help you need, manage your resources, and leave your mark on the city!
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.
The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
Guild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild.
4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)
3 new types of Units (Fairies, Wall Breakers, and Bear Riders)
1 new Defense Tower (Pig Anti Air)
8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)
1 new Divine Favor (Ragnar)
4 Guild War markers
2 new end-game bonuses
5 new Missions
It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.
1 new Building (Sorceress Tower)
4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
1 new Divine Favor (Hel)
8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
2 new end-game bonuses
5 new Missions
In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artefacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild – Master of Elements expansion.
This expansion introduces a new type of resource: Elements.
All cards from Units, Odin's Path and the newly introduced Artefacts, provide alternative effects triggered with these Elements.
This expansion offers a completely asymetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.
A village-building card game. In Villages of Valeria, you take on the role of a Baron in the vast and beautiful kingdom of Valeria. Construct magnificent buildings, cultivate resources, and attract adventurers in order to become the next capital city of Valeria.
Villages of Valeria is a stand alone game set in the world of Valeria and takes place just before the hordes of monsters invade the kingdom in Valeria: Card Kingdoms. The Kingdom has been established and the King is looking for the greatest Village to name the next capital city of Valeria. In order to accomplish this, you'll have to outwit your fellow Baron's by selecting the best actions and making sure to follow your opponents actions as best you can.