Strategiapelit

Aktiiviset suodattimet

  • Genre: Adventure
  • Genre: Variable Player Powers
  • Aeon's End 2nd Edition

    45,95 €

    The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

    Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

  • Aeon's End: Legacy

    69,95 €

    “You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.”

    As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks.

    “Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.”

  • Affliction: Salem 1692

    26,95 €

    The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge and righteousness.

    AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.

    The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date.

    GAMEPLAY: Players will take turns placing a "messenger" (worker) to select actions. After all workers are placed, actions will be resolved in the order they appear on the main board.

    EXONERATE - Take 2 Accusation Tokens off of any Colonist.
    FIRST PLAYER TOKEN/PROTECTION - Use a letter from the Governor to prevent one Colonist from being arrested and take the First turn, next turn.
    GAIN INFLUENCE/USE COLONIST ABILITY - Generate Influence and use the abilities of Colonists that you have in your Circle.
    ARREST - Spend Influence equal to a Colonist's adjusted Reputation to Arrest.
    SPECTRAL EVIDENCE - Use this token to prevent a Colonist from Generating Influence and using their Colonist ability.
    ACCUSE - Place accusation tokens to reduce Colonist's Reputations to make them easier to arrest.
    GAIN/REMOVE FEAR - Gain Fear Tokens or remove a fear token from another player (used to weaken Colonists)
    BRING COLONIST INTO CIRCLE - Spend Influence equal to a Colonists Base Reputation and bring them into your Circle.

    Play will cycle between accusing, arresting and protecting your interests. Fear provides an alternative way to function when necessary.

    END GAME: Increase Mather and Mary Spencer Hill are shuffled in with the bottom 6 cards of the Colonist deck. When either of them appears in the play area, the game immediately ends.

    VICTORY CONDITIONS: All players will receive victory points for the Reputation value of each Colonist that have arrested or brought into their circle, victory points for the property of those they have had arrested and for the number of influence tokens they have at the end of the game. Each player will also receive points for having specific families arrested or protected, depending on the player tile they are given.

  • Altiplano

    54,95 €

    Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player's nose!

    Each player starts with a unique role tile, giving them access to different goods and methods of production. Their access to goods is limited at the start, but players can acquire additional production sites throughout the game that give new options. The numerous goods — such as fish, alpaca, cacao, silver or corn — all have their own characteristics and places where they can be used. Whereas a player with silver can sell it for a high price at the market, a player with fish can exchange them for other goods at the harbor, and a player with alpaca can produce wool that can then be made into cloth at the farm.

    Aside from building up an effective production, players must deliver the right goods at the right time, develop the road in good time, and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouseperson is more relevant in the end than the best producer.

  • Architects of the West Kingdom

    42,95 €

    Architects of the West Kingdom sijoittuu Karolingien valtakunnan loppuvaiheisiin, vuoden 850 tienoille. Pelaajat ovat kuninkaan arkkitehtejä, jotka pyrkivät tekemään kuninkaaseen vaikutuksen rakennuttamalla erilaisia maamerkkejä. Urakkaan tarvitaan raaka-aineita, oppipoikia ja hyvin valvottua työvoimaa. Ajat ovat petolliset, eivätkä kilpailevat arkkitehdit anna minkään pysäyttää itseään heidän yrittäessään hidastaa sinua. Pystytkö säilyttämään kunniallisuutesi, voi liitytkö varkaiden ja mustan pörssin kauppiaiden riveihin?

    Tavoitteenasi Architects of the West Kingdomissa on voittaa hankkimalla eniten voittopisteitä. Voittopisteitä saa valmistuneista rakennuksista ja osallistumisesta arkkipiispan katedraalin rakentamiseen. Pelin aikana pelaajien on tehtävä useita moraalisia valintoja. Vasta pelin lopussa katsotaan ja tuomitaan hyveellisyydestä tai sen puutteesta. Muutama hämärä diili ei ehkä tunnu missään, mutta jos ajaudut liian syvälle laittomuuksiin, siitä seuraa rangaistus.

    Peli on henkistä jatkoa Shem Phillipsin mainiolle North Sea -sarjalle. Architects of the West Kingdom on uuden pelisarjan ensimmäinen osa. Pelin uudenlainen työläistenasettelumekaniikka on saanut paljon kiitosta ja vaikuttaa todella mielenkiintoiselta.

  • Archmage

    51,95 €

    Pieni joukko maagisesti lahjakkaita yksilöitä uskollisine seuraajineen on saapunut vaarallisen erämään halki Rauniokaupunkiin.

    Kaupungin sydämessä nousee pilviin saakka kirottu Magian Torni. Sieltä Arkkimaagi ja hänen Maagien lahkonsa hallitsi maita iäisyydeltä tuntuvan ajan. Lahko yhdisti eri eri myyttisten rotujen maagit yhteen ylivoimaiseksi ja yhtenäiseksi voimaksi. Tämä kaikki tapahtui tietysti ennen Loppua.

    Rauniokaupunki on nyt koti Arkkimaagia palvelleiden rotujen harvalukuisille jälkeläisille. Ennen tätä hetkeä yksikään ihminen ei ole uskaltanut jalallaan astua sen hylätyille kaduille. Tulokkaat, ihmiset, ovat muinaisten maagien jälkeläisiä. He ovat eläneet hylkiöinä maan kaukaisimmissa kolkissa. Heidän pikkukylissään näyttämät voimanosoitukset ovat keränneet heille kullekin omat innokkaat seuraajansa. Nyt ovat he ovat matkustaneet halki maan kohdatakseen myyttisten rotujen edustajia, löytääkseen viisautta ja magian salaisuuksia.

    Myyttiset rodut vartioivat kuutta keskenään hyvin erilaista magian alaa. Vain Arkkimaagin voima oli aikoinana niin suuri, että hän keksi keinoja yhdistää näitä aloja keskenään ja saavuttaa siten ylempiä magian tasoja. Nykyään suuri osa magiasta ja myyttisistä roduista on kadonnut.  Vastasaapuneille ihmisille kerrotaan, että heidän täytyy matkata edelleen löytääkseen eri rotujen kadonneet pyhät reliikit. Heidän matkansa absoluuttisen maagisen voiman löytämiseksi on sittenkin vasta alussa.

    Archmage on euro-temaattinen hybridipeli, jossa pelaajat ottavat aloittelevien maagien roolit. He matkaavat pitkin maita ja mantuja etsiessään kadonneita reliikkejä, keräävät seuraajia ja kouluttavat oppilaita magian kuudessa lajissa ja ehkä vähän enemmässäkin. He löytävät ennen tuntemattomia loitsuja ja maagisia voimia ja rakentavat omat torninsa vartioimaan maataan.

    Kun tilinteon aika koittaa, yksi heistä nousee uudeksi Arkkimaagiksi.

  • Arkham Horror: The Card...

    26,95 €

    You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.

    Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box and 18 divider cards to hold your entire Night of the Zealot campaign.

  • Betrayal Legacy

    50,36 € 55,95 € -10%

    Betrayal Legacyssä yhdistyvät Betrayal at the House on the Hill -pelin kummituskartanon tutkintaa sekä pelille tehtäviä pysyviä muutoksia ja monihaaraista tarinankerrontaa. Jälkimmäisiä suunnittelija Rob Daviau on aiemmin esitellyt mm. peleissään Pandemic Legacy ja Risk Legacy.

    Betrayal Legacy koostuu prologista ja 13-luvun mittaisesta tarinasta joka venyy vuosikymmenien ajanjaksolle. Pelaajat edustavat sukuja, joiden yksittäiset edustajat osallistuvat yhteen tarinan lukuun. Sama hahmo voi palata vanhempana myöhemmässä osassa tarinaa (jos ovat selvinneet hengissä) tai sitten vuorossa onkin tämän jälkeläinen.

    Miksi ihmiset tutkisivat kummituskartanoa vuosikymmenestä toiseen, varsinkin jos siellä tapahtuu kamalia asioita? Ehkä kyseessä on uteliaisuus tai tyhmänrohkeus joka juontaa uskosta siihen, että me tiedämme paremmin kuin aikaisemmat sukupolvet. Katsokaa mitä me olemme oppineet, ihailkaa hallussamme olevia moderneja varusteita! Varmasti tällä kertaa selviämme kaikki hengissä täältä ulos…

    Kuten muutkin Betrayal-sarjan pelit, tämäkin on tarinavetoinen mutta sisältää aineksia jotka merkitään pysyväksi osaksi peliä juuri teidän pelikertanne perusteella. Aikaisemmin mainitut työkalut esimerkiksi liitetään tiettyihin sukuihin. Tämä ei ole mikä tahansa ämpäri, se on minun ämpärini. Isopappa ruokki sillä possuja poikasena, ja vaikka sinäkin voit sitä käyttää, minä olen siinä paras. Kyllä, tämä on perintöämpäri, ja kun se on sukumme hallussa saan sen käytöstä bonuksen.

    Peli on englanninkielinen ja legacy-pelinä peli edellyttää tiettyjen komponenttien tuhoamista tai pysyvää muuttamista. Peli on siis käytännössä kertakäyttöinen, sen muuttuessa uniikiksi kappaleeksi tekemienne valintojen pohjalta.

  • Caverna: The Forgotten Folk

    27,95 €

    Caverna: The Forgotten Folk — Caverna: Vergessene Völker in German — originated as a fan project on BoardGameGeek, and Caverna publisher Lookout Games has decided to work with the designer to develop this material and release it as an official expansion.

    Forgotten Folk consists of eight different species or race packs such as elves, dark elves, and trolls, and now each player in Caverna can be one of these species instead of only the dwarves in the base game. Each species has special advantages and disadvantages, and some species introduce new resources into the game. Each species has four unique rooms, and they replace rooms in the base game, which allows other players to gain the powers of these species.

  • Champions of Midgard

    59,95 €

    Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!

    Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.

  • Clank! Expeditions: Gold...

    14,95 €

    Jos ryöstösaaliin janosi on sammumaton, Clank! Expeditions: Gold and Silk voi sopia sulle. Lisäosa tuo Clank! -peruspeliin uusia pelilautoja.

    Ensimmäinen tutkimusmatka suuntautuu hylättyyn Ruin Dwarven Mining Companyn (Ruin DMC) kaivokseen. Kaivos jouduttiin hylkäämään monsteri-infestaation vuoksi, mutta siellä olisi vielä paljon kultaa jäljellä niille, joilla on tarpeeksi sisua astua peremmälle.

    Vielä enemmän rikkauksia lepäilee Hämähäkkikuningattaren linnassa. Toki kuningatar on jo kuollut tai pelkkää legendaa, jonka tarkoitus on pitää ihmiset loitolla hienosta linnasta...

    Lisäosa vaatii Clank! A Deck-Building Adventure -pelin ja on englanninkielinen.

  • Clans of Caledonia

    49,95 €

    Seuraa pakollinen historiallinen taustoitus, ei nuokuta siellä takarivissä!
    Skotlanti siirtyi 1800-luvulla maataloudesta teollisuuteen. Maa nojautui vahvasti kauppaan ja vientiin. Ruoantuotantoa lisättiin merkittävästi asukasluvun lisääntyessä. Puuvilla korvasi kalliimman pellavan ja lampaankasvatus nosti merkitystään. Viskitislaamoita perustettiin runsaasti ja viskistä tulikin Euroopan tärkein väkijuoma.

    Pelaajat kuuluvat Skotlannin yhdeksään historialliseen klaaniin, jotka käyttävät uniikkeja kykyjään kilpaillakseen maataloustuotteiden ja viskin tuotannossa ja myynnissä.

    Clans of Caledonia on keskiraskas talouspeli, jonka on suunnitellut Juma Al-JouJou ja kuvittanut monesta klassisesta europelistä tuttu Klemens Franz. Teema ja pelimekaniikat sopivat pelissä hienosti yhteen.

  • Crusaders: Thy Will Be Done

    57,95 €

    Liikuta ritareitasi, pystytä rakennuksia ja lähde ristiretkelle levittämään oman ritarikuntasi vaikutusvaltaa. Kun ritarikunta tulee tarpeeksi vahvaksi, kuningas Filip hermostuu ja lakkauttaa kaikki ritarikunnat, lopettaen pelin.

    Crusaders: Thy Will Be Done yhdistää rondeli- ja mancala-mekaniikkoja. Kullakin pelaajalla on oma rondelinsa, jota he parantavat pelin kuluessa mahdollistaen parempia toimintoja. Ritarikuntasi antaa kullekin pelaajalle oman erikoisvoiman rondelin hallintaan ja pystytetyt rakennukset taas auttavat voittavan pelistrategian muodostamisessa.

  • Empires of the Void II

    69,95 €

    Empires of the Void II tells a story about eight fringe planets and the species that live on them through unique event and action cards. You'll find ancient ruins, stop planetary wars, transport desperate leaders to distant locales, and rescue worlds from imminent invasion. You also must choose whether to conquer or befriend the aliens you encounter. Conquering gives areas on which to build, but using diplomacy gives you a special ability and allows you to recruit the alien units to strengthen your forces.

  • Explorers of the North Sea

    41,95 €

    Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!

  • Fallout: New California

    36,95 €

    Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos — which is great news because where there's chaos, there's loot!

    The Fallout: New California expansion brings new quests, companions, vaults, and items to Fallout: The Board Game, letting you venture out into the wasteland as five new characters. While there, you can wander across twelve new map tiles that expand the scenarios found in the original game or head into sunny New California and visit some of the most memorable locations from throughout the Fallout series.

  • Feudum

    68,95 €

    Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

    Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.

    Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

    But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.

    Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

    If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!

  • Founders of Gloomhaven

    48,95 €

    Founders of Gloomhaven on kilpailullinen laattojenasettelua ja toiminnonvalintaa sisältävä kaupunginrakennuspeli. Kullakin pelaajalla on oma fantasiarotunsa, joka rakentaa Gloomhavenin kaupunkia ja pyrkii saamaan siellä vaikutusvaltaa. Tämä on itsenäinen peli, joka on sijoitettu samaan maailmaan kuin BoardGameGeekin maailmanlistan ykköspeli, Gloomhaven. Founders of Gloomhavenin tapahtumat kuitenkin sijoittuvat satoja vuosia aikaisempaan hetkeen ja kertovat kaupungin perustamisesta.

    Founders of Gloomhavenissa pelaajat käyttävät toimintokortteja asettaakseen resursseja tuottavia rakennuksia kaupungin kartalle ja sitten käyttääkseen näitä resursseja luodakseen entistä kehittyneempiä tavaroita, joita sitten toimitetaan rakennustyömaille. Yksittäinen pelaaja ei voi tehdä kuitenkaan kaikkea itse. Pystyäkseen luomaan niitä arvokkaimpia rakennustarpeita, pelaajien on tehtävä yhteistyötä.

    Pelissä on myös huutokauppa, jossa pelaajat aika ajoin äänestävät siitä mitkä uudet rakennussuunnitelmat toteutetaan ja mihin ne rakennukset nousevat. Pelaajat voivat käyttää siihen mennessä keräämäänsä vaikutusvaltaa tehdäkseen omasta äänestään painokkaamman.

  • Gearworks

    22,95 €

    Sudoku meets steampunk!

    Gearworks is a steampunk strategy card game featuring card placement, hand management, and a "twist" on area control. Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop.

    Your task is simple - play gear cards into the grid to fix the broken machine. If you are the last to play in a given column or row, you will be rewarded with various parts you need! You must follow 2 rules: each column may only have 1 card per color and each row must have cards in ascending or descending order. Easy enough? Oh right, your rival machinists may have something to say about that...

  • Gen7: A Crossroads Game

    89,95 €

    An international colony ship has left an exhausted Earth, headed for a distant planet in the Epsilon Eridani system. Thirteen generations will be born on this vessel before it reaches its destination, each generation a steward of the hopes and ideals of the human species. For six generations, everything has gone as planned....

    Now, just as a new command team takes control of the ship, a terrible mystery emerges that will threaten the entire mission. The commanders of Gen7 are about to discover that everything is not as it seems, and the fate of the human species will hang on the choices they make.

    In the tradition of the award-winning Dead of Winter, Gen7: A Crossroads Game is a grand narrative game with multiple possibilities. The choices players make as they play will alter the direction of the story. Gen7 will constantly challenge its players with a variety of unique situations that force them to make difficult moral decisions. Will you compromise your integrity to ensure the safety of your crew? Will you value their lives over the safety of the mission?

  • Gloomhaven 2nd Edition

    132,95 €

    Gloomhaven on BoardGameGeekin maailmanlistan ykköspeli, pelaajien parhaista parhaimmaksi arvostama. Gloomhaven on eurotyylinen taktista taistelua sisältävä korttivetoinen fantasiapeli suurella kampanjalla ja pelin aikana aukeavilla lisähahmoilla, figuilla ja -korteilla. Pelattavaa on noin 120 tunniksi.

    Pelaajat ottavat eri seikkailijoiden roolit, kullakin omat vahvuutensa ja heikkoutensa. Peli on yhteistyötä, kun seikkailiryhmä etenee luolastoissa ja unohdetuissa raunioissa. Pelin aikana hahmot kehittyvät taidoissaan ja varusteissaan ja he löytävät uusia alueita tutkittavaksi. Usein haaroittuvat tarina antaa pelaajille vaikeita valintoja tehtäviksi.
    Peli ja pelimaailma elävät jatkuvasti ja Gloomhaven onkin parhaimmillaan kun sitä pelaa pitkäjänteisesti ja säännöllisesti. Jokaisen skenaarion jälkeen tehdään päätöksiä siitä, miten tarina tulee jatkumaan, vähän kuin Valitse-oma-seikkailusi -kirjoissa. Pelaaminen on yhteistyötä, jossa pelaajat taistelevat automatisoituja hirviöitä vastaan käyttäen pelin innovatiivista ja kehuttua korttisysteemiä.

    Joka vuoro pelaaja valitsee kaksi korttia kädestään pelattavaksi. Päälimmäisen kortin numero määrää vuoron aloitteen. Kussakin kortissa on myös ylä- ja alavoima ja kun pelaajan vuoro koittaa, hän voi valita kummasta kortista käyttää ylemmän voiman ja kummasta alemman. Pelin edetessä pelaajat menettävät myös pysyvästi käsikorttejaan, joten niiden valinnoissa on oltava tarkka. Jos luolaston tutkiminen vie liikaa aikaa seikkailijat väsyvät ja joutuvat perääntymään.

  • Kanban: Drivers Edition

    62,06 € 68,95 € -10%

    "Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.

    The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.

    Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn't wait for you or for mistakes.

    Like the process itself, Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:

        The factory manager is a game-driven non-player character with two modes of play ("nice" or "mean") to offer a friendly or more competitive gameplay environment.
        Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.
        A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.
        A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.
        Departmental training and certification tracks provide players a means to operate more efficiently.

    If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility, racing for the highest level of promotion.

  • KeyForge: Age of Ascension...

    20,36 € 23,95 € -15%

    Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards, creating an entirely new collection of Archon Decks for you to discover, explore, and master!

    The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible, featuring two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers you and your chosen opponent need to start playing!

    In more detail, KeyForge is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.

    Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.

    Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!

  • Lords of Hellas

    89,95 €

    In Lords of Hellas you play as one of the legendary heroes of Greece, each with unique special abilities and starting rules. Your hero grows during the game - you can enhance their statistics, gather artifacts, collect the gods’ blessings, and gather an army.

    Your armies will clash in a quest for control and your heroes will be able to influence results of battles in various ways. Your resources are limited so you need to choose whether to use battle cards for perks in battle or instead use them for hunting monsters.

    Your heroes can win by killing 3 monsters but it will be a hard task and you will need to contain others players’ progress on the map. You can also hunt monsters to gain artifacts and local glory which bring their own benefits.

  • Mage Knight: Ultimate Edition

    109,95 €

    Combining elements of RPGs, deck-building, and traditional board games, the Mage Knight Board Game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

    Mage Knight: Ultimate Edition contains the base game; The Lost Legion, Shades of Tezla, and Krang Character expansions; comprehensive integrated rules text; five new cards; and miniatures with alternate paint jobs.

  • Mansions of Madness 2nd...

    89,95 €

    Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

  • Monolith Arena

    41,95 €

    Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities!

    Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex, which is also from designer Michał Oracz. The game includes four factions, with unique abilities and units! Each player has a monolith that serves as their headquarters, and each player seeds their monolith with three tokens that provide special abilities. When an opponent damages your monolith, you remove the top layer to expose the first token, gaining its special ability, so being attacked can actually make you stronger — albeit while still moving you toward defeat...

  • Neuroshima hex 3.0

    37,95 €

    Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

    The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones.

    The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.

    Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).

  • New Frontiers

    72,95 €

    Peli on saatavilla myös alennettuun hintaan Kuljetusvauriot-osiostamme

    https://pelipeikko.fi/fi/search?controller=search&s=new+front

    In New Frontiers, a standalone game in the Race for the Galaxy family, players build galactic empires by selecting, in turn, an action that everyone may do, with only the selecting player gaining that action's bonus.

    The developments to be used are determined during setup, allowing players to make strategic plans based on them before play begins. One group of eight developments is always in play. The game includes a suggested set of sixteen additional developments for your first game; in later games, players randomly select which side of eight double-sided "small" developments and eight double-sided "large" 9-cost developments to use during setup.

    Many worlds that players can acquire have special powers, with these worlds being drawn from a bag during the Explore phase. Unlike in Race, in New Frontiers worlds need colonists to be settled, in addition to either payments or conquest.

    Some worlds are "windfall" worlds and receive a good upon being settled. Others are production worlds and receive goods when the Produce action is selected. Goods can be traded for credits or consumed for victory points.

    Play continues until one or more of four game ending conditions is reached. After all actions for that round have been done, the player with the most victory points from settled worlds, developments, 9-cost development bonuses, and VP chips earned from consuming goods wins.

  • Outlive

    54,95 €

    Outlive is a management/survival game in a post-apocalyptic universe in which nature has overcome its rights amongst the world of Men. In Outlive, players have six days (turns) to send heroes gathering resources during the day, while avoiding threats from other players and reinforce their settlements during the night, trying to recruit new survivors and adapt to the new world. The specifics: movements and resource gathering are compelled by your hero's strength.

    You play six rounds (six days) that are divided between the day phase and the night phase. During the day phase, you move your four heroes of different strength on the board to collect resources with a mechanical movement innovative and interactive.

    During the night phase, you manage your shelter, feed your survivors and recruit new ones, organize your survival, and improve your rooms and objects.

    Only one clan can outlive this devastated world!

  • Rise of Tribes

    36,51 € 42,95 € -15%

    In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

    In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

    Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

    Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

  • Rise of Tribes Deluxe Upgrade

    17,56 € 21,95 € -20%

    In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

    In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

    Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

    Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

  • Rise to Nobility

    41,95 €



    Five years after the events of Cavern Tavern, where a fragile peace was brokered between The Five Realms, the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms, a place where all the races will learn to live together in harmony, with the main purpose being to bring them closer and prevent another war.

    The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end, a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?

    Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city, and your job is to rise from anonymity, make your way to the title of lord, and take over the head seat at the Stone Council.

    You can achieve this by upgrading your land and increasing its value, satisfying the demands of the settlers' council, attracting and housing as many settlers as you can, accommodating their needs, finding them jobs, and helping them develop from apprentices to guild masters, thus insuring you have people in high places all around the city of Caveborn.

  • Robin Hood and the Merry...

    64,95 €

    Robin Hood and the Merry Men Deluxe – Kickstarter Edition with all Kickstarter stretch goals

    https://www.kickstarter.com/projects/512772051/robin-hood-and-the-merry-men?ref=nav_search&result=project&term=%20Robin%20Hood%20and%20the%20Merry%20Men

    Nottingham 1100 A.D.: The True King is away in the Holy Lands and the town is under rule by the evil tyrant, Prince John. He has forced matrimony upon Maid Marian and locked her in his castle against her will. The young princess sends word of her captivity to fabled outlaw and her true love, Robin Hood.

    He vows to save her with help from his Merry Men — faithful souls who would follow him to hell and back! But this time, Robin sees doubt in their eyes. Little John, Will Scarlet and the other Merry Men deem the mission so perilous—it could plunge Nottingham into turmoil. Torn between love for the princess and his town, Robin devises a plan to save both! He proposes a challenge, betting his men that none can protect Nottingham as well as he. If one of them bests him at this task, he will bestow his mantle of leadership to the victor! They accept his wager, and pledge to rescue Maid Marian, no matter the outcome.

    Their quest will require bravery, cunning and all the wits they can muster! Will one of the Merry Men become Nottingham’s newest hero, or will Robin live up to his own legend?
    Robin Hood and the Merry Men is a semi cooperative, but a highly competitive board game set in the folklore we all know and love. It’s a thematic euro style game that perfectly blends worker placement, hand management, set collection and dice rolling into a one big exciting crossover.

    In Robin Hood and the Merry Men, players take on the role of a famous outlaw such as Robin Hood, Little John, Will Scarlet and Jane Fortune, and their mission is to protect the town of Nottingham from the tyranny of infamous ruler Prince John and the notorious Sheriff of Nottingham throughout 5 rounds of onslaught. If they succeed, a winner is declared-the player with the most VP becomes Nottingham’s greatest champion.


  • Roll Player

    54,95 €

    Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

    In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

  • Root

    56,95 €

    Root is a game of adventure and war in which 2 to 4 players battle for control of a vast wilderness.

    The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

    Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

    Root represents the next step in our development of asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

    The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

    The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

    The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.

  • Root: The Riverfolk Expansion

    39,95 €

    A new faction is added to the forest fray.

    The Riverfolk expansion includes:

        A New Core Faction: The Riverfolk Company
        A New Core Faction: The Lizard Cult
        An Extra Vagabond
        Cooperative Scenarios
        Rules for Bot Play
        and Three Additional Vagabond Variants

    This expansion now allows Root to be played with 1-6 players.

  • Santorini

    33,95 €

    Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

    Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

    1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

    2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

    Winning the game - If either of your builders reaches the third level, you win.

    Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

  • Scythe Encounters

    18,95 €

    In June 2018, Scythe fans were invited to make a design for ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), and developed them. Now the Scythe Encounters promo boxed set is a reality!

    Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. We recommend that you play with them on their own for a few games; after that you can shuffle them into the regular encounter deck.

  • Specter Ops: Broken Covenant

    54,77 € 62,95 € -13%

    Specter Ops: Broken Covenant is a standalone game set in the Specter Ops universe that puts two to five players in the middle of a war that's fought in the shadows.

    Corporate secrets linger within the corridors of Raxxon's abandoned headquarters and, even though the base is empty, it is not forgotten. In this tense cat-and-mouse showdown, a lone A.R.K. agent stalks the shadows of the facility, attempting to complete secret objectives while hunters from Raxxon's Experimental Security Division try to pinpoint their location and destroy them. On one side, the agent must use all their skills and equipment to succeed. On the other, the hunters rely on teamwork and superhuman skills to locate their prey. No matter who you play, you must use strategy, deduction, and stealth to win

  • Star Wars: Legion

    87,95 €

    Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor. Seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!

    Star Wars: Legion invites you to join the unsung battles of the Galactic Civil War as the commander of a unique army filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics simulate the fog of war and the chaos of battle, the unpainted, easily assembled miniatures give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.

  • Star Wars: Outer Rim

    59,95 €

    Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!

    In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!

    But it won't be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?

    In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character's personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.

    While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.

  • Teotihuacan City of Gods

    44,95 €

    Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

    In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

    While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

    Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

  • Terra Mystica

    58,46 € 64,95 € -10%

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

    Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

    Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers

  • The City of Kings

    70,16 € 77,95 € -10%

    The City of Kings is a tactical roleplaying board game for 1 - 4 players, where your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperilled.

    The City of Kings features full character customisation, resource management, board exploration and roleplaying style ‘quests’ for an innovative blend of gaming experience.

  • The Lord of the Rings:...

    94,95 €

    Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

    Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

  • This War of Mine - Tales...

    39,95 €

    War knows no end. Its victims are counted in thousands and each day we lose hope, little by little. Food is becoming scarce and our shelter is falling apart — yet we keep struggling.

    New faces can be seen around the city: the friendly ones at the makeshift market or in neighboring houses, the hostile ones in the night with blinding flashlights and clubs and knives. We seek new paths to travel through the ruins — sometimes even underground — just to avoid sniper fire and loot anything of value. It's never much, yet we keep struggling. We have no other choice.

    Tales from the Ruined City is the first expansion for This War of Mine: The Board Game, a story-rich game of survival in a war-torn city.

  • Treasure Island

    42,26 € 46,95 € -10%

    Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

    Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!

  • Twilight of the Gods

    39,91 € 46,95 € -15%

    In Twilight of the Gods you and your friends will each assume the role of a deity from myth and legend, and battle to the death to see who is the strongest god, using human armies, mystical beasts, and heroes of renown from both past and future.

    These deities span multiple pantheons, from numerous civilizations, and each favors a particular method of strategy - Aggression, Negotiation, Mysticism, or Sanctuary - which influences how your battle will play out. Every deity also possesses a special, once per game power that can be used to further the tide of battle in your favor, or come back from what seems like overwhelming defeat, so never count an opponent out until they draw their last card.

    Now go forth and let none stand in your way!

  • Tzolk'in: The Mayan...

    22,95 €

    In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?)

    With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!)

    This expansion also has new buildings and components that allow up to five players to compete.
        Charterstone
        Gaia Project
        
        
        
    højere pris
    Dinosaur Island
    Heaven & Ale
    Tiny Epic Zombies
    Arkham Horror: The Card Game - Heart of the Elders
    Feudum
    Star Wars: Legion
    Santa Maria
    Dead of Winter
    This War of Mine
    Fallout: The Board Game
    Islebound




  • Wendake

    44,16 € 51,95 € -15%

    "Wendake" is the name that the Wyandot people use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region, together with the tribes who formed the Iroquois Confederacy, and many others. In this game, you will explore the traditions and everyday life of these tribes during the 1756–1763 period, when the Seven Years’ War between the French and the English took place in these territories.


    But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages, fields, and forests. In this game, you won’t find the traditional tipis, which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary, living in longhouses. The women farmed beans, corn, and pumpkins, while the men hunted beavers in the forests, mainly to sell their pelts as leather.

    In Wendake, you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence, thereby earning points on the Economic, Military, Ritual, and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e., rounds), and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!

  • Western Legends

    59,95 €

    Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless.

    How will you write your name on the face of history?