"Chef! Some of our guests are asking for ketchup. Do we have any?" "We don't serve ketchup in this company." "Also they are asking whether the restaurant will expand anytime soon? There's a restaurant in the new quarter and with all the roadwork lately, it is getting a lot of traffic." "Can't you see I am working on my new masterpiece? How can I concentrate like this? I need that Michelin star! And this new sushi dish is just the thing. Or maybe if I combine kimchi with ice cream..." "But chef. Your guests are not asking for fancy stuff; they want ketchup and coffee. And better decorations. And a new menu." "Get out of my kitchen. Now!"
The Ketchup Mechanism & Other Ideas is an expansion for Food Chain Magnate.
a new set of milestones that completely changes strategic options
coffee and barista's: places where people stop on the way to get food
new districts with different types of buildings
lobbyists that can place parks and new roads
new types of food: kimchi, sushi & noodles
new marketing types: mass marketeers, rural marketeers and gourmet food critics
new employees: French fries; movie stars and working the night shift
materials to play with 6 players
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.
But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.
War has come to the realm of Men. Shadows spread throughout Rohan and Gondor, from the tangled depths of Fangorn Forest to the haunted ruins of Osgiliath. You have encountered ruthless mercenaries that have invaded the kingdoms of Men under orders from a mysterious figure, and now you must strike out to hopefully quell the tide of violence before it becomes too great.
Taking place in the proud kingdoms of Gondor and Rohan, this expansion unlocks an all-new campaign with fifteen scenarios that see you traveling between the kingdoms and defending them from enemy forces. Spreading War also comes with six new heroes, over 20 enemy miniatures, 18 double-sided journey map tiles, new roles, new terrain types, and much, much more!
Expand your adventures across Middle-earth with the Shadowed Paths expansion for The Lord of the Rings: Journeys in Middle-earth! This expansion adds new heroes, enemies, terrain, and items to all of your adventures, unlocking more ways for you to explore this iconic land. Meanwhile, an all-new campaign containing thirteen scenarios invites you to walk the tangled paths of Mirkwood and venture into the shadowed halls of abandoned Moria to face ancient evils. Will you heed the call? Prepare your heroes and brave the terrors of Shadowed Paths!
Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.
First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you'll need to read about the new dice.)
Rivalry also contains two optional game modules — the Deal Game and the Orb Game — which can be played separately or combined. These modules can also be combined with the goals in Ambition, although the publisher suggests not combining them all at once for new players!
Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.
The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.
In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat.
Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!
Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever.
Four new characters, four new monsters.
In The Jungle Awakens - a lavish Arkham garden party shows off the host's recent acquisitions from a South American expedition.
Into the Dark - your team of investigators have been hired to assist a South American expedition.
Lost Temple of Yig - takes your investigators to ancient stone halls where serpentine priests attempt to reforge their broken bonds with their god, Yig.
The new characters:
Leo Anderson - able to help his allies cut through the jungle underbrush and allows them to move one space when he performs a move action.
Ursula Downs, the explorer. Once per round, she may listen to the call of the unknown and choose to move one space before or after exploring or interacting with a sight token.
Daniela Reyes, the mechanic - whenever she or one of her comrades solves a puzzle during an adventure, she may either gain two clues or discard one horror.
Norman Withers, Miskatonic Astronomer - May gain two clues or discard one horror once per round, provided he is in an outdoor space where he can read what is written in the stars.
The war of the gods did not begin with any formal declaration. No sides were drawn, no single event cascaded into open battle. Instead, it was the slow realization that as devotion to one god waxed, power to the others waned.
Some thought themselves above the fray, thought themselves wiser, learned, or immune to the whim of mortal man. They were wrong. The gods do not exist without followers, and devotion is their lifeblood, whether they wish it so or not. The tide of cosmic balance had shifted towards mankind, and the gods who once enjoyed their unquestioning deference now have to contend for prominence.
Thus it was that the last holdouts who sought to distance themselves from the fray took to the battlefield in their own bids for dominance. What had begun as jostling in a minor power struggle had drawn in all the mightiest deities across the Egyptian pantheon.
In the end, there could be only one.
The Pantheon expansion introduces a whole new set of five Egyptian gods, each bringing their own abilities and warriors to the fight against oblivion. The introduction of each new god into the game not only gives new options to the player who controls them, but also changes the landscape for everyone on the table. New strategies and dynamics arise as different mixes of gods are pitted against each other, and the Pantheon expansion increases these combinations exponentially!
The Pantheon expansion comes with:
5 God figures and 30 Warrior figures:
- 1 Horus God figure and 6 Horus Warrior figures
- 1 Hathor God figure and 6 Hathor Warrior figures
- 1 Set God figure and 6 Set Warrior figures
- 1 Thoth God figure and 6 Thoth Warrior figures
- 1 Bastet God figure and 6 Bastet Warrior figures
5 God dashboards
5 Joined God dashboards
30 Battle cards (6 for each God)
20 Color bases (4 for each God)
80 Ankh tokens (16 for each God)
Additionally, acquired in the Kickstarter campaign, you also get 5 Kickstarter Exclusive bonus plastic components: 3 sculpted Bastet Cat tokens and 2 engraved Eye of Horus tokens.
Spirit Island: Jagged Earth includes:
8 New Spirits
2 New Adversaries
2 New Island Boards
30+ New Event Cards
New Fear and Blight Cards
50+ New Major and Minor Power Cards
Optional aspects (innate powers) for the 4 core game spirits
Badland tokens, a new way to fight invaders!
More plastic, wooden, and cardboard tokens play up to 6 players)
New play options: combining adversaries, playing with an Archipelago (split island), and more.
Sailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead.
The Dynasty Invasion expansion box contains:
1 Moon Clan Daimyo
3 Moon Clan Shinto
3 Moon Clan Bushi A
3 Moon Clan Bushi B
1 Sun Clan Daimyo
3 Sun Clan Shinto
3 Sun Clan Bushi A
3 Sun Clan Bushi B
7 Lucky Gods
4 Plastic Clan Markers
2 Clan Screens
1 Political/War Tile
8 Stronghold Tokens
15 Season Cards
7 Lucky God Monster Cards
20 Counter Bases
Forsaken Cainhurst Castle is a big box expansion that opens the doors to this fortress, represented by 12 new tiles, where you will be able to experience not just 1, but 2 full campaigns, plus a side-mission Chapter, all populated by 20 miniatures, including 5 types of Enemies and 2 Bosses!
Forbidden Woods is a big box expansion that brings this infested wilderness to life, represented by 12 new tiles, where you will be able to undertake 2 full campaigns, plus a side-mission Chapter, populated by 21 miniatures, including 5 types of Enemies and 2 Bosses!
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.
Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.
You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!
Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!
Ancient secrets, sandblasted ruins, and unprecedented horrors await in Under the Pyramids! This side board expansion opens up six new locations throughout Egypt, including bustling Cairo, ancient Tel El-Amarna, and the shining, snaking, Nile River. Yet the Egypt of the 1920s is hardly a safe tourist destination. Amid the cultural tumult and political instability of this modernizing African nation, countless Cultists are working to bring about the return of an ancient and powerful evil known as the Dark Pharaoh. If he should rise up to rule Egypt once more with his iron will, he would doom all humankind to wretched, cruel slavery.
Fighting this battle against terrible evil are eight more investigators, aided by invaluable Relics, powerful Glamour spells, and legendary allies. The Museum Heist Adventure cards lead you on a hunt for stolen antiquities, and six more preludes that can transform your games of Eldritch Horror in innovative and thematic ways.
Under the Pyramids includes:
A side board that opens up six locations spread across Egypt and North Africa
A rulebook to guide your journey down the Nile and into the Sahara
Two Ancient Ones, each with unique Mystery, Research, and Special Encounters decks
Eight new Investigators
Plentiful new Unique Assets, Conditions, Spells, Artifacts, Gates, and Monsters
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella, this expansion allows you to trace the path of a doomed expedition and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions as freshly-awakened horrors spread across the globe.
Eight investigators offer new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?
"Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING.
Some of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending presence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why, he replied:‘Incandescent secrets need to be written in blood’. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget.
Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it’s too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them..."
After many years of peace, the heroes of Andor have received a cry for help from Far Hadria, and they immediately undertake a perilous voyage to the North. On board an old sailing ship, they travel to foreign islands and struggle to protect the coasts from terrible sea monsters. What's more, time and time again they find themselves challenged by raging storms and the unleashed power of the sea itself.
Legends of Andor: Journey to the North, the first large expansion for Legends of Andor, includes a new map of the northern region of Andor, new legends, and more.
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:
Weather cards that impose challenging limitations to overcome.
Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.
"Everything happened because of a single cat.
It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.
Even its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to many different genetic molecules, including DNA, and rewrite them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.
Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!"
It has been months since you saw the sunset city in a dream—towering minarets and domes, crossed by shadow and red light from the gently setting orb of fire that permanently rests outside the city. Since then, you’ve crossed these borders every night, searching for the city, hoping to set foot inside. You have seen wonders beyond compare: the sacred cats of Ulthar and the turquoise and tourmaline city of Celephaïs that rests beneath the gingko-covered slopes of Mount Aran. You have all but abandoned your waking life, eating less and less, spending more and more time asleep. But tonight is different. There, on the silvery, blade-thin horizon between wakefulness and sleep, the black ships from the moon have finally caught up to you.
Descend into a world of sleep and splendor with The Dreamlands, the latest expansion for Eldritch Horror. For the first time, you have the chance to walk upon the sweet-smelling grass of the Enchanted Wood, travel into the Underworld, or sail off the edge of the world and voyage to the moon—this expansion introduces an entirely new side board, portraying the mystical, ethereal Dreamlands. As the realm of dreams leaks into our waking world, you’ll find eight new investigators that stand united against two insidious Ancient Ones: Altach-Nacha the Dreamweaver and Hypnos, the Lord of Sleep. With a massive array of new Spells, Conditions, Assets, Adventures, Mythos cards, and encounters for every location, The Dreamlands promises adventures unmatched by anything in the waking world.
Suburbia: Expansions contains three large expansions for Suburbia that were originally released independently — Suburbia Inc., Suburbia 5★, and Suburbia Nightlife — as well as two smaller expansions: Essen and Cons. These expansions can be used with Suburbia one at a time, in any mixture, or all at once!
This collection includes dozens of new building tiles, goals, and new mechanisms, such as the turn-order-altering star track, borough-enhancing borders, bonuses, challenges, a fifth player option, and more! The new buildings offer new categories as well, such as the high-risk, high-reward Nightlife tiles that provide a huge benefit while also taking a toll on your growing city.
This box is organized with GameTrayz organizers and made to be combined with the second edition of Suburbia, which has larger tiles than in the original release.
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!
Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Ma’at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the gods’ guidance, Egypt prospered.
When the war of the gods began, each deity sought the Pharaoh’s support. Who better to champion their cause than the very mortal they had endowed with such powers? Yet, such a decision would upend Ma’at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the war’s worst depredations, and maintain Ma’at through the transition to monotheism while honoring all gods equally.
Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath.
The Pharaoh expansion introduces a whole new dimension to Ankh: Gods of Egypt. This expansion brings the divine struggle closer to the world of men, and one man in particular: the Pharaoh of all Egypt! The gods will do well to send their priests into the royal palace in order to influence the affairs of the kingdom, manipulating the different offices in order to gain political advantage and steer the Pharaoh towards recognizing the ultimate divinity of the one true god. Your struggle may be divine, but if you fail to enforce your dominance over the human sphere of affairs, all that awaits you is oblivion.
The Pharaoh expansion comes with:
- 1 Golden Pharaoh figure
- 3 Ra Priest figures
- 3 Isis Priest figures
- 3 Amun Priest figures
- 3 Osiris Priest figures
- 3 Anubis Priest figures
- 3 Horus Priest figures
- 3 Hathor Priest figures
- 3 Set Priest figures
- 3 Thoth Priest figures
- 3 Bastet Priest figures
1 Palace dashboard
5 Sphinx tokens
4 Sphinx cards
40 Political cards
1 Rules Booklet
Additionally, Kickstarter backers also get 5 Kickstarter Exclusive 3D sculpted plastic Sphinx pieces, as well as a Kickstarter Exclusive deluxe Palace Board printed on thick cardboard.
Valtakunnat ovat nousseet ja tuhoutuneet Suuren sodan jälkiseurauksena. Eurooppa seisoo uuden aikakauden kynnyksellä. Talous on vahvistunut, moraali korkella ja puolustuskyky kunnossa. Maaseudulta kuuluu huhuja oudoista kiiltäväsilmäisistä sotilaista, mutta ne ovat kaukaisia ja harmittomia.
Scythe: The Rise of Fenris, päättää Scythen lisäosien trilogian. Se mahdollistaa kaksi peli vaihtoehtoa kaikille pelaajamäärille (1-5 Scythen peruspelissä tai 1-7 jos käytössä on myös Invaders from Afar):
Kampanja (8 pelikertaa): Scythen tarina jatkuu ja saa päätöksensä tässä 8-osaisessa kampanjassa. Vaikka kampanjassa on yllätyksiä ja mm. peli edetessä avattavia paketteja, voi kampanjan aloittaa alusta ja pelata toistamiseen.
Modulaarinen peli (11 moduulia): Kampanjan sijasta tai vaikka sen jälkeen, voit käyttää The Rise of Fenriksen uusia moduuleita eri yhdistelmissä luodakseen kullekin pelikerralle vaihtelevan tai lempielementtejä korostavat pelikokemuksen. Nämä moduulit ovat yhteensopia kaikkien Scythen lisäosien kanssa. Mukana on myös puhtaan yhteistyöpelaamisen mahdollistava moduuli.
Kampanjan episodien ja moduulien tarkka sisältö pysyköön mysteerinä (nämä ovat 5 suljetussa laatikossa), mutta lisäosaan kuuluu episodimuotoinen opaskirja, 13 muoviminiatyyriä, 62 puista pelimerkkiä, 2 erikoisnoppaa, 25 laattaa ja yli sata pahvista pelimerkkiä.
On returning from the far north, the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army, many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom.
Legends of Andor: The Last Hope, a standalone game that's a sequel to Legends of Andor, includes a new map of the southern regions of Andor, new legends, and more.
In Roll Player: Fiends & Familiars, players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different ways.
Fiends distract the players and provide new obstacles along the path of creation.
A brand new set of Monsters give the players variety to the end of the game, while new Minions are added to the Minion deck that provide new and different goals for the players to reach.
New classes and Market cards provide even more variety to each game of Roll Player.
Again, players earn Reputation Stars by constructing the perfect character, but can explore new strategies and options as they ready their familiar while they sidestep the pesky fiends along the way.
Requires Roll Player and Roll Player: Monsters & Minions to play
War of the Ring: Warriors of Middle-earth includes Ents, Dead Men of Dunharrow, Great Eagles of the Misty Mountains, Corsairs of Umbar, Wild Hilmen from Dunland, and Giant Spiders, and with this new expansion for War of the Ring (second edition), these warriors and creatures of Middle-earth – previously featured only as special Event Cards – will become an essential part of the game, with unique figures and specific abilities.
Warriors of Middle-earth also presents new mechanisms to enhance the game. Faction Dice and Faction Events, used together with the new figures, open up new and exciting strategies and make the War of the Ring (second edition) even more challenging and fun.
It seems this horrible siege is a natural way of life for us now. With no help coming from outside Pogoren, we focus solely on everyday survival. Often in this struggle we forget we are not the most vulnerable. We forget there are the young ones who have lost their mothers and fathers, and it is up to us to give them a chance for future. Any future. The question is – how much will it cost us?
As time passes, old grudges and grievances resurface among city inhabitants. There are people ready to play on such hatred that can be found only among long-time neighbors. Grazni soldiers are more numerous these days, while rumors about Vyseni freedom fighters infiltrating the city can be heard on the streets almost every day.
With Pogoren’s resources already stretched so deadly thin, shall we survive another outbreak of hostilities?
Days of the Siege is the second expansion for This War of Mine: The Board Game, a story-rich game of survival in a war-torn city.
Inside the box you will find:
Forlorn Hope, a story-driven, 3-act War Campaign featuring: over 750 new scripts; a new board with the Map of Pogoren; a set of completely new rules; over 50 new tokens. Choose your strategy and make dramatic choices affecting the future of the city; learn new rules and face challenges of survival, with your group caught in between Vyseni rebels and Grazni soldiers
New cards featuring unique content for the War Campaign, as well as new Locations that can be added to the base Location deck to give you more Scavenging options in every playthrough
Orphans of War module with 2 miniatures, Kid Action cards and Fittings to offer you a unique perspective on the well-being of children in a war-torn city
4 Soldier miniatures to use during the War Campaign
Dog miniature and card so that you may add an animal companion to your group or use the components with dedicated scripts
Days of the Siege will give you a unique opportunity to experience a truly epic narrative and choose you role in events that are about to change the fate of Pogoren forever.
Winds of war are blowing your way. Will you weather them?
New factions and battlefields join the world of Root!
The Underworld Expansion includes:
The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
Underwater Cities: New Discoveries has a number of modules which are playable as an expansion to Underwater Cities. Individual modules are not completed yet but there are planned to be new cards in each of the eras, new optional personal assistants and cards with starting resources, additional green metropolises, and one big surprise...
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
A call to arms! An abomination of a beast is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. The lord has summoned all able-bodied adventurers to return to the capitol and organize a plan to rid the kingdom of this menace.
In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. The more prepared the adventurers are for the battle, the better they'll do, but that information doesn't come for free. Listen for rumors to gather details for the fight ahead. Where is its lair? What obstacles will there be along the way? What will its next strike be?
Players earn Reputation Stars by constructing the perfect character, as well as driving back the evil of the monster and its minions. The player with the greatest Reputation wins the game and becomes the heir to the kingdom!
The Norwegians on ensimmäinen suuri laajennus A Feast for Odiniin. Lisäosaan kuuluu neljä uutta saarilautaa (Mansaari, Skye, Islay, Ulko-Hebridit). Näiden takapuolella sijaitsevat Irlannin rannikon viikinkisiirtokunnat (Waterford, Wexford, Cork, Limerick), joissa norjalaiset viettivät talvea, kävivät kauppaa ja asuivat.
Nämä tarjoavat uusia strategioita ja uusia tetrislaattoja, kuten hevonen (6 VP, 2x5 koko) / raskaana oleva hevonen / nahka (vihreä) / vadmal (sininen) ja siat (1 VP, lisääntyvät joka kierros; 2x3 - 1 = 5 ruudun kokoinen) / yrtit ( oranssi) / sarvet (vihreä) / työkalut (sininen). Pelissä on kolmas laatikko laattoja varten ja se tarjoaa myös neljä vanhaa saarta (uudistetut VP: t ja uudet versiot minilaajennussaarista Lofootit / Orkney / Tierra del Fuego).
Laajennukseen sisältyy toinen vuorijono (viimeinen kierros), lisää kahden hopean kolikoita, liha/papu ja riimut/öljy -merkkejä, sekä "pieni muuttopala", joka peittää yhden ruokaruudun kahden sijasta.
Uudistuneessa toimintolaudassa on kolme osaa, jotka voidaan kääntää ympäri eri pelaajamäärille (versio 1-2, 3 ja 4 pelaajalle). Tämä lisää pelaajien välistä interaktiota. Lauta sisältää uusia toimintamahdollisuuksia, kuten lihakauppa, hirvenmetsästys, kalastus ja varkaudet, sekä muutoksia joihinkin vanhoihin toimiin. Nyt on helpompaa esimerkiksi pelata eläinstrategiaa myös siksi, että voit nyt saada kaksi samaa eläintä yhdellä toiminnolla. Laudalla on myös uusi viides sarake, jolla voit tehdä viimeisellä viikingilläsi paremman toiminnon! Voit esimerkiksi takoa malmilla ja yhdellä toiminnolla nyt harmaan laatan, jossa on jopa kahdeksan miekkaa. Tätä varten on olemassa viisi uutta harmaata laattaa, kuten pannu, hauberkki tai alasin.
Aivan uutta on myös idea satunnaisesta aloitusrakentamisesta. Kaikki saavat yhden kuudesta käsityöläisen paja -laudasta ja voivat rakentaa etu- tai takapuolen yhdellä puulla ja yhdellä toiminnolla. Nämä rakennukset tarjoavat tavaroita (palasia, aseita, hyödykkeitä), voittopisteitä ja hopeaa. Näin jokaisella on erilainen aloitusmahdollisuus. Tässä laajennuksessa valitset mieluisemman ammattikortista, joista aloitat. Toinen uusi vaihtoehto on, että ammattikortin asettamisen sijaan voit heittää sen pois voittopisteitä vastaan.
Laajennus ei sisällä viikinkihistoriaa esittelevää "almanakkaa", mutta sellaisen kirjoitti historiallisiin aiheisiin perehtynyt journalisti Gernot Köpke. Almanakan pääkohdat julkaistaan BGG: ssä osoitteessa https://www.boardgamegeek.com/thread/2023534/almanac-almanach
Lisäosa sisältää myös ylimääräisiä laivalaattoja ja pieniä muuttolaattoja.
A set of 218 custom wooden silkscreened tokens including Energy, Fear, Beasts, Wilds, Disease, Strife, and even the new Badlands tokens! This set of tokens comes packaged in a full-color box roughly the size of the Branch & Claw expansion.
This set includes:
36 1-energy tokens
18 3-energy tokens
30 fear tokens
35 beast tokens (from Branch & Claw)
30 disease tokens (from Branch & Claw)
22 strife tokens (from Branch & Claw)
22 wilds tokens (from Branch & Claw)
25 badlands tokens (from Jagged Earth)
"Our Rebellion is all that remains to push back the Empire. We think you may be able to help us."
New leaders. New missions. New tactic cards that lead to more fully cinematic combats… Rise of the Empire is an expansion for Star Wars: Rebellion inspired largely by the movie Rogue One: A Star Wars Story. And just as the movie provided new insight into the Galactic Civil War presented in the original Star Wars trilogy, Rise of the Empire adds new depth and story to your Rebellion game experience.
You can send Jyn Erso and Cassian Andor to recover the Death Star plans. You can confuse Imperials with false orders and assaults behind enemy lines. You can command Director Krennic and his finest death troopers. And you can set traps for the Rebel pilots and soldiers, luring them away from their base and into massive battles with more fully cinematic combat and tactics. Even Jabba the Hutt makes an appearance, offering his services to the Empire and feeding his prisoners to the Sarlaac.
Altogether, Rise of the Empire introduces eight new leaders, thirty-six plastic miniatures, five target markers, two attachment rings, three new dice, and more than one-hundred new cards. You'll find U-wings, TIE Strikers, Nebulon-B frigates, and the Interdictor. You'll gain new ways of subverting your opponent's plans, and you'll discover a whole new chapter in your ongoing Galactic Civil War!
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power.
This new expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself. Four more investigators join the party, ranging from the steadfast soldier Mark Harrigan to the confident aviatrix Winifred Habbamock. The investigators’ jobs will not be easy—this expansion brings three entirely new scenarios into the fold, challenging investigators with restless spirits, secret cultists, and the depths of the Underworld itself. With over 130 new encounter and event cards, new assets, monsters, conditions, and a new type of map tile, Secrets of the Order opens a portal to a hoard of content, pulling you into some truly terrifying tales.
War knows no end. Its victims are counted in thousands and each day we lose hope, little by little. Food is becoming scarce and our shelter is falling apart — yet we keep struggling.
New faces can be seen around the city: the friendly ones at the makeshift market or in neighboring houses, the hostile ones in the night with blinding flashlights and clubs and knives. We seek new paths to travel through the ruins — sometimes even underground — just to avoid sniper fire and loot anything of value. It's never much, yet we keep struggling. We have no other choice.
Tales from the Ruined City is the first expansion for This War of Mine: The Board Game, a story-rich game of survival in a war-torn city.
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire!
Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:
Components and rules for 5-6 players
Player powers and resource boards
A Bellfaire board with a new Market location
Garland Awards, which are shared endgame goals
New Special Event cards
The first big expansion of Maracaibo features several modules and scenarios, e.g. pushing the predominant nations out of the Caribbean (in competitive or cooperative mode). Other elements are asymmetrical player abilities, a new optional stories and legacy tiles as well as new project cards. Solo fans will encounter a new rival ("Jacque").
Following the events surrounding "Shy Pluto," two new zones within known space have opened up. The Admiral has promoted two new Captains to the rank of Commodore to command these new space bases and work their sectors!
The Space Base: Command Station expansion allows players to expand their games of Space Base to include two more players and adds "pre-deployed" ship cards to adjust for balance and gameplay with more than five players. Now six or seven Commodores can compete for the promotion to become the Admiral of the U.E.S. Fleet!
The Space Base: Command Station box is designed to be large enough to hold the Space Base base game, the Shy Pluto expansion, and additional future expansions in one convenient storage box!
Robinson Crusoe: Mystery Tales is the second big expansion for Robinson Crusoe: Adventures on the Cursed Island. Unlike its predecessor, it not only includes a campaign (titled "The Lost City of Z") in which you follow great explorer Lieutenant Colonel Percy Fawcett, but also a full set of rules and components that can be played with the base game of Robinson Crusoe, along with two standalone scenarios.
Robinson Crusoe: Mystery Tales introduces ten new characters, the new deck of event cards, three new decks of adventure cards, new beast cards, new mystery cards, and the new mechanism of sanity that you can use in the base game of Robinson Crusoe to change it into a game of dreadful stories! Additionally, the expansion includes five missions that form a long and epic campaign: "The Lost City of Z".
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios, new buildings, and several new event-cards. The scenarios were designed by Reiner Stockhausen and Inka & Markus Brand:
"Prosperity": A classic expansion for 2-5 players including new buildings and introducing the carpenter, designed by Inka and Markus Brand.
"Invasion": A co-operative scenario for 2-5 players in which the players have to fend off an invasion and fulfill personal goals to win, designed by Inka and Markus Brand.
"The Duel": A scenario for two players in which both opponents have to complete four objectives to win, designed by Reiner Stockhausen.
In addition, Orléans: Invasion contains three solo-challenges by Reiner Stockhausen.
"The Dignitary": is a solo scenario in which you are an important dignitary trying to gather as many citizens as possible.
"Capital Vierzon": is another solo scenario challenging you to develop Vierzon to become the capital of its region.
"Travelling Salesman": the solo player plays the role of a salesman travelling through the country and delivering valuable goods to the farthest of places.
Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures!
Contains 6 dungeon tiles, 25 dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge.
While all gods possess power and responsibility beyond that of mortal ken, they themselves were never created equal. Not all bestrode the world like the mighty sun, or commanded the realm of the dead, or even represented all of feline kind in their regal majesty.
The lesser gods and demons knew their place, and divined that their survival would hinge on levying favor with the one patron that would dominate the cosmos when all was done. It was not a matter of followers or that their duties were of any lesser import. Yet the whims of fate and the cosmic tide had left them without grand monuments and legions of devoted followers. Such was the nature of a divine existence.
For the patron deities that grant them succor, these Guardians ply their talents in their patrons’ names, adding to their grandeur and protecting their devoted followers as their own. Serving the mighty was their truest path to enduring this war to end all wars.
The Guardians Set introduces a new set of Guardians ready to join the gods in their quest. Most of the Guardians contained in this set are terrible demons with vicious abilities the gods would much rather have at their side than used against them. The introduction of new Guardians into the game gives new options to select from, increasing the possibilities for different combinations and interactions for each game. The presence or absence of each Guardian can have a profound impact on the gameplay dynamics.
The Guardians Set comes with:
11 Guardian figures:
-3 Mafdet figures
-2 Am-Heh figures
-2 Pazuzu figures
-2 Ammit figures
-2 Shezmu figures
5 Guardian cards
A new faction is added to the forest fray.
The Riverfolk expansion includes:
A New Core Faction: The Riverfolk Company
A New Core Faction: The Lizard Cult
An Extra Vagabond
Five Custom Card Holders
Rules for Bot Play
and Three Additional Vagabond Variants
This expansion now allows Root to be played with 1-6 players.
The Chalice Dungeon is a well-known location filled with all manner of terrifying monsters. Hunters often delve into its twisting halls, looking to slay these awful creatures. The foray culminates in finding and unlocking the dungeon's boss room. Within, Hunters will be put to the ultimate test. Who will come out alive?
The Chalice Dungeon for Bloodborne: The Board Game gives players a new way to experience the game. Instead of a long campaign, the Chalice Dungeon lets players participate in one-off hunts. Their goal: Find and defeat the dungeon's boss. Along the way, they must prepare, upgrading their Hunter as they go. For players looking for a quicker game experience, this is the perfect expansion to have.
Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the:
Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks.
Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces.
Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion.
Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.
Treasure Chest is a special expansion including a complete set of Robinson Crusoe promos that have been released up to 2020, thereby giving players an enormous amount of content and variability to the game.
Inside the box players will find extra Characters (Gamer and Sailor), a set of Crewmen, Hunting Dog, Character Trait cards, additional Mystery cards, Event cards, Discovery Tokens, Searching the Beach cards, Volcano tile, and even an epic Spyglass. Hunting will also get more exciting with new Beast cards and Hunting Adventures cards. Robinson's shelter will get an option of upgrading and adding a Garden and Pen. Treasure Chest will also include four additional scenarios: Tracing Dr. Livingstone, Treasure Island, Poachers, and Time Travel.
Ambition is the 1st expansion to Roll for the Galaxy. It adds new factions, home worlds, and game tiles, two new dice types, and optional objectives to the base game.
As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds.
Can you expand your faction into the most successful galactic empire?
Inis welcomes a fifth player in the Seasons of Inis expansion! Discover new gameplay with the seasons wheel, bringing new modalities of victory! Explore the six new territories and lead your troops from the harbors to the island!
This expansion offers new action cards. Go back to the adventure, warrior, and may the gods be on your side!
This is a triple mapboard expansion combining previously successful expansion maps. This expansion includes:
Switzerland, (optimally for 3 players and playable by 4, two-panel map);
New England, written for 2 players (single panel); and
Pittsburgh, written for 3 players (single panel)
These maps were updated by artist Ian O'Toole
Kami Unbound is a new ruleset which makes the presence of the Kami even more potent and vital in Rising Sun! Normally, the influence of the Kami is restricted to the bonuses each of them grant during the Kami turn, granted to the Clan who has the most Shinto worshiping them. With Kami Unbound, the Kami will get their own figure, which starts the game in a specific Province.
While no Clan worships that Kami, the figure just stands there, watching over the mortals' actions. However, as soon as one of the Clans sends one of their Shinto to worship that Kami, they take its Kami power card (an all new component), placing it next to their Clan Screen to mark that they have the favor of that god. While you have the favor of a Kami, its figure basically counts as one of your figures. It can be moved when you Marshal and counts as 1 Force to your Clan when deciding Harvests and Battles. Also, being the powerful forces they are, Kami can never be Taken Hostage, targeted with Betrayal, or even killed!
More than that, the Kami card lists a special power the player can choose to activate. In order to use the Kami power, the player must Consume one of the Shinto they have worshiping that Kami. In an overwhelming demonstration of faith, the Shinto is removed from the Temple tile and returned to your reserve (though not technically killed). When this is done the power on the Kami card is activated, granting its controller its power!
Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters.
The expansion also features seven new monster types (including three new bosses) and fourteen new items.
The Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases.
This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarök before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 "Gods' Gifts" cards (8 for each Age deck). All of these cards have the "5+" players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the "Widespread!" Quest, where you need to dominate any 2 provinces.
Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.
Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.
Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!
The Undermountain Module
Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.
The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.
The Skullport Module
Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.
The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.
Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror.
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town.
In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!
In Kemet: Blood and Sand, the gods of Ancient Egypt war with each other in epic battles using every tool at their disposal. Some are even willing to consult the Book of the Dead, seeking forbidden knowledge of the Beyond, and the ability to call upon darker, more powerful, and more dangerous powers…
Thanks to the Book of the Dead expansion, you have access to some of the most powerful power tiles in the entire Kemet: Blood and Sand universe. However, access to this terrifying knowledge comes with a cost, as you will have to sacrifice your units to feed the Beyond. By doing so, you'll sink into putrefaction, lose more and more prestige over your opponents, and even part with your precious victory points. This is the price to pay for access to such fearsome abilities and the most frightening of possibilities. Perhaps you will learn to summon the monstrous Apophis, a being of pure evil that dwells in the Underworld. Perhaps you can bend the all-knowing Thoth, the repository of the dark knowledge, to your will. If you are prepared to pay the high price for consorting with such dark forces, they will be formidable allies in your conquest of the black lands of Kemet: Blood and Sand.
Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again.
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within.
Concordia Venus includes new personality cards with the goddess Venus allowing for new strategies, two maps (Hellas/Ionium) on which to play (using components from the Concordia base game in addition to new cards), and rules that enable teams of two players to play against one another.
A strange new galactic body has emerged within the Milky Way. The greatest minds of The United Earth Services find themselves bewildered by the sudden appearance of Shy Pluto. Get the crews to their stations — it's time to deploy your ships.
The Emergence of Shy Pluto is the first installment of Space Base "Saga Expansions." This expansion to Space Base is a collection of story-based scenarios that introduce new content to the game via a narrative structure. Not only are new ships added, but new scenarios are included as well. Once the story is completed, it may be replayed or the contents may be added to the Space Base base set.
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.
In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.
Something was coming.
Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!
In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.
Known by many names (Seiðmenn, Völva, Vísendakona, etc.) and possessed of different powers granted by their connection to the gods, these warrior-shamans will be a boon to any clan able to recruit them!
Mystics are special units (neither Warrior nor Monster) that players can only employ once they've given their clan one of the Mystic Clan Upgrades. Each of these Clan upgrades adds 1 Mystic figure to your clan's reserves, which you can then use to Invade and battle normally. All Mystics have STR 2 and the special ability that allows them to Invade at no Rage cost. Clans are only able to recruit a maximum of 2 Mystics.
Besides adding Mystics to your reserves, each of these Clan Upgrades grants your Mystics a special ability. If you collect several different upgrades, each of your Mystics will posses all the abilities you accumulated, making them incredibly resourceful and strategic additions to your clan!
Dark Soulsin maailman lukemattomat polut jakautuvat tuhansiksi toisiksi poluiksi. Monet ovat rauhallisia ja jääneet vaille ympärillä raivoavan sodan kosketusta. Alkava matka tulee kuitenkin viemään sinut synkemmille poluille.
Nämä polut ovat huonokuntoisia, kadonneet Liekin silmistä ja muistista. Nämä polut ovat ankeita ja kirottuja. Joka mutkan takana odottavat ansat ja perikato. Näillä petollisilla poluilla kulkevat hirviöt, joiden olisi suonut unohtuneen ajan syövereihin.
Näitä polkuja tallaat kai viimeiseen asti.
Forgotten Paths on laajennus Dark Souls: The Card Gameen. Lisäosa tuo uusia kohtaamisia, voimakkaita uusia vihollisia ja uudet säännöt maastolle ja ansoille. Näillä eväin jokainen taistelu on taas uusi haaste. Neljä uniikkia bossia ja uusi pelilauta antavat haastetta kokeneemallekin veteraanille.
Jotta näistä uusista haasteista olisi mahdollista selvitä, lisäosassa tulee myös uusia voimakkaita aseita ja varusteita, sekä kaksi uutta pelattavaa hahmoa, Pyromanceri ja Varas.
Dark Souls: The Card Game vaaditaan tämän lisäosan pelaamiseen.
Barrage: The Leeghwater Project Expansion
The Leeghwater Project Expansion adds:
A new faction, the Netherlands, that uses Jan Leeghwater’s expertise in water management, adding even more water to your dams.
The External Works mechanic, a set of powerful tiles that can be obtained from a new action space. With them you'll be able to perform many actions, but be careful. To unlock the External Works power you'll need to burn the required amount of Concrete Mixers and Excavators rather than just assign them to the Construction Wheel.
The Personal Building mechanics. You’ll be able to use a combination of five Building tiles, each one with a different, powerful effect that can be activated by your engineers.
Two new Executive Officers designed to enhance the External Works and the Personal Buildings.
Three new Advanced Technology tiles dedicated to the construction of Personal Buildings.
In The Ladies of Troyes, the women make an appearance in the form of three new Character cards that you can include in your games. A new action allows players to move their guard along the ramparts in order to access one of 16 new activities outside the city. Each player is represented by a new purple die (representing the head of the family), which cannot be bought by other players. The head of the family can carry out civil, military, or religious actions — your choice!
The Ladies of Troyes also includes 27 new Activity cards and six Event cards to add still more variety to the game!