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Dragon Castle is a game freely inspired by Mahjong Solitaire. During your turn, you take a pair of identical tiles from the central "castle" (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time, you may sacrifice these tiles to acquire shrines in their place.
Every time you create a set of tiles of the same kind, you "consolidate" them, i.e. flip them face down to score points. When you consolidate a set, you may also build shrines on top of the consolidated tiles: Shrines allow you to score more points, but they also limit your building options. You may also take advantage of the available spirit card and its game-changing powers...but this will come at a cost! Finally, don't forget to check the dragon card in play, and to follow the building requirements to score bonus points.
When the Dragon Castle has been reduced to only one floor, the end of the game is triggered. After one final round, the player with the most points is the lord of the new Dragon Castle…and the winner of the game!
Ethnos is a mythical realm filled with creatures big and small. As the last Age ended, war and revolt left the inhabitants without someone to lead them into their future. Giants, Dwarves, Elves, and Centaurs have not traditionally gotten along, but a leader is a diplomat as much as a warrior. Now, you’ll have to bring the residents of Ethnos together under one rule. Over the course of three Ages, you will gather followers and convince them to band together to conquer the six Kingdoms. Featuring a classic design by Paolo Mori and breathtaking illustrations by legendary artist John Howe, Ethnos transports you to a world on the brink of disaster. Only a steady hand and a pure heart will be able to lead the inhabitants of Ethnos into the future.
The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?
In Gizmos, you want to build engines — engines within the game to get things done faster. Using the four types of energy marbles, plucked from the 3D marble dispenser, you purchase and construct new additions to your works. As you build, new attachments can trigger chain reactions, letting you do even more on your turn. Whoever builds the greatest machine and collects the most victory points wins!
In Kronia, the Gods have become tired of the current rulers of Greece. It is time for fresh blood to take over control. Everyone is trying to win the favor of the Gods to earn their vote. Over the course of twelve rounds, God’s Favor tokens are revealed and players will secretly bid on them. You’ll have to anticipate which Gods are important to you, and make the appropriate offering. However, competition is fierce, and it’s possible for many people to try and win the same God’s favor. Will you be able to out bid and out think your rivals? Kronia is a fun bluffing game for up to four players of any skill level. The rules are simple to learn and new leaders are elected in no time! Do you have what it takes to please the Gods?
Rising Sun is a board game for 3 to 5 players set in legendary feudal Japan. As the Kami descend from the heavens to reshape the land in their image, it is up to each player to lead their clan to victory. Use politics to further your cause, negotiate to seek the most profitable alliances, worship the Kami to gain their favor, recruit monsters out of legend to bolster your forces, and use your resources wisely to be victorious in battle. Created by acclaimed designer Eric M. Lang, Rising Sun reunites the same creative forces responsible for the smash hit Blood Rage, with stunning artwork by Adrian Smith and intricate miniatures sculpted under the direction of Mike McVey.
Sailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead.
The Dynasty Invasion expansion box contains:
1 Moon Clan Daimyo
3 Moon Clan Shinto
3 Moon Clan Bushi A
3 Moon Clan Bushi B
1 Sun Clan Daimyo
3 Sun Clan Shinto
3 Sun Clan Bushi A
3 Sun Clan Bushi B
7 Lucky Gods
4 Plastic Clan Markers
2 Clan Screens
1 Political/War Tile
8 Stronghold Tokens
15 Season Cards
7 Lucky God Monster Cards
20 Counter Bases
Kami Unbound is a new ruleset which makes the presence of the Kami even more potent and vital in Rising Sun! Normally, the influence of the Kami is restricted to the bonuses each of them grant during the Kami turn, granted to the Clan who has the most Shinto worshiping them. With Kami Unbound, the Kami will get their own figure, which starts the game in a specific Province.
While no Clan worships that Kami, the figure just stands there, watching over the mortals' actions. However, as soon as one of the Clans sends one of their Shinto to worship that Kami, they take its Kami power card (an all new component), placing it next to their Clan Screen to mark that they have the favor of that god. While you have the favor of a Kami, its figure basically counts as one of your figures. It can be moved when you Marshal and counts as 1 Force to your Clan when deciding Harvests and Battles. Also, being the powerful forces they are, Kami can never be Taken Hostage, targeted with Betrayal, or even killed!
More than that, the Kami card lists a special power the player can choose to activate. In order to use the Kami power, the player must Consume one of the Shinto they have worshiping that Kami. In an overwhelming demonstration of faith, the Shinto is removed from the Temple tile and returned to your reserve (though not technically killed). When this is done the power on the Kami card is activated, granting its controller its power!
Way of the Panda is a worker-placement game in which players control three different figures — monk, merchant, and warrior — on a board. With a worker-placement mechanism, the players choose their action to move around the board, build buildings, train their character in fighting, and gain wisdom (which nets victory points at game's end and serves as a multiplier), but they also have to pay action points to choose these actions. If they choose stronger actions, they must pay more and cannot go back on the action board (as in Egizia).
The players train their characters and fight against the evil guys on each street on the map. Also, they construct buildings to try to connect north and south with their own streets.