Kaksinpelit

Aktiiviset suodattimet

  • 1918: Brother Against Brother

    49,95 €

    1918 – Veli Veljeä Vastaan on Suomen sisällissotaan sijoittuva korttivetoinen sotapeli kahdelle pelaajalle. Toinen pelaaja vastaa senaatin johtamien valkoisten joukkojen taistelusta toisen koittaessa johdattaa kansanvaltuuskunnan johtamat punaiset vallankumoukselliset voittoon.

    Pelissä on yli viisikymmentä historiallista tapahtumaa kuvaavaa korttia. Jokaisessa kortissa on paitsi peliin liittyvä kuvaus myös lyhyt historiallinen teksti ja siihen liittyvä kuva. Pelilautana on Suomen kartta vuodelta 1918, johon on merkitty kaupungit ja niitä yhdistävät maa- ja rautatiet.

    Valkoisen pelaajan tavoitteena on vallata punaisten hallussa olevat strategiset kaupungit punaisen pelaajan koittaessa joko valloittaa valkoisten pääkaupunki Vaasa tai pitää omat alueensa pelin loppuun.

    Peli on kaksikielinen, mukana ovat ohjeet niin suomeksi kuin englanniksikin.


    Pelin on suunnitellut Antti Lehmusjärvi, joka on ammatiltaan merivoimien lakimies ja pitkän linjan sotapeliharrastaja. Hänen haastattelunsa pelin synnystä voit kuunnella Lautakunta-podcastista. https://soundcloud.com/mikko-saari-431041221/antti-lehmusjarven-haastattelu

  • Arkham Horror: Dead of Night

    31,95 €

    Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

    She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.

    Something was coming.

    Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!

    In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.

  • Arkham Horror: The Card...

    16,95 €

    Before the Black Throne on kuudes ja viimeinen Mythos-paketti "Circle Undone" -syklissä Arkham Horror: The Card Game -peliin. Sen jälkeen kun kävitte taistelun sulkeaksesi repeämät todellisuudessa (Clutches of Chaos), olette jättäneet kaupunkinne ja maailmanne taakse. Olette  matkustaneet mittaamattomia etäisyyksiä, ja silti olette pitkän matkan päästä valtaistuimelta, missä perimmäinen vihollisenne heräilee. Kun kohtalo ajaa teitä halki maailmankaikkeuden, saatatte joutua tuomaan "tyhjän tilan" peliin, menettäen pakan päällimmäisen kortin ilmentämään äärettömän tilaa, joka erottaa teidät muusta ihmiskunnasta. Se ei ole paikkai, jonne voisi mennä tai sitä tutkia, ja ainoa tapa palauttaa kadonnut korttisi on täyttää tyhjä tila Cosmos-paikalla. Näillä mahdottomilla lokaatioilla, jotka on vedetty uudesta Cosmos-pakasta, ei ole kiinteitä paikkoja. Pikemminkin jokaisessa Cosmos-kortissa on sijoitusohjeet, joita sinun on noudatettava. Kaikesta irrallaan ollessa voi olla helppo antautua eksistentiaaliselle pelolle, mutta vaikka voisit pelkästään viivästyttää välttämätöntä, taistelu ei ole vielä ohi!

  • Arkham Horror: The Card...

    16,95 €

    Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.

    After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it.

    As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it?

  • Arkham Horror: The Card...

    16,95 €

    Dim Carcosa on kuudes ja viimeinen Mythos-paketti "Path to Carcosa" -syklin sarjassa Arkham Horror: The Card Gameen.

    Tutkimuksesi salaperäisestä näytelmästä "Keltainen kuningas" on johdattanut sinut ympäri maailmaa ja tuonut hulluuden reunalle. Nyt Carcosaan suuntautuvan polun viimeisessä näytöksessä matkustat maailmankaikkeuden ulkopuolelle maailmaan, joka on kaiken mielikuvituksen ulkopuolella. Edessäsi on vääntynyt, outo kaupunki. Sen kiertyvät kadut ja poikkeava arkkitehtuuri eivät näytä seuraavan mitään järjestystä tai rakennetta. Etäisyydessä synkkä järvi heijastaa kahden auringon säteitä. Tämä on Carcosa - tähtien hulluuden valtakunta, jossa Hastur hallitsee.

    Kaikki paljastuu matkalla Dim Carcosaan, mikä tarkoittaa, että tämän skenaarion lokaatioilla ei ole piilotettua puolta. Sen sijaan niiden kääntöpuolella on tarina, joka vie juonikuviot päätökseensä.

    Tässä kadonneessa valtakunnassa hulluus on väistämätöntä. Mutta vaikka mielesi on murtunut, tutkimuksesi ei lopu tähän. Dim Carcosassa et häviä vaikka kauhusi ylittäisi mielenterveytesi. Sen sijaan matkaat eteenpäin ja vaikka kertoimet sinua vastaan ovat mahdottomat, toivo paluusta hengissä kotiin kantaa eteenpäin.

  • Arkham Horror: The Card...

    16,95 €

    In the Clutches of Chaos on viides mythospakka The Circle Undone -syklissä  Arkham Horror: The Card Gameen.

    Tutkittuanne kohtalokkain seurauksin Union and Disillusion -lisäosan tapahtumia, kaupungin tilanne huononee entisestään. Todellisuus alkaa repeillä ja Arkhamin kaduilla kuuluu kuin epäsointuista vaskisointinten ääntä. Pelokkaat kaupunkilaiset sulkeutuvat koteihinsa samalla kuin te jatkatte katujen partiointia. Etsitte epätoivoisesti ratkaisua tähän kaaokseen.


    In the Clutches of Chaoksessa tuomiopisteet eivät kerry normaaliin tapaan. Sen sijaan todellisuuden repeämiä syntyy tietyissä paikoissa ja kun tilanne etenee tarpeeksi pahaksi yhdessä kohteessa, siellä alkaa tapahtua huonoja juttuja.

    Pelaajat yrittävät poistaa repeämiä näissä paikoissa, mutta tilanteen pitäminen hallinnassa on hankalaa. Jos tilanne karkautuu käsistä, koko Arkham vajoaa hulluuteen. Teidän on estettävä se!

  • Arkham Horror: The Card...

    26,95 €

    You swore that you would never go back. Yet like a snake eating its own tail, you were always meant to return to where it all began. In the Arkham Horror: The Card Game Core Set, Night of the Zealot presented your first challenge while introducing you to the investigators, mechanics, and environment of Arkham Horror Files, providing a stable foundation from which you built you investigations into the unknown and the unknowable. Now, you are invited to return home and begin a new challenge worthy of your expertise.

    Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box and 18 divider cards to hold your entire Night of the Zealot campaign.

  • Arkham Horror: The Card...

    25,95 €

    Luulit, että Keltaisen kuninkaan esirippu oli sulkeutunut kohdaltasi.  Kun kirottu näytelmä saapui ensin Arkhamiin, sitä seurasi sarja katoamisia, harhaoja itsemurhia ja hulluutta. Path to  Carcosa -syklin aikana vastausten etsintä vei sinut meren yli Pariisin loistaviin valoihin ja Dim Carcosaan sekä itsensä Hasturin valtaistuimen eteen. Kahdeksan skenaariota testasivat vakaumuksesi, saivat sinut epäilemään aistejasi ja työnsivät sinut hulluuden reunalle. Mutta nyt, hulluus palaa Arkhamiin uusintaesityksen muodossa …

  • Arkham Horror: The Card...

    16,95 €

    The City of Archives on neljäs Mythos-paketti "The Forgotten Age" -syklissä Arkham Horror: The Card Game -peliin.

    Heart of the Elders -lisäosan tapahtumien jälkeen sinä ja tutkijaryhmäsi olette matkalla syvälle luoliin, jossa uusi maailma lepää kätkettynä ulkomaailmalta. Oudot olennot, jotka eivät voi olla tästä maailmasta, ovat näennäisesti asuneet maapallon kuoren alla vuosisatojen ajan. Ne ovat kauhistuttavan näköisiä, mutta ovatko ne vaarallisia? Nyt kun olette heidän valtakunnassaan, voi olla parasta tehdä mitä tahansa he haluava. Mutta kuinka paljon voit luottaa heihin, ja mitä liika naivius voisi maksaa sinulle?

    Tässä Mythos-paketissa on uusi mekanismi, joka tekee tämän skenaarion pelaamisesta kehon ulkopuolisen kokemuksen. Mukana on myös uusia pelaajakortteja tutkijoidesi pelipakkojen kustomointia varten.

  • Arkham Horror: The Card...

    16,95 €

    Näin oli aina tarkoitus tapahtua ... olet lopulta matkalla mielisairaalaan.

    The Unspeakable Oath on toinen Mythos-paketti "Path to Carcosa" -sykliin. Se vie sinut Arkhamin mielisairaalan  syvyyksiin. Löydät itsesi lukittujen ovien takana, epäonnistuneena ja sekopäiden ympäröimänä. Ja silti, saat vihjeitä vielä syvemmästä ja synkemmästä salaisuudesta.

    Skenaario syventää pelin ulottuvuuksia perinteisen roolipelin ja korttipelikokemuksen välillä. Kaksikymmentäneljä pelaajakorttia (kaksi kopiota kahdestatoista erilaisesta kortista) antaa sinulle pääsyn useisiin varakkaisiin suojelijoihin ja antaa mahdollisuuden "oppia" virheistä.

  • Arkham Horror: The Card...

    16,95 €

    Union and Disillusion on neljäs Mythos-paketti Circle Undone -syklissä Arkham Horror: The Card Game -peliin.

    Oltuanne tekemisissä Silver Twilight Lodgen kanssa For the Greater Good -tarinassa, matkaatte Miskatonic-joen rannoille etsimään neljää sielua, jotka katosivat yhdestä Lodgen järjestämästä tapahtumasta. Kahden joen ylittävän sillan välissä on Unvisited Isle. Sumuiset rannat ovat karuja ja epämiellyttäviä, ja kun siirrytte lähemmäksi, yritätte olla hiljaa, ikään kuin ette haluaisi joen itsensä huomaavan teitä. Missään ei näy sieluakaan tullessanne lähemmäksi saarta. Kaukana edessä spektraalienergian pylväs nousee pilviin ja sitä ympäröi yliluonnollinen sumupyörre

    Tutkiessanne saarta, löydätte eri paikkoihin hajalleen sijoitettuja rituaalihiilipannuja, joita voitte joko sytyttää tai sammuttaa uuden Circle-toimintakyvyn avulla. Näiden pannujen valaistus voi auttaa  voimakasta sumua vastaan, mikä antaa teidän tutkia saarta edelleen, mutta se voi myös olla tärkeä askel jo aloitetun rituaalin loppuun saattamiseen. Kuinka pitkälle voitte työntää Arkhamin kaaoksen rajalle, ilman että luovutatte kaupungin pimeille voimille.

  • Crystal Clans

    34,95 €

    Choose your clan, prepare for battle, and fight for control of powerful crystals in Crystal Clans, a battle card game for two players.

    In every game of Crystal Clans, you go to battle with unique armies, seeking to outmaneuver your opponent and lead your squad to victory. Six clans stand ready to battle for dominance, including the adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan, and the unyielding Stone Clan. Each clan's cards can be used in multiple ways, giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.

  • Dual Powers: Revolution 1917

    36,95 €

    In March of 1917, Tsar Nicholas II was forced to abdicate the throne of Russia. In his place, a conservative Provisional Government formed, representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet, an elected council of workers organized by socialist activists.

    Over the following months, an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power, or dvoevlastie, charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever.

    In Dual Powers, 1-2 players direct the forces on one side of this struggle through political action, social maneuvering, and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.

  • Fog of Love

    49,95 €

    Can you make the relationship work or do you break up?

    Fog of Love is about finding out how to achieve a happy ending in the love story you create together.

    It's all about the choices you make when you shape your story. In the end, each of you can win or lose... individually or together.

    You do not play as yourself when playing the game, but as an imaginary character. The character is your device to explore and experiment with the narrative and fictional relationship.

  • Fog of Love: It Will Never...

    15,95 €

    This is the worst date you've ever been on. How could your friend think you would be right for each other? You have nothing in common.

    Relationships are hard. This expansion is harder. It Will Never Last is an expansion for Fog of Love that offers the game's most challenging story yet. How will you navigate a relationship that is doomed from the start? It requires you to interpret what your partner wants like never before. It also comes with 24 new feature cards which you can mix straight into the base game to bring new flavor to your characters, no matter what story you play.

    This expansion was originally included in the Kickstarter version of Fog of Love as Mismatched Love.

  • Fog of Love: Paranormal...

    15,95 €

    Paranormal Romance is an expansion for Fog of Love that tells a powerful, cinematic love story that will leave a lasting impression — and the best way to experience any great movie is to not know how it will end, so we won't give any spoilers away. This expansion is divided into two parts, and you can't open the second part until you've experienced the first. Once you've played it, the Paranormal Romance will echo through future plays of the game.

    This expansion also comes with 24 new occupation cards that you can use to expand your character options with any story.

    Paranormal Romance was included in the Kickstarter version of Fog of Love.

  • Fog of Love: Trouble with...

    15,95 €

    "Honey, your parents have arrived! And they've brought their opinions."

    There's no longer only two people in this relationship because now your in-laws are sticking their nose in. They have strong opinions on how you should be living your life, and you have to consider their feelings with every decision you make — but that doesn't mean you have to respect their wishes. Each game, you can decide whether to play the golden child, or ignore what they want completely. Be careful, they might drive you apart, for good.

    Trouble with the In-Laws, an expansion for Fog of Love originally included in the Kickstarter version of the game, journeys deeper into the hilarious complications of modern relationships, delivering richer stories and a new way to play.

  • KeyForge: Age of Ascension...

    10,95 €

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • KeyForge: Age of Ascension...

    114,95 €

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • KeyForge: Age of Ascension...

    23,95 €

    Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards, creating an entirely new collection of Archon Decks for you to discover, explore, and master!

    The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible, featuring two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers you and your chosen opponent need to start playing!

    In more detail, KeyForge is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.

    Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.

    Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!

  • KeyForge: Call of the...

    9,95 €

    From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!

    Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.

    KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!

    Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!

  • KeyForge: Call of the...

    109,95 €

    From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!

    Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.

    KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!

    Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!

  • Kodama Duo

    18,95 €

    Kodama Duo is a two-player standalone version of Kodama: The Tree Spirits and a 6th player expansion. You will grow a tree by placing branch cards in clever arrangements, making a happy home for your Kodama!

    Kodama Duo is a card placement game for 2 players that plays in 30 minutes. Players will turn over one Decree card per season to set the unique conditions. During the Growing Phase, players take turns revealing branch cards and splitting them into two piles until each player has added four branch cards to their tree. In the Kodama phase, players will each choose one of their Kodama to score and live in their tree. The game last 3 seasons (12 turns) and whoever cares for their Kodama best will be remembered for generations!

    There are a couple of cool twists on the original Kodama rules for Duo.

    First, instead of a display of branch cards to choose, each turn one player (the splitter) will reveal three branch cards from the deck. They will then split those cards into two piles. The other player (the chooser) will select one of the branch piles. The other pile will go to the splitter. Then, both players will add one of the branch cards they received to their tree. The player who received two branch cards will discard the extra card.

    Second, Duo introduces spirit tokens, which are tokens with the six features from Kodama. After the player that received two branch cards discards one, the other player receives a spirit token from the discarded branch card. They pick one of the features from that card and take the corresponding spirit token. That player then places that token over one of the icons on their tree. This allows interesting scoring interactions as feature chains can be shortened or lengthened to increase the scoring potential for future branch placements.

    Additionally, most of the new Kodama cards and Decree cards interact with the spirit tokens and splitter/chooser mechanic. All of these changes provide an interesting twist on the core mechanics you already love about Kodama.

    Duo also introduces the ability to play Kodama: the Tree Spirits with six players. With this update, we've included new rules for branch selection. Each player will secretly choose from four branch cards simultaneously in a draft format. Players will also be allowed to place and score their branch cards simultaneously. This will shorten the downtime that could have been added by including more players.

  • Odin's Ravens

    19,95 €

    Every morning Odin sends his ravens, Huginn and Muninn, across the entire world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out!

    The revised edition of Thorsten Gimmler's award-winning Odin's Ravens has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology.

  • Star Wars X-Wing Core Set...

    37,95 €

    X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

    During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

    As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

    Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

    Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

  • Star Wars: Empire vs Rebellion

    12,95 €

    Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion, a fast-paced card game for two players. In every game, you and your opponent match wits and resources over key events. If you can thwart your opponent, you claim the event, bringing you closer to victory. Whether you seek to triumph through military might, or use diplomacy to achieve your ends, the fate of the galaxy rests in your hands.

    On one side of this galactic battleground are the heroes of the Rebel Alliance. Only rarely can these heroes go toe to toe with the unlimited reserves of the Imperial Navy and Army. Instead, the iconic characters of Star Wars and the unsung heroes of the Rebellion must work in secret, utilizing diplomacy, reconnaissance, and the Force to achieve their aims. Even when the Rebellion deploys its full military strength to win a battle or destroy a key Imperial emplacement, they need the groundwork put in place by Alliance Special Forces.

    Opposing the heroic endeavors of the Rebel Alliance is the massive power of the Empire, led by the twisted Emperor. The dark side of the Force is strong with the Emperor and Darth Vader, and the military might of the Empire is unparalleled across the galaxy. Whether you undertake aggressive negotiations or hire bounty hunters and scum to ferret out Rebel spies, making the Empire the ultimate power in the galaxy rests in your hands.

    To successfully win these struggles and reclaim the galaxy in Star Wars: Empire vs. Rebellion, you will need to utilize all of your resources. Every turn, you can increase your faction’s presence at the current event by drawing the top card from your deck and putting it into play. Each resource card you play give you more power and brings you closer to the objective value of the current event. As an example, the resource card shown to the right has a resource value of five, which it contributes to your total resource value while in play. Playing more resource cards may bring you closer to your target, but it also makes your efforts more obvious. If your total resource value ever passes the event’s objective value, your forces are discovered and your opponent claims the event.

    Instead of playing a new resource card, you can also trigger the power of a resource card currently in play, exercising the might of the Empire or the cunning of the Rebel Alliance. To activate a resource card’s power, you must exhaust it by rotating it 90 degrees clockwise. Once a card is exhausted, you can't use its power unless it becomes ready again. In addition, an exhausted card contributes its exhausted resource value, shown in the lower left-hand corner of the card while the resource is ready.