Pelit valmistajalta Fantasy Flight Games

  • Arkham Horror Third Edition

    59,95 €

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

    Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

    Only a handful of investigators stand against the Arkham Horror. Will they prevail?

    Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

    The game is split into a series of rounds made up of four phases.

        The Action Phase
        The Monster Phase
        The Encounter Phase
        The Mythos Phase

    The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions.

        Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn.
        Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move
        Focus – Focus one of your skills, increasing its value.
        Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings.
        Attack – Attack a monster engaged with you.
        Evade – Try to escape from a monster engaged with you.
        Research – Search for clues at your location.
        Trade – Trade money, clues, items, and more with other investigators at your location.

  • Arkham Horror Third Edition...

    67,95 €

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

    Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

    Only a handful of investigators stand against the Arkham Horror. Will they prevail?

    Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

    The game is split into a series of rounds made up of four phases.

        The Action Phase
        The Monster Phase
        The Encounter Phase
        The Mythos Phase

    The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions.

        Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn.
        Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move
        Focus – Focus one of your skills, increasing its value.
        Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings.
        Attack – Attack a monster engaged with you.
        Evade – Try to escape from a monster engaged with you.
        Research – Search for clues at your location.
        Trade – Trade money, clues, items, and more with other investigators at your location.

  • Arkham Horror: The Card Game

    39,95 €

    H.P. Lovecraftin Cthulhu-kirjoihin perustuvia pelejä on maailmalla 13 tusinassa. Arkham Horror: The Card Game on monen mielestä niistä paras. Living Card Game® -formaatissa julkaistava yhteistyökorttipeli sijoittuu lovecraftiaanisen kauhun ytimeen: suuret muinaiset yrittävät päästä maailmaamme (ja vähän suuresta muinaisesta riippuen esimerkiksi syödä kaikki). Näitä voimia vastaan asettuu 1-2 tutkijaa (tai 3-4 yhdistämällä kaksi tätä pelin peruspakettia). Pelaajien ohjastamat tutkijat yrittävät selvitellä mystisiä salaisuuksia ja paljastaa salaliittoja.

    Pelaajien saavutukset määrittelevät pelin kulkua kokonaisten kampanjoiden lävitse. Tutkijat joutuvat kohtaamaan henkilökohtaisia demoneitaan, kun Arkham Horror: The Card Game mainoslauseen mukaan “hämärtää eron korttipelin ja roolipelikokemuksen välillä”.

    Peliin on saatavilla Living Card Game -tyyliin useita lisätarinoita. Varokaa vihaisia Mi-Goja ja kukistakaa kultistit. Iä, Iä!

  • Arkham Horror: The Card...

    17,95 €

    Heart of the Elders on The Forgotten Age Cyclen kolmas Mythos-paketti.

    The Boundary Beyondin tapahtumien jälkeen sinä ja muu tutkijaryhmä suuntaatte Etelä-Meksikon viidakkoon etsimään muinaista ja unohdettua luolaa. Useiden päivien vaelluksen jälkeen löydätte mahdollisen sisäänkäynnin luolaan, mutta jokin on vialla. Luolan sisäänkäyntiä ympäröi kuusi pilaria, joihin on kaiverrettu outoja merkkejä. Ovatko ne varoitus? Lukko? Joudutte tutkimaan asiaa, mutta aika käy vähiin. Varusteenne alkavat käydä vähiin ja metsien varjoista lukuisat silmäparit seuraavat toimianne. Mitä salaisuuksia ne oikein yrittävät suojella?


    Tässä Mythos Packissa on mukaansatempaava kaksiosainen skenaario, joka vie seikkailunne niin maan alle kuin sen yläpuolelle. Joudutte kohtaamaan välittömästä valintojenne seuraukset, kun skenaario muokkautuu edetessänne luoden teille uusia vaaroja ja epäilyksiä siitä keneen liittolaisistanne voitte lopulta luottaa.

  • Arkham Horror: The Card...

    15,95 €

    Kiljuin ääneen, etten pelkää; en voisi koskaan pelätä; ja muut kiljuivat rinnallani omaksi lohdutuksekseen. Vakuutimme toisillemme, että kaupunki oli edelleen sama ja yhä eläväinen; ja kun kun sähkövalot alkoivat himmetä, me kirosimme sähköyhtiötä yhä uudelleen ja uudelleen. Nauroimme oudoille ilmeille, jotka olivat kasvoillamme.
    – H.P. Lovecraft, “Nyarlahotep”

    Arkham Horror: The Card Gamen Forgotten Age -laajennukessa lähditte tieteelliselle tutkimusmatkalle löytääksenne muinaiset atsteekkirauniot Etelä-Meksikosta. Palasitte kotiin mukananne mittaamattoman kallis artifakti, joten suojelitte hengellänne. Sitten seurasi Threads of Fate, jossa maailmanne ajautui kaaokseen ja kohtasitte useita haasteita tiimalasin hiekan valuessa nopeasti tyhjiin. Nyt, The Boundary Beyondissa pyritte korjaamaan tekemänne virheet, mutta tähän saakka tekemänne valinnat ja uhraukset muuttavat vääjäämättä tehtäväänne - paitsi jos aika ei olekaan niin stabiilli määre kuin uskoitte.

    Ajan verho raottuu The Boundary Beyodissa, joka järjestyksessä toinen Mythos Pack “The Forgotten Age Cycle” -sarjassa. Tutkiessanne Mexico Cityssä löytämäänne outoa reliikkiä, alkaa kaupungin arkkitehtuuri muuttua kuin joksikin historiankirjojen sivuilla nähdyksi. Äkkiä jouduttekin keskittymään pelkästään hengissä pysymiseen. Teidän täytyy astua rajan taakse ja palauttaa aikajana oikeaan uomaansa ennen kuin on liian myöhäistä!

  • Arkham Horror: The Card...

    16,95 €

    The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.

    Following the events of The City of Archives, your team of investigators find yourselves trapped deep in the of the Earth and the only way out is...down. Your mission to protect humanity continues, but the threats to your life increase with each level of the descent. There is no telling what monsters have grown in these dark caverns and now pursue your team, but you cannot look back, or you are surely lost.

    This Mythos Pack features new player cards to customize your investigators' decks and treacherous encounter cards to immerse you in the peril of your investigation.

  • Arkham Horror: The Card...

    31,95 €

    he Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.

    Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed. Now, one of those professors, Dr. Armitage, has need of your assistance. His colleagues have gone missing, and he fears the worst…

    With five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors and launches you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies and new styles of play. Finally, you'll find all manner of new terrors arrayed against you—from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations.

  • Arkham Horror: The Card...

    29,95 €

    “Vielä kertaalleen astelin hiekan alla velloviin raunioihin…”
    – H.P. Lovecraft, “Nimetön kaupunki”

    Luulemme tuntevamme maapallon historian, mutta on salaisuuksia joita emme tiedä ja on totuuksia jotka tekisivät koko ymmärryksemme universumista tyhjäksi. Kun tunnettu historioitsija Alejandro Vela saa selville yhden näistä salaisuuksista - muinaisen ja unohdetun atsteekkikaupungin raunioiden sijainnin - hän käynnistää tapahtumasrajan joka voi purkaa itsensä ajan kudelman.


    The Forgotten Age on kolmas deluxe-laajennus Arkhan Horror: The Card Gameen. Tällä kertaa tutkijajoukkonne lähtee tieteelliselle tutkimusretkellä Etelä-Meksikon sademetsiin. Paketissa on kaksi uutta skenaariota, joista kummankin voi pelata yksistään tai ne voi toimia osana uutta kampanjaa.

    Lisäsosassa on viisi uutta tutkijaa, 64 pelaajakorttia, sekä 87 kohtaamiskorttia, mukaan lukien tutkimusretkipakka, jossa tulee uusia haasteita voitettaviksi tutkijoiden vajotessa syvemmälle Unohdettuun aikaan.

  • Arkham Horror: The Card...

    20,95 €

    Ei tarvitse hermostua, tässä suoritetaan nyt tällainen pieni ihmiskoe.

    The Labyrinths of Lunacy on itsenäinen skenaario Arkham Horror: The Card Gameen. Sinä ja toverisi olette joutuneet salaperäisen rikollisneron vangiksi. Teidät on suljettu hirvittävään luolaholviin ja pakotettu suorittamaan kieroja tehtäviä ja arvoituksia päästäksenne vapauteen. Tämä skenaario nähtiin ensimmäisen kerran jenkkien Gen Con messuilla 2017 ja se vetää jopa 12 pelaajaa eeppisessä moninpelimuodossaan. Lisäsäännöt antavat tukea pienemmällä poppoolla pelatessa ja tekevät Hulluuden labyrintistä kolmiosaisen minikamppiksen.

  • Arkham Horror: The Card...

    14,95 €

    Matkallanne Etelä-Meksikon sademetsiin teitte elämänne löydön. Kotiin palattuanne on aika rentoutua – mutta lepo jääkin haaveeksi. Kutsumaton vieras väittää, että löytämänne artefakti ei ole lainkaan mitä luulette –  itse asiassa olette saattaneet koko maailmaan suureen vaaraan. Saatanan tunarit.

    Tyypin väitteet tuntuvat käyvän toteen ja maailma ajautuu kaaokseen. Nyt tarttis tehrä kolme juttua aika lailla yhtä aikaa: katsoa että se pahanilman reliikki ei joudu vääriin käsiin, selvittää ystävän katoaminen ja päättää luotetaanko tuohon mysteerivieraaseen. Panokset on korkealla ja aika kortilla, mitä teette?

    Threads of Fate aloittaa The Forgotten Age Mythos Pack -kokonaisuuden (terveisiä kielitoimistolle!). Tämä on siis lisäosa tuohon mainioon Arkham Horror: The Card Gameen. Uusi seikkailu vie tutkijat kolmivaiheiseen seikkailuun, joita pelataan kolmesta pakasta yhtä aikaa. Johtolankoja ja aikaa on rajoitetusti, joten siitä vaan tekemään tiukkoja päätöksiä. Päätösten seuraukset nähdään kampanjan aikana, joten valitkaa nyt herrantähren viisaasti.

  • Discover Lands Unknown

    47,95 €

    Heräät hirveään päänsärkyyn, etkä lainkaan ymmärrä miten olet päätynyt tänne. Joka puolella edessäsi aukeaa erämaa ja kaukaa kuuluu ulvontaa. Vastausten etsiminen saa odottaa, sillä nyt henkiinjäänti on ensimmäinen huolesi. Autatko muita tänne joutuneita vai tuleeko oma pelastumisesi ennen kaikkea muuta?

    Kun kahdesta neljään pelaajaa löytävät itsensä villistä luonnosta, heidän täytyy tehdä tehdä sekä yhteistyötä että kilpailla löytääkseen vettä, ruokaa ja työkaluja joita elossa pysyminen vaatii. Seikkailusi pitää sisällään monia salaisuuksia, sillä jokainen Discover: Lands Unknown -pelilaatikko on sisällöltään erilainen kuin mikään muu maailmassa. Laatikosta löytyvä yhdistelmä ympäristöä, juonta, hahmoja, paikkoja ja esineitä on täysin uniikki. Millainen on sinun selviytymistarinasi?

  • Fallout: New California

    39,95 €

    Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos — which is great news because where there's chaos, there's loot!

    The Fallout: New California expansion brings new quests, companions, vaults, and items to Fallout: The Board Game, letting you venture out into the wasteland as five new characters. While there, you can wander across twelve new map tiles that expand the scenarios found in the original game or head into sunny New California and visit some of the most memorable locations from throughout the Fallout series.

  • Fallout: The Board Game

    58,95 €

    each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

    As they advance their survivors' stories, players will come across new quests and individual targets, leading them to gain influence. Who comes out ahead will depend on how keenly and aggressively each player ventures through the game, however if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.

  • Game of Thrones: The Iron...

    48,95 €

    Game of Thrones: The Iron Throne is a board game of intrigue and betrayal that pits you against two to four of your friends in a cutthroat bid for command of Westeros. Lie, cheat, steal, bribe, and battle your way to supremacy.

    Based upon the thrilling HBO series and using game systems from the legendary board game Cosmic Encounter®, The Iron Throne places you in command of one of five Great Houses and challenges you to land five of your influence on your rivals' Houses. Iconic characters from the show will help you. Diplomacy is always an option. Betrayals are inevitable.

    In the end, you win, or you die. There is only one Iron Throne!

  • Heroes of Terrinoth

    37,95 €

    Heroes of Terrinoth is a cooperative card game of questing and adventure that invites you and up to three allies to take on the role of unique heroes, choosing from twelve distinct and powerful heroes, split between four archetypes — healer, warrior, mage, and scout. These archetypes are further diversified into different classes that your heroes can pursue as your power grows. Regardless of which archetype and class you embrace, you and your friends must combine your powers, leaning on one another’s strengths to survive your journeys and defeat the enemies who stand against you. Over the course of eight thrilling quests, you will face villainous foes, battle deadly creatures, and save the realm!

  • KeyForge: Call of the Archons

    37,95 €

    Legendaarisen pelisuunnittelija Richard Garfieldin uusi peli tarjoaa jotain aivan ennenkuulumatonta – sen jokainen pakka on yhtä uniikki kuin pelaaja itse, eikä yksikään peli ole koskaan samanlainen kuin toinen. KeyForge haluaa tehdä pakanrakentelusta ja booster-pakettien ostamisesta historiaa. Pakka on heti valmis pelattavaksi toisten pelaajien pakkoja vastaan vaikka turnauksessa.

    Peli sijoittuu Crucibleen, keinotekoiseen maailmaan joka on koottu lukemattomien planeettojen palasista. Täällä mikä tahansa on mahdollista. Maailman rakensivat jumalaiset Archonit, jotka uskomattomista voimistaan huolimatta tiesivät omasta alkuperästään vain hyvin vähän. Archonit kamppailevat jatkuvasti keskenään, johtaen ei ryhmittymistä koostuvia joukkojaan etsimään ja avaamaan planeetalle piilotettuja Holveja. Niistä he toivovat löytävänsä lopullisen tiedon ja voiman.

    KeyForge: Call of the Archons on maailman ensimmäinen Unique Deck Game, jossa jokainen pakka on ainutlaatuinen sisältönsä ja Archoninsa suhteen. Kenelläkään muulla maailmassa ei ole samanlaista pakkaa. Ensimmäisessä Keyforge-setissä on tarpeeksi erilaisia kortteja, jotta julkaisija Fantasy Flight Games voi muodostaa niistä 104 kvadriljoona (miljoona triljoonaa) erilaista valmista ja uniikkia pakkaa. Tämä uudenlainen painotekniikka on hämmästyttänyt pelialaa.

    Jokainen Archon-pakka on täysi pelikokemus, eikä pakkaa voi muokata. Se on siis heti pelivalmis. Tämä poistaa kaiken tarpeen pakanrakenteluun tai booster-pakettien ostamiseen. Se myös luo uudenlaisen innovatiivisen pelikokemuksen, joka haastaa pelaajan etsimään oman pakkansa jokaisesta kortista maksimaalisen tehon ja parhaimmat kombinaatiot. Kortit itsessään eivät ole huikean voimakkaita, mutta niiden välisen interaktion hyödyntäminen on avain voittoon, kun sinä ja vastustajasi jakelette toisillenne iskuja.

  • KeyForge: Call of the...

    9,95 €

    From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!

    Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.

    KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!

    Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!

  • KeyForge: Call of the...

    109,95 €

    From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!

    Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.

    KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!

    Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!

  • Mansions of Madness 2nd...

    87,95 €

    Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

  • Mansions of Madness 2nd...

    31,95 €

    The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition. Featuring two new investigators, one new monster type, and dozens of cards and tokens, this expansion integrates seamlessly with the existing components and scenarios. These components introduce both new gameplay elements and unique insanity effects for the investigators who were unable to bear the terror. Two brand new scenarios will become available with Beyond the Threshold, leading to countless hours of suspenseful investigation and thrilling terror. 

  • Mansions of Madness 2nd...

    29,95 €

    Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again.

    Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within.

  • Mansions of Madness –...

    62,95 €

    In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat.

    Horrific Journeys is a deluxe expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrocities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigator of Arkham must first survive their journey!

  • Sid Meier's Civilization: A...

    52,95 €

    Sid Meier’s Civilization: A New Dawn is a turn-based strategy board game for two to four players. As leaders of competing nations, players must expand their domains, gain new technologies, and build wonders to rise above all others and shape the world to their own vision.

    By balancing their nation's pursuits, leaders can build a new society greater than any that has come before and guarantee that their people will not only survive, but thrive.

  • Star Wars X-Wing Core Set...

    39,95 €

    X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

    During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

    As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

    Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

    Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

  • Star Wars X-Wing Core Set...

    34,95 €

    X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

    During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

    As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

    Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

    Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

  • Star Wars: Legion

    87,95 €

    Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor. Seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!

    Star Wars: Legion invites you to join the unsung battles of the Galactic Civil War as the commander of a unique army filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics simulate the fog of war and the chaos of battle, the unpainted, easily assembled miniatures give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.