As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron, and put a network of magic energy around the stone. Send out your witches, scoop the magic crystals out of the cauldron, make use of the pentagram and the magic wand, and keep an eye on the prophecy scrolls in order to ensure victory.
Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.
Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons, and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles, with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.
Ginkgopolis: The Experts is an expansion for the board game Ginkgopolis that consists of six modules that can be added to the game individually or in any combination. The modules are:
New buildings (21-23)
Prestige buildings (24-25)
Keep a card
Also included are five player aid cards and 4 tokens for 50 success points.
The success of Ginkgopolis attracts experts from all disciplines (artists, engineers, bankers, journalists ...) who want to profit from its success. Design competitions and advertising campaigns eventually lead to increasingly imposing avant-garde buildings. So imposing, in fact, that it becomes necessary to provide green spaces in order to maintain the air quality in this boomtown. And don't let the speed of construction cause you to forget the standards expected ... an occasional inspection will set you straight!
They came to this planet, and they chose you. They uplifted your people and promised great prosperity. They provided the wisdom and the resources to build your cities sky high. They taught you the ways of culture, science, and warfare. They promised knowledge for any willing to learn. Come, Archon, guide your citizens to victory, under the watchful eyes of the Builders, our benefactors from beyond the skies above.
In Origins: First Builders, you are an archon, guiding a population of freemen, influencing the construction of buildings and monuments, climbing the three mighty zodiac temples, and taking part in an arms race — all in an effort to leave the greatest mark on mankind's ancient history.
You start the game with a city consisting of just two building tiles: the Agora tile and the Palace tile. As the game develops, your city will grow in both size and strength as you add new building tiles, each of which has a special ability that triggers when it is first added to a city and when closing a district. Your placement on the military track indicates the rewards you receive when you attack and your chances of becoming first player.
Origins: First Builders is played over a number of rounds, with a round ending only after each player has passed. If a game end condition has not yet been triggered, the game continues with a new round. On your turn, you perform one of the following actions:
• Visit an encounter site with your workers to gain resources and additional citizen or speaker dice, advance on the zodiac temple tracks (and potentially gain zodiac cards), and advance and attack on the military track.
• Close a district, gaining victory points (VPs) and possibly gold for matching a district card's building pattern, additional bonuses based on the buildings you activate, and additional VPs at the end of the game based on the value of the citizen die you use to close the district.
• Build a tower level to increase your endgame scoring based on the tower heights and the matching color dice you use to close your districts.
• Grow your population.
The game finishes at the end of the round when one or more of the following conditions has been met:
At most three colors of tower disks are still in stock.
No gold remains above any district card.
No citizen die of the proper color can be added to the citizen offer.
A player has moved all three of their zodiac disks to the top space of each temple track.
The temple area is divided into three tracks: the sea temple, the forest temple, and the mountain temple. You score points only for your two least-valued temples, and once all the points have been summed, whoever has the most VPs wins.
In Bitoku, the players take on the roles of Bitoku spirits of the forest in their path towards transcendence, with the goal of elevating themselves and becoming the next great spirit of the forest. To do so, they will have the help of the yōkai, the kodamas and the different pilgrims that accompany them on their path. This is a hand-management, engine-building game with multiple paths to victory.
Players will have yōkai represented by the cards that make up their hand, which must be placed in the right places at the right times in order to obtain the maximum benefit from the abilities they offer. Furthermore, during the game players can earn more yōkai cards for their deck, thereby increasing their playing options and achieving a higher score. Each player also has three yōkai guardians (in the form of dice) that they can send to the large regions of the forest on the main board in order to obtain all kinds of new options that they can play during the game. These options can be structures they build in certain areas of the forest, soul crystals that generate resources when certain actions are carried out, and many others as well. The players also have the chance to help the mitamas, lost souls in search of redemption by using the chinkon fireflies.
There is truly a wide range of actions to carry out, and this is without taking into account the personal domain where the players can lay out another layer of additional strategy while managing the pilgrims. Pilgrims are followers of the player who embark upon journeys of contemplation and reflection who then share the experiences and learning they can along the spirit path with the Bitoku.
In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.
The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.
This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.
Setting: Jamaica, 1675.
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.
On a wild coast, a seafaring mage prepares to dive to a magical pearl bed in search of a pearl of power. Meanwhile, a dragon tamer travels to Blood Isle to seek an ancient dragon.
Res Arcana: Perlae Imperii, the second expansion for Res Arcana, adds a new essence type — pearls — to aid mages in creating powerful artifacts in their quest for mystical domination. As their purity is coveted by all, pearls of power both add versatility to existing strategies and open up new paths to victory.
In the 16th century, Russia began to expand eastwards to develop the vast expanses of Siberia. This phase in history is closely associated with the name "Stroganov".
In the game Stroganov, players try to collect the best furs to gain wealth and fame as they move across the vastness that is Siberia. They will journey through Siberia in spring, summer, and autumn before returning home each winter. After four years (rounds), the player who has best utilized their actions and collected the most victory points wins.
Each year, the players must move eastward across the landscape. They can spend horses if they wish to travel further. Once they have advanced, they may take a basic action, such as trading or collecting furs or coins. Lastly, they may take more advanced actions such as visiting a village, setting up a yurt, taking a Tsar's wish (card), setting up a hunting lodge, or buying a landscape field. All of these actions — combined with exploring and some storytelling along the way — earn players victory points at the end of the game.
Every winter, players return home to Tyumen to prepare for a new year.
After four years, the game ends, then players score victory points based on having collected the right landscape tiles, fulfilled the Tsar's wishes, built hunting lodges, collected furs, and more.
Insert compatible with Twilight Imperium: Prophecy of Kings® expansion, working in tandem with our FS-TI4 insert inside the main game box. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times.
The march of humankind’s progress threatens the survival of Giant Pandas. It's up to you and your team to save them!
Work with your fellow conservationists to save Giant Pandas from extinction and create a sanctuary.
This is an expansion for Endangered.
The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity.
But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences.
Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources.
The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins!
The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
Collectors Edition includes dual-layer player boards and custom storage trays.
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).
A new, stand-alone game inspired by Terraforming Mars featuring faster gameplay and over 200 beautifully illustrated cards!
Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!
Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.
You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.
Fort is a 2-4 player card game about building forts and following friends.
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.
By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?
But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
Set in ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the Great City of Ur, expand its districts, and establish themselves as powerful builders.
Tabannusi: Builders of Ur features a stunning board showing the city of Ur divided into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple district, and 1 port district.
Each turn, your worker will activate one of these districts. When activating a district, you must first take a die from the district. This die matches the color of the district and serves two functions:
1) The die itself becomes a resource of its color.
2) The value of the die determines which district your worker will activate on the following turn.
Through various actions you will be able to expand your influence in the various districts, expanding construction sites and turning them into buildings to score valuable victory points. But you will also exert your influence in the temple district in order to earn the king's favor. In the port district you can obtain ships with important abilities and for scoring victory points.
You must spend your actions wisely and always make sure that you keep an eye on the general timing of the game. The moment a district is emptied of dice, a scoring will occur.
Messina 1347 takes place during the introduction of the plague epidemic (a.k.a. the "black death") and the spreading of its infection through town. During this time period, merchant ships delivering luxury goods to Europe brought to these countries an unprecedented epidemic — and one of the first affected cities was Messina, Italy.
In the game, players take the role of important Messina families who are leaving town and moving to the countryside out of fear of being infected by the plague. While doing this, they are focusing on saving other inhabitants and helping to fight the plague infection in town. They must also endeavor to prosper in their countryside residence, where they are temporarily accommodating rescued residents. They are all waiting there for the epidemic to subside, then they return to Messina to take over and dominate particular districts in the town.
The Taverns of Tiefenthal: Open Doors consists of four modules for use with the base game, with players now having the option to add a wine cellar or a guest room to their tavern. The innkeepers give players individual skills that might influence their strategy in the game, and the mayor will reward players when you help him to develop "his" town into a tourist center.
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:
CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.
255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
Return to the mysterious island of Arnak in Lost Ruins of Arnak: Expedition Leaders!
Give your expedition an edge by choosing one of six unique leaders, each equipped with different abilities, skills, and starting decks that offer different strategies and styles of play for you to explore.
In addition to the leader abilities, which bring a new element of asymmetry to the game, this expansion contains alternative research tracks that offer even more variety and a bigger challenge, along with new item and artifact cards to create new combos and synergies.
Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! In Fleet: The Dice Game, you are back in beautiful Ridback Bay to reap its rewards! The Game takes place over 10 rounds, with each round having two phases, the Boat Phase and the Town Phase.
In the boat phase, players will select one die to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. In the town phase, each player selects one die to use to unlock special buildings in the Wharf that grant bonuses, ships in the harbor to earn points and catch more fish, or go to the market and gain income to generate bonus actions. Fishing occurs between phases in the even rounds, and the player with the most points at the game end wins!
The new 2nd Edition includes an Updated Scorepad, the Deluxe 5 Starting Captain cards, and 10 Trophy Award cards!
2 Score Pads
10 Engraved Dice (6 Boat Dice, 4 Town Dice)
1 First Player Marker
3 Captain Tokens (for solo play)
5 Starting Captain Cards
10 Trophy Cards
1 Rule Book
Fleet: The Dice Game - Dicey Waters Expansion adds a new full color mini-scorepad to the game with 8 new buildings in a fishing village. Each building offers a new advantage or tactic, but the only way to check a box in the fishing village is by using any die as a coin and not using the die face i.e. "passing".
Welcome to the Rococo era. You are the owner of a distinguished tailoring business. In just a few weeks, Louis XV is hosting a Grand Ball and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display. You quickly realize that it’s not just about your tailoring business anymore – it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.
Each turn, you will play an employee card that allows you to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique Bonus — including some that generate prestige.
The Grand Ball will end after 7 rounds with a huge fireworks display and final scoring. You will gain prestige points for the gowns and frock coats you have rented out to guests at the ball, certain employee Bonuses, and the festive decorations you have funded. Whoever has collected the most prestige at the end of the game wins.
42 Garment tiles
28 Employee cards
25 Starting Employee cards
1 double-sided Game Board (1-3 players / 4-5 players)
1 metal Gold Thimble Start Player token
16 polyresin Lace tokens
16 polyresin Thread tokens
3 Cloth Bags (for Garments, Resources, Jewelry)
50 punchboard Coins (20 Value-1, 10 Value-5, 10 Value-10, 10 Value-20)
5 wooden Prestige Point counters
1 Queen’s Favor tile
2 Employee Card Reference sheets
48 Resource tiles
100 wooden Trademark tokens
5 Player Boards
5 Tile Racks for Material Tiles
Jewelry Box expansion: 1 Jeweler Game Board, 24 Jewelry tiles, 28 Employee cards (10 specialized Apprentices, 9 new Journeymen, & 9 new Masters)
Madame du Barry Solo expansion: 25 AI Employee cards for solo play
Fancy Dresses expansion: 4 additional Garment tiles and 5 Resource tiles
Festivity Dresses expansion: 4 additional Garment tiles
When a rift opened and strange creatures rode through on their bat-like steeds, you knew you’d only have one chance to map this plane. You leapt through, finding yourself standing on a network of purplestone archways, rising from a vast, gray sea. Now, you pull out your level and compass and begin what surely is the greatest challenge of your career as a royal cartographer.
This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.
It includes 75 double-sided new map sheets featuring the purplestone islands of this world and 3 new scoring cards, specifically for use with this map pack.
It is rumored that the forges of the ancient dwarves were connected by magic to the great volcano Astmork. As a royal cartographer, you are eager to see for yourself. Now, you stand before a mountain that belches flame into the smoke-blacked sky of another world. This map could be the key to great fame and glory if you can avoid the rivers of molten lava long enough to complete it.
This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.
It includes 75 double-sided new map sheets featuring a volcano space and 3 volcano cards, which are shuffled into the Explore deck. When volcano cards are revealed, players draw destroyed spaces on their map sheets recording the damage the volcano is inflicting on the land.
On Asperia, every day is unique and brings surprising events that constantly change the life and work of the gnomefolk. Now ancient trees have been reinvigorated by the guardians, while the gnomes seek the help of mysterious and mighty creatures.
In Bonfire: Trees & Creatures, the story continues, with players being able to expand the base game with three modules that can be combined with one another, in addition to being able to add a fifth player. Players can expand their city by acquiring and placing tree tiles above their path tiles, unlocking useful bonuses and new ways to score at the end of the game. At the beginning of the game, each player drafts a creature card with a unique ability. Every time the player who began the game places a new fate tile, a new event card that changes a certain rule is drawn and affects all players.
Petty Officers, written by Mike Selinker, Liz Spain and Skylar Woodies, is the second case in the Detective: Signature Series.
The call comes into Antares Headquarters: There's been a mauling. A tiger has attacked his circus handler, but something doesn't feel quite right. Could the tiger be innocent of this terrifying crime?
There's only one way to find out: You will need to investigate. But you'll need help. This time you're not going on the case alone. This time, you're taking your pets.
Detective: Petty Officers is a wild case with five new animal assistants to complement your detectives' skills. The truth is just a sniff away.
In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.
In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.
The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.
Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.
After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.
Take part in one of the most famous science-fiction stories of all time. Dune, A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.
Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.
Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.
Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.