High Frontier 4 All79,95 €
This is the 4th ed of Phil Eklund's signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
The Core Game is equivalent to the previous edition's basic and advanced rules, and includes Module 0 (Politics). It also comes with the beginner's game Space Diamonds (accessible to bright children), Race for Glory (introductory, including a playthrough), and a variety of solitaire and cooperative variants. The iconic map of High Frontier is the most comprehensive map of the solar system ever published! Since it is a delta-v map, it offers a completely different view of the accessibility of the worlds that orbit Sol. The cards and map have been expanded and produced in consultation with experts in the field, and the author himself is a former rocket scientist, and we can safely say this is the most accurate yet accessible game of space exploration/exploitation ever published. Transition rules allow High Frontier to work as an independent 4th stage in the Bios:Earth trilogy (Bios: Genesis, Bios: Megafauna, and BIOS: Origins) about the evolution of life on our planet.
It's a time of upheaval, when the Middle Ages end and modernity is born. For those in the government, the situation is ripe for action. Your city must maintain its standing, and you, as its prince, must make this happen.
Virtù takes place during the Italian Renaissance, with each player embodying one of the powerful Italian cities of the time and trying to make it more powerful than all others through "virtù", the ability to accomplish great things through a strong state (according to Machiavelli).
The foundation of the game is "wheelbuilding", that is, creating a "wheel of actions" on your personal player board, which has a unique arrangement compared to other players and with you having a different set of starting family cards. Depending on how you place the cards, you have multiple options available and a starting strategy, but you can acquire and place new cards to alter your approach over the course of the game. You interact with others indirectly by taking cards they want or racing to goals or directly by sending agents to the palace or their cities as well as by attacking cities. Artists, merchants, and diplomats can also work to increase your prestige.
Virtù includes a two-player mode that is played differently from the game with 3-5 players.
Star Wars: The Deckbuilding...35,95 €
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy…
In Star Wars: The Deckbuilding Game, a new head-to-head game for two players, the galaxy-spanning war between the Galactic Empire and the Rebel Alliance comes alive on your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game!
Marvel Champions: The Card...17,95 €
Cursed with an uncontrollable ability that causes her to absorb the powers and memories of anyone she touches, Anna Marie ran away from home as a teenager. Professor X offered her a place at his school where she could learn to control her power. Now she fights for justice as a member of the X-Men, Rogue, and she is stealing her way into your games of Marvel Champions: The Card Game! By attaching her unique Touched upgrade to other characters, Rogue can gain a wide range of abilities, including borrowing the powers from her fellow heroes. With this Hero Pack, you will find Rogue, her sixteen signature cards, and a full assortment of Protection cards inviting you to shield your allies from harm.This pack also includes a bonus modular encounter set featuring the cybernetically-enhanced Reavers!
For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Rogue Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
Not a standalone expansion. A copy of the Marvel Champions: The Card Game core set is required to play.
Marvel Champions: The Card...17,95 €
Raised in the seedy underworld of New Orleans as part of the Thieves Guild, Remy LeBeau left behind a life of crime to join the X-Men. Using his mutant power to charge objects with explosive energy, Remy fights evil as the hero Gambit—and now he’s flipping his way into your games of Marvel Champions: The Card Game! By building up charge counters, Gambit can power up his attacks with explosive results, and as a thief extraordinaire, he can thwart even while in alter-ego form! With this Hero Pack, you will find Gambit, his fifteen signature cards, and a full assortment of Justice cards inviting you to thwart the villain’s schemes with style! This pack also includes a bonus modular encounter set featuring Exodus, the herald of Magneto!
For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Gambit Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
Not a standalone expansion. A copy of the Marvel Champions: The Card Game core set is required to play.
Arkham Horror: The Card...64,95 €
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.
In The Forgotten Age Campaign Expansion, one to four investigators join an expedition to explore these ruins, venturing deep into perilous rainforests and forbidden caverns. Will they survive this dangerous journey, or will it be their undoing?
This expansion combines all of the campaign and scenario content from the original The Forgotten Age cycle, which was the third cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Motor City33,95 €
Motor City is a strategic roll-and-write game about running an auto plant in the heydey of Detroit.
In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses.
The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table.
After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins.
Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules.
Verdant Kickstarter Edition49,95 €
Verdant is a beautiful strategy board game for 1-5 players that plays in 30-45 minutes.
In Verdant, you take on the role of a houseplant enthusiast trying to create the coziest space by collecting and arranging houseplants and other objects within your home. In this multi-layered spatial puzzle, you must position your plants so that they receive the most suitable light conditions and take care of them using various nurture actions to create the most verdant collection!
Great Western Trail 2nd...17,95 €
Insert compatible with Great Western Trail (Second Edition)®, including the Rails to the North (Second Edition)® expansion. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules act as a lid on top of the trays.
This image shows the top layer of trays. Note that the new board that comes with the expansion causes some lid lift
Boonlake Insert - Folded Space17,95 €
Insert compatible with Boonlake®. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times.
The trays are arranged in up to two layers, with each player receiving their own player pieces tray.
Fantasy Realms: Deluxe Edition34,95 €
Bruce Glassco’s Fantasy Realms is a modern classic, and this new Deluxe Edition has updated every card with a sleek, intuitive graphic design. The base game cards have also been updated to include new art from Anthony Cournoyer to match his beloved work on The Cursed Hoard expansion, giving the entire game a fresh look!
The original base game with all new art and graphic design!
The Cursed Hoard, which includes two expansion modules, also with new graphic design!
The Jester and Phoenix cards, previously only available as promo cards!
100+ art sleeves to protect all the included cards, plus some extras!
In Fantasy Realms, you build your Realm, one card at a time, as you collect Beasts, Armies, Wizards, and more! Each card is unique and scores points based on the other cards in your hand. You start with seven cards, and each turn you’ll draw a new card from the deck or discard, and discard one card from your hand, always trying to improve your Realm! Whoever’s realm scores the most points is the winner!
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.
A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.
On your turn you take two actions:
Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)
In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.
The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.
Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.
Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.
The game ends when all artifacts have been taken, and the player with the most points wins.
Europa Universalis: Fate of...59,95 €
This is the expansion to the Standard Edition of Europa Universalis: The Price of Power, adding 5-6 players, the East Europe Map, and Age IV.
Govern one of Europe's great nations through the Ages of Discovery, Reformation, Absolutism, and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire, through clever diplomacy, brave exploration, and ruthless conquest. Each of the playable nations have their own very unique opportunities and challenges.
Europa Universalis is a strategy board game that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources, you can expand your realm on the map board, while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas, province development, and long-term strategies, you may well be able to outshine your historical counterparts.
This is a game for 1–6 players (depending on the various scenarios included). The goal of the game is to build the most successful empire, and points are scored for (amongst other things) owned provinces, explored territories, diplomatic relations, victories in wars, and secret objectives that have been accomplished.
The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.
Europa Universalis Standard...117,95 €
Europa Universalis: The Price of Power captures the essence of the award winning Europa Universalis PC game
Govern one of Europe's great nations through the Ages of Discovery, Reformation, Absolutism and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire, through clever diplomacy, brave exploration and ruthless conquest. Each of the playable nations have their own very unique opportunities and challenges.
Europa Universalis is a strategy board game that gives players a full 4X game experience in a historical setting. Through strategic use of cards and careful management of resources you can expand your realm on the map board, while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas, province development, and long term strategies, you may well be able to outshine your historical counterparts.
This is a game for 1–4 players (depending on the various scenarios included). The goal of the game is to build the most successful empire, and points are scored for (amongst other things) owned provinces, explored territories, diplomatic relations, victories in wars, and secret objectives that have been accomplished.
The board game is based on the famous strategy game series by Paradox Interactive, and captures the heart and soul of the grandness that makes the computer game so magnificent.
4 sets of miniatures and tokens (1-4 players)
2 large map boards (double sided!)
Age I and II Events
All base game stretch goals
Europa Universalis: Price...192,95 €
Europa Universalis: The Price of Power captures the essence of the award-winning Europa Universalis PC game, and once again brings this epic strategy experience back to the tabletop.
As a result, this is in every sense a true 4X, grand strategy game, cast in a historical setting.
Take your realm from its historical starting position as a medieval European kingdom in 1444, and transform it into an enlighted global empire where the sun never sets.
Solo Mode by Dávid Turczi
The Solo Mode has been created by renowned game designer Dávid Turczi.
His previous projects include Anachrony, Dice Settlers, and Days of Ire, and he has crafted solo modes for well-known games like Teotihuacan, Cerebria, and Petrichor.
Included in both the Base Game and Deluxe Edition are the solo rules booklet and 2 solo bot mini card decks.
Bots for all major power realms and selected minor powers.
This is the Deluxe Edition | Europa Universalis: The Price of Power game (1–6 players) with all the content shown in the gallery image.
Manageable campaigns for small tables.
Featuring major powers like Castille, France, England, Austria, Ottoman Empire, Kalmar Union, Poland, and Muscovy.
A scenario book to play minor nations, all with their respective mission trees and historical events. Solo Mode rulebook and decks, to unleash your inner conqueror even by yourself, or to spice up multiplayer games. A whole world to explore and trade with. The rest of the world is available to colonize and trade with. Get the goods and sell them in your realm.
6 player sets of miniatures and tokens
3 large map boards (double-sided! (incl. Eastern Europe))
Wooden town disks and military units
Age I and II Events
Age III and IV Events
All unlocked stretch goals
Inferno: Guelphs and...87,95 €
Tuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy's urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. Ghibellines aligned with the Hohenstaufen imperial dynasty that ostensibly ruled Italy, while Guelphs backed rival imperial claimants and the greatest challenger to each Emperor's authority, the Pope. Should any faction gain advantage, others coalesced to resist.
The comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of these competing alliances. As Guelphs sealed their control of the populous Firenze, Ghibelline Siena turned to Hohenstaufen King Manfredi of Sicily for reinforcement. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered its people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardia and Orvieto joined in. Guelph and Ghibelline in September 1260 at last faced off en masse in the center of Tuscany, at Montaperti—the result, a bloody Florentine defeat. But when Ghibelline exiles returned as masters of Firenze, its Guelphs rallied to Lucca and Arezzo, portending an eternal conflagration.
Tainted Grail: The Fall of...99,95 €
Tainted Grail: the Fall of Avalon is an unforgettable, solo or cooperative adventure experience for 1-4 players. Blending Arthurian legends and Celtic mythology with a unique vision, it allows you to impact the game world in deep and meaningful ways. A deep, branching storyline allows you to tackle problems in different ways, ensuring no two games play alike. Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.
In a land slowly sinking into the Wyrdness and torn apart by conﬂict; surviving each day is a challenge on its own. Starvation, sickness, violent weather, and random incidents all conspire to end your journey. Guardian Menhirs, that ensured safe travel throughout the realm, are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges, your character develops along several conﬂicting lines, such as Brutality / Empathy or Practicality / Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to diﬀerent deck-building strategies, making character advancement meaningful and deep.
The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way, but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits, our unique dice-less encounter system makes resolving each conﬂict fun and exciting, while keeping you immersed in the game.
In Avalon, there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together, the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best polish fantasy authors, Krzysztof Piskorski, the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative, building upon the rich experience.
Etherfields is a narrative, cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.
Learn about the Dreamers, their forgotten past, and their desperate mission. Uncover the surreal, sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.
In the beginning, you'll explore the Dreamworld, trying to find out what this is all about and who you are – and you are there for a specific reason, but, at first, you can't remember too much. You'll have to restore your memories from scattered pieces.
The rules are pretty straightforward at the beginning, but they will grow more and more complex during the campaign. New rules open new possibilities and, sometimes, may turn everything upside down.
Deckbuilding in Etherfields applies to almost every deck in the game, not only the players' ones. If you want to know more, enter the Dreamworld. It may be dark here and there, but it certainly isn't gray. Then, look around and ask yourself: what if we all live in a vast, shared dream?
Tainted Grail: Echoes of...16,95 €
Tainted Grail: Echoes of the Past contains a personal achievement sheet for each character from all three campaigns, including Niamh. This sheet lists 9 special conditions that trigger 9 unique Memories – if you fulfill any condition during the game, you can mark it off and read an appropriate Memory from the “Echoes of the Past” brochure.
These memories have a small gameplay effect (sometimes positive, sometimes negative). But as you progress through the game, and your Character progresses in their story of self-discovery or reconciliation, you will also gain some interesting rewards.
Every time you complete a block of three achievements, you receive a Legendary Action card that you keep by your Character Board – you can use it once to perform a single action so epic that bards will sing stories about you in the years to come. Then, the Legendary Action card is discarded from the game.
If you manage to trigger ALL basic memories, you progress to the final, tenth entry in the brochure that contains a personal side-quest where your hero will confront their worst fears, weaknesses, or a personal nemesis. Should they emerge victoriously, they receive a special golden Legendary Action card that gives your character permanently a second gameplay action!
The sheets can be used as a legacy element, allowing your hero to start a new game with a part of their story and some Heroic Feats cards already unlocked.
Effectively, this add-on introduces interesting personal objectives for each of the characters, and a small legacy element, at the same time reinforcing the character backstories and providing a deeper look into the world of Tainted Grail.
52 Legendary Action cards (4 for each of 13 Characters)
52 Achievement Sheets (4 for each of 13 Characters)
Echoes of the Past booklet (24 pages)
Tainted Grail: Red Death46,95 €
With the Red Death add-on campaign, you now have another option. You may play it after finishing any of the other three large campaigns, and take your favorite heroes on a last, one-way mission to mysterious Homelands. Their ship will slip into the mists separating Avalon from our reality, and spend many weeks traversing the border between the worlds. Finally, it will emerge back in Homelands, many years after the plague, where answers to some ultimate questions lie buried under the rubble of desolated cities.
What happened here after most humans departed for Avalon?
- Is it safe to return?
- What caused the plague?
- How did Arthur learn about the island of Fore-dwellers?
- What secrets did he leave behind?
Red Death is an expert-level expansion campaign for Tainted Grail. It contains 32 dangerous Location cards that allow you to visit a part of a kingdom ravaged by plague, where unspeakable horrors still lurk among the ruins. These horrors won’t be your only problem! The ancient undersea empire of Fomoria already surveys the lands abandoned by humans, while brutish Picts of the north, who somehow built resistance to the disease, raid the ruins looking for treasure, magic – and something more sinister. Then, there are solitary survivors who outlasted the plague. They’re often mad and dangerous, but their knowledge may help heroes survive.
Pick your allies and enemies, solve difficult riddles, navigate ruins of the old world and face some of the hardest Encounters created for Tainted Grail. And if you survive, learn things that will put the main storyline of three campaigns in a new light.
This add-on campaign will contain approximately 15-30 hours of gameplay grouped into an 8-chatper story. Just like our base campaigns it offers multiple endings and branching paths, so you can try to solve it in a different way multiple times!
Extended Character Advancement
Naturally, a large amount of additional gameplay meant we had to extend the Character progression. That’s why the box also includes new and exciting Advanced Abilities that can help you upgrade your Attributes even further!
Not to mention that many artifacts or items found in Homelands are much more powerful than anything found on Avalon.
Tainted Grail: Stretch...99,95 €
The stretch goals, Age of Legends and Last Knight are packaged together in one box.
Set 400 years after the main story, the Last Knight is brimming with new interactions, choices, secrets, and long-term consequences of actions made 400 years ago, during the previous campaign. You will now travel a cold, desolate landscape of apocalyptic Avalon in search of answers and - perhaps - salvation.
This expansion to the base game adds an additional campaign with 15 new Chapters, representing an additional 30-40 hours of gameplay. The campaign includes 4 new travelers (Mabd, Dagan, Sloan, and Fyul), 280 new cards, 64 oversized location cards, and a 220-page Campaign Journal.
Age of Legends:
Go back 1,000 years, and be one of the first humans to set foot on Avalon. Discover the truth behind the legends. Join the Knights of the Round Table in their quests and trials. This time, you will join the first humans to set foot on Avalon, 600 years before the events of the first campaign, and see the Fore-dweller empire at the height of its power.
This expansion to the base game adds an additional campaign with 15 new Chapters, representing an additional 30-40 hours of gameplay. The campaign includes 4 new travelers (Naazer, Thebalt, Caolin, and Duana), 280 new cards, 64 oversized location cards, and a 220-page Campaign Journal.
Etherfields: Stretch Goals...73,95 €
With the Etherfield Stretch Goals, players can look forward to an expanded game board, additional game pieces, and an array of new cards and tokens. Each new element has been expertly crafted to deepen the gameplay experience, offering fresh challenges and opportunities for exploration and discovery.
The Stretch Goals also introduces new characters and enemies, each with their own unique abilities and motivations. Whether you're teaming up with allies or battling foes, you'll need to think strategically to outwit your opponents and emerge victorious.
In addition to the new content, Stretch Goals also features stunning artwork and high-quality components, ensuring that every aspect of the game is a feast for the senses. From the intricately designed game pieces to the lushly illustrated cards, every detail has been carefully considered to create a truly immersive gaming experience.
Whether you're a seasoned Etherfields player or new to the game, Stretch Goals is the perfect way to expand your horizons and take your gaming experience to the next level. So why wait? Add Stretch Goals to your collection today and embark on an exciting new adventure in the world of Etherfields!
Summoner Wars 2nd. Edition...16,95 €
Embark on an adventure across Itharia with the Wayfarers! This eclectic band of travelers have an endless appetite for adventure, and will follow their leader Celeste to the ends of the earth if it means gaining another tale to tell. Slip past your adversaries, confound them with performing arts, and make your way to new horizons! So pack your bags and join Celeste for a journey like no other!
Summoner Wars 2nd. Edition...16,95 €
Striking from the darkness comes the Shadow Elves; an elite band of assassins led by the summoner Selundar. There is no sacrifice too great for Selundar; delve deep into forbidden knowledge that can corrupt your mind, or tether your very soul into your most powerful warriors. Strike from the shadows or with the speed of light to defeat any summoner who stands in your way!
Summoner Wars 2nd. Edition...16,95 €
From deep within the desert wastes, the Sand Goblins ride into battle! Take the wheel with Krusk, who’s chaotic driving allows him to transport gangs of goblin riders across the battlefield. Soup up your rides with various vehicle upgrades, cruise into battle, and detonate them for maximum mayhem!
Summoner Wars 2nd. Edition...16,95 €
The Obsidian Dwarves are a mighty faction of warriors led by the explosively erratic Balzar. Balzar will become enraged through combat, scaling up and down in power throughout the fight. Watch him charge up and exhaust his boost meter to fuel the strongest abilities this faction has to offer. Equip your warriors with fiery weapons forged in hell and let the heat of battle determine their fate!
Angel Fury99,95 €
Welcome to the world of the unseen!
Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
Sub Terra II: Inferno's Edge47,95 €
Sub Terra II: Inferno's Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
This is a dangerous place. You'll need to work as a team to avoid deadly traps, brave scorching lava and defeat the temple's mysterious guardians. Stick together to share your skills, or split up to cover more ground. But beware - the volcano stirs beneath you, and you're running out of time...
In Sub Terra II: Inferno's Edge, players will be progressively revealing new tiles, forming the board, mapping the volcanic temple from its sunlit entrance to its fiery core. As players explore through the temple, they will have to overcome obstacles, avoid hazardous terrain, and face the ferocious guardians of the 'artifact'. On each player's turn, after taking their actions, a random hazard will activate, making careful planning of actions essential to survival.
Players must collectively locate and obtain 3 'keys', mysterious objects that are needed to gain entry to the chamber containing the legendary artifact. Your adventures must be quick, though, as the volcano stirs and as the game progresses you get closer to the volcano erupting, flipping tiles to completely inhospitable lava flows that will chase the adventurers from the cave.
Istanbul: Choose & Write28,95 €
Welcome back to the Istanbul Bazaar!
Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play.
On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects.
Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way.
Great Western Trail: Argentina45,95 €
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aires.
Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management, the rondel mechanism, and the ability to upgrade your player board, along with twists on these elements and new features.
The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well, the strength on your cow cards — to help farmers, getting them on your side and adding grain, a new type of resource, to your income, with grain being used for boat and city tiles.
Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure, you'll forfeit the use of action buildings, but maybe you can catch others unaware, with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial, and valuable bonuses await on the city's port tiles.
Money is easier to get in Great Western Trail: Argentina, but you have more to manage in terms of action options, shortcuts, and cards (including the new exhaustion cards), so the challenges won't let up.
Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.
Arkham Horror: The Card...49,95 €
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.
The Forgotten Age Investigator Expansion features five investigators for Arkham Horror: The Card Game and contains all of the player cards from the original The Forgotten Age cycle of content. Guide your party to safety as the expedition leader, Leo Anderson; discover untouched wilds as the explorer, Ursula Downs; make a quick escape as the bootlegger, Finn Edwards; call forth miracles as the priest, Father Mateo; and seek strength in a dark pact as the haunted, Calvin Wright.
This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
Dorfromantik: The Board Game38,95 €
Rippling rivers, rustling forests, wheat fields swaying in the wind and here and there a cute little village - that's Dorfromantik! The video game from the small developer studio Toukana Interactive has been thrilling the gaming community since its Early Access in March 2021 and has already won all kinds of prestigious awards. Now Michael Palm and Lukas Zach are transforming the popular building strategy and puzzle game into a family game for young and old with Dorfromantik: Das Brettspiel.
In Dorfromantik: Das Brettspiel, up to six players work together to lay hexagonal tiles to create a beautiful landscape and try to fulfill the orders of the population, while at the same time laying as long a track and as long a river as possible, but also taking into account the flags that provide points in enclosed areas. The better the players manage to do this, the more points they can score at the end. In the course of the replayable campaign, the points earned can be used to unlock new tiles that are hidden in initially locked boxes. These pose new, additional tasks for the players and make it possible to raise the high score higher and higher.
War of the Ring: the Card Game44,95 €
Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.
In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.
The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.
During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.
With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.
This is your chance to forge the destiny of an age, like you never did before!
ISS Vanguard129,95 €
ISS Vanguard is a 1-4 player co-operative, campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the possibility to reach outer space. Campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines.
Gameplay is divided into 2 main stages: Ship phase and landing on planets. During the Ship phase, players will manage their ship (binder with printed sleeves), where every section will have to make gameplay decisions. Then, you will prepare your crew for landing on the next planet, in search of answers to humanity's biggest questions. Together you will pick lander and customize it with modules, then each section will choose a crew member to take on a mission ( more experienced crew members will have better ranks ), deck-build skills deck, take equipment and choose dices for his character. The game will come with over 100 different Crew members, each with unique characteristics. During all phases of the games players will be directed to Log-book, consisting story encounters, often written in the form of action-packed dialogues between the characters.
Road to Innsmouth Arkham...37,95 €
The Road to Innsmouth is an immersive, multimedia puzzle-solving experience, combining collectible artifacts with digital gameplay to tell the story of Stella Clark's mysterious journey into the heart of Innsmouth.
Players will use the required companion app and the physical artifacts to experience a point and click escape experience.
7 Wonders: Edifice (Nordic)24,95 €
7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.
In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.
Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.
As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)
7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.
Now considered to be one the most beautiful archipelagos in the world, Lofoten was an important Viking territory. Knowing how to adapt to various situations, Vikings were not only peaceful settlers and builders, but invaders and skilled merchants, as well. With your fleet of longships, you are determined to make the most of the 4 essential goods.
Also try to become the most powerful Jarl of the archipelago!
Goal of the Game
In Lofoten, you must load merchandise from the market into your longships, and bring them back to your clan. For each type of merchandise, a particular scoring will grant you an advantage over the opposing Jarl. No matter what the situation is, your goal is to earn more PP (Power Points) than the opposing Jarl in the final scoring, to become the most powerful Jarl in the archipelago!
Lofoten, is a game for two players with innovative card hand management and a rotating board.
East India Companies44,95 €
In the 18th and 19th centuries, shipping companies aimed to strengthen the trade between the West and the Far East that had begun in previous centuries. Tea, spices, coffee, and silk are commodities much consumed in Europe, and their buying and selling prices depend closely on supply and demand. Fortunes can be made and gambled depending on circumstances.
In East India Companies, players manage a large shipping company that trades with far flung trading posts in India. They must manage their ships and invest in buying shares of their own company or those of their competitors. Most importantly, players have to keep an eye on the constantly fluctuating market prices! Is it better to invest your money in the stock market or in buying goods? Do they prefer to use fast ships with low tonnage or slower ships with larger holds? Whatever the players choose, their strategies will influence those of their opponents.