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  • Alien - The Roleplaying Game

    41,95 €

    The ALIEN tabletop roleplaying game is a beautifully illustrated 392-page full-color hardcover book, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience. The game can be played in two distinct game modes:

    Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive.

    Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style.

    The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as Tales from the Loop and Mutant: Year Zero, but adapted and further developed to fully support and enhance the core themes of ALIEN: horror and action in the cold darkness of space.

  • Anno 1800

    65,95 €

    In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.

    Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?

  • Vienna Connection

    39,95 €

    Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner, an American citizen murdered in Vienna.

    The international plot involves various secret agencies, and players will travel around Europe visiting a dozen destinations and discovering secrets.

    Vienna Connection, although inspired by Detective, is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants, bribes, and pieces of information), decode reports (including secret messages, codes, and wiretapped conversations), and will have to outsmart enemy spy agencies.

  • Spartacus: A Game of Blood...

    45,95 €

    A fast-paced board game set in Ancient Rome. Mastermind schemes that undermine your rivals with cards from your hand. Betrayal and treachery will be your weapons of choice. Bid against your opponents in the open market & acquire the best new prospects for the Arena! Pit your champion against your enemy’s and wager on the results. Box Contains 1 Game Board, 1 Betting Board, 4 Plastic Miniatures, 1 Rulebook, 62 Market Cards, 104 Intrigue Cards, 148 Tokens, 26 Dice.

  • Dive

    25,95 €

    Beyond the last continent on the remote island Windbark, diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice, divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff, and the stone leads the contenders for the title of "hero" down to the depths of the ocean, aided in their quest by friendly sea turtles and manta rays.

    However, to retrieve the stone, they will need to avoid upsetting the sharks that inhabit the ocean...

    Dive plays simultaneously for all player divers, who start the game facing a shuffled stack of 36 transparent "ocean" cards. You have your own diver board and a set of five air tokens that are numbered 1-5 on both sides, with a shark on one side of each token.

    Dive explores the notion of perception, the ability of the divers to observe the ocean through a deck of transparent cards and to benefit from their observations. At the start of each round, you look into the "waters" before you to see how far you want to dive, with five levels being the maximum you can go (since you have five tokens). You then place the tokens on your board:

    If you think a shark is at a certain level, you need any tokens on this level to be shark side up — and if you goof, calling "shark" when no shark is present or vice versa, then you remove all tokens from your diver board at this level and at deeper levels. You're done for the round.
    If you think a certain level has a sea turtle or a manta ray, you might want to stack tokens on this level because whoever places the highest sum advances 1-2 spaces on the descent board (for a sea turtle) or moves onto the player token directly in below them on the descent board (for a manta ray).
    If you've finished evaluating a level for sharks, sea turtles, and manta rays, and anyone still has an air token on their board, you explore the next level. Once no one has any air tokens for the next level, the round ends, and everyone advances on the descent board equal to the number of levels that they successfully dove. Once you reach space #16 on the descent board, you can't use a manta ray to catch up to anyone, and if you fail the shark/no shark question for a level, you don't advance at all during that round, regardless of how many levels you first dove through successfully.

    Dive includes rules for solitaire play in which you compete against the village chief, and you can optionally play a competitive game with animal companions that give you a one-time bonus.

  • Destinies

    44,95 €

    Restock week 23

    Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.

    The first in a series of games using a brand-new system called Destinies. This game is set in a dark medieval-fantasy universe.

    The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience, without the need for a game master. Each scenario depicts a part of a vivid world, full of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny. Each destiny is a final goal of the character and has at least two, completely different paths to victory, composed of branching series of quests. Players compete with each other to push the world towards their own destiny.

    The game uses an app and the Scan&Play technology to offer players a unique story-driven experience full of dynamic events, epic adventures, and an ever-changing game world. Each turn players discover new parts of the world presented on tiles, explore them and pick one point of interest to visit. There they learn more about the story and make crucial choices of how they want to interact with people, creatures or situations faced there. The consequences of each choice are meaningful and often change the state of the world forever.

  • Nidavellir: Thingvellir

    13,95 €

    Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts.

    Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries.

    Thingvellir, the trumps :

    - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.
    - An innovative coin building system.
    - Numerous and varied strategies.

  • The Quacks of Quedlinburg:...

    19,95 €

    The Quacks of Quedlinburg: The Alchemists introduces nightmares, obsession, and hysteria to The Quacks of Quedlinburg base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions.

    The Alchemists can be played with only the base game or combined with The Herb Witches expansion.

  • The King Is Dead 2nd Edition

    29,95 €

    The King is dead. The kingdom is divided. Three factions — the Scottish, the Welsh, and the English — vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favors them above all other claimants to the throne.

    The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.

  • Terraforming Mars: Dual...

    15,95 €

    These player boards are made of 2 cardboard layers for a total thickness of 3 mm. The top layer is punched out so that it leaves space for your production parameter cubes and resource cubes. This helps keep them in place, even when you accidentally bump the table. The new design also has spaces to signify 10 and 20 production, a feature requested by a lot of fans. The player boards remain the same size, so that it doesn’t take more space on the table, but upgraded the graphical design to make them stand out more.

    Sold in sets of 5.
  • Meadow

    37,95 €

    Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

    In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

    Meadow also includes envelopes with additional cards to open at specific moments...

  • Arkham Horror: The Card...

    16,95 €

    Into the Maelstrom is the sixth Mythos Pack in The Innsmouth Conspiracy cycle.

    Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels - but these watery caverns are only the antechamber of the Deep Ones' domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you're going to protect the world from suffering the same fate as Innsmouth, you'll need to venture into the heart of the storm.

    Within this Mythos Pack, you'll find the final scenario of The Innsmouth Conspiracy cycle, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city - putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.

  • Suburbia (Second Edition)

    59,95 €

    In the game of Suburbia: The City-Building Boardgame, players plan, build, and develop their individual boroughs into thriving metropolises. Hex-shaped building tiles are used to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby boroughs.

    Suburbia is a tile-laying game in which each player tries to build an economic engine and infrastructure that will be self-sufficient, and eventually become both profitable and encourage population growth. As a player's income increases, they have more cash to purchase better buildings, such as an international airport or a high rise office building. As their reputation increases, their population grows as well - the player with the largest population wins!

    The second edition of Suburbia features updated artwork, larger tiles than in the original game, a dual-sided scoreboard, GameTrayz storage organizers, and more!

  • Bloodborne: The Board Game...

    55,95 €

    Forbidden Woods is a big box expansion that brings this infested wilderness to life, represented by 12 new tiles, where you will be able to undertake 2 full campaigns, plus a side-mission Chapter, populated by 21 miniatures, including 5 types of Enemies and 2 Bosses!

  • Bloodborne: The Board Game...

    55,95 €

    Forsaken Cainhurst Castle is a big box expansion that opens the doors to this fortress, represented by 12 new tiles, where you will be able to experience not just 1, but 2 full campaigns, plus a side-mission Chapter, all populated by 20 miniatures, including 5 types of Enemies and 2 Bosses!

  • Bloodborne: The Board Game...

    36,95 €

    The Chalice Dungeon is a well-known location filled with all manner of terrifying monsters. Hunters often delve into its twisting halls, looking to slay these awful creatures. The foray culminates in finding and unlocking the dungeon's boss room. Within, Hunters will be put to the ultimate test. Who will come out alive?

    The Chalice Dungeon for Bloodborne: The Board Game gives players a new way to experience the game. Instead of a long campaign, the Chalice Dungeon lets players participate in one-off hunts. Their goal: Find and defeat the dungeon's boss. Along the way, they must prepare, upgrading their Hunter as they go. For players looking for a quicker game experience, this is the perfect expansion to have.

  • Bloodborne: The Board Game...

    69,95 €

    The Chalice Dungeon is a well-known location filled with all manner of terrifying monsters. Hunters often delve into its twisting halls, looking to slay these awful creatures. The foray culminates in finding and unlocking the dungeon's boss room. Within, Hunters will be put to the ultimate test. Who will come out alive?

    The Chalice Dungeon for Bloodborne: The Board Game gives players a new way to experience the game. Instead of a long campaign, the Chalice Dungeon lets players participate in one-off hunts. Their goal: Find and defeat the dungeon's boss. Along the way, they must prepare, upgrading their Hunter as they go. For players looking for a quicker game experience, this is the perfect expansion to have.

  • Suburbia Expansions (2nd...

    49,95 €

    Suburbia: Expansions contains three large expansions for Suburbia that were originally released independently — Suburbia Inc., Suburbia 5★, and Suburbia Nightlife — as well as two smaller expansions: Essen and Cons. These expansions can be used with Suburbia one at a time, in any mixture, or all at once!

    This collection includes dozens of new building tiles, goals, and new mechanisms, such as the turn-order-altering star track, borough-enhancing borders, bonuses, challenges, a fifth player option, and more! The new buildings offer new categories as well, such as the high-risk, high-reward Nightlife tiles that provide a huge benefit while also taking a toll on your growing city.

    This box is organized with GameTrayz organizers and made to be combined with the second edition of Suburbia, which has larger tiles than in the original release.

  • Steampunk Rally Fusion

    42,46 € 49,95 € -15%

    Steampunk Rally Fusion is a standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy!

    Take on the role of ingenious inventors from history. Draft cards to invent your racing contraption. Power your creation's abilities with combinations of steam, heat, electricity, and Fusion dice. Use cogs to augment bad dice rolls and upgrade certain machine parts.

    Smashing through damaging terrain spaces may cause parts to fly off your machine, constantly forcing you to adapt your strategy and discover new card synergies. Fortune favors the brash, so get ready to Gear Up, Overcharge your machine, and remake history!

  • Wavelength (Nordic)

    35,95 €

    Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.

    For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"?

    After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!

  • Bloodborne: The Board Game

    89,95 €

    Revered for its healing techniques, the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter, it falls to you to quell this growing threat. You will have to fight through beasts, monsters, and townsfolk alike to survive the night and discover the source of this madness.

    In the campaign-based action-adventure Bloodborne: The Board Game, players take on the role of Hunters, working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons, each with various forms and powers, Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior, exploit their weaknesses, and strike them down! Featuring unique card-driven combat, luck has little place here — success or failure depends on your choices and how you approach each engagement!

    Of course, against such horrific foes, death is a common occurrence, but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream, ready to return fresh to the fight. Be warned, however, that upon awakening you might find previous foes and obstacles returned, Worse, time is not on your side as the Blood Moon rises ever higher into the sky, spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.

    As you set out onto the Hunt, always remember the old adage:

    "We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open... Fear the old blood."

  • Chronicles of Crime: 1900

    25,95 €

    “You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”

    The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.

    Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper, so she can always give you a hint about the mystery you’re struggling with.

    Part of Chronicles of Crime - The Millennium Series
    Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

  • Carpe Diem (2021 Edition)

    34,95 €

    The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.

  • Flesh & Blood TCG - Welcome...

    85,95 €

    There is a darkness spreading across the land. As grotesque creatures rise from the shadows, a long-forgotten power reemerges, with dark machinations that threaten to upset the delicate balance of this world. Will you take advantage of the chaos, or fight to preserve the peace? A Booster Display Containts 24 Booster packs A booster pack contains 16 cards, being: 1 Token 4 Generic Commons 7 Class Commons 1 Rare 1 Rare / Super Rare / Majestic 1 Equipment 1 Premium Foil (can be from any non-token rarity)

  • Flesh & Blood TCG - Arcane...

    85,95 €

    There is a darkness spreading across the land. As grotesque creatures rise from the shadows, a long-forgotten power reemerges, with dark machinations that threaten to upset the delicate balance of this world. Will you take advantage of the chaos, or fight to preserve the peace? A Booster Display Containts 24 Booster packs A booster pack contains 16 cards, being: 1 Token 4 Generic Commons 7 Class Commons 1 Rare 1 Rare / Super Rare / Majestic 1 Equipment 1 Premium Foil (can be from any non-token rarity)

  • Mandala Stones

    27,95 €

    In Mandala Stones, you use artists to collect colorful stones in towers that you then score.

    To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.

    On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.

    To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.

    If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.

  • Rocketmen

    31,95 €

    They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.

    Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!

    The universe might wait for you eternally. Your opponents won’t!

  • Sleeping Gods

    77,95 €

    "Are the stars unfamiliar here?" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. "This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home."

    In Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, the Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.

    Sleeping Gods is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.

    Sleeping Gods is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.

    Sleeping Gods is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!

    Welcome to a vast world. Your journey starts now.

  • Teotihuacan: Expansion Period

    27,95 €

    Teotihuacan is expanding into an empire! The city is growing beyond its old borders, military expeditions project its influence all the way to the Yucatan Peninsula. Fighting men become settlers, new resources are discovered, and the wealth brought by obsidian draws in new discoveries.

    Teotihuacan: Expansion Period is a modular expansion for Teotihuacan: City of Gods. It introduces several new options to enrich and expand the game experience.

    Obsidian — a new, "wild" resource in the game, more powerful than others, used for special actions in other modules, as well as for faster gameplay, added onto the new resource collection action boards.

    Mansion — a new action board is added to the game to replace the Palace board, providing new options to climb temples and power up your workers.

    Altars and Shamans — this module adds a whole new dimension to the game. Previously empty spaces between Action Boards are now dedicated to Altars, home to Shamans — new game pieces which move counter-clockwise and perform their own set of powerful actions.

    Expanding the Empire — the new Empire board comes with a wealth of opportunities, while integrating perfectly with the base game. The new Conquest board, compatible with previous expansions, allows players to use warriors to reach new lands and then turn them into settlers to advance on the Avenue of the Dead.

    Advanced Teotibot — new functionalities for Teotibot, your solo opponent, make it compatible with all new content.

    ... and more! Major Discoveries are added to the game, more powerful than regular Discovery tiles, but more difficult to come by. Special mask tiles which enable collecting sets consisting of up to 11 masks! More Priests and Priestesses, a new Season tile, new Technology tiles, Starting tiles, and Royal tiles.