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  • Tekhenu: Obelisk of the Sun

    49,95 €

    Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as "The Most Select of Places" (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt.

    Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.

    The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun's rotation alters which sections are sunny, shaded, or dark.

  • Barkham Horror: The Card...

    23,95 €

    Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats takes center stage. In Barkham Horror: The Card Game – The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham. Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world!

    When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing. You've picked up the scent of something big, and once you sink your teeth into a story, you just can't let go. A little wet fur has never stopped you from finding the truth. Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.

  • Gloomhaven: Jaws of the Lion

    45,95 €

    Restock expected in start/mid-October

    Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.

    The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?

    Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

  • Call to Adventure: The...

    39,95 €

    Call to Adventure: Stormlight is a 120-card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.

    Call to Adventure is a hero-crafting game that combines strategy and storytelling. It's similar to some "tableau-building" games in which you're creating a kingdom or civilization, but in this game you're building a character. Each player begins with cards that define your hero's origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It's a game with points and a clear winner, but the highlight of every game is telling your hero's story at the end.

  • Arkham Horror: Under Dark...

    54,95 €

    Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.

    Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.

  • The Search for Planet X

    34,95 €

    At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.

    In The Search for Planet X, players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.

    Each round, as the earth travels around the sun, players use the app to perform scans and attend conferences. As they gain information about the location of the objects, they mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories, which is how players score points.

    As more and more objects are found, players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points.

    The Search for Planet X captures the thrill of discovery, the puzzle-y nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the first to find Planet X?

  • Project: Elite

    99,95 €

    In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.

    This new edition of Project: ELITE will have new art, new miniatures, new card designs, new weapons, new ELITE members, new enemies, and more.

  • Mariposas

    44,95 €

    Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip.

    Mariposas is a game of movement and set collection that lets players be part of this amazing journey.

    Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies — i.e., the most victory points — wins the game.

  • Alma Mater

    48,95 €

    Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school's reputation and standing. To achieve these goals, players need to recruit the best staff and students, exchange knowledge with other schools, and become experts in the school's four disciplines!

  • Small World of Warcraft

    54,95 €

    In Small World of Warcraft, players vie for conquest and control of a world that is simply too small to accommodate everybody.

    Small World of Warcraft is set on the fantasy world of Azeroth, where the races of the Alliance and the Horde — including Orcs, Dwarves, Trolls, and Worgen — clash in a world-consuming conflict. In the game, players choose combinations of special powers and races from the Warcraft universe, such as Portal Mage Pandarens or Herbalist Goblins, and vie for control of Azeroth. To help them achieve dominance, players will occupy legendary terrains and seek control of powerful artifacts. However, all empires must eventually fall, so players need to be ready to put an overextended race into a state of "decline" and lead a new one to rule Azeroth.

    In more detail, on each turn either you use the multiple tiles of your chosen fantasy race to (normally) occupy adjacent territories, possibly defeating weaker enemy races along the way, or you give up on your race and let it go into decline. A race in decline is designated by flipping the tiles over to their black-and-white side. At the start of the game or after you go into decline, you choose a new race/power combination at the start of your turn, with the 16 races and 20 powers being paired randomly each game.

    At the end of your turn, you score one coin for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

  • Marvel Champions: The Rise...

    41,95 €

    The nefarious organization known as Hydra has insidiously spread its tentacles through all of society, corrupting governments and subverting justice around the world. Their dark plots may begin with an unexpected attack on Project P.E.G.A.S.U.S., but you can be certain that there are tendrils running deep below the surface. Your battle against evil is only beginning…

    Fantasy Flight Games is proud to announce The Rise of Red Skull, the first campaign expansion for Marvel Champions: The Card Game!

    The Rise of Red Skull boasts a massive infusion of new content for your games of Marvel Champions. Hawkeye and Spider-Woman join your roster of heroes with fully pre-built and ready-to-play player decks stuffed with new cards. Whether you’re playing these new heroes or relying on old favorites, you can test their mettle against five brand-new villains: Crossbones, Absorbing Man, Taskmaster, Zola, and Red Skull. Each of these five scenarios offers a unique challenge, and while you can simply choose a villain to battle, this campaign expansion lives up to its name with the introduction of campaign mode to Marvel Champions: The Card Game.

  • Unlock! Star Wars Escape Game

    34,95 €

    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc.

    Star Wars Escape Game uses the Unlock! game system to send you on three new adventures full of ships, droids, and action!

    (1) An unforeseen delay

    You are smugglers in the Outer Rim, facing danger and the unexpected every day. Today, while transporting expensive cargo belonging to Jabba the Hutt, you are intercepted by an Imperial Star Destroyer!

    Imperial operatives impound your ship and confiscate everything in your cargo bay. You know it is only a matter of time before they take a close look and discover Jabba‘s hidden illegal goods. There‘s no time to waste. You need to break out of your cell, rescue your astromech and get hold off the cargo. Then all you need to do is recover your ship and escape!

    Your objective: Escape with your astromech (co- pilot droid) and the cargo.

    (2) Escape from Hoth

    Echo Base, an important Rebel stronghold, has managed to remain hidden on the ice planet Hoth for some time. The hostile climate provides excellent cover and protection from the Empire- but you must always remain vigilant!

    You head out on a routine patrol with your trusty tauntaun mount, a hearty creature native to Hoth. After an uneventful morning, you take a brief break to rest your tauntaun while you contact Echo Base with an update. However, due to heavy atmospheric disturbance, you can‘t reach them.

    Your mission: Continue your patrol, explore the ice planet, and contact Echo Base!

    (3) Secret mission on Jedha

    You are an Imperial spy sent to infiltrate the Holy City of Jedha. An Imperial pilot transporting a crate of priceless kyber crystals crashed their Zeta- class cargo shuttle on the surface. You must retrieve the crate without alerting the Rebel scum Saw Gerrera or any of his lawless mercenaries on Jedha. There is an Imperial informant waiting for you on the surface with more details. Meanwhile, Imperial Command orbits Jedha in a Star Destroyer. They are within communications range and expect regular updates.

    Your mission: Gather intel, maintain your cover story, and recover the kyber crystals!

  • High Rise

    64,95 €

    High Rise is a strategic city-building game with a bit of corruption. You can get bonuses on your actions by gaining Corruption, but the game will periodically penalize the most corrupt players, and everyone loses VP for Corruption at the end of the game.

    You'll perform all your actions — like collecting resources, constructing buildings, and repaying favors — on a one-way track. Like other one-way track games, you can go as far as you'd like, but you'll only get another turn when everyone else passes you. You gain 1 VP per floor for each building you construct. Tenants offer powerful actions that change each game. You can collect a tenant power by landing on its space or constructing a building on its card.

    The round ends after everyone makes a lap around the one-way track. Players score bonus points for tallest buildings in each neighborhood and the game. You'll play 2 rounds in the Standard Game (about 90-120 minutes for 3-4 players) and 3 rounds (about 2.5 hours) in the Full game. After the appropriate number of rounds, players lose points for Corruption, and the player with most VP wins.

  • Egizia: Shifting Sands

    44,95 €

    Egizia: Shifting Sands is an updated version of the beloved strategy game Egizia. Players travel down the Nile, placing boats as they go, to collect resources that will help them construct some of Egypt's most famous monuments. With new monuments to build, new cards to collect, and a constantly shifting river, Egizia: Shifting Sands Edition is a streamlined, modern update that both longtime fans and new players can easily pick up and enjoy.

    In Egizia, players must place their pawns following the course of the Nile, moving northwards. In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place their remaining pawns only on the squares below the one they just occupied.

    When the placement phase is over, the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player doesn't have enough grain for all their workers, they must buy it with victory points. After that, stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.

    In this new edition, players each get a chance to build across the Colonnade, a new monument. The more columns you build, the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream, or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game, the Colonnade is a dynamic new monument to shake up traditional gameplay.

    Below the Colonnade, where the graves once stood, lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument, but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round, and each level they build has more strenuous requirements for endgame bonuses.

    Egizia: Shifting Sands keeps all the painstaking risk/reward decisions of the original Egizia and adds new depths of strategy, balance, and gameplay for a fresh twist on a timeless classic.

  • Endeavor Age of Expansion

    27,95 €

    In Endeavor: Age of Expansion, players will take the mechanisms they know and love and use them with a new set of buildings and cards for all-new game play and interaction.

    The new building market creates a totally different strategic experience within the same rule set. Most of the actions on the buildings are familiar, but new concepts include trade, fortify, and conscription & mobilization.

    Age of Expansion also comes with a new set of Asset cards. All of the cards feature a new and interesting distribution of symbols.

  • Men of Iron Tri-Pack

    87,95 €

    The first three games in the Series: Men of Iron (GMT): Men of Iron, Infidel, and Blood & Roses, plus the Battle of Agincourt from C3i #22.

    The game that started it all, Men of Iron, covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Agincourt covers Henry V’s famous victory during the Hundred Years War.

    The second volume in the Men of Iron series, Infidel, focuses on the major battles of the early Crusades era between Christians and the Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted, armored men-at-arms - which relied on furious and direct charges with sword and lance - against the Eastern European/Turkish light cavalry tactics - focusing on the efficiency of its mounted archers.

    Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious.

    There will be a series rulebook, with a few rules still applying only to a specific game, and the games will have all errata applied to their battle book. The color setups a la Blood & Roses and Arquebus: Men of Iron Volume IV – The Battles for Northern Italy 1495-1544 will show up in all battle books. Men of Iron will see some battle changes, a few of which will involve new/changed counters.

    The series is designed for quick learning and easy play. Game rules are short, there are no turns - play is continual, with opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-to-3 hours per battle.

  • Arkham Horror: The Card...

    16,95 €

    Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new face to your games with the Nathaniel Cho Investigator Starter Deck.

    Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.

    Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!

  • Arkham Horror: The Card...

    16,95 €

    Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new face to your games with the Nathaniel Cho Investigator Starter Deck.

    Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.

    Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!

  • Arkham Horror: The Card...

    16,95 €

    Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new face to your games with the Nathaniel Cho Investigator Starter Deck.

    Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.

    Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!

  • Arkham Horror: The Card...

    16,95 €

    Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new face to your games with the Nathaniel Cho Investigator Starter Deck.

    Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.

    Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!

  • Arkham Horror: The Card...

    16,95 €

    Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new face to your games with the Nathaniel Cho Investigator Starter Deck.

    Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.

    Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!

  • Root: The Vagabond Pack

    10,95 €

    Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Harrier, Ronin and Adventurer.

  • Root: The Exiles and...

    10,95 €

    Mix things up with an alternative deck of cards. This deck replaces the old deck and contains a fresh roster of special powers for players to craft, many based on the factions themselves. Frustrated by the Woodland Alliance's guerrilla tactics? Develop the ability to fight in the shadows yourself! But, be careful, many new powers come with new vulnerabilities.

  • Root: Resin Clearing Markers

    17,95 €

    A set of 12 expansion clearing markers in three suits:

    Mouse-stone
    Bunny-hedge
    Fox-fence

  • Root: Playmat Fall / Winter

    27,95 €

    A deluxe double-sided neoprene playmat of the fall and winter gameboards from the Root base game. Measures approximately 22" x 22".

  • Root Playmat Mountain / Lake

    27,95 €

    A deluxe double-sided neoprene playmat of the mountain and lake gameboards from Root: The Underworld Expansion. Measures approximately 22" x 22".

  • Root: The Underworld Expansion

    44,95 €

    New factions and battlefields join the world of Root!

    The Underworld Expansion includes:

        The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
        The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
        Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.

  • Root: The Clockwork Expansion

    35,95 €

    Root: The Clockwork Expansion allows players to square off against four fiendishly automated factions. Insert a faction to round out a low-player count game or team up for co-operative play! Compete against the:

        Mechanical Marquise 2.0 - Dodge her marauding patrols as you try to stop her from completing her building tracks.

        Electric Eyrie: Shore up the Woodland's defenses against this fearsome invader. If they go unchallenged, the Woodland will soon be flooded with their forces.

        Automated Alliance - Police these radicals and raze their bases before a little uprising turns into a massive rebellion.

        Vagabot - Hunt the dastardly Vagabot across the many clearings of the game or attempt to court him with items.



  • Imperial Struggle

    59,95 €

    In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.

    Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.

    Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?

  • Blitzkrieg!: Nippon Expansion

    14,95 €

    The Nippon Expansion adds a new challenge to Blitzkrieg! What if the Axis coalition had won World War Two, and Germany invaded and occupied the United States of America? And … what if Japan then turned on its former ally and invaded German-held America? With the help of Godzilla?

    The Nippon Expansion explores this hypothetical scenario! One player controls the German forces and the other player controls the Japanese forces in a battle for domination of America in an alternate universe 1946.