27,97 € 39,95 € -30%
In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.
Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.
23,07 € 32,95 € -30%
High councils of Aleron have initiated a four-seasons tournament with an urgent summons to the many houses of the realm. Guilds local to the Great Tree Aiyana have convened at her watershed to take part in the first contest, as autumn slowly expires.
Rival guilds of animal heroes and minions will square off in a competition that blends area control, tile placement, hidden information, bluffing, and traditional match-3. The team that gathers the most acorns before the start of winter is the contest's victor.
13,56 € 16,95 € -20%
Before the Black Throne on kuudes ja viimeinen Mythos-paketti "Circle Undone" -syklissä Arkham Horror: The Card Game -peliin. Sen jälkeen kun kävitte taistelun sulkeaksesi repeämät todellisuudessa (Clutches of Chaos), olette jättäneet kaupunkinne ja maailmanne taakse. Olette matkustaneet mittaamattomia etäisyyksiä, ja silti olette pitkän matkan päästä valtaistuimelta, missä perimmäinen vihollisenne heräilee. Kun kohtalo ajaa teitä halki maailmankaikkeuden, saatatte joutua tuomaan "tyhjän tilan" peliin, menettäen pakan päällimmäisen kortin ilmentämään äärettömän tilaa, joka erottaa teidät muusta ihmiskunnasta. Se ei ole paikkai, jonne voisi mennä tai sitä tutkia, ja ainoa tapa palauttaa kadonnut korttisi on täyttää tyhjä tila Cosmos-paikalla. Näillä mahdottomilla lokaatioilla, jotka on vedetty uudesta Cosmos-pakasta, ei ole kiinteitä paikkoja. Pikemminkin jokaisessa Cosmos-kortissa on sijoitusohjeet, joita sinun on noudatettava. Kaikesta irrallaan ollessa voi olla helppo antautua eksistentiaaliselle pelolle, mutta vaikka voisit pelkästään viivästyttää välttämätöntä, taistelu ei ole vielä ohi!
29,98 € 59,95 € -50%
Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis.
In the game, you control a tribe of Fremen warriors who are struggling to gather the scarce resources of Arrakis, develop the weapons and sietches you need to survive, and harness the power of sandworms for battle. Gameplay is split into three sections:
Harj — the final part of the game set-up in which players jockey for position
Initiation Cycle — the first cycle of the game, with a few restrictions to ease into gameplay
Cycles — each cycle is split into several phases, with cycles continuing until the game is won
You can conquer Arrakis two ways, by controlling the winning number of sietches at the end of the action phase or by unanimous decision of the council when all players agree that you cannot be prevented from winning...
28,17 € 46,95 € -40%
In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.
But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.
33,96 € 39,95 € -15%
Awkward Guests, a.k.a. Incómodos Invitados, is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)
The game challenges you to use genuine detective abilities to solve each case. To solve a mystery, you have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them, so get ready to use all your gumshoe skills!
WHO killed Mr. Walton?
HOW did the murderer end his life?
WHY did the murderer kill him?
Was there an ACCOMPLICE?
The heart of Awkward Guests is simple: Players have a hand of six cards, and each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (i.e., the subjects of the card information). During a turn, you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references, and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.
After each round ends, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.
32,17 € 45,95 € -30%
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon.
In Azul: Queen's Garden, players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features.
Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.
32,17 € 45,95 € -30%
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon.
In Azul: Queen's Garden, players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features.
Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.
29,22 € 44,95 € -35%
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.
Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.
47,57 € 67,95 € -30%
You thought it was going to be just another day at work in the toy factory, but no: The corporate executives learned about the kanban methodology at a seminar. Convinced of its efficiency, they have reworked the entire production floor to take advantage of the benefits of kanban. They even brought in the manager from the local EV car plant, Sandra, as a consultant!
Now you must try to impress them all by becoming even more productive in the toy bot factory where you work. Maybe if you can exceed even their lofty expectations, you can get a supervisory position and get off the assembly line! It's time to roll up your sleeves and get to work in the Bot Factory!
Bot Factory is a worker-placement game where 1-4 players compete to plan, manufacture, assemble, and market toy bots, all while under the watchful gaze of the new factory manager Sandra. It was designed by João Quintela Martins and Vital Lacerda, and inspired by the worker placement mechanics in Kanban EV.
23,07 € 41,95 € -45%
Century: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players, you will discover how endless the fun will be!
21,57 € 35,95 € -40%
Return to Carvania in the follow-up to Century: Golem Edition.
In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.
Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game "The Call for Adventure".
20,87 € 37,95 € -45%
The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?
In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.
The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
42,71 € 56,95 € -25%
This seventh expansion is the biggest expansion yet for cosmic encounter. introduces a campaign mode, 30 new aliens, 12 "alternate timeline" aliens revising previous aliens, and adds new space stations, technology, and hazards. It also adds new features, such as lux and moons.& energy core tokens, more on this below.
27,27 € 41,95 € -35%
The Cosmic Citizenship Council has announced it will allow two new alien species to join its ranks, but they forgot to make two copies of the filing form — which means that only one species can join! Now, the two candidates must battle for control of the planets to determine who deserves the right to become a Certified Civilization.
Cosmic Encounter Duel is a competitive standalone two-player game in the Cosmic Encounter universe in which you and your closest frenemy race to be the first to control five planets. Each of twenty-seven alien species comes equipped with its own unique abilities that play with the game mechanisms in some way, offering you an edge in the fight, e.g., the Cheater, who can reserve an additional tactic that they can put toward any fight in the game — as long as their opponent doesn't call out how they're trying to "cheat". How your game of Cosmic Encounter Duel plays out will inevitably be affected by which powers each dueling species has and how they play off of one another.
In addition to your unique species and its ability, you have twenty spaceships to traverse the cosmos and maintain control over the five planets you need to become a Certified Civilization. As long as you have a ship on a planet, you have control of it, even if your opponent also has ships there and you must share control. You can deploy these ships to fight in duels, use them to act as reinforcements, or draw them back for a tactful retreat. Just don't lose them to the Warp or let them be claimed by the black void between the stars and end up lost in space forever!
To play, players draw and resolve Destiny cards, which come in three types: Discovery cards, Event cards, and Refresh cards. Discovery cards have you and your opponent discover a planet and duel for control, while Event cards ask you both to test your mettle against a variety of challenges and cosmic calamities, and Refresh cards offer a respite in which you can recover ships, gather allies, and ultimately prepare for another clash.
At the start of a duel, you and your opponent secretly decide how many ships to send to the planet, and once they have been deployed, you can call upon any befriended envoys. To plan your attack, you secretly choose a card from your hand and a standing tactic from your collection to either guard your ships or blast your opponent's ships, then you fight, sending ships to face-off for control of the planet until the winner claims their prize while the loser retreats. After you and your opponent resolve a Destiny card, you check the icon on the bottom of the card to determine which deck to draw from next, then the race continues.
79,96 € 99,95 € -20%
In Dice Realms, players vie to improve and expand their realms, which are represented by customizable dice with faces that can be popped out and upgraded for better ones. Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: victory, farming, commerce, defense, and upgrades. Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice.
Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die. If Winter appears on the Fate die, all players must pay 1 grain for each die they own or collect a -2 point "misery" chip for each grain they can't pay. Players may then re-roll one die for free, and they can invest in re-roll and "set a die" tokens (that allow you to choose the die face result) for further control. If a re-rolled die shows a re-roll icon, you do power shown on the die and then re-roll it. Players then resolve attacks, starting with any on the Fate die (that hit all players), and then going clockwise from that player, with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or the loss of a die face, with that face being replaced with a "destroyed" face (which can be later rebuilt). Players then collect the victory points (VPs), grain, and coins shown on their die faces, with coins being used to purchase re-roll tokens and set-a-die tokens, repair any destroyed die faces, buy a new die -- which also costs 2 grain -- or acquire upgrades. You can save at most 1 coin in your treasury from round to round.
Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade.
If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins. When the game ends, players tally their points earned, both on the VP tokens and on the upgraded die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.
26,21 € 34,95 € -25%
Duelosaur Island is built around a clever hand-management mechanism. Each card in the game serves three potential purposes. They contain the DNA sequences for dinosaurs you could create, the blueprints for attractions you can build, and certain actions that you can take by discarding them. Do you create the dinosaur on the top of the card to attract guests to your park? Or do you build the attraction on the bottom of the card, which can add to a player's hand-limit, income, and end-game victory points? Or do you discard the card to combine DNA towards creating another dinosaur?
Duelosaur Island comes with five new full-color "DNA dice". You can mix and match dice between Dinosaur Island and Duelosaur Island for even more variability in both games, such as the new security symbol that can appear on dice to upgrade your security level instantly!
30,77 € 43,95 € -30%
ARRAKIS. DUNE. DESERT PLANET.
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.
Whoever you choose to be, remember that those that control the spice control the universe.
The Dune: Adventures in the Imperium core rulebook contains:
• Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.
• A brand new version of the 2d20 System adapted specially for the Dune Universe.
• An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
• Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House.
• Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
• Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
• An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
11,48 € 22,95 € -50%
In the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.
Your goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.
34,97 € 49,95 € -30%
The Yawning Portal is an iconic inn that attracts fascinating adventurers with two things in common: They're famished, and they have unique tastes in food.
As part of the tavern's staff in Dungeons & Dragons: The Yawning Portal, you need to feed them by matching up food tokens with the orders pictured on their hero card. You earn colored gems (and points) for every matching food token, and a bonus for completing an order. The colored gems that appear most frequently on the board receive the highest value, so strategize to tip the scoring scale in your favor — and don't be afraid to use potions to make patrons love your food! Collect more points if you're the first to achieve an objective challenge or earn an endgame bonus. The player with the most points at the end of the game wins.
36,71 € 48,95 € -25%
San Francisco, 1850. The Gold Rush is in full swing. Ships stream steadily in San Francisco Bay, brimming with would-be treasure hunters. Anchored off the coast of the boomtown lies a flotilla of abandoned vessels, their crews long since taken by gold fever.
A few business moguls stake their claims on these derelict ships, towing them into the harbor to house their growing empires. Over time, this wharfside district, known as the embarcadero, would become the very heart of business enterprise in the thriving port city,
In Embarcadero, players step into the shoes of these savvy entrepreneurs. Build San Francisco on the hulls of these abandoned vessels and carve out a foothold in the city council. Do you have what it takes to rule the waterfront?
The game takes place over three rounds. In each round, players take turns playing cards and placing tiles to take control of wharves to earn points and influence.
14,96 € 19,95 € -25%
Cave Paintings is an expansion for Endless Winter: Paleoamericans. Each player gets a dry-erase player board which they can connect dots and draw lines onto to unlock powerful one-time bonus actions, ongoing Eclipse phase benefits, and end-game scoring possibilities.
- 4x Dry-Erase Player Boards, with legs
- 4x Dry-Erase Markers with Eraser Caps
- 1x 5th Action Column Tile
- 1x Megalith tile
- 1x Terrain hex tile
- 1x Glacier Token
- 1x Sacred Stone
- 1x Rest Token
- 5x Culture Cards
- 15x Tribe Cards (Painter)
- 5x Animal Cards (Hagerman Horse)
- 1x Rulebook
19,22 € 34,95 € -45%
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut.
Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage.
Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical.
50,96 € 59,95 € -15%
Exoworld Survival is a cooperative colony-building game, set in the alien landscape of a new planet. Each turn, you use your character actions to expand your colony with new modules, manage unique crises, and achieve self-sufficiency on a variety of unique exoplanets. The cooperative game has endless replayablity with a wide variety of exoplanet scenarios, characters, and modules.
11,99 € 39,95 € -70%
It's a big feast in the magical kingdom of Gloutama, where you take on the role of an ever-hungry halfling that goes to the market to gather all sorts of wonderful ingredients from elves, dwarfs, pixies, trolls, orcs and wizards, so you can cook up dishes that will have every creature in the kingdom licking their fingers.
In each of four rounds in Festo!, players try to gather as many ingredients as they can by placing their servants by the different races in the game — but each round consists of two phases in which the players roll three dice that determine whether races are available this turn or not. Some races might be totally unavailable because of this, so players have to decide how many of their servants they want to place during each phase. Once this is done, majorities determine who gets what.
Who will be the cleverest of all halflings? Play Festo! and find out!
24,98 € 49,95 € -50%
In the near future, entertainment will have changed. It will have evolved beyond traditional sports in stadiums and into a larger than life spectacle where digital warriors will compete against one another inside the cyberspace arena in bloodless conflict sports.
In this futuristic environment is where Fired Up is set. In the game the players are not the fighters! They are spectators with premium seats to the largest spectacle of all time. Their premium seats make it possible for them to influence the digital athletes in the Arena and bet on their champions in the fight.
Each round the players roll dice to determine how best to influence the warriors and will secretly bet on specific highlights they would like to see happening, thus having the best time ever! During the course of the game, each player roll their action dice which can be used to influence the fighters. After the action selection phase, the fighters are going to attack each other when the combat phase is going to be resolved.
In the end, the person who had the most fun will win this game of futuristic sport!
The game ends when at most one fighter is left in the arena!
37,46 € 49,95 € -25%
Originally released in 2010, Florenza is a high complexity resource management game, in which accurate planning and precise management of workers and resources are crucial to victory. No mistake will be forgiven.
Description: In this new edition you’ll ﬁnd:
New Workshops for an increased strategic diversity
Addition of Captains of Fortune for an increased tactical diversity
Smoother and more elegant management of different aspects of the game
Reduced duration compared to the original game, with no loss in game depth
Option to play against one or more virtual opponents Four difﬁculty levels: Easy, Normal, Hard, Masterpiece
NEW GRAPHICS AND MATERIALS
Modern and captivating style
Improved visibility of key elements on the table
Upgraded game materials
More than 500 game elements
50,96 € 59,95 € -15%
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal.
The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find.
Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.
22,36 € 27,95 € -20%
Fort is a 2-4 player card game about building forts and following friends.
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.
By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?
But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
29,37 € 41,95 € -30%
Travel back in time to the founding of one of the greatest cities of Mesoamerica and become a part of its history once again. Design the foundations of a great pre-Columbian civilization, with its buildings, temples, and a grand pyramid in the center. Find perfect locations for production buildings and great temples, and build the might of the great pyramid overlooking your city. Establish yourself as the very best among competing architects, and your project will secure you a spot among the great Founders of Teotihuacan!
Founders of Teotihuacan is a strategy game where you compete against your friends to create the best design of the city of Teotihuacan. Over the course of three to four rounds you will place your action disks to the main board, forming towers of varying strength, strategically use the bonuses they offer, and construct temples, resource buildings and the pyramid central to your project of Teotihuacan. You will balance generating resources and using them, as finding good locations on your city board becomes increasingly more difficult, and you will try to outwit your opponents, making use of an innovative and interactive action system. Finally, once the eclipse comes, all designs will be assessed and the player with the most points will win and become the architect to join the ranks of Founders of Teotihuacan!
Founders of Teotihuacan is a stand-alone game, related to Teotihuacan: City of Gods only by the shared setting of the ancient city of Teotihuacan. Thematically, the events in Founders takes place at an earlier time in history, while what was to become a magnificent city was yet in its infancy and only few inhabited the area.
On your turn, you must either perform an Action or pass. To perform an Action, place between 1 and 3 of your Action disks on an Action space on the Main board that already contains at least one disk (minimum a Bonus disk and possibly also opponent disk(s)), and carry out a corresponding Action. The Action disk(s) should be placed on top of the disk(s) already on that space, forming a stack. Each Action space can hold a maximum of 4 Action disks—including Bonus disks!
Your personal player board is divided into four Districts or quadrants. Buildings and Temples can only be placed within the two Districts closest to your Architect. Pyramid tiles can only be placed within the six Pyramid squares closest to your Architect. Your Action Strength is equal to the total number of disks (whether yours, an opponent’s disks, or Bonus disks) on an Action space.
After performing an Action (not when passing), move your Architect clockwise to the next side of your Player board, signifying
the end of your turn. This changes your Architect's Reach for your next turn. After all players have passed, the current round ends.
After the game has ended, players score additional Victory Points for how well their Districts complement their Pyramid.
27,16 € 33,95 € -20%
Framework consists of 60 "simple" and 60 "complex" tiles, with each players starting with 22 tokens. On a turn, the lead player draws and reveals a balanced assortment of simple and complex tiles, with one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.
When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.
Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.
19,17 € 31,95 € -40%
The adventure continues! Go deeper into the rich story of the HeroQuest fantasy dungeon crawler board game with this exciting expansion. Players work together to solve an ancient puzzle to triumphantly rescue the King who is trapped in the forbidding recesses of Kellar's Keep. Immerse yourself in the fantasy with the stunning artwork, 17 detailed miniatures, full-color tiles, and 10 exciting quests not seen in the initial HeroQuest Game System. (Requires HeroQuest Game System to play. Sold separately.) The game has limitless replayability, and players can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc.
•EXPANSION PACK: The Kellar's Keep game is the first expansion for the Avalon Hill HeroQuest dungeon crawler board game. (Requires HeroQuest game system to play. Sold separately.)
•THE ADVENTURE CONTINUES: The cards and booklets feature incredible artwork that takes players' imaginations into a mysterious underground world filled with monsters, deadly traps, and more
•ADD TO YOUR COLLECTION OF MINIATURES: This tabletop board game includes 17 beautifully detailed unpainted miniatures including includes orcs, goblins, and abominations
•INCLUDES 10 EXCITING QUESTS: The Kellar's Keep board game includes full-color tiles, artifact cards, and quests that players haven't seen in previous editions of the HeroQuest game system
•LIMITLESS REPLAYABILITY: This expansion gives you more opportunities to delve deeper into the HeroQuest game, and adds to the replayability. Players can also create their own stories and build their own quests
•Ages 14 and up
•2 to 5 Players
•Includes Quest book, 17 miniatures (8 orcs, 6 goblins, 3 abominations) cardboard tile sheet, 2 dungeon doors, and 14 game cards.
29,37 € 41,95 € -30%
The frozen horror has burst forth from the icy tomb where it rested these last centuries, recovering its strength and awaiting Zargon's summons. At last, that call has come, and the raging beast has returned to its ancient seat of power deep within the ice mountain. As we speak, it is rallying its minions and mobilizing its plans to cover the Northlands and the Realm in a shroud of deadly ice. Barbarian, you must call on courage and skill you did not realize you had to confront the evil of the frozen horror!
In HeroQuest: The Frozen Horror, an expansion for the HeroQuest Game System, you must journey through the bleak and frigid Northlands to destroy the evil frozen horror, a ferocious creature long banished. As the powerful barbarian, you are first challenged to survive dangerous solo quests to prove your strength and valor. Only then will your fellow heroes join you to gain access to the ice mountain to destroy the Scepter of Glacial Majesty and defeat the terrible monster.
13,72 € 24,95 € -45%
The Museum of Great Falls* needs your help!
The famous Midnight Crown, an heirloom of a rich aristocratic family, was stolen from a museum in "Great Falls"* during the Long Night of Museums and a mysterious something was left behind. A construct of intrigue and secrets is knitted around a supposedly simple burglary. Be there live to support the Inspector a second time and catch those responsible in the act. Throw yourself headlong into an exciting crime case and find your way to the solution using multimedia. The village also has a few skeletons in its cupboard...
One thing is clear: this calls for true pros. To find the murderer, you will need to examine all the documents carefully, study the fingerprints, check the alibis and do some research. A real detective will follow any scent to uncover the mystery. Can you think creatively enough? No limits are imposed on your creativity during your investigations.
As a team, you will need to analyse letters, interpret the police interviews of various suspects, make telephone calls and even do some research on the Internet. Your approach to finding a solution is guaranteed to be multidimensional. Study the fingerprints, collect all the information on your large poster, discuss the alibis and motives. For your research during the investigation, you will need internet access and a phone with which you can receive text messages. It is also helpful (but not absolutely necessary) if you have a laptop or tablet at hand. Mobile phones are also allowed!
You should allow approx. 1.5-3 hours for the murder mystery game. However, you can also put it aside one evening and continue the next day.
You will all work together in a team, rather than playing against one another. The game is suitable for people aged 14 and over. It is too complex for a group of younger children. In a family, however, younger children can also make a contribution and assist with the detective work.
7,48 € 14,95 € -50%
Project: Hell gate is an expansion for Human Punishment - social deduction 2.0
New programs, new ID cards, new automa boss fights, new scenario setups and much more!
Maybe this is the end of the world! Some really bad decisions were made, and the result was horrible: Something evil entered planet Earth and only you can defeat the unknown invader...
Sounds easy? You have no idea because all other players in could backstab you for reasons!
31,87 € 57,95 € -45%
Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid!
3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws, Fallen and Legion just as in Human Punishment and every faction works for their own goals.
This game features a new mechanic called CWS (Connecting World System), which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome!
The Beginning is a fully stand alone game, but you can also combine it with Human Punishment: Social Deduction 2.0.
Fight Machines, build Apex, avoid Deus X Machina and don't become corrupted by the Machines. Rewrite the history of Humanity!
65,96 € 87,95 € -25%
Tuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy's urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. Ghibellines aligned with the Hohenstaufen imperial dynasty that ostensibly ruled Italy, while Guelphs backed rival imperial claimants and the greatest challenger to each Emperor's authority, the Pope. Should any faction gain advantage, others coalesced to resist.
The comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of these competing alliances. As Guelphs sealed their control of the populous Firenze, Ghibelline Siena turned to Hohenstaufen King Manfredi of Sicily for reinforcement. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered its people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardia and Orvieto joined in. Guelph and Ghibelline in September 1260 at last faced off en masse in the center of Tuscany, at Montaperti—the result, a bloody Florentine defeat. But when Ghibelline exiles returned as masters of Firenze, its Guelphs rallied to Lucca and Arezzo, portending an eternal conflagration.
23,16 € 28,95 € -20%
Welcome back to the Istanbul Bazaar!
Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play.
On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects.
Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way.
22,77 € 37,95 € -40%
This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.
Setting: Jamaica, 1675.
After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.
21,56 € 26,95 € -20%
What would ORLÉANS be without Joan of Arc? In the Draw&Write variant of the classic ORLÉANS, 2 - 5 players compete in direct exchange or at a distance for the best person tokens so that their chosen strategy will lead them to victory.
In contrast, in the solo game, the heroic Joan of Arc tries everything to leave the field as the winner against you - the successful fighter will not make it easy for you!
The Draw & Write game JOHANNA offers a completely new take on the classic ORLÉANS - consisting of an A4 pad printed on both sides, henchmen tokens, the usual ORLÉANS bag, pens and place cards - 1-5 players can compete with each other - either in direct exchange or via video conference if everyone has a playing pad.
In the solo game JOHANNA, on the other hand, the individual player* tries to defeat the heroic fighter and can choose between 3 different difficulty levels.
As always, the design is by the fantastic Klemens Franz, and Ryan Hendrickson and Reiner Stockhausen are responsible for the game.
23,96 € 31,95 € -25%
In Kemet: Blood and Sand, the gods of Ancient Egypt war with each other in epic battles using every tool at their disposal. Some are even willing to consult the Book of the Dead, seeking forbidden knowledge of the Beyond, and the ability to call upon darker, more powerful, and more dangerous powers…
Thanks to the Book of the Dead expansion, you have access to some of the most powerful power tiles in the entire Kemet: Blood and Sand universe. However, access to this terrifying knowledge comes with a cost, as you will have to sacrifice your units to feed the Beyond. By doing so, you'll sink into putrefaction, lose more and more prestige over your opponents, and even part with your precious victory points. This is the price to pay for access to such fearsome abilities and the most frightening of possibilities. Perhaps you will learn to summon the monstrous Apophis, a being of pure evil that dwells in the Underworld. Perhaps you can bend the all-knowing Thoth, the repository of the dark knowledge, to your will. If you are prepared to pay the high price for consorting with such dark forces, they will be formidable allies in your conquest of the black lands of Kemet: Blood and Sand.
37,56 € 46,95 € -20%
In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece.
On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll.
You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks.
Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge.
Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory!
42,46 € 49,95 € -15%
Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!
Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!
51,96 € 64,95 € -20%
Control your ravenous kiwi flock to outnumber your opponents and claim dominance over island sections.
Kiwi Chow Down is played over four seasons with each season having a different objective to earn rewards. Each season has three rounds and you can either build, move or feed depending on the cards in your hand and the strategy you want to adopt.
When you build you claim benefits for your kiwi flock both immediately and at the beginning of each season.
Kiwi birds are hungry and love to be fed. When you feed them, they grow and can push other smaller kiwi out of the way, or even off the island. Be careful though – too much food and they explode!
Move your kiwi flock to strategic areas to outnumber your opponents. Use your leader or larger kiwi birds to push other players kiwis out of the way or off the board.
At the end of each season place domain markers to claim your territory. Domain markers = victory points. When the game ends, the player with the most victory points wins.
27,96 € 34,95 € -20%
Now considered to be one the most beautiful archipelagos in the world, Lofoten was an important Viking territory. Knowing how to adapt to various situations, Vikings were not only peaceful settlers and builders, but invaders and skilled merchants, as well. With your fleet of longships, you are determined to make the most of the 4 essential goods.
Also try to become the most powerful Jarl of the archipelago!
Goal of the Game
In Lofoten, you must load merchandise from the market into your longships, and bring them back to your clan. For each type of merchandise, a particular scoring will grant you an advantage over the opposing Jarl. No matter what the situation is, your goal is to earn more PP (Power Points) than the opposing Jarl in the final scoring, to become the most powerful Jarl in the archipelago!
Lofoten, is a game for two players with innovative card hand management and a rotating board.
57,76 € 67,95 € -15%
Sometimes, in order to truly appreciate a tale, one must first go back to its beginning. Grand adventures and strong fellowships are important and wonderful, but the first step of any journey is just as important as the last. With that in mind, it’s time to return to the beginning of one of the most epic adventures of all…
With increased contents and some quality-of-life improvements, this new version of the classic LCG’s core set is the perfect opportunity for a new player to dive into the game.
The Revised Core Set includes cards to allow Campaign Mode (previous core set was strictly standalone scenarios), entirely new Boon and Burden mechanics that add cards that persist with the players from scenario to scenario, and full support for 4 players in the core box.
28,46 € 37,95 € -25%
The dream of maintaining human life on the surface of the moon has now come true. The project to build cities on Earth’s beloved satellite is under way. Things are moving full speed ahead too, the possibilities are enormous because this is 1977, the year when lunar living becomes reality. The most enterprising companies have decided to sponsor teams of scientists, builders, publicists and freelance nightlife entertainers to set out to construct the best client base in the galaxy. On top of this out of the world chance, the Lunar Colonization Authority shall assign the capital of the Moon to the best of the projects that are presented, making the chance for an even juicier reward!
In LUNA Capital, the players must optimally manage the elements of the game to build the best possible lunar settlement, and to make it worthy of becoming the capital of the entire off-planet colony. They will have a series of construction cards in a common “market”, and each of the players shall be tied to a number of project tiles. The players take turns drawing cards and the tiles that accompany them, and then place them in their personal playing area. The cards must be laid out in a maximum of three lines and must be placed so that they are always in ascending numerical value. Once the card has been placed, the tiles are then put on the spaces for them on the cards, in an attempt to group together the various projects in the most efficient way possible.
The tiles show what projects are available, all of which are essential for the construction of the city worthy of the term. They include oxygen collectors, greenhouses, residential complexes and (of extreme importance) sales offices to sell apartments with the best views in the galaxy. Each of these categories scores according to how they are arranged within the personal area of each player. Whoever is able to best take advantage of their arrangement and placement shall become the mayor of LUNA Capital.
37,07 € 52,95 € -30%
With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality.
As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch.
In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars.
The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes:
Components for up to six players instead of five
Special two-player variant rules
New action cards and revised mission and discovery cards
Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself
28,86 € 33,95 € -15%
Motor City is a strategic roll-and-write game about running an auto plant in the heydey of Detroit.
In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses.
The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table.
After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins.
Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules.
11,99 € 59,95 € -80%
Nemo Rising: Robur the Conqueror is a co-operative board game that follows the new adventures of Captain Nemo and the crew of the Nautilus, as reintroduced by C. Courtney Joyner in his novel, Nemo Rising. The game allows 1-4 players to assume the roles of the protagonists of the series — Captain Nemo, Sara Duncan, Adam Fulmer, or Ulysses S. Grant — as they explore new worlds, overcome dangerous obstacles, and complete challenging missions.
As you and your fellow players work together, you can choose to explore one of two scenarios. The first scenario is the Undersea Grotto, in which you must venture outside the Nautilus to gather supplies while avoiding sea hydras, deep sea scavengers, and the mechanical Kraken. The second scenario is the majestic City in the Sky, in which you must thwart Robur the Conqueror and his army of foot soldiers, war dogs, and steam-powered creations. Special action cards and customized dice allow you to attempt dangerous tasks and overcome powerful enemies in order to save the world.
35,37 € 58,95 € -40%
Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent.
The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies.
The conquest of Northgard also requires clever management of resources to build new buildings, improve your warriors' effectiveness, better your hand of cards, and upgrade your clan's specificities. The winter phase makes this management more difficult as you have to feed your units to keep them healthy and happy.
The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.
59,46 € 69,95 € -15%
Far to the south of The Last Ruin lies a cliffside village called The Monument. For generations, it protected an ancient shrine until the day a crystal meteorite descended. The meteor's denizens slowly crept out into the world—bizarre monstrosities from nightmare, attacking all in their path. As they spread across the land, there was no intelligent malice nor grand invasion strategy; the creatures acted like a fungus—spreading into new territory sporadically.
After many fruitless attempts to expel the monsters, the people of The Monument fled as their village crumbled, exiled to distant lands, resigned to a nomadic existence.
Twenty years later, there are rumors that the bizarre monsters are growing weak. They’re slower, less impervious to attack, some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain, but as the news spreads, various factions set their eyes on the vacant, ruined village of The Monument. The original villagers, now refugees, are desperate to return and rebuild. But they must do it quickly, before someone else claims their home. This is their chance. It’s now or never.
In Now or Never, you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength, many of them remain, and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.
Now or Never is a competitive strategy game that allows you to:
Choose one of four asymmetrical characters to play.
Rebuild the village so that returning villagers have a place to live. You must carefully choose what and where to build to maintain an advantage, earning the biggest rewards for long-term planning.
Interact with other players by hiring their specialists to perform special actions.
Combat dangerous creatures to rescue villagers.
Explore a fantasy landscape filled with bizarre places, technology, and peoples.
Now or Never includes two modes of play: standard and story. When playing in story mode, you read from a storybook when you explore, making choices and learning more about the characters and the world. Each character has their own set of stories, unique to the locations they explore and diverse in plot, perspective, and motive, allowing you to choose what direction your own story will take.
Journey to The Monument and help rebuild your ancient home!
48,97 € 69,95 € -30%
On Mars: Alien Invasion is the much-anticipated Somewhat Cooperative Expansion to Vital Lacerda’s best-selling and highly-rated On Mars base game. Though this expansion was originally going to be named Surviving Mars, Eagle-Gryphon Games made the decision to change the name to On Mars: Alien Invasion to better reflect the theme and content of this expansion. The game narrative is contained in four chapters of a story written by Nathan Morse. Gameplay contains four new and different ways to expand upon and play the base game. You will play one versus many; completely cooperatively; and even solo if you wish, depending on the chapter. Included are four fresh and completely replayable ways to establish colonies On Mars!
For instance, here is the narrative that opens the first chapter and sets the stage for all of the following action:
Alert! Sensors indicate that aliens are invading the famous red planet! Long have the conspiracy theorists predicted this. The threat to your mission is too great; you must take action. Will you be able to prevent the infectious spread of these beings bent on expanding to every habitable planet in the galaxy? Or will you play for the other side, a species trying to establish a colony on Mars, blithely oblivious to the danger their expansion represents, unaware that there are others out there eager to keep humans “where they belong” on Earth.
—description from the publisher
On Mars: Alien Invasion is a short story expansion to On Mars made in 4 chapters with 4 different modes of play.
The short story is called Alien Invasion and contemplates the following Chapters and modes of play:
Chapter 1 - Invasion - 1 vs All - 3 to 5 players
Chapter 2 - Outbreak - Co-Op - 2 to 4 players
Chapter 3 - Blackout - Co-Op - 2 to 4 players
Chapter 4 - Monolith - Solo - 1 player
38,37 € 63,95 € -40%
Lead the United States or Soviet Union Space Agency in this engine building, worker placement, race for the moon Eurogame.
Play on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.
Coordinate your actions with your teammate on each of your turns to either place an Engineer or Administrator Worker on board actions to gather the games 9 different resources, draft development cards, increase your media coverage, recruit astronauts, upgrade resources, develop your space flight capability, or spend resources to launch humanity’s first unmanned and manned Missions into space.
Which type of Worker you place changes the effect that a board action has. Each board action can only be used once each round, so placing a Worker does not only prevent your opponents from using the action but prevents your teammate from using the action's alternative effect with their workers.
Gain the advantage in the media to place your worker first in a round or to gain a media bonus for special one time abilities and bonus resources.
Score Victory Points by building cards you drafted or by successfully launching Missions into space. Every successful launch you have upgrades one of the board actions not only for your team but also your opponents. Successfully launch enough Manned Missions to achieve the first manned moon landing before your rivals, gaining you bonus Victory Points and ending the game. The team who has the most Victory Points at the end contributed the most to one of humanities greatest achievements and wins the game.
One Small Step provides a fun learning experience about the space race that makes it perfect for a US history curriculum in the classroom and home school.
31,47 € 44,95 € -30%
Oros is a game of strategy, where you will be faced with choices between moving
the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land itself, move and collide tiles, form and erupt volcanoes, worship to gain wisdom, journey around the ever-changing landscape, and build sacred monuments in the pursuit of wisdom and knowledge.
• Customize your actions by moving your Followers between upgradeable action
spaces on individual player mats.
• Manipulate a shared environment like a giant puzzle of plate tectonics. Shift, move, build up, erupt, and reposition the land by sliding and colliding tiles on the shared board.
• Every action is a puzzle of creative problem solving, abstract thinking, and
constantly evolving strategy. Oros will appeal to players who enjoy competitive, highly strategic Euro-style games, thematic games, and games with unique mechanics.
23,16 € 28,95 € -20%
In Paladins of the West Kingdom: City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?
This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.
9,48 € 18,95 € -50%
Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?
Hot Zone – North America is a shorter, more portable version of the best-selling cooperative game Pandemic.
11,37 € 18,95 € -40%
Pandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together, but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team, you use your character's unique abilities to treat cases, stop outbreaks, and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!
27,96 € 34,95 € -20%
It's race day in Quedlinburg, and with the right combination of food and luck, you will ride your mount to victory and claim the golden cauldron.
Mit Quacks & Co. nach Quedlinburg features similar gameplay to The Quacks of Quedlinburg, with each player building their own bag of tokens over the course of play, then drawing those tokens to try to further themselves to victory.
Each player starts the game with their mount at the start of the racetrack and a bag that contains four dream tokens, a yellow 1 token, two red 1 tokens, and a red 2 token. On a turn, you draw a token from your bag, then place it on your animal board. If you draw a colored token, place the token on your animal board, advance your animal on the track as many spaces as the number on the token, then carry out the effect of that color: red tokens earn you 1-3 rubies, yellow tokens let you roll a die for a random bonus, green tokens let you take another turn or return a drawn token to your bag, and blue chips let you move extra or upgrade a token.
If you draw a dream token, place it on one of the clouds on your animal board. After you draw and place a third dream token, use all the rubies on your board to buy new tokens — no two being the same color, mind you — then place these new tokens and all previously drawn tokens in your bag. Keep taking turns until someone reaches the end of the track and wins!
28,01 € 32,95 € -15%
In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana™!
In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory!
Designed by Tom Lehmann and richly illustrated by Julien Delval, Res Arcana offers a unique gaming experience!
11,97 € 19,95 € -40%
The Ride the Rails: Australia & Canada expansion features a double-sided game board of Australia and Canada:
In Australia, new long distance hexes are available to connect far away cities that provide massive bonuses. The rugged terrain reduces your build capacity even further!
In Canada, multiple clusters of cities await your connections. Toronto provides a bonus for all railroad companies connecting there.
Both maps feature new ways in which the six railroad companies are introduced in the game!
19,77 € 32,95 € -40%
They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger.
Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch!
The universe might wait for you eternally. Your opponents won’t!
30,36 € 37,95 € -20%
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
19,17 € 31,95 € -40%
Santa Maria is a streamlined, medium complexity euro-game in which each player establish and develop a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck, has no direct destructive player conflict, and all components are language independent.
You expand your colony by placing tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings: Each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), and the die is then placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and also the order in which you use the dice.
You will produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. Each recruited monk may be trained either as a scholar (for special abilities), as missionaries (for immediate rewards), or be appointed as a bishop (for possible end-game points). The player who have accumulated the most happiness after three rounds, wins the game. The available specialists, bishops and buildings varies from game to game, which makes for near endless replayability.
17,21 € 22,95 € -25%
Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.
Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:
• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).
• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.
35,96 € 44,95 € -20%
Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes' Victorian-era London, England. A "London Directory", map, and newspaper archives are included with the cases.
Included are six independent "West End Adventures" cases (redesigned and updated from the 1995 expansion), and a series of four new cases based on the Jack the Ripper murders.
Jack the Ripper Cases:
Mary Ann Nichols
Elizabeth Stride, Catherine Eddowes
Mary Jane Kelly
West End Adventures:
The Strange Case of Dr. Goldfire
The Murder of Sherlock Holmes
A Case of Identity
The Death of a Transylvanian Count
A Royal Huggermugger at the Savage Club
A Simple Case of Murder
32,37 € 53,95 € -40%
Smash Up celebrates 10 years with an all-new set including new factions, a new way to play, and lots of goodies for fans of the game!
We're announcing the factions over time before the release, and so far we've previewed Skeletons, World Champs, and Mermaids! We'll update this BGG entry when more are previewed.
The set will also include special items such as a Goblin collector coin (FINALLY you can actually flip a coin with your Goblin faction!), the 10th Anniversary Art Book, the all-new Big Base mode of play, and more!
Yeah we'll update those too when we preview them!
31,47 € 44,95 € -30%
So, you've been eaten.
Don't worry, this is simply an occupational hazard. In fact, it is fairly common among Deep Space Miners (5th class), and some say that it is almost unavoidable. And, well, it is. Especially since the crystals that you seek happen to be inside giant space beasts. To mine them, you need to, well, be eaten.
But, no reason to panic. We are here to help you deal with the physical and mental challenges of being eaten. This handy simulation/survival guide is standard issue for all recruits and will eventually lead to a productive, if not potentially brief, career in space mining.
Should you achieve your objective and mine enough crystals to meet your quota, it is then cost-effective for the company to activate your jet pack and extricate you from the proverbial belly of the beast. While the beast's immune response was not enough to prevent its demise, its contribution to human progress and corporate profitability are most definitely appreciated.
In the eventuality that the bacteria present in the beast overwhelm you and you are digested, do not worry. Your non-organic parts will ultimately provide much utility to future space miners. In fact, you may encounter some such pieces of equipment in your expedition, remains of attempts by evidently less-than-qualified recruits.
Finally, it could transpire that you do not collect the necessary crystals by the time you reach the end of the beast's digestive tract. In this case — the so-called "ending #2" — you will then exit the beast from the other end than the one you entered: alive, yet forever changed. In this case, and after a thorough decontamination and quarantine period, we will have to evaluate your performance versus that of the beast's efforts to consume you.
In So, You've Been Eaten., the Miner and the Beast face off against one another. The Miner earns points by collecting crystals, and the Beast earns points by developing immune responses and by its bacteria attacking the Miner.
The Miner wins instantly by collecting all eight different crystals, and the Beast wins instantly by digesting the Miner after the attack of four bacteria of the same type. Of course, there's always the possibility that the Miner will simply pass through the Beast's system, in which case the player with the most points wins!
So, You've Been Eaten. can be played as:
A game for 2 players, with a Miner player against a Beast player.
A game for 1 player, with the Miner player against a sleeping Beast.
A game for 1 player, with the Beast player against a robot Miner.
A game for 0 players, with a sleeping Beast against a robot Miner.
41,21 € 54,95 € -25%
Spaceship Unity takes gaming to a whole new level, transforming your home into a spaceship! As recruits of the IPA, i.e. the Interplanetary Alliance, the players experience an extraordinary story full of action and adventure and have to steer their own spaceship, with the fan turning into a jet engine, the blinds into a protective shield, the bookshelf into a diplomatic database, and much more!
In Spaceship Unity – Season 1.1, the focus is on the story. As in a TV series, the story continues over several episodes (five in this case). Each of them is divided into multiple chapters with branching story paths for a different experience. As in real life, the story keeps going no matter how the crew performs. However, that doesn't mean the mission is to be taken lightly! After all, the players are the last hope for galactic peace, and the course of the story will change depending on the players' success or lack thereof, for better or for worse.
14,96 € 19,95 € -25%
Finally: a home for the decks in your games of Spirit Island!
The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, spirit presence, and other inhabitants and snares.
Now, with the Deluxe Invader Board, there is a place for all the rest of the important game elements!