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Aktiiviset suodattimet

  • 1918: Brother Against Brother

    42,46 € 49,95 € -15%

    1918 – Veli Veljeä Vastaan on Suomen sisällissotaan sijoittuva korttivetoinen sotapeli kahdelle pelaajalle. Toinen pelaaja vastaa senaatin johtamien valkoisten joukkojen taistelusta toisen koittaessa johdattaa kansanvaltuuskunnan johtamat punaiset vallankumoukselliset voittoon.

    Pelissä on yli viisikymmentä historiallista tapahtumaa kuvaavaa korttia. Jokaisessa kortissa on paitsi peliin liittyvä kuvaus myös lyhyt historiallinen teksti ja siihen liittyvä kuva. Pelilautana on Suomen kartta vuodelta 1918, johon on merkitty kaupungit ja niitä yhdistävät maa- ja rautatiet.

    Valkoisen pelaajan tavoitteena on vallata punaisten hallussa olevat strategiset kaupungit punaisen pelaajan koittaessa joko valloittaa valkoisten pääkaupunki Vaasa tai pitää omat alueensa pelin loppuun.

    Peli on kaksikielinen, mukana ovat ohjeet niin suomeksi kuin englanniksikin.


    Pelin on suunnitellut Antti Lehmusjärvi, joka on ammatiltaan merivoimien lakimies ja pitkän linjan sotapeliharrastaja. Hänen haastattelunsa pelin synnystä voit kuunnella Lautakunta-podcastista. https://soundcloud.com/mikko-saari-431041221/antti-lehmusjarven-haastattelu

  • 5 Minute Chase

    16,15 € 17,95 € -10%

    5 Minute Chase on hienosti asia ilmaisten asymmetrinen laatanasettelupeli. Pelaajat käyttävät siinä samoja laattoja, mutta heidän tavoitteensa ja voittoehtonsa ovat erilaiset. Peli etenee reaaliajassa, varsinaisia vuoroja ei ole, pelaajat yrittävät siis roolistaan riippuen hirveällä hädällä asetella laattoja tai pelimerkkejä järkevästi pöydälle. Yksi tai kaksi pelaajista ovat karkureita, jotka ovat paenneet vankilasta ja yrittävät päästä piilopaikkaansa. Toiset pelaajat ovat etsiviä, jotka jahtaavat karkureita.

    Karkurit voittavat, jos he pääsevät piilopaikkaansa löydettyään tiesulkuja vältellen ensin rahaa, kartan ja avaimet. Etsivät vähemmän yllättäen voittavat, jos he saavat tätä ennen karkurit kiikkiin. Se tapahtuu tutkimalla vauhdilla vihjeitä karkurien asettamista laatoista ja etenemällä näiden jäljillä. Peli on taputeltu nimensä mukaisesti noin viidessä minuutissa, eli missä sie tarvitset oikei noppeet fillerii, nii täs siul on sellane!

  • A Thief's Fortune

    27,16 € 31,95 € -15%

    Nabbarah: A city full of wonders and stories to be told — a glimmering jewel in the middle of the desert.

    You are a thief, always on the lookout for the next target to hit. You decide to sneak into the Royal Palace, break in its treasure room, and look for the mythical treasures rumored to be hidden there. Among piles of gold, emeralds, and precious jewelry, you stumble upon a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realize its true power: You are now able to see glimpses of your own future. By taking different courses of action, different paths unfold before you, allowing you to shape your future as you see fit. Unfortunately, everyone in the palace is now after you...

    A Thief's Fortune is a card game for 1-4 players in which each player represents a different possible future of the same character. By visiting different locations, interacting with local characters and making sure that certain events you have seen actually happen, you try to find the path that will lead you as far away as possible from danger.

    In more detail, players each have three areas in front of them: past, present, and future. Over five rounds, players draft location, event, and character cards, adding them to their personal "future" area with resources on those cards. Players extract resources from those cards, and when they're empty, the cards move into the player's present, after which the player can activate the power on those cards to score the fortune points they need to win the game.

  • Assault of the Giants

    48,72 € 74,95 € -35%

    Based on the story first presented in the Storm King’s Thunder adventure from Dungeons & Dragons, Assault of the Giants is a new board game designed by Andrew Parks for 3-6 players. Players will need to command armies of giants as they wage war throughout northwest Faerûn. Order your giants to assault small folk villages and cities to score points and secure resources including food, artifacts, ore, and runes.

    Each player issues commands to their giants in the form of command cards (recruit, move, attack, pillage, and so on). This allows players to recruit new giants, send them out to attack settlements and other giants, and also to pursue special agendas based upon their race. Each player represents a different giant race (hill giants, stone giants, frost giants, fire giants, cloud giants, or storm giants), each with a different agenda. For example, the Storm Giants seek to restore their lost monarch, King Hekaton. The Cloud Giants seek an ancient dragon treasure trove, and the Hill Giants seek an abundance of food with which to feed their massive monarch, Chief Guh.

  • AuZtralia

    53,51 € 62,95 € -15%

    AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

    Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.

    Everything you do in the game costs time, which is one of AuZtralia's most valued resources.

    At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.

    You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.

    Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.

    Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?

  • BarBEARian Battlegrounds

    16,46 € 21,95 € -25%

    Johda yhtä söpöjen karhu-sotureiden klaania näiden kisassa rakentaa metsän paras otso-naapurusto. Nallesi eivät ole yksin tässä skabassa, joten mikään puistokävely ei ole luvassa… muut mesikämmenet hyökkäävät kimppuusi minkä ehtivät. Omaa reviiriään voi kehittää keräämällä resursseja ja ryöstelemällä naapurikontioiden kyliä. Onnistuessasi klaanistasi tulee legenda karhujen keskuudessa.

    BarBearian Battlegrounds koostuu simultaaneista salatoimista, noppapassleista, ja työläistenasettelusta 2-4 pelaajalle. Olisiko sinun nalleissasi ainesta tulla jokaisen karhunpennun iltasadun aiheeksi tuleville sukupolville? On aika kerätä klaani kokoon ja näyttää maailmalle, että nyt ei olla Puolen Hehtaarin Puistossa.

  • Betrayal Legacy

    50,36 € 55,95 € -10%

    Betrayal Legacyssä yhdistyvät Betrayal at the House on the Hill -pelin kummituskartanon tutkintaa sekä pelille tehtäviä pysyviä muutoksia ja monihaaraista tarinankerrontaa. Jälkimmäisiä suunnittelija Rob Daviau on aiemmin esitellyt mm. peleissään Pandemic Legacy ja Risk Legacy.

    Betrayal Legacy koostuu prologista ja 13-luvun mittaisesta tarinasta joka venyy vuosikymmenien ajanjaksolle. Pelaajat edustavat sukuja, joiden yksittäiset edustajat osallistuvat yhteen tarinan lukuun. Sama hahmo voi palata vanhempana myöhemmässä osassa tarinaa (jos ovat selvinneet hengissä) tai sitten vuorossa onkin tämän jälkeläinen.

    Miksi ihmiset tutkisivat kummituskartanoa vuosikymmenestä toiseen, varsinkin jos siellä tapahtuu kamalia asioita? Ehkä kyseessä on uteliaisuus tai tyhmänrohkeus joka juontaa uskosta siihen, että me tiedämme paremmin kuin aikaisemmat sukupolvet. Katsokaa mitä me olemme oppineet, ihailkaa hallussamme olevia moderneja varusteita! Varmasti tällä kertaa selviämme kaikki hengissä täältä ulos…

    Kuten muutkin Betrayal-sarjan pelit, tämäkin on tarinavetoinen mutta sisältää aineksia jotka merkitään pysyväksi osaksi peliä juuri teidän pelikertanne perusteella. Aikaisemmin mainitut työkalut esimerkiksi liitetään tiettyihin sukuihin. Tämä ei ole mikä tahansa ämpäri, se on minun ämpärini. Isopappa ruokki sillä possuja poikasena, ja vaikka sinäkin voit sitä käyttää, minä olen siinä paras. Kyllä, tämä on perintöämpäri, ja kun se on sukumme hallussa saan sen käytöstä bonuksen.

    Peli on englanninkielinen ja legacy-pelinä peli edellyttää tiettyjen komponenttien tuhoamista tai pysyvää muuttamista. Peli on siis käytännössä kertakäyttöinen, sen muuttuessa uniikiksi kappaleeksi tekemienne valintojen pohjalta.

  • Castellum: Maastricht

    17,95 € 19,95 € -10%

    Castellum on strategiapeli 2-4 pelaajalle. Siinä puolustetaan Maastrichtin kaupunkia kahdensadan vuoden aikana tapahtuvia historiallisia piirityksiä vastaan.

    Pelaajat ovat kaupungin puolustajia, jotka rakentavat linnoitteita, ja hakevat sekä kaupunkilaisten että kirkon tukea. Kaupungin puolustamisessa tarvitaan myös resursseja, joita pitää hankkia. Hyökkääjät saadaan perääntymään vain vaikuttavien linnoitteiden ja hyvin koulutettujen sotajoukkojen kanssa.

  • Cerebria - The Inside...

    39,56 € 43,95 € -10%

    Autuuden ja Alakulon kamppaillessa  Sisäisen Maailman hallinnasta, uusi voima astuu näyttämölle. Tasapaino ei toimi tuomarina, mutta ei tyydy myöskään katsomaan asioita sivusta. Tasapaino on aktiivinen osallistuja, joka pyrkii varmistamaan että kumpikaan toisista tunteista ei saa ylivaltaa. Sekä Autuus että Alakulo ovat tärkeitä Cerebrian hyvinvoinnille ja Tasapaino etsii tapaa saada nämä kaksi elämään keskenään harmoniassa.
    Forces of Balance -lisäosa laajentaa Cerebrian maailmaa lisäämällä siihen kolmannen osapuolen sekä kaksi uutta Mielialaa, ennakoimattoman Intuition sekä viisaan Järjen. Tasapaino-pelimoodissa peliä voi pelata jopa kuusi pelaajaa, mutta pelimuoto taipuu pienemmällekin pelaajamäärälle (vähintään kolme)
    Tasapainon pelaajalla on käytössään muutamia uusia pelimekaniikkoja. Heidän Tunteensa, tapa jolla he herättävät Tunteita, saavat Olemusta (Essence) ja Linnoittautuvat ovat kaikki sidoksissa Tasapainon ainutlaatuiseen  pelityyliin.
    Tasapainon pelaaja kerää myös voittopisteitä aivan omalla tavallaan. He eivät kilpaile yhteisistä yleisistä  pyrkimyksistä (Common Aspirations), vaan heillä on omat salaiset pyrkimyksensä, joissa haetaan tasapainoa. Aivan kuten Autuuden ja Alakulon tapauksessa, myös Tasapaino voittaa keräämällä pelin loppuun mennessä eniten pisteitä Identiteetin palasista ja Aikomusten pyörästä.

    Forces of Balance -lisäosa vaatii Cerebria - The Inside World  -lautapelin. Peli on englanninkielinen.

  • Cerebria: The Card Game

    18,36 € 22,95 € -20%

    Cerebria: the Card Game keskittyy niihin hetkiin joissa mielenmaisemasi on vuorovaikutuksessa maailman ja muiden ihmisen kanssa. Tässä vuoropohjaisessa korttipeissä pelaajat rakentavat omia Mielenlaatujaan, täyttäen ne Autuuden tai Alakulon tunteilla. Ulkopuolista maailmaa edustaa Impulssi, muuttuva saatavilla olevien Tunne-korttien varanto. Aina kun Impulssi tyhjenee Tunteista, pelaajien Mielenlaatu pisteytetään ja sen mukaan heille jaetaan Autuuden tai Alakulon identiteetin murusia. Pelin päämääränä on kerätä tarpeeksi näitä murusia, jotta niistä muodostuu täysin kehittynyt Identiteetti.

    Murusia saa lisäämällä Tunteita Mielenlaatuunsa, mutta murusia voi myös käyttää eräänlaisena valuuttana Tunteiden erikoisvoimien käyttämiseksi. Pelaajan edessä onkin kovia päätöksiä siitä säästävätkö he murusensa voittopisteiksi vai kuluttavat niitä johonkin tehokkaampaan toimintoon. Tunteiden erikoisvoimilla voi esimerkiksi vaikuttaa toisten pelaajien Mielenlaatuihin, heidän käsikortteihinsa ja Impulssiin. Erikoisvoimien vaikutuksen voivat toiset pelaajat kuitenkin estää heittämällä pois kädestään vastaavan tyypin Tunne-kortteja.

    Peli päättyy kun yksi pelaajista onnistuu rakentamaan yhtenäisen (8+ yhden tyyppistä murusta) tai tasapainoisen (5+ kumpaakin)  persoonallisuuden.

    Peli koostuu 96 Tunne-kortista, 80 Identiteetin murusesta, viidestä pelaajan apukortista ja Mieliala-merkistä.

    Peli on englanninkielinen ja  itsenäinen Cerebria-sarjan peli.

  • Cerebria: The Inside World

    52,16 € 57,95 € -10%

    Cerebria on dynaaminen, joukkueittain pelattava aluehallintapeli. Pelaajat ovat Henkiä, voimakkaita olentoja, jotka edustavat joko Autuutta tai Synkeyttä. Nämä vastakkaiset voimat – ihmisluonnon kaksi puolta – kamppailevat kontrollista ja muokkaavat Sisämaailmaa, kehittyvän persoonallisuuden metaforaa.

    Cerebrian teema ei ole tavallisimmasta päästä, jos olet nähnyt Disney-Pixarin elokuvan “Inside Out – mielen sopukoissa”, tiedät mistä on kyse. Pelissä on myös paljon kekseliäitä mekanismeja, kuten esimerkiksi tunteisiin vaikuttaminen. Joukkueet saavat pisteitä saavuttaessaan helpompia Aikeita tai vaikeampia Tavoitteita. Pelin voittaa se joukkue, jonka vaikutusvallan alueella on suurempi osa henkilön valmista identiteettiä.

    Peli toimii erinomaisesti myös kaksinpelinä.

  • Clank!

    48,56 € 53,95 € -10%

    Clank! on suosittu pakanrakennuspeli, jossa pelaajat ovat vihaisen lohikäärmeen luolaan hiipiviä varkaita. Mitä syvemmälle luolaan menee, sitä arvokkaimpia aarteita käsiinsä saa. Hankkimalla pakkaansa yhä parempia kortteja, aarteiden rosmous onnistuu entistä paremmin.

    Paras on kuitenkin katsoa mihin astuu, sillä yksikin väärä liike voi aiheuttaa kolinaa, joka kiinnittää lohikäärmen huomion. Myös jokainen varastettu artifakti lisää lohikäärmeen epäluuloisuutta. Aarteista (ja pelin voitosta) pääsee nauttimaan vain jos osaa ajoittaa oman poistumisensa niin, että A) yleensä säilyy hengissä ja B) omaa eniten aarteita niistä pelaajista, joita lohikäärme ei syönyt.

  • Dawn of Peacemakers

    62,01 € 72,95 € -15%

    Dawn of Peacemakers on kehittyvä lautapeli, jossa on jatkuvajuoninen kampanja. Pelaajat ovat seikkailijoita, jotka yrittävät tukahduttaa kahden sotivan osapuolen sotahalut ja saada aikaan rauhan. Rauhan solmiminen vaatii pelaajien välistä yhteistyötä ja keskinäistä luottamusta.
    Peli koostuu skenaarioista, jotka muodostavat jännittävän ja etenevän kampanjan. Tarinan edetessä paljastuu useita salaisuuksia ja yllätyksiä pelilaatikosta avattaviksi. Jokainen pelikerta on siksi erilainen. Mitään pelin komponentteja ei kuitenkaan tuhota tai muuteta, joten kampanjan tai tietyt skenaariot voi pelata useita kertoja.
    Dawn of Peacemakers sijoittuu Daimyriaan, samaan maailmaan kuin suunnittelija Sami Laakson aiemmat Dale of Merchants -pelit. Vaikka Dawn of Peacemakers on sijoitettu vuosituhatta ennen Dale of Merchantsin tapahtumia, ovat monet eläinryhmät jälkimmäisiä pelejä pelanneille tuttuja. Oletko valmis astumaan Daimyrian jännittävään maailmaan?

    Pelaajat käyttävät käsikorttejaan vaikuttaakseen käynnissä olevaan sotaan. Armeijat ja pelaajien kontrolloimat seikkailijat on kuvattu yksityiskohtaisin muoviminiatyyrein. Kaikilla skenaarioilla on oma karttansa, jotka rakennetaan modulaarisista maastolaatoista.

  • Fertility

    34,16 € 37,95 € -10%

    You are a Nomarch in Ancient Egypt. The Pharaoh put you in charge of a Metropolis and its region. The flooding of the Nile is coming to an end and the lands of the Valley are ready to offer their riches. Organize the collection of resources, build districts with the most lucrative shops, supply them with goods and earn the most Debens for the glory of the Pharaoh. The player who will make the best use of the resources of the Nile Valley will win the game.

    Fertility is a simple resource management game that raises tough decisions for you to take. Each turn, you collect some of the riches of the Valley of the Nile and immediately decide how to use them : supply one of your Shop to earn money, or spend them to build new districts, offering you new opportunities. Be wise because your choices are irreversible. None of the resources already stocked in your shops can be moved or reused until the end of the game. But any resource unspent by the end of your turn will be definitively lost. Optimize your turns and choices if you want to win.

    A player’s turn goes through three fast and simple steps. They start by placing one of their Valley tile on the central board in order to collect resources : alabaster, bovines, papyrus flowers, grapes or wheat. They then have the opportunity to spend these resources to build a new District tile on their Metropolis board, for opening new opportunities. Lastly, they supply their Shops in their Metropolis by stocking the remaining resources. Any resource that a player has left unused at the end of their turn is lost. So, the aim is to collect as many resources as possible, but even more to be able to optimize how to use them. The game ends after 9 turns and each totally supplied Shop is worth money for their owner. The player with the highest amount of money is the winner.

  • Fields of Green

    32,35 € 35,95 € -10%

    In Fields of Green players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.

    Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.

    Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins.

  • Groves

    35,66 € 41,95 € -15%

    Idyllon was the crown jewel of Faerie Queen Nivarra’s kingdom... once upon a time. But after a great betrayal at the hands of Ancient Therha, this once great land has dissolved into formless void. While all of those who remember its beauty mourn this tremendous loss, you – the Guardians of the Four Winds – have vowed to restore Idyllon to its former glory.

    Groves is a strategy game that combines worker placement with bag building. There are multiple worker types that a guardian can summon to reap the benefits of the land. Using any worker-type will gain you a land’s ability but using a worker that is elementally linked to that land type will also earn you an additional ability to edge you closer to gaining the crown.
    Playing in other players’ groves may also work to your advantage; however, although you will be able to gain the ability of the land, your sprits will end up in your opponents’ summoning bag. Can you build your grove and manage your pool of spirits to become the new Ruler of Idyllon?

  • Imaginarium

    38,36 € 47,95 € -20%

    Through the mist, you can just about see the gigantic form of the factory. This is where the essence of dreams is shaped! We will enter the factory through the grand entrance. Here are the famous machines! You can repair, combine or dismantle them. They will produce the resources needed to repair more powerful machines. I am sure that you will quickly make the best use of your resources and the space available in your workshop to carry out the projects of the design office and gain Victory points!

  • Kanban: Drivers Edition

    62,06 € 68,95 € -10%

    "Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.

    The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.

    Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn't wait for you or for mistakes.

    Like the process itself, Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:

        The factory manager is a game-driven non-player character with two modes of play ("nice" or "mean") to offer a friendly or more competitive gameplay environment.
        Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.
        A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.
        A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.
        Departmental training and certification tracks provide players a means to operate more efficiently.

    If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility, racing for the highest level of promotion.

  • KeyForge: Age of Ascension...

    9,86 € 10,95 € -10%

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • KeyForge: Age of Ascension...

    97,71 € 114,95 € -15%

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • KeyForge: Age of Ascension...

    20,36 € 23,95 € -15%

    Journey deeper into the world of the Crucible in Age of Ascension, the second age of KeyForge! This continuation of the world's first Unique Deck Game contains 204 new cards seamlessly integrated into a card pool that contains a total of 370 different cards, creating an entirely new collection of Archon Decks for you to discover, explore, and master!

    The KeyForge: Age of Ascension two-player starter provides you with all the tools you need to either begin or expand your adventures on the Crucible, featuring two unique Age of Ascension Archon Decks, a Quickstart Rulebook, two Poster Playmats, and all the keys, tokens, and chain trackers you and your chosen opponent need to start playing!

    In more detail, KeyForge is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait.

    Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival's forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool.

    Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!

  • Mystic Vale

    39,56 € 44,95 € -12%

    In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game.

    Mystic Vale has won the 2017 ORIGINS Award for Best Traditional Card Game and the Fan Favorite Traditional Card Game.

  • Mystic Vale - Mana Storm...

    25,46 € 29,95 € -15%

    Expansion for base game

     

    The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.

     

    The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.

  • Otys

    33,96 € 39,95 € -15%

    Otys is an optimization and development game co-published by Pearl Games and Libellud. Optimize your game in order to match the depth of your divers, their special abilities and the Colony bonuses. That is how you will supply the best contracts and win.
    Your diver’s team is trained to bring up the most useful materials remaining in the depths. You need to use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your contenders. Your divers lay at different depths; it is up to you to best match their special abilities with the bonuses offered by the Colony. But beware! Your diver’s oxygen is limited, and as soon as they have accomplished their mission, they must go up to the surface. Try to manage all the parameters of your team in a profitable way, so the Colony will reward you more than it will the others!

  • Petrichor

    39,06 € 45,95 € -15%

    Petrichor is the earthy scent produced when rain falls on dry soil. The word is constructed from Greek (πέτρα) petra, meaning "stone", and (ἰχώρ) īchōr, the fluid that flows in the veins of the gods in Greek mythology.

    Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand, sire other clouds and water crops. Unfortunately, your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud.

    Petrichor is a highly interactive board game, playable by 1-4 people (up to 5 with the expansion, see below). It’s an action selection/area influence game, with 4 simple actions which interact with the various fields in ever surprising ways. The players move clouds with water droplets, and then rain those droplets onto specific fields, to make sure they have the right amount of water for the Harvest. During a Harvest, crops that have been watered enough are scored! Players are able to influence when, and how often the harvest happens. Players need to strike a fine balance between maintaining control of the different fields as well as influencing Harvest, to make sure the two come together at the optimal time.

  • Prehistory

    39,95 € 54,95 €

    We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas, look in every nook and cranny for things to eat. We figure, that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil, building a new home, and founding the strongest tribe?

    In Prehistory, the players act as prehistoric tribe from the late stone age, trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering, fishing, hunting, even creating paintings on your walls, or maybe performing a ceremony to influence the forces of nature. All this, while searching for a new home, conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.

    Markers in the game have a dual function, they can be resources at one time and action markers at other times. If a player is paying for an action, they count as a resource. On the other hand, if played from the special stock each player has in front of them, then the marker color will instead define the action that is carried out. In each round the players receive new resources, can move on and discover an expanding map. Actions are carried out in two phases. In the first, resources are handed over in the central campsite to gain the rights to perform particular actions. In the second, these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points, the player with the smartest action selection and most points at the end wins.

  • Rise of Tribes

    36,51 € 42,95 € -15%

    In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

    In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

    Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

    Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

  • Rise of Tribes Deluxe Upgrade

    17,56 € 21,95 € -20%

    In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

    In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

    Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

    Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

  • Sagrada

    34,16 € 37,95 € -10%

    As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia.

    Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada.

    Sagrada - A Game of Dice Drafting and Window Crafting for 1 to 4 players that plays in about 30 minutes. Carefully designed by Daryl Andrews & Adrian Adamescu with graphic artistry by Peter Wocken.

  • Sailing Toward Osiris

    33,96 € 39,95 € -15%

    Faarao on kuollut ja hänen hautapurtensa lipuu hitaasti alas Niiliä kohti hautaholvia. Siellä hänen sielunsa joutuu Osiriksen tuomittavaksi.

    Faaraolla ei ollut jälkeläisiä, joten perinteet velvoittavat maan kuvernöörit rakentamaan monumentteja tämän kunniaksi. Faaraon perilliseksi nousee se kuvernööri, joka rakentaa komeimman kunnianosoituksen edeltäjälleen.

    Työväki ja resurssit ovat rajallisia, jumalat ovat oikukkaita ja aikaakin on vähän: muistomerkkien on oltava valmiina ennen kuin hautapursi saavuttaa Osiriksin temppelin Men-Neferissä (nyk. Memfis).

    Sailing Toward Osiris on eurotyylinen peli, jossa käytetään työläistenasettelun ja resurssienhallinnan pelimekanismeja ja pelaajien välinen konflikti on minimissään. Vuorojen välinen odottelu on minimoitu, sillä kukin tekee vuorollaan vain yhden toiminnon. Oikealla ajoituksella on hyvän strategian lisäksi merkittävä rooli menestyksessä.

    Faaraon purren eteneminen neljän vuodenajan mittaan alas jokea kertoo samalla pelin lopun lähenemisestä. Jokaisena vuodenaikana pelaajat nostavat työläisiä yhteisestä pussista, jonka jälkeen pelaajat tekevät vuorotellen aina yhden 10 mahdollisesta toiminnosta, joihin kuuluu resurssien keräämistä, muistomerkin suunnittelua, rakentamista ja paljon muuta.

    Pelaajat rakentavat sfinksejä, obeliskeja ja pylväitä edesmenneen faaraon kunniaksi ja sitä kautta saavat itselleen kunniaa joen eri alueilla. Kun useampia monumentteja nousee jokirantaan, samalla riisisadon kerääminen vähenee ja paikat tuleville muistomerkeille vähenevät. Viimeisenä vuodenaikana sopivien resurssien ja rakennusmaan löytyminen on jo vaativa tehtävä.

  • Santa Maria

    33,02 € 37,95 € -13%

    Santa Maria is a streamlined, medium complexity euro-game in which each player establish and develop a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck, has no direct destructive player conflict, and all components are language independent.

    You expand your colony by placing tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings: Each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), and the die is then placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and also the order in which you use the dice.

    You will produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. Each recruited monk may be trained either as a scholar (for special abilities), as missionaries (for immediate rewards), or be appointed as a bishop (for possible end-game points). The player who have accumulated the most happiness after three rounds, wins the game. The available specialists, bishops and buildings varies from game to game, which makes for near endless replayability.

  • Small World Sky Islands

    24,26 € 26,95 € -10%

    In Sky Islands, an expansion designed by Philippe Keyaerts and T. Alex Davis, new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring the floating Sky Islands. Each island completely conquered by a single Race will earn additional coins for that race, but accessing the Sky Islands is not easy. To help the players in their conquests, this expansion also features an assortment of new and zany races and special powers, such as the Scavengers, created by Sam Iam Lasseter, or the impressive Storm Giant, created by T. Alex Davis. To sort them all, a storage tray is included in this expansion.

  • Specter Ops: Broken Covenant

    54,77 € 62,95 € -13%

    Specter Ops: Broken Covenant is a standalone game set in the Specter Ops universe that puts two to five players in the middle of a war that's fought in the shadows.

    Corporate secrets linger within the corridors of Raxxon's abandoned headquarters and, even though the base is empty, it is not forgotten. In this tense cat-and-mouse showdown, a lone A.R.K. agent stalks the shadows of the facility, attempting to complete secret objectives while hunters from Raxxon's Experimental Security Division try to pinpoint their location and destroy them. On one side, the agent must use all their skills and equipment to succeed. On the other, the hunters rely on teamwork and superhuman skills to locate their prey. No matter who you play, you must use strategy, deduction, and stealth to win

  • Terra Mystica

    58,46 € 64,95 € -10%

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

    Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

    Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers

  • The City of Kings

    70,16 € 77,95 € -10%

    The City of Kings is a tactical roleplaying board game for 1 - 4 players, where your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperilled.

    The City of Kings features full character customisation, resource management, board exploration and roleplaying style ‘quests’ for an innovative blend of gaming experience.

  • The Fox in the Forest

    13,46 € 14,95 € -10%

    The Fox in the Forest on tikkipeli kahdelle pelaajalle. Tavallisten maa- ja numeroarvojen lisäksi pelissä on satuolentoja, kuten Kettu ja Noita. Näillä on kykyjä vaihtaa vaikka valtti kesken kaiken tai aloittaa vuoro vielä hävitynkin tikin jälkeen.

    Pisteitä saa voittamalla useampia tikkejä kuin kanssapelaaja, mutta siinäkin pitää olla kieli keskellä suuta. Jos voittaa liian monta tikkiä kuin käy kuten ahneelle saduissa monesti käy…

    Todellisuuspaon peliarvostelu The Fox in the Forestista https://todellisuuspako.blogspot.com/2018/05/kepeaa-kettuilua-tikkipeli-fox-in-forest.html

  • Thunderstone Quest

    60,25 € 66,95 € -10%

    Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!

    Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

    Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.

    The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

  • Treasure Island

    42,26 € 46,95 € -10%

    Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

    Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!

  • Twilight of the Gods

    39,91 € 46,95 € -15%

    In Twilight of the Gods you and your friends will each assume the role of a deity from myth and legend, and battle to the death to see who is the strongest god, using human armies, mystical beasts, and heroes of renown from both past and future.

    These deities span multiple pantheons, from numerous civilizations, and each favors a particular method of strategy - Aggression, Negotiation, Mysticism, or Sanctuary - which influences how your battle will play out. Every deity also possesses a special, once per game power that can be used to further the tide of battle in your favor, or come back from what seems like overwhelming defeat, so never count an opponent out until they draw their last card.

    Now go forth and let none stand in your way!

  • Unfair

    43,96 € 54,95 € -20%

    In Unfair, you’ll get to design your own theme park. When you’re not battling the city as they try to shut you down, or the other players looking to steal your hard earned customers, you can actually customize your rides to make the park of your dreams! You can add in some theatres and restaurants, and definitely don’t forget the comfortable seating and air conditioning. You may even get the chance to hire a licensed character as a mascot, or do some viral marketing to get people to come through the gates. At the end of the day, it’s all about tickets sales. So look out for the competition and don’t be afraid to cause a little trouble for them. Life is Unfair, there’s no reason you shouldn’t be too!

  • Vikings Gone Wild

    32,35 € 35,95 € -10%

    Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.

    The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

  • Vikings Gone Wild: Guild Wars

    15,26 € 17,95 € -15%

    Guild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild.

        4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)
        3 new types of Units (Fairies, Wall Breakers, and Bear Riders)
        1 new Defense Tower (Pig Anti Air)
        8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)
        1 new Divine Favor (Ragnar)
        4 Guild War markers
        2 new end-game bonuses
        5 new Missions


  • Vikings Gone Wild: It's a...

    15,26 € 17,95 € -15%

    It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

        1 new Building (Sorceress Tower)
        4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
        6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
        1 new Divine Favor (Hel)
        8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
        2 new end-game bonuses
        5 new Missions

  • Vikings Gone Wild: Masters...

    22,91 € 26,95 € -15%

    In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artefacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild – Master of Elements expansion.

    This expansion introduces a new type of resource: Elements.
    All cards from Units, Odin's Path and the newly introduced Artefacts, provide alternative effects triggered with these Elements.

    This expansion offers a completely asymetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.

  • Vikings Gone Wild: Ragnarok!

    11,01 € 12,95 € -15%

    A solo/cooperative mode for Vikings Gone Wild.
    It includes:

        18 undead units card
        15 undead buildings
        5 bosses
        6 tasks
        8 objectives
        1 Ragnarok!
        1 helper card

  • Villages of Valeria

    21,56 € 23,95 € -10%

    A village-building card game. In Villages of Valeria, you take on the role of a Baron in the vast and beautiful kingdom of Valeria. Construct magnificent buildings, cultivate resources, and attract adventurers in order to become the next capital city of Valeria.

    Villages of Valeria is a stand alone game set in the world of Valeria and takes place just before the hordes of monsters invade the kingdom in Valeria: Card Kingdoms. The Kingdom has been established and the King is looking for the greatest Village to name the next capital city of Valeria. In order to accomplish this, you'll have to outwit your fellow Baron's by selecting the best actions and making sure to follow your opponents actions as best you can.

  • Wendake

    44,16 € 51,95 € -15%

    "Wendake" is the name that the Wyandot people use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region, together with the tribes who formed the Iroquois Confederacy, and many others. In this game, you will explore the traditions and everyday life of these tribes during the 1756–1763 period, when the Seven Years’ War between the French and the English took place in these territories.


    But this white man’s war is only a marginal aspect of the game; the focus is on life in the native villages, fields, and forests. In this game, you won’t find the traditional tipis, which were used by southwestern tribes who moved their camps to follow the bison herds. The natives of the Great Lakes were more sedentary, living in longhouses. The women farmed beans, corn, and pumpkins, while the men hunted beavers in the forests, mainly to sell their pelts as leather.

    In Wendake, you step into the shoes of the chief of a Native American tribe. You will have to manage the most important aspects of your tribe’s daily existence, thereby earning points on the Economic, Military, Ritual, and Mask tracks. The core of the game is the action selection mechanism: you will have the opportunity to choose better and better actions over 7 years (i.e., rounds), and the winner will be the chief who finds the best combinations of actions and uses them to lead their tribe to prosperity!