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Aktiiviset suodattimet

  • Aeon's End: Legacy

    69,95 €

    “Ette ole vielä murtomaageja”, Brama luennoi kulkiessaan oppilaiden riviä eteenpäin. Hänen heiveröinen ulkomuotonsa peitti uskomattoman voiman.”Murtomaagit ovat suojelleet meitä aikojen alusta — siitä asti kuin maailma paloi ja teimme pyhiinvaelluksen pimeyteen. Murtomaagit perustivat Graveholdin, viimeisen linnakkeemme, ja haluatte seistä näiden elävien legendojen rinnalla, teidän tulee kuunnella ja oppia. Nimettömät tulevat uudestaan, kuten ovat aina tehneet, ja teidän pitää olla valmiita. Te olette tulevaisuuden toivomme.”

    Nuorena oppilaana kasvoit kuullen tarinoita murtomaageista. Brama, opettaja ja maageista viisain. Dezmodia, ennusmerkki ja suuren magian mestari. Mist, kylmäpäinen johtaja ja taktinen nero. Malastar, taikuuden takoja. Kapinallinen ja holtiton Xaxos. Nämä maagit ovat sankareitasi ja tulikokeesi jälkeen liityt heidän seuraansa.

    “Kunkin teistä on selvittävä omasta koettelumuksestaan oppiaksenne itsekuria ja keskittymiskykyä. Niitä ominaisuuksia tarvitaan Graveholdin puolustuksessa. Me emme ole mitään ilman Graveholdia. Murtomaagin kohtalona on uhrata henkensä Graveholdille. Kun kuolet, teet sen puolustaaksesi kaupunkia. Kun ymmärrät tämän totuuden… vasta silloin olet valmis tulemaan murtomaagiksi.”

  • Agra

    62,95 €

    Intia, Agran kaupunki
    Vuosi 1527

    Abu'l-Fath Jalal-ud-din Muhammad, kansan keskuudessa Akbar Suurena tunnettu hallitsija täyttää 30 vuotta. Akbar on Mughal-dynastian kolmas hallitsija ja laajentanut Mughalin alueita, siten että hän hallitsee miltei koko Intian niemimaata Godavari-joelta pohjoiseen. Akbarin vaikutusvalta tuntuu koko maassa Mughalin sotilaallisen, poliittisen, kulttuurisen ja taloudellisen mahdin ansiosta.

    Yhdistääkseen ja hallitakseen laajaa valtakuntaansa, Akbar on perustanut keskitetyn hallinnon. Valloitettujen alueiden hallitsijoita on lepytelty avioliittojen ja diplomatian avulla. Akbar on ylläpitänyt rauhaa ja järjestystä asettamalla lakeja, joilla on saanut myös muiden kuin muslimialamaisten kannatuksen. Välttämällä heimosidoksia ja islamilaista valtioidentiteettiä, Akbar on pyrkinyt yhtenäistämään alueitaan. Mughalien persialaistunut kulttuuri onkin tuonut hänelle liki jumalaisen aseman.

    Merkkihenkilöt ja lähettiläät eri puolilta maata ovat matkalla juhlimaan Akbarin syntymäpäivää. Kunnianhimoisena maanomistajana et voi jättää tilaisuutta väliin: juhlat ovat loistava tilaisuus nostaa asemaansa ja varallisuuttaan.


    Omalla maa-alueellasi Agrassa viljelet puuvillaa ja kurkumaa. Saat puuta metsistäsi ja omistat pienen hiekkakivilouhoksen. Käymällä kauppaa ja jatkokäsittelemällä tuotteitasi, voit hankkia ylellisempiä kauppatavaroita, joilla mielistelet pääkaupunkiin matkustavia merkkihenkilöitä. Kilpailijoillasi on samansuuntaiset suunnitelmat, joten sinun on oltava heitä fksumpi, sillä Akbarin syntymäpäivä lähestyy päivä päivältä.

    Pelin on suunnitellut mm. La Granjan tehnyt Michael Keller ja siinä on Michael Menzelin upea kuvitus.


  • Alien Artifacts

    42,95 €

    Alien Artifax on 4X-tyyppinen korttipeli 2-5 pelaajalla. Kullakin pelaajalla lähettää oman ryhmittymänsä tutkimusaluksia kartoittamattomaan avaruuteen laajentamaan tietämystään ja voimaansa. Rakennatte aluksia, kehitätte teknologiaa ja tutkitte galaksia löytääkseenne jotain tai jonkun, josta hyödytte.

    Pelaajalla on joka vuoro käytössään kolme resurssikorttia ja keskeistä on päättää miten ne käyttää mahdollisimman tehokkaasti. Jokaisessa resussikortissa on kahta resurssityyppiä, voit käyttää vain toista. Resurssien avulla rakennnat aluksia, kehität teknologiaa, löydät planeettoja tai käyt kauppaa.

    Alien Artifacts tiivistää 4X (eXplore, eXpand, eXploit and eXterminate) -pelien hengen alle tunnin korttipeliksi.

  • Arboretum Deluxe

    29,95 €

    Luonnon kauneus ei missään ole yhtä ilmeinen kuin arboretumin loistavassa värimaailmassa. Arboretumissa luot huolellisesti suunniteltuja polkuja vieraillesi, jotta he voivat imeä sisäänsä nuppujen ja lehtien väriräjähdyksen. Iloisilla kirsikankukilla, tuoksuvalla kanukalla, mahtavalla tammella - kaikilla on paikka tässä rauhallisessa turvasatamassa. Mutta rauhallinen ympäristö on harhaa, peli on tiukan kilpailullinen. Sinun on valittava, mitkä kortit istutetaan arboretumiisi ja mitkä pidetään kädessä, sillä vain asiantuntevin viherpeukalo voittaa.

    Arboretum on strategiakorttipeli 2-4 pelaajalle, kymmenestä ikävuodesta ylöspäin. Pelissä yhdistyvät setinkeräily, kortinasettelu ja kädenhallinta. Pelin kesto on noin 25 minuuttia. Pelaajat yrittävät saada eniten pisteitä luomalla kauniita puutarhapolkuja vierailleen.

    Pakassa on 80 korttia kymmenessä eri värissä, jokainen väri edustaa eri puulajia. Jokaisessa värissä on kortit numeroarvoissa 1-8. Käytettyjen värien määrä riippuu pelaajien lukumäärästä. Pelaajat aloittavat seitsemän kortin kädellä. Jokaisella vuorollaan pelaaja vetää kaksi korttia (pakasta tai yhdestä tai useammasta poistopinosta), asettaa kortin pöydälle osaksi arboretumiaan ja laittaa sen jälkeen yhden kortin henkilökohtaiseen poistopinoonsa.

    Kun pakka on käytetty loppuun, pelaajat vertaavat käsiinsä jääneitä kortteja selvittääkseen, kuka saa pisteyttää minkäkin värin. Pelaaja, jolla on kädessää korkein korttiarvo värille, saa pisteitä arboretumissaan olevasta puiden polusta, joka alkaa ja päättyy tällä värillä. Polku tarkoittaa ortogonaalisesti jatkuvaa korttiketjua, jolla on kasvavat numeroarvot. Jokaisesta pisteytettävällä polulla olevasta kortista  pelaaja ansaitsee yhden pisteen; jos polku koostuu pelkästään pisteytettävän värin puista, pelaaja saa kaksi pistettä korttia kohden. Jos pelaajalla ei ole suuriarvoisimpia käsikortteja värille, hän saa nolla pistettä polusta, joka alkaa ja päättyy tällä värillä. Se, jolla on eniten pisteitä, voittaa.

    Tässä deluxe-versiossa on puinen laatikko ja foil-pinnoitetut, Beth Sobelin kuvittamat puukortit sekä koristeommeltu kangaspussi.

  • Archmage

    51,95 €

    Pieni joukko maagisesti lahjakkaita yksilöitä uskollisine seuraajineen on saapunut vaarallisen erämään halki Rauniokaupunkiin.

    Kaupungin sydämessä nousee pilviin saakka kirottu Magian Torni. Sieltä Arkkimaagi ja hänen Maagien lahkonsa hallitsi maita iäisyydeltä tuntuvan ajan. Lahko yhdisti eri eri myyttisten rotujen maagit yhteen ylivoimaiseksi ja yhtenäiseksi voimaksi. Tämä kaikki tapahtui tietysti ennen Loppua.

    Rauniokaupunki on nyt koti Arkkimaagia palvelleiden rotujen harvalukuisille jälkeläisille. Ennen tätä hetkeä yksikään ihminen ei ole uskaltanut jalallaan astua sen hylätyille kaduille. Tulokkaat, ihmiset, ovat muinaisten maagien jälkeläisiä. He ovat eläneet hylkiöinä maan kaukaisimmissa kolkissa. Heidän pikkukylissään näyttämät voimanosoitukset ovat keränneet heille kullekin omat innokkaat seuraajansa. Nyt ovat he ovat matkustaneet halki maan kohdatakseen myyttisten rotujen edustajia, löytääkseen viisautta ja magian salaisuuksia.

    Myyttiset rodut vartioivat kuutta keskenään hyvin erilaista magian alaa. Vain Arkkimaagin voima oli aikoinana niin suuri, että hän keksi keinoja yhdistää näitä aloja keskenään ja saavuttaa siten ylempiä magian tasoja. Nykyään suuri osa magiasta ja myyttisistä roduista on kadonnut.  Vastasaapuneille ihmisille kerrotaan, että heidän täytyy matkata edelleen löytääkseen eri rotujen kadonneet pyhät reliikit. Heidän matkansa absoluuttisen maagisen voiman löytämiseksi on sittenkin vasta alussa.

    Archmage on euro-temaattinen hybridipeli, jossa pelaajat ottavat aloittelevien maagien roolit. He matkaavat pitkin maita ja mantuja etsiessään kadonneita reliikkejä, keräävät seuraajia ja kouluttavat oppilaita magian kuudessa lajissa ja ehkä vähän enemmässäkin. He löytävät ennen tuntemattomia loitsuja ja maagisia voimia ja rakentavat omat torninsa vartioimaan maataan.

    Kun tilinteon aika koittaa, yksi heistä nousee uudeksi Arkkimaagiksi.

  • Castle Dukes

    64,95 €

    Pelaajat ovat herttuoita, jotka kisaavat siitä kenellä on komein linna. Linnan voi rakentaa monella eri tapaa, keskittyen vaikka puolustuskykyyn, mukavuuteen tai jopa hyökkäävyyteen!

    Silloin tällöin kuninkaallisia saattaa piipahtaa linnassa, ja jos linna ei ole tämän ylimyksen makuun, hän hakee kortteerin kilpailijan linnasta. Kaiken lisäksi alueella liikkuu huonotuulinen lohikäärme, joka tekee tuhojaan. Jos linna ei ole kunnolla varustettu kestämään näitä tulisia hyökkäyksiä, koko pytinki saattaa romahtaa!

    Voittopisteitä saa majoittamalla arvohenkilöitä ja rakentamalla mahtavimman linnan. Voittaja saa suurherttuan arvonimen (ei oikeasti, vaan pelissä. Voit peruuttaa sen vaakunasuunnittelijalle varaamasi ajan).

    Castle Duke on visuaalisesti kerrassaan komea kolmiulotteinen peli, joka yhdistää sorminäppäryyden ja strategian.

  • Champions of Midgard

    59,95 €

    Champions of Midgard is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!

    Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.

  • Charterstone Recharge Pack

    24,95 €

    Tuote on lisäosa Jamie Stegmaierin suunnittelemaan Charterstone peliin.

    Charterstone Recharge Packistä löytyvät kaikki tarpeelliset komponentit peruspelin kampanjan uudelleen pelaamiseen. Charterstonea siis toki voi pelata 12 pelikerran kampajan päättymisen jälkeenkin pelien aikana syntyneellä uniikilla pelilaudalla.

    Tällä lisäpaketilla voit ottaa alkuperäisen pelilaudan toisen puolen käyttöön ja pelata kampanjan uudelleen alusta lähtien. Paketissa on kaikki komponentit, jotka muuttuivat pysyvästi ensimmäisen läpipeluukerran aikana.

  • Comanauts

    72,95 €

    Tohtori Martin Strobal, sukupolvemme suurin nero, on vaipunut koomaan. Hänen keksintönsä, Mobius Ringin, oli tarkoitus muuttaa maailmaa, mutta se suistikin sen suurimpaan kriisiinsä. Mobius Ringin piti tuottaa loputtomasti puhdasta energiaa, mutta jotain meni vikaan. Dr. Strobal sai runsaasti säteilyä ja Mobius Ring synnytti singulariteetin, joka uhkaa syödä maailman. Tarvitsemme Dr. Strobalin takaisin siivoamaan sotkunsa, ja ainoa tapa herättää hänet koomastaan on matkustaa hänen alitajuntaansa ja vapauttaa hänet mieltään vainoavista demoneista.

    Comanauts on Jerry Hawthornen Adventure Book -sarjan toinen osa. Se seuraa hänen edellisen pelinsä,  Stuffed Fablesin jalanjälkiä. Löytöretkeilyä ja vaaroja yhdistelevä peli rakentaa Stuffed Fablesin mekanismien päälle, tarjoten tällä kertaa seikkailun aikuisempaan makuun. Dr. Strobalin herättäminen on kilpajuoksu aikaa vastaan, ehtivätkö pelaajat tutkia tohtorin kiusatun mielen sopukat ajoissa? Matka vie pelaajat yhteistyössä tutkimaan tohtorin alitajunnan salaisuuksia hänen sisäisen lapsensa perässä kulkien halki yhdentoista kooma-alueen. Näissä paikoissa paikallistetaan ja yritetään voittaa sisäinen demoni, joka pitää tohtoria vankinaan. Pelaajat voivat valita 22:sta avatarista, joiden nahoissa he sukeltavat koomanautteina tohtori mieleen. Pystyttekö vapauttamaan Dr. Strobalin mielen ennen kuin se on maailmalle liian myöhäistä?

  • Crossfire

    15,95 €

    Tiedustelun mukaan Raxxon kuljettaa Kohteen läpi vahvasti siviililiikennöidyn sektorin. Se tekee tehtävästäsi vaikeamman. Työskentelet yksin ja vastustajasi koittavat karistaa sinut kannoiltaan. Älä mene helppoon, sillä sinun on pakko onnistua tehtävässäsi ennen kuin tilaisuus lipuu ohitsesi. Varo kuitenkin että et joudu ristituleen. Hämäys ja neuvottelu ovat parhaat aseesi.

    Crossfire on Specter Ops -peliin maailmaan sijoittuva itsenäinen peli suunnittelija Emerson Matsuuchilta (mm. Century: Spice Road). Pelaajat pyrkivät neuvottelun ja päättelyn avulla täydentämään vajavaisia tietojaan siitä, kuka on Kohde.  Agenttien tehtävänä on suojella Kohdetta hyökkäyksiltä, kun taas Salamurhaajien on pidettävä huoli, että Kohde ei pääse perille. Asioita molemmille osapuolille mutkistaa edelleen se, että lähistöllä olevat sivustakatsojat voivat hekin pelata vastapuolen pussiin.

  • Crusaders: Thy Will Be Done

    57,95 €

    Liikuta ritareitasi, pystytä rakennuksia ja lähde ristiretkelle levittämään oman ritarikuntasi vaikutusvaltaa. Kun ritarikunta tulee tarpeeksi vahvaksi, kuningas Filip hermostuu ja lakkauttaa kaikki ritarikunnat, lopettaen pelin.

    Crusaders: Thy Will Be Done yhdistää rondeli- ja mancala-mekaniikkoja. Kullakin pelaajalla on oma rondelinsa, jota he parantavat pelin kuluessa mahdollistaen parempia toimintoja. Ritarikuntasi antaa kullekin pelaajalle oman erikoisvoiman rondelin hallintaan ja pystytetyt rakennukset taas auttavat voittavan pelistrategian muodostamisessa.

  • Cry Havoc

    49,95 €

    Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.

  • Dead of Winter - a...

    59,95 €

    Dead of Winter on psykologinen, puoliyhteistyöllinen hengissäselvitymispeli zombieapokalypsen jälkeisessä maailmassa.

    Kannattaa ehkä lukea tuo edellinen lause toistamiseen. Sillä tarkoitetaan käytännössä sitä, että pelaajat yrittävät yhteistyössä saavuttaa yhteisen voittoehdon. Jokaisella pelaajalla on kuitenkin myös oma salainen voittoehtonsa, joka pitää suorittaa päästäkseen osaksi yhteistyövoittoa. Nämä salaiset tavoitteet voivat herättää muissa epäilyksiä, sillä porukassa voi olla myös petturi joka haluaa kostaa henkiinjääneiden yhteisölle ja sabotoida kaiken. Pilalle mennyt ruoanhakukeikka voi aiheuttaa epäilyksiä, ja joku saatetaan äänestää karkoitettavaksi. Peli voi päättyä kaikkien voittoon, siihen että jotkut voittavat, tai että kaikki häviävät.

    Dead of Winter on erittäin mielenkiintoinen kokemus, jollaisen vain oikeastaan lautapeli voi tarjota. Se on tarinakeskeinen peli synkän talven läpi selviytymisestä zombieiden valtaamassa maailmassa. Pääpaino on kuitenkin henkiinjääneiden ryhmän psykologisessa tilassa. Yhteisten ja omien etujen yhteensovittaminen jatkuvassa henkiinjäämistaistelussa tarjoaa huikean haasteen.Tässä peli, joka voi synnyttää tarinoita vielä vuosien päästä muisteltavaksi!

  • Dead of Winter: The Long Night

    61,95 €

    Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.

    The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.

  • Death Over The Kingdom

    19,95 €

    Welcome to Death Over the Kingdom, a fantasy world where Death lurks in every corner. A fantastic game with two di erent modes, in which you’ll have to play your characters the best you can to get away unharmed and destroy your enemies.

  • Detective: L.A. Crimes

    26,95 €

    Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line?

  • Discover Lands Unknown

    49,95 €

    Heräät hirveään päänsärkyyn, etkä lainkaan ymmärrä miten olet päätynyt tänne. Joka puolella edessäsi aukeaa erämaa ja kaukaa kuuluu ulvontaa. Vastausten etsiminen saa odottaa, sillä nyt henkiinjäänti on ensimmäinen huolesi. Autatko muita tänne joutuneita vai tuleeko oma pelastumisesi ennen kaikkea muuta?

    Kun kahdesta neljään pelaajaa löytävät itsensä villistä luonnosta, heidän täytyy tehdä tehdä sekä yhteistyötä että kilpailla löytääkseen vettä, ruokaa ja työkaluja joita elossa pysyminen vaatii. Seikkailusi pitää sisällään monia salaisuuksia, sillä jokainen Discover: Lands Unknown -pelilaatikko on sisällöltään erilainen kuin mikään muu maailmassa. Laatikosta löytyvä yhdistelmä ympäristöä, juonta, hahmoja, paikkoja ja esineitä on täysin uniikki. Millainen on sinun selviytymistarinasi?

  • Fae

    39,95 €

    In Fae, first released as Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring will either gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties.

    Once at least twelve areas have scored the game ends, then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.

  • Fallout: New California

    36,95 €

    Ah, California: sunshine, ocean breezes, and radioactive wasteland as far as the eye can see. This desolate coastal state was once a shining jewel, but since the Great War, the region known as New California has fallen into chaos — which is great news because where there's chaos, there's loot!

    The Fallout: New California expansion brings new quests, companions, vaults, and items to Fallout: The Board Game, letting you venture out into the wasteland as five new characters. While there, you can wander across twelve new map tiles that expand the scenarios found in the original game or head into sunny New California and visit some of the most memorable locations from throughout the Fallout series.

  • Fallout: The Board Game

    58,95 €

    each Fallout scenario is inspired by a familiar story from the franchise. Survivors begin the game on the edge of an unexplored landscape, uncertain of what awaits them in this unfamiliar world. With just one objective to guide them from the very beginning, each player must explore the hidden map, fight ferocious enemies, and build the skills of their survivor as they attempt to complete challenging quests and balance feuding factions within the game.

    As they advance their survivors' stories, players will come across new quests and individual targets, leading them to gain influence. Who comes out ahead will depend on how keenly and aggressively each player ventures through the game, however if a single faction is pushed to power too quickly, the wasteland will be taken for their own, and the survivors conquered along with it.

  • Farlight

    29,95 €

    FORGING THE FUTURE
    In the near future, talented space corporations and agencies set out to explore, mine, and colonize outer space. Your organisation will compete to design the most efficient and powerful spacecraft, to gather scientific knowledge, construct facilities on distant worlds, and transport colonists to the farthest reaches of our Solar System. Charge up the monster rocket boosters, crew up, and race for space!

    Designed by King's Forge designer Nick Sibicky, Farlight is a well-oiled game of blind bidding, tile placement, and light resource management. Each turn players will make bids for spacecraft module designs or missions, and assemble spacecraft designed to complete missions of increasing difficulty. The game is for 2-5 players, and plays in around 45 minutes.

  • Feudum: Seals & Sirens

    21,95 €

    Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.

  • Feudum: Windmills & Catapults

    26,95 €

    Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight.

    Feudum: Windmills & Catapults is a riveting and rambunctious region tile expansion. The game adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player!

  • First Martians: Adventures...

    69,95 €

    Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last, or even an open world mode in which they are free to roam about the Martian surface and explore for as long as they can survive.

  • Gizmos

    34,95 €

    The smartest minds of our generation are gathering together at the Great Science Fair. Everyone's been working hard on their creations, but only one will be crowned champion. Contestants have to think on the fly to build their machines quickly and efficiently. Whose project will be the best?

    In Gizmos, you want to build engines — engines within the game to get things done faster. Using the four types of energy marbles, plucked from the 3D marble dispenser, you purchase and construct new additions to your works. As you build, new attachments can trigger chain reactions, letting you do even more on your turn. Whoever builds the greatest machine and collects the most victory points wins!

  • Gunkimono

    34,95 €

    In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting strongholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.

    In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forgo these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.

  • KeyForge: Age of Ascension...

    114,95 €

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • KeyForge: Call of the...

    109,95 €

    From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day!

    Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power.

    KeyForge: Call of the Archons is the world’s first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104 quadrillion possible decks!

    Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant!

  • Kronia

    27,95 €

    In Kronia, the Gods have become tired of the current rulers of Greece. It is time for fresh blood to take over control. Everyone is trying to win the favor of the Gods to earn their vote. Over the course of twelve rounds, God’s Favor tokens are revealed and players will secretly bid on them. You’ll have to anticipate which Gods are important to you, and make the appropriate offering. However, competition is fierce, and it’s possible for many people to try and win the same God’s favor. Will you be able to out bid and out think your rivals? Kronia is a fun bluffing game for up to four players of any skill level. The rules are simple to learn and new leaders are elected in no time! Do you have what it takes to please the Gods?

  • My Little Scythe

    44,95 €

    My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.

    In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.

    Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).

  • Neuroshima hex 3.0

    37,95 €

    Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

    The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones.

    The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.

    Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).

  • Pulsar 2849

    38,95 €

    In this Euro-style game, players explore space, claim pulsars, and discover technologies that will help them build energy-distribution infrastructure on a cosmic scale. Dice are used to purchase actions, and players choose their dice from a communal pool. There are many paths to victory so you can blaze your own trail to a bright future.



  • Shifting Realms

    59,95 €

    Shifting Realms is a game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds each with its own end condition. Once two out of the three worlds’ end conditions are met the game ends.

    Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.

    In Shifting Realms, there are five realms, Alfheim (elves), Tyrfing (dwarves), Dovre (orcs), Libertatia (goblin pirates) and Anunna (priests). Each realm is unique. The board layout, structures, Story cards, tasks and end conditions are all different for each world. The game offers 60 different possible layouts to provide for replay value. Each layout provides for new strategies and varying paths to victory.

  • Sonic the Hedgehog: Crash...

    26,95 €

    Sonic, Tails, Knuckes, and Dr. Ivo “Eggman” Robotnik are on a crash course! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog: Crash Course race to be the first player to save (or capture) the most Flicky Birds! If you want to take the victory, then you gotta go fast!

    How to Play
    RACE forward, and leave your opponents in the dust!
    COLLECT items, and then heal damage!
    WIN if you’re the fastest by collecting Flicky Birds!

    Selling Points

        Quick to learn, easy to play, challenging to win! Start racing in minutes!
        Build-as-you-play track! No race is ever the same!
        Powerful special items! Go faster, set traps, and slow down opponents!
        Window-box packaging featuring 4 pre-painted plastic miniatures!

  • Sorcerer

    46,95 €

    Sorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast minions, and wield enchanted items to reach the game's goal of conquering three battlefields.

    The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation!

    In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield.

    The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.

  • Star Wars X-Wing Core Set...

    37,95 €

    X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.

    During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.

    As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed!

    Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.

    Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!

  • The Grimm Forest

    49,95 €

    Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.

    During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.

    After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.

    With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.

    Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!

  • The Sands of Time

    67,95 €

    The sands of time sweep across the ages, burying the cities and monuments of civilizations, leaving only whispers of the glory of ancient societies.

    The Sands of Time is a civilization-building game set loosely in classical antiquity, on a board inspired by a Roman-era map. Each player rules over a civilization in the ancient world, attempting exploits that will be remembered long after the civilization has withered. Each turn, players will select two action cards, which represent edicts delivered by the player to his populace, announcing what aspects of the empire he/she wishes to address: building structures, implementing advances, migrating population, initiating combat, annexing new territories, instituting reforms to manage the empire’s unrest, building trade routes, demanding tribute, and -- crucially –- recording Chronicles about his/her reign.

  • Time (T.I.M.E) Stories:...

    23,95 €

    Expansion for base game.

    In Hollywood, the ghosts of the past never sleep! Embark on your next adventure into the past with Estrella Drive, the sixth expansion for T.I.M.E Stories. Like all T.I.M.E Stories adventures, you and your fellow players are members of the T.I.M.E Agency, sent to investigate a disruption to the Time Stream. This time, you and your fellow agents are sent to 1982 to investigate a temporal anomaly in a supposedly haunted Hollywood mansion.

    Please note that Estrella Drive is recommended for mature audiences as certain themes within this adventure may be objectionable to younger players.

  • Tiny Epic Zombies Deluxe...

    34,95 €

    Including all stretch goals from the Kickstarter campaign. Read more here: Tiny Epic Zombies Deluxe Kickstarter


    GENERAL INFO: 1-5 players, 30 minutes, 5 play modes including competitive and cooperative play.

    1. Cooperative team-play with game controlled Zombies.
    2. Cooperative team-play with Zombies controlled by a non-team player.
    3. Competitive free-for-all with game controlled Zombies.
    4. Competitive free-for-all with Zombies controlled by a player.
    5. Solo.

    THEME: Modern day Zombie outbreak at the Echo Ridge Mall.

    HOOK: Fast paced, portable, and tons of replayability. Play as the survivors or the Zombies. Plus ITEMeeples!

    WIN: Survivors must complete 3 objectives - Zombies must kill all the Survivors or gain control of the Mall's Courtyard.

    OVERVIEW: In Tiny Epic Zombies, survivors are always on the run, collecting weapons, killing Zombies and working toward completing objectives. Completing 3 objectives can win you the game but if you're too focused on the objectives, the Zombies will overrun the mall and that will be the end of you.

    Based on the mode of play, you will either play as one of the Survivors or as the Zombies.

    As a Survivor, your turn will consist of moving 3 times. Then based on where you move, you'll be able to do additional things. For instance, if you move into a room with a Zombie, you'll have to fight it by rolling the Zombie die. Or if you move into a room adjacent to a Zombie, you can spend ammo to shoot it. Killing a Zombie is actually pretty easy... but they just keep coming. Keeping them from overrunning the entire mall, while trying to accomplish your objectives, that is hard!

    After you've taken your 3 moves, you'll search the room. This is done by revealing the Search Card you are holding. Most of the time, you find something useful, like awesome items you can later pickup and equip to your ITEMeeples. Sometimes though, you may find a Zombie lurking in the corner. So be prepared.
    After you search the room, more Zombies flood into the Mall. Then it's the next player's turn. Simple as that.

    Note: If your ammo and wound tokens ever meet, you're dead meat! So, keep your wounds low and your ammo high.

    If you die, that character will turn into a Zombie and you'll have to draw a new character to play. If that happens too many times, you lose the game.

    As a Zombie player, not only will you control unique Zombies with special abilities, you will control ALL the Zombies! With your help, the Zombies will have a brain in addition to eating brains. Your game will be to overwhelm the players with clever placement and movement of the Zombies. Smother them with your Zombie horde and prevent them from completing their objectives. If you kill enough players or overrun the mall courtyard, you win.

  • Valletta

    51,95 €

    In Valletta, players enlist the aid of these builders, craftsmen, and businesspeople to construct the future capital of Malta. Gather raw materials from lumberjacks, stonecutters, merchants, and others and then hire builders to convert these resources into the capital's magnificent bastions and baroque buildings. Complete building projects to score points and gain new cards to use in future turns. Hire the help you need, manage your resources, and leave your mark on the city!

  • Way of the Panda

    71,95 €

    Way of the Panda is a worker-placement game in which players control three different figures — monk, merchant, and warrior — on a board. With a worker-placement mechanism, the players choose their action to move around the board, build buildings, train their character in fighting, and gain wisdom (which nets victory points at game's end and serves as a multiplier), but they also have to pay action points to choose these actions. If they choose stronger actions, they must pay more and cannot go back on the action board (as in Egizia).

    The players train their characters and fight against the evil guys on each street on the map. Also, they construct buildings to try to connect north and south with their own streets.