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Aktiiviset suodattimet

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    18 India

    79,95 €

    India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern-day Chennai. In 1845, India's first railway was incorporated, the Madras Railway. Sixteen years later, on a warm April day in 1853, a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib, Sindh, and Sultan - and passenger railway service was thus initiated in India. From there, as they say, the rest is history, and India today has the world's fourth-largest railway network.

    18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, and while the venerable Mr. Tresham created some novel mechanics for that game, many of them are not ideal for players that eschew in-game randomness. In 18 India, those random elements are transformed into an amazing level of pre-game variability, which gives each session of the game a different character.

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    1848: Australia

    69,95 €

    1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham.

    The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various railroading companies are bought & sold by players and are tracked on the stock market mat. During operating rounds, the player/directors of those railroading companies are allowed to build track & place station markers on the map, and then may buy trains from which to earn capital from running those trains along routes on the map. The capital earned may be paid out as dividends to shareholders or retained by the company for future expansion.

    The game ends at a pre-determined point, whereupon the player with the most worth,(cash on hand & share certificate value) wins.

    As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character.

    1848 features an interesting array of differences described above. These include how private companies are purchased, the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with different track gauges between states and 'The Ghan' special train.

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    1862: Railway Mania in the...

    74,95 €

    1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are:

    Petitioning parliament as a means of floating your preferred company
    a mixture of full and partial capitalisation for companies
    three train types with differing objectives and building requirements
    company mergers and re-floatation
    1860-style semi-linear stock-market featuring multiple stock jumps.

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    1880 China

    64,95 €

    In 1880 China, players become railway magnates in faraway Asia. Based on 1829 by Francis Tresham, they experience China's railway history in a game that was designed to represent related historical events as correct as possible within its own game mechanics. Being a classic 18XX game, the players are competing in becoming the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network and let trains travel on the networks. Shares of successful companies are worth more and owning them will increase the chance to win the game.

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    1989 Dawn of Freedom 2nd....

    61,95 €

    "History punishes those who come too late." - Mikhail Gorbachev

    1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.

    "No man is so old he cannot live one more year." - Leszek Kolakowski

    One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.

    "A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville

    The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.

    "Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan

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    50 Clues - Maria part 2:...

    17,95 €

    In an unknown place, children are trapped in the dark. Their abductor is dead, and you need to find the hiding place and save the children before it is too late. "The Secret of the Mark" is the second part of the Maria trilogy.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

    The story only makes sense to experience once, but the serial number can be activated 30 times.

    WARNING: Contains graphic violence. Unsuitable for children.

    Contents: 55 oversized cards.

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    50 Clues - Maria part 3:...

    17,95 €

    Years ago, a dead boy mysteriously disappeared after a bomb blast, leaving only traces of blood at the scene. Now, promising clues have shown up, but not everyone wants you to find the boy. "Keepers of Evil" is the third part of the Maria trilogy.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

    The story only makes sense to experience once, but the serial number can be activated 30 times.

    WARNING: Contains graphic violence. Unsuitable for children.

    Contents: 55 oversized cards.

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    50 Clues: The Pendulum of...

    17,95 €

    Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

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    7 Wonders Duel (Nordic)

    25,95 €

    In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

    What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

    Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

    Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

    A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

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    7 Wonders Duel: Agora (Nordic)

    21,95 €

    7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.

    1 Senate board
    24 Influence cubes (12 bronze and 12 silver)
    13 Senator cards (7 Politicians and 6 Conspirators)
    2 Wonder cards
    16 Conspiracy cards
    16 Decree tokens
    2 Progress tokens
    4 Military tokens
    1 score pad
    1 Player Aid card
    1 rulebook

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    7 Wonders Duel: Pantheon...

    17,95 €

    A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

    During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.

    With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.

    What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.

    7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).

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    7 Wonders Second Edition...

    39,95 €

    Make the right decisions to lead your civilization to prosperity!

    Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.

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    7 Wonders: Architects (Nordic)

    39,95 €

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

    Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

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    7 Wonders: Edifice (Nordic)

    24,95 €

    7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.

    In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.

    Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.

    As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)

    7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.

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    • Uusi

    7th Sea: City of Five Sails

    62,95 €

    7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game.

    During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the  focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.

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    878 Vikings - Invasions of...

    76,95 €

    878 Vikings on aluehallintapeli 2-4 pelaajalle. Tarkoituksena on rohmuta rikkauksia ja kasvattaa mainetta ja perustaa uusi koti Englantiin. Vaihtoehtoisesti voit puolustaa omaa kristittyä valtakuntaasi noita pakanallisia viikinkivalloittajia vastaan. Viikinkipelaajat kontrolloivat vapaita norjalaisviikinkejä ja pelottomia hyökkäysjoukkoja, berserkkejä.

    Useammalla pelaajalla, samalla puolella olevat pelaajat voivat tehdä yhteistyötä ja koordinoita strategioitaan. Englantilaiset aloittavan pelin hallitsemalla koko Englantia, mutta viikinkipelaajat hyökkäävät mereltä ja iskevät syvälle sisämaahan. Pelaajat päättävät koska peli päättyy Wedmoren rauhanneuvotteluihin. Se osapuoli, joka hallitsee useampia kaupunkeja rauhanneuvotteluvuoron lopussa, on voittaja.

    Isot pisteet pelin historiallisesti tarkalle kansikuvalle, jossa viikingillä ei ole sarvia kypärässään.

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    A Fake Artist Goes To New York

    19,95 €

    エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist!

    Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

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    A Feast for Odin

    97,95 €

    Käyttämällä pelilaudan toimintoruutuja pelaajien on metsästettävä, kerättävä perusmateriaaleja, jalostettava näitä materiaaleja, kehitettävä tuotanto-rakennuksiaan, rakennettava ja ostettava laivoja ja ryöstettävä siirtokuntia. Saadut tulot ("tetrislaattoja") sijoitetaan pelaajien henkilökohtaisille pelilaudoille parhaalla mahdollisella tavalla tuottamaan tuloja ja (myöhemmin) voittopisteitä.

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    A Feast for Odin: The...

    41,95 €

    The Norwegians on ensimmäinen suuri laajennus A Feast for Odiniin. Lisäosaan kuuluu neljä uutta saarilautaa (Mansaari, Skye, Islay, Ulko-Hebridit). Näiden takapuolella sijaitsevat Irlannin rannikon viikinkisiirtokunnat (Waterford, Wexford, Cork, Limerick), joissa  norjalaiset viettivät talvea, kävivät kauppaa ja asuivat.
    Nämä tarjoavat uusia strategioita ja uusia tetrislaattoja, kuten hevonen (6 VP,  2x5 koko) / raskaana oleva hevonen / nahka (vihreä) / vadmal (sininen) ja siat (1 VP, lisääntyvät joka kierros; 2x3 - 1 = 5 ruudun kokoinen) / yrtit ( oranssi) / sarvet (vihreä) / työkalut (sininen). Pelissä on kolmas laatikko laattoja varten ja se tarjoaa myös neljä vanhaa saarta (uudistetut  VP: t ja uudet versiot minilaajennussaarista Lofootit / Orkney / Tierra del Fuego).

    Laajennukseen sisältyy toinen vuorijono (viimeinen kierros), lisää kahden hopean kolikoita, liha/papu ja riimut/öljy  -merkkejä, sekä  "pieni muuttopala", joka peittää yhden ruokaruudun kahden sijasta.

    Uudistuneessa toimintolaudassa on kolme osaa, jotka voidaan kääntää ympäri eri pelaajamäärille (versio 1-2, 3 ja 4 pelaajalle). Tämä lisää pelaajien välistä interaktiota. Lauta sisältää uusia toimintamahdollisuuksia, kuten lihakauppa, hirvenmetsästys, kalastus ja varkaudet, sekä muutoksia joihinkin vanhoihin toimiin. Nyt on helpompaa esimerkiksi pelata eläinstrategiaa myös siksi, että voit nyt saada kaksi samaa eläintä yhdellä toiminnolla. Laudalla on myös uusi viides sarake, jolla voit tehdä viimeisellä viikingilläsi paremman toiminnon! Voit esimerkiksi takoa malmilla ja yhdellä toiminnolla nyt harmaan laatan, jossa on jopa kahdeksan miekkaa. Tätä varten on olemassa viisi uutta harmaata laattaa, kuten pannu, hauberkki tai alasin.

    Aivan uutta on myös idea satunnaisesta aloitusrakentamisesta. Kaikki saavat yhden kuudesta käsityöläisen paja -laudasta ja voivat rakentaa etu- tai takapuolen yhdellä puulla ja yhdellä toiminnolla. Nämä rakennukset tarjoavat tavaroita (palasia, aseita, hyödykkeitä), voittopisteitä ja hopeaa. Näin jokaisella on erilainen aloitusmahdollisuus. Tässä laajennuksessa valitset mieluisemman ammattikortista, joista aloitat. Toinen uusi vaihtoehto on, että ammattikortin asettamisen sijaan voit heittää sen pois voittopisteitä vastaan.

    Laajennus ei sisällä viikinkihistoriaa esittelevää "almanakkaa", mutta sellaisen kirjoitti historiallisiin aiheisiin perehtynyt journalisti Gernot Köpke. Almanakan pääkohdat julkaistaan BGG: ssä osoitteessa https://www.boardgamegeek.com/thread/2023534/almanac-almanach

    Lisäosa sisältää myös ylimääräisiä laivalaattoja ja pieniä muuttolaattoja.

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    A War of Whispers: 2nd Edition

    44,95 €

    A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

    You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

        Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
        Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
        Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
        Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

    Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

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    Abomination: The Heir of...

    52,95 €

    It's been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein's research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

    Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

    Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley's classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you'll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a "spark of being". Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

    The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy, becoming his heir, for good or ill...

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    Adventure Games: Monochrome

    17,95 €

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In Monochrome Inc., players have been instructed to break into the research building named in the game's title, and once they get inside this tower's mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building.

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    Adventure Games: The Dungeon

    17,95 €

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle...

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    Adventure Games: The Gloom...

    19,95 €
    A message tears you away from your bleak, ho-hum existence: three people have been kidnapped! Who is behind this and why is the perpetrator pulling you of all people, four suspended cops, into the matter? Time is of the essence and so you go to the abandoned asylum to start the investigation together. Will you be able to free the hostages and catch the perp? How the thriller ends is entirely up to you! Similar to a PC adventure game, players explore locations, combine items, find clues, talk to people, and make the right choices to win the game. A cooperative board game with simple rules played in three chapters for players 16 years and up. Completely unplugged; does not require use of technology Approximately 5 hours of playtime

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes, and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

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    Adventure Games: The Grand...

    19,95 €

    It's been a long year, and you’ve been looking forward to a nice, relaxing vacation at the Grand Hotel Abaddon. But what started out as a quiet retreat has become something else entirely. Strange things have been happening all around you. Could ghosts be behind these mysterious incidents, as the other guests and hotel staff seem to believe, or is there a more rational explanation?  

    The Grand Hotel Abaddon is a cooperative adventure game, played over three chapters. During the game, the choices you make determine what happens next. Explore the hotel, question guests, investigate rooms, and wander hidden passageways. Each player takes on a different role, cooperating to uncover hidden secrets. Only by working together will you be able to solve the mystery of the Grand Hotel Abaddon. With multiple possible endings, your choices will decide how the story ends!

    + Similar to a PC adventure game, players have to explore spaces, combine items, find clues, talk to people and make the right choices to win the game.

    + A cooperative board game with simple rules played in three chapters for players 12 years and up.

    + Approximately 5 hours of play time

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    Adventure Games: The...

    17,95 €

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In The Volcanic Island, you slip into the roles of four students on a volcanic island who face mysterious events. Like a thriller, you need to solve puzzles, make decisions, track traces, and analyze and use objects. You will experience a story together. Gameplay is variable and different in each group.

    Admin note: The first edition of the German edition of The Volcanic Island contains an error for which KOSMOS has released a PDF correction that you'll find in the files.

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    Aeon's End: Legacy of...

    99,95 €

    ´´Aeon’s End: Legacy of Gravehold is the second legacy game in the Aeon’s End line of games. Legacy of Gravehold has a deeper, more immersive narrative with branching paths. After each game, players will receive experience. They will spend that experience on enhancement stickers, those along with player cards will allow the players to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.

    Legacy of Gravehold has more than twice as many mages as all previous base sets, and more than twice as many nemeses as well.

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    • Uusi

    Age of Galaxy

    33,95 €

    Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems, colonize planets, research technologies, build galactic cruisers, and much more.

    There are many potential paths to victory, according to the ability combos and the main ideology of your alliance.
    The five ideologies:

        Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.
        Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.
        On the other hand, keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.
        Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.
        As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious “Relics” might offer.

    In this vast galaxy with more than 30 extraordinary factions, the possibilities are unlimited!

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    Age of Innovation: A Terra...

    69,95 €

    Age of Innovation is a standalone game set in the world of Terra Mystica.

    Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

    You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

    Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

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    Age of Steam Deluxe:...

    19,95 €

    Includes: a 2 sided game board with maps of France and Poland in the new Age of Steam: Deluxe graphic style.

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    Age of Steam Deluxe:...

    19,95 €

    Includes: a 2 sided game board with maps of Hungary and Finland in the new Age of Steam: Deluxe graphic style.

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    Alderquest

    32,95 €

    High councils of Aleron have initiated a four-seasons tournament with an urgent summons to the many houses of the realm. Guilds local to the Great Tree Aiyana have convened at her watershed to take part in the first contest, as autumn slowly expires.

    Rival guilds of animal heroes and minions will square off in a competition that blends area control, tile placement, hidden information, bluffing, and traditional match-3. The team that gathers the most acorns before the start of winter is the contest's victor.

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    Aliens: Another Glorious...

    61,95 €

    Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.

    Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?

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    Aliens: Another Glorious...

    54,95 €

    You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!

    Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!

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    Aliens: Another Glorious...

    27,95 €

    Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.

    These reinforcements will help your fire team progress through the campaign missions, or provide options for the bug hunts. As your heroes investigate the threat on LV-426, they gain experience and hone their skills. Choose experience cards to compliment your character's abilities, or build a well-rounded character to tackle any test. The choice is yours, if you can make it to the extraction point alive...

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    Alma Mater

    48,95 €

    Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school's reputation and standing. To achieve these goals, players need to recruit the best staff and students, exchange knowledge with other schools, and become experts in the school's four disciplines!

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    Altiplano

    44,95 €

    Altiplano on ns. “pussinrakentamispeli” Orléansin tyyliin. Sen tapahtumat sijoittuvat Etelä-Amerikan Andien ylängöille - Altiplanolle. Altiplano ei ole yksinkertainen peli, vaan se antaa pelaajille yhä uudelleen tuoreita haasteita. Tavoitteeseen pääsemiseksi on monia tapoja, joten peli houkuttelee kokeilemaan aina uusia vaihtoehtoja ja strategioita. Menestys tai epäonnistuminen riippuu myös siitä, antaako vastustajasi sinun tehdä niin kuin haluat vai rikkooko hän strategiasi. Kilpailu yksittäisistä tuotteista on huomattavaa, mutta myös hauskaa, kun sieppaat himoitun laajennuskortin toisen pelaajan nenän alta!

    Kukin pelaaja aloittaa ainutlaatuisella roolilaatalla, joka antaa heille pääsyn erilaisiin tuotteisiin ja tuotantomenetelmiin. Tuotteiden  saatavuus on alussa rajoitettua, mutta pelaajat voivat hankkia koko pelin ajan uusia tuotantovaihtoehtoja tarjoavia laitoksia. Lukuisilla tavaroilla - kuten kaloilla, alpakoilla, kaakaolla, hopealla tai maissilla - on kaikilla omat ominaisuutensa sekä paikat, joissa niitä voidaan käyttää. Pelaaja voi myydä hopeaa kalliilla hinnoilla markkinoilla, kun taas kaloilla varustettu pelaaja voi vaihtaa ne muihin tavaroihin satamassa. Alpakkoja hankkinut pelaaja voi tuottaa villaa, joka voidaan sitten tehdä muuttaa maatilalla kankaaksi.

    Tehokkaan tuotannon rakentamisen lisäksi pelaajien on toimitettava oikeat tavarat oikeaan aikaan, kehitettävä tietä  ja varastoitava tavaransa taitavasti täyttääkseen varastonsa tehokkaimmin. Usein hyvä varastomies on lopulta tärkeämpi kuin paraskaan tuottaja.

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    Altiplano: The Traveler

    24,95 €

    A traveler wanders through the South American highlands and brings the inhabitants new ideas from his travels. Anyone who meets him can take advantage of these assets. A public trading point makes it possible to obtain rare goods in exchange for opals. And a variety of fortunes adds even more diversity to life among the mountain ranges in Bolivia and Peru.

    With Altiplano: The Traveler, the planning of moves in Altiplano becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveller open up completely new ways to increase one's own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning.

    Thus, the drive for success in this inhospitable region turns into a completely new challenge! Who's prepared for this?

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    Amsterdam Essential Edition

    76,95 €

    Amsterdam is a reimplementation of Macao with a new setting, improved card balance, and new gameplay elements. It challenges players to build combinations of abilities, as well as to correctly calculate the advantage of delayed gratification for actions.

    In the game, players are merchants in Amsterdam near the turn of the 20th century. At the start of the game, two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round, the next two district cards, as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action, special ability, or way to score points. In turn order, each player takes a card from those on offer. Finally, a market card is revealed that allows players to exchange money for victory points on their turn.

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    Amun-Re: 20th Anniversary...

    48,95 €

    Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty.

    In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building stones to erect pyramids. For all their actions, players must make clever use of their power cards and always offer appropriate sacrifices to Amun-Re.


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    Anachrony: Classic...

    34,95 €

    Includes the Doomsday, the Pioneers of New Earth and the Guardians of the Council modules, along with the 6 Guardian Exosuit miniatures.

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    Anachrony: Essential Edition

    54,95 €

    It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

    By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

    Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

    The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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    Anachrony: Fractures of Time

    44,95 €

    Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

    Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

    In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

    The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

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    Anachrony: Future Imperfect

    25,95 €

    Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions.

    Neutronide Buildings offers a set of 4 new buildings that become increasingly effective the more Power Plants you have.

    The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)

    With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)

    The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.

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    Ancient Knowledge

    38,95 €

    Heirs to an exceptional knowledge that has survived the ages, it is now up to you to preserve the vestige of your civilization.

    Ancient Knowledge is a strategic card game in which you erect monuments and build artefacts to pass on your knowledge. Time will make your constructions ephemeral,so make the right decision and combine the many cards at your disposal, because all knowledge is doomed to disappear…

    It's up to you to find the best synergy so that you can pass down knowledge before the decline of the emblematic monuments you have constructed, monuments we still find nowadays in the four corners of the globe. From Mexican pyramids to the Sphinx of Giza, passing through the famous cities of Tiwanaku and Babylon, only the cleverest builder will shine through the ages and seize victory. In this game, your only enemy is time.

    Prove to your opponents that you are the worthly representative of your Legacy!
    Will your monuments withstand the trial of time?

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    Angel Fury

    99,95 €

    Welcome to the world of the unseen!

    Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?

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    Anno 1800

    65,95 €

    In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.

    Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?

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    Apiary

    67,95 €

    In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.

    Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.

    In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?

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    Aquatica

    41,95 €

    Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.

    In the game you will become one of the mighty ocean kings, struggling to bring glory to his realm. To win the game, you need to capture and buy locations, recruit new characters, and complete goals; each of these actions gives you victory points at the end of the game. To do so, you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn, you can take up to ten actions in a row.

    You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and raise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.

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    Aquatica: Cold Waters

    29,95 €

    The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity.
    But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences.
    Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources.
    The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins!
    The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.

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    Architects of the West Kingdom

    49,95 €

    Architects of the West Kingdom sijoittuu Karolingien valtakunnan loppuvaiheisiin, vuoden 850 tienoille. Pelaajat ovat kuninkaan arkkitehtejä, jotka pyrkivät tekemään kuninkaaseen vaikutuksen rakennuttamalla erilaisia maamerkkejä. Urakkaan tarvitaan raaka-aineita, oppipoikia ja hyvin valvottua työvoimaa. Ajat ovat petolliset, eivätkä kilpailevat arkkitehdit anna minkään pysäyttää itseään heidän yrittäessään hidastaa sinua. Pystytkö säilyttämään kunniallisuutesi, voi liitytkö varkaiden ja mustan pörssin kauppiaiden riveihin?

    Tavoitteenasi Architects of the West Kingdomissa on voittaa hankkimalla eniten voittopisteitä. Voittopisteitä saa valmistuneista rakennuksista ja osallistumisesta arkkipiispan katedraalin rakentamiseen. Pelin aikana pelaajien on tehtävä useita moraalisia valintoja. Vasta pelin lopussa katsotaan ja tuomitaan hyveellisyydestä tai sen puutteesta. Muutama hämärä diili ei ehkä tunnu missään, mutta jos ajaudut liian syvälle laittomuuksiin, siitä seuraa rangaistus.

    Peli on henkistä jatkoa Shem Phillipsin mainiolle North Sea -sarjalle. Architects of the West Kingdom on uuden pelisarjan ensimmäinen osa. Pelin uudenlainen työläistenasettelumekaniikka on saanut paljon kiitosta ja vaikuttaa todella mielenkiintoiselta.

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    Ark Nova (English)

    62,95 €

    In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

    Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

    CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
    BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
    ANIMALS: Allows you to accommodate animals in your zoo.
    ASSOCIATION: Allows your association workers to carry out different tasks.
    SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.
    255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

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    Ark Nova: Marine Worlds

    25,95 €

    Ark Nova: Marine Worlds, an expansion for Ark Nova, introduces multiple new elements to the game, such as sea animals that each have to be played in new special enclosures that must be built adjacent to water.

    Roughly half the sea animals are reef dwellers, and whenever you add a reef dweller to your zoo, you trigger the ability of all reef dwellers in your zoo. To deal with the dilution of the deck, naturally caused by adding more cards, all sea cards feature a wave icon, and whenever it is revealed in the display, you discard the first card in the row, then replenish.

    A new fourth university is available on the association board, and if you take it, you claim one of six special universities from the reserve that feature one research icon and one of six animal icons. When you take this registry, you reveal cards from the top of the deck and keep the first revealed card with an animal icon that matches your chosen university.

    For each of the five action cards, four alternate versions with a little twist will be available. Players draft action cards at the start of play, replacing two of their standard action cards with these new ones, increasing the asymmetry in the game.

    New bonus tiles and final scoring cards will also be included.

    Also the expansion will include alternate wooden markers for the 3 tracks and cute animals to mark the conservation projects you support instead of using your regular player markers.

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    Ark Nova: Zoo Map Pack 1

    10,95 €

    Ark Nova: Zoo Map Pack 1 contains the two new zoo maps #9 (Geographical Zoo) and #10 (Rescue Station).

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    Arkham Horror 3rd Edition

    69,95 €

    On vuosi 1926, iloinen 20-luku on huippuhetkessään. Flapper-tytöt tanssivat aamuun asti savuntäyteisissä jazz-paikoissa, joissa kieltolaista huolimatta myydään salaa mafian toimittamaa viinaa. Raskas maailmansota on ohitse – sota jonka sanotaan lopettavan kaikki sodat. Nyt juhlitaan ja unohdetaan.

    Arkhamin kaupunkiin on kuitenkin hiipinyt musta varjo. Muinaisina tunnettu ulkoavaruuden voima väijyy avaruuden ja ajan takaisessa tyhjiössä, vääntelehtien tuskissaan maailmojen rajalla. Näiden esiin manaamiseksi tähtäävät okkultistiset rituaalit ja niitä suorittavat avaruuden muukalaiset on tuhottava. Muuten Suuret Muinaiset pääsevät tänne ja tekevät maailmastamme omansa.

    Vain joukko tutkijoita voi pysäyttää Arkhamin kauhun, miten heidän käy?

    Arkham Horror (3. editio) on legendaarinen yhteistyöpeli 1-6 pelaajalle. He ottavat erilaisten tutkijoiden roolit, näiden pyrkiessä tuhoamaan Muinaiset. Pelimaailma perustuu H.P. Lovecraftin Cthulhu-tarinoihin. Pelaajien on kerättävä johtolankoja, voitettava kamalia hirviöitä sekä etsittävä työkaluja ja liittolaisia jos mielivät omata pienintäkään mahdollisuutta voittaa olennot, jotka odottavat aivan todellisuuden verhomme toisella puolella. Peli on englanninkielinen.

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    Arkham Horror: Dead of Night

    31,95 €

    Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

    She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.

    Something was coming.

    Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!

    In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.

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    Arkwright The Card Game

    27,95 €

    In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

    In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

    The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

    Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

    After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

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    Arrakis: Dawn of the Fremen

    59,95 €

    Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis.

    In the game, you control a tribe of Fremen warriors who are struggling to gather the scarce resources of Arrakis, develop the weapons and sietches you need to survive, and harness the power of sandworms for battle. Gameplay is split into three sections:

    Harj — the final part of the game set-up in which players jockey for position
    Initiation Cycle — the first cycle of the game, with a few restrictions to ease into gameplay
    Cycles — each cycle is split into several phases, with cycles continuing until the game is won
    You can conquer Arrakis two ways, by controlling the winning number of sietches at the end of the action phase or by unanimous decision of the council when all players agree that you cannot be prevented from winning...

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    Atlantis Rising 2nd Edition

    58,95 €

    The isle of Atlantis, your home, is sinking. Will you be able to save your people in time?

    Atlantis Rising is a co-operative worker placement game in which you must work together with up to six other players to deploy citizens across your homeland, gathering resources in order to build a cosmic gate that can save your people. Workers placed close to the shoreline are more rewarding, but are more likely to be flooded and the actions lost.

    Every turn, each player draws a misfortune card that will flood certain locations along the ever-shrinking Atlantis shoreline, or may otherwise work to undermine your efforts to save your people. So you must race to gather the necessary resources to build and power the gate, before the island disappears beneath the waves forever.

    This edition contains all new art and graphic design, created to bring even more attention to the thematic setting of the game. The Athenians Attack phase has been replaced with the Wrath of the Gods phase, requiring more strategic planning and adding to the sense of urgency. Now, instead of placing workers in an Atlantean Navy, players must cooperatively decide to flood a set number of tiles at the end of each round. To further aid them in their task, Councilor player powers have been expanded and made more impactful, and the knowledge deck has similarly been revised and expanded. The variable gate components, once built, no longer offer one-time bonuses, but create new worker placement spots where players can send Atlantean workers to unleash actions to help save their island.

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    Awkward Guests The Walton Case

    39,95 €

    Awkward Guests, a.k.a. Incómodos Invitados, is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)

    The game challenges you to use genuine detective abilities to solve each case. To solve a mystery, you have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them, so get ready to use all your gumshoe skills!

    WHO killed Mr. Walton?
    HOW did the murderer end his life?
    WHY did the murderer kill him?
    Was there an ACCOMPLICE?

    The heart of Awkward Guests is simple: Players have a hand of six cards, and each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (i.e., the subjects of the card information). During a turn, you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references, and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.

    After each round ends, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.

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    Axis & Allies: Pacific 1940...

    93,95 €

    Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.

    Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.

    Finally, this deluxe theater-level game is designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.

    Integrates with:

        Axis & Allies Europe 1940

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    Azul (Nordic)

    39,95 €

    Azul (lausutaan espanjalaisittain “athul”, mutta ei se atsuliksi sanominen tee ketään huonoksi peliharrastajaksi, rennosti vaan) on maailmankuuluun Michael Kieslingin suunnittelema peli. Azul tuo maurilaistaiteen estetiikkaa lautapeliin. Pelaajat kisaavat keskenään Evoran kuninkaallisen palatsin koristelussa. Koristekaakeloinnissa on pidettävä kieli keskellä suuta, jotta lopputulos on upein mahdollinen. Kaakeleita ei kannata myöskään yhtään antaa mennä hukkaan.
    Maurit toivat muassaan “azulejosit”, alunperin sinivalkeat keramiikkakaakelit, jotka portugalilaiset sitten ottivat innolla käyttöön rakentaessaan Alhambra-palatsia kuninkaalleen Manuel I:lle. Kuningas hämmästeli tätä Etelä-Espanjassa olevan linnansa sisätilojen kauneutta ja tilasi heti samanlaiset palatsiinsa Portugalissa.

    Azul-pelissä pelaajat värväävät vuorotellen värillisiä kaakelilaattoja pöydän keskeltä. Vuoron lopussa saa pisteitä siitä, miten hyvin laatat on asetettu omalle pelaajalaudalleen. Tietyistä kuvioista ja seteistä saa lisäpisteitä ja hukkapalat tuo miinuksia. Eniten pisteitä kerännyt tietysti voittaa.

    Azul voitti vuonna 2018 mm. lautapelimaailman Oscarin, Spiel des Jahresin. Tässä on kaunis, abstrakti peli moneen lähtöön. Huomatkaa, että meillä on myynnissä kansainvälinen versio englanninkielisillä säännöillä.

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    Azul Mini (Nordic)

    19,95 €

    A travel-sized edition of Azul, complete with with a travel bag. With smaller tiles, the travel edition also include plastic overlay tray keeping your tiles safe and snug on your player board

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    Azul: Queen's Garden (English)

    45,95 €

    Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon.

    In Azul: Queen's Garden, players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features.

    Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.

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    Azul: Queen's Garden (Nordic)

    45,95 €

    Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden for his wife, Queen Maria of Aragon.

    In Azul: Queen's Garden, players are tasked with arranging a magnificent garden for the King's lovely wife by arranging beautiful plants, trees, and ornamental features.

    Using an innovative drafting mechanism, the signature of the Azul series, players must carefully select colorful tiles to decorate their garden. Only the most incredible garden designers will flourish and win the Queen's blessing.

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    Azul: Summer Pavilion (Nordic)

    39,95 €

    At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

    In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

    Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

    At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

    After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

    If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

    After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.

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    Bamboo

    32,95 €

    For generations, harvesting bamboo has brought prosperity to your home. Work, perseverance, balance and prayer have made a small town flourish that has grown at the expense of the cane fields. Today, various clans live in harmony with nature.

    In Bamboo, players take on the role of clans that grow bamboo and use the fruits of their labor to take care of their family and thus add happiness points. This is an action management and tile optimization game that is both accessible and deep. With a very careful setting, Bamboo is part of the Kemushi saga, to which Bitoku and Silk also belong.

    Bamboo games are made up of 4 years or rounds, which in turn are divided into 4 phases or seasons. On their turns, players will burn incense in temples to seek favor from the spirits, and use bamboo shoots to perform actions such as seeking balance, cooking, home improvement, or managing finances.

    Following the doctrines of the home balance discipline allows for better optimization of home tiles, making it a fundamental pillar for progressing through the game. To score balance tiles you must use the balance action and follow the pattern indicated on the tile, which always has something to do with the type of home tiles you get during the game. There are four classes of home tiles: decoration, garden, faith, or useful. Depending on how they place them on their board, players will earn happiness points.

    In addition to managing the household, players will need to prepare for when tough times come. To get through the winter, it will be necessary to feed the family members with the tea, rice or ramen that has been prepared and stored in the previous season. And all this without forgetting to honor spirits and ancestors in the temples. The player who has made the largest offering of incense in each sacred space will receive the favor of one of the seven spirits of the forest, as a token of thanks. Spirit tiles, in addition to helping players throughout the game, offer bonus points in the final phase based on the number of different spirits in each player's play area.

    With accessible and easy-to-learn rules, Bamboo is a very versatile title that will fit into any shelves. However, behind its apparent simplicity lies great strategic depth, with plenty of options available to players. In addition, Bamboo has an advanced game mode on the back of the personal boards, which will give the games an extra level of demand. Harvest bamboo and find balance in your home to win the game. May the spirits be with you!

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    Barcelona

    55,95 €

    It's the mid-19th century. The city of Barcelona is the most densely populated city in all of Europe. Shortly after the old city walls were finally destroyed, Ildefons Cerdà, who is now considered the inventor of urbanism, presented the plan for the creation of the "Eixample", the expansion that Barcelona so desperately needed. Its construction began in 1860.

    In Barcelona, you will take on the role of builders in 19th-century Barcelona who are working on the new expansion to the city. Your main goal is to construct buildings to accommodate the citizens who want to leave the old city, and in the process, you will also build streets, create tram lines, and build public services. You may even decide to explore "Modernisme", a new architectural and arts style that has been gaining popularity among the rich.

    Barcelona is played over a variable number of rounds interrupted by three scoring phases before a final scoring phase. Every round, each player takes a single turn consisting of two or more actions, a building phase, and then preparation for their next turn. At the end of the game, the player with the most points wins.

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    Bärenpark

    34,95 €

    Up to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just "one bear;" on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs "only" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall!

    Bärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!)

    In more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won.

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    Bärenpark: The Bad News Bears

    32,95 €

    Bärenpark: The Bad News Bears contains three separate modules that can be used individually or together with the Bärenpark base game.

    One module contains a set of new goals that can be shuffled together with those in the base game.

    A second module allows you to add grizzly bears to your bear park, with the grizzly bear tiles occupying seven squares in a park section. That's quite a lot, isn't it? Well, to give your park room to grow, you now must add a fifth park section and fill it in order to complete the game. This expansion contains four new park sections, each with an exit gate so that visitors won't be stuck inside your park forever.

    A third module contains skinny monorail tiles that start with a value of ten points and decrease in value as you add them to your bear parks. How does one add a monorail? First you need to place tiles in your park that each contain space for a pillar, and you need to place them at the proper distance. Once you have two pillars in place, you take the topmost monorail tile, then balance it on the pillars. Now everyone can scoot around your park looking down at the bears!

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    Barrage

    69,95 €

    In the dystopic 1930s, the industrial revolution pushed to the limit the exploitation of fossil-based resources, and now only powerful and unlimited hydroelectric energy is available to fulfill the thirst for power of the massive machines and unstoppable engineering progress.

    Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.

    Barrage includes two innovative and challenging mechanisms. First, the construction wheel has to be managed by players to carefully plan their actions and handle their machineries since both your action tokens and resources are stored on the wheel and come back only after a full wheel round is completed. The more you construct and perform maintenance on your wheel, the earlier that resources and actions return to you.

    Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches dams downstream), raise their dams to increase capacity, and build long tunnels to divert water to their powerhouses. Water is never consumed — its flow is just used to produce energy — and released in the rivers, so you have to strategically place your dams to recover water diverted by you and other players.

    Over five rounds, players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to increase their machineries to acquire new and more efficient construction actions and to build and activate special unique effect buildings to customize their own developing strategy.

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    Barrage - The Leeghwater...

    31,95 €

    Barrage: The Leeghwater Project Expansion
    The Leeghwater Project Expansion adds:

    A new faction, the Netherlands, that uses Jan Leeghwater’s expertise in water management, adding even more water to your dams.

    The External Works mechanic, a set of powerful tiles that can be obtained from a new action space. With them you'll be able to perform many actions, but be careful. To unlock the External Works power you'll need to burn the required amount of Concrete Mixers and Excavators rather than just assign them to the Construction Wheel.

    The Personal Building mechanics. You’ll be able to use a combination of five Building tiles, each one with a different, powerful effect that can be activated by your engineers.

    Two new Executive Officers designed to enhance the External Works and the Personal Buildings.

    Three new Advanced Technology tiles dedicated to the construction of Personal Buildings.

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    Barrage: 5-Player Expansion

    31,95 €

    Barrage is now for 5 players. The expansion includes:

        5 players rules
        5 players map
        1 wheel for the fifth player
        a small management board with additional actions
        an overlay for the turn order
        a new set of contracts
        more wooden machineries

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    Battle Line

    22,95 €

    Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest 'formation' of cards wins the flag.

    This is a rethemed version of Schotten Totten with different graphics and wooden flag bits in place of the boundary stone cards. Game play is identical, except the cards run from 1 to 10 (not 9), you hold seven cards in your hand (not 6), and the rule that stones may only be claimed at the start of your turn is presented as an "advanced variant". Also the tactics cards were introduced by Battle Line; these cards were only added to later editions of Schotten-Totten.

    Some have reported that the production quality of the cards is inferior to the Schotten Totten cards, however, for most readers Battle Line will be much easier to find in stores. In the second edition of GMT's Battle Line the card quality is higher.

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    Battle Line: Medieval

    24,95 €

    This new re-themed version of Battle Line is a two-player strategy card game built around the theme of Medieval warfare. This re-themed version of Battle Line features 60 beautiful new cards by illustrator Roland MacDonald, as well as 10 full-color tactics "wildcards" that give players extra flexibility and choices and help make each new battle wildly different from the last.

    Battle Line takes about 30 minutes to play. To win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions.

    Battle Line places you in command of your army's strategies. How will you muster your formations? Will you use your powerful KingsGuard to vanquish your enemy, or perhaps send the King of England or France to the front to win a critical flag? Or perhaps you"ll rely on your spies to determine the enemy"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances.

    In Battle Line, you and your opponent lead the combined arms of the greatest units of the era. Will you, like the great Kings of yore, reign supreme? Play Battle Line, and find out.