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    1846: The Race for the...

    €69.95

    In 1846, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating railroads within the midwestern United States. Five competing railroads, in search of Midwestern grain and markets, crossed the Appalachian mountains in the early 1850s: the New York Central, Erie, Pennsylvania, Baltimore & Ohio, and, via Canada, the Grand Trunk, backed by Boston merchants. In front of them were literally hundreds of failed local railroads, most existing only on paper, but a few had laid bits of track and acquired locomotives, before running out of capital and being sold to Eastern interests in 1846. Can you knit together these private companies and Eastern railroads to form the most profitable rail network in the Midwest, stretching to Chicago and St. Louis and connecting East and West. 17 x 22" mounted game board 1 available corporation/stock mat 7 corporate mats 63 corporate stock certificates 56 station/stock tokens 27 train cards 10 private company certificates 5 blank player cards 2 independent railroad train cards 1 Priority Deal card 117 track tiles Play money 12 page rules folder

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    1848: Australia

    €69.95

    https://www.gmtgames.com/p-768-1848-australia.aspx

    1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham.

    The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various railroading companies are bought & sold by players and are tracked on the stock market mat. During operating rounds, the player/directors of those railroading companies are allowed to build track & place station markers on the map, and then may buy trains from which to earn capital from running those trains along routes on the map. The capital earned may be paid out as dividends to shareholders or retained by the company for future expansion.

    The game ends at a pre-determined point, whereupon the player with the most worth,(cash on hand & share certificate value) wins.

    As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character.

    1848 features an interesting array of differences described above. These include how private companies are purchased, the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with different track gauges between states and 'The Ghan' special train.

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    1862: Railway Mania in the...

    €74.95

    https://www.gmtgames.com/p-692-1862-railway-mania-in-the-eastern-counties.aspx

    1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are:

    Petitioning parliament as a means of floating your preferred company
    a mixture of full and partial capitalisation for companies
    three train types with differing objectives and building requirements
    company mergers and re-floatation
    1860-style semi-linear stock-market featuring multiple stock jumps.

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    1989: Dawn of Freedom

    €61.95

    https://www.gmtgames.com/p-543-1989-2nd-printing.aspx

    "History punishes those who come too late." - Mikhail Gorbachev

    1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.

    "No man is so old he cannot live one more year." - Leszek Kolakowski

    One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.

    "A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville

    The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.

    "Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan

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    50 Clues - Maria part 2:...

    €17.95

    In an unknown place, children are trapped in the dark. Their abductor is dead, and you need to find the hiding place and save the children before it is too late. "The Secret of the Mark" is the second part of the Maria trilogy.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

    The story only makes sense to experience once, but the serial number can be activated 30 times.

    WARNING: Contains graphic violence. Unsuitable for children.

    Contents: 55 oversized cards.

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    50 Clues - Maria part 3:...

    €17.95

    Years ago, a dead boy mysteriously disappeared after a bomb blast, leaving only traces of blood at the scene. Now, promising clues have shown up, but not everyone wants you to find the boy. "Keepers of Evil" is the third part of the Maria trilogy.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

    The story only makes sense to experience once, but the serial number can be activated 30 times.

    WARNING: Contains graphic violence. Unsuitable for children.

    Contents: 55 oversized cards.

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    50 Clues: The Fate of Leopold

    €17.95

    Maria has gathered enough strength to confront Leopold, but first, she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

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    50 Clues: The Pendulum of...

    €17.95

    Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

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    50 Clues: White Sleep

    €17.95

    Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

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    7 Wonders Duel (Nordic)

    €24.95

    https://www.rprod.com/en/games/7-wonders-duel

    In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

    What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

    Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

    Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

    A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

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    7 Wonders Duel: Agora (Nordic)

    €21.95

    https://www.rprod.com/en/games/7-wonders-duel/agora

    7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.

    1 Senate board
    24 Influence cubes (12 bronze and 12 silver)
    13 Senator cards (7 Politicians and 6 Conspirators)
    2 Wonder cards
    16 Conspiracy cards
    16 Decree tokens
    2 Progress tokens
    4 Military tokens
    1 score pad
    1 Player Aid card
    1 rulebook


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    7 Wonders Duel: Pantheon...

    €17.95

    https://www.rprod.com/en/games/7-wonders-duel/pantheon

    A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

    During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.

    With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.

    What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.

    7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).


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    7 Wonders Second Edition...

    €39.95

    https://www.rprod.com/en/games/7-wonders

    Make the right decisions to lead your civilization to prosperity!

    Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.

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    7 Wonders: Architects...

    €41.95

    https://www.rprod.com/en/games/7-wonders-architects

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

    Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

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    7 Wonders: Architects (Nordic)

    €39.95

    https://www.rprod.com/en/games/7-wonders-architects

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

    Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

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    878 Vikings - Invasions of...

    €72.95

    878 Vikings is an area control game for 2 - 4 players. Gain fame, riches and a new home as the Vikings voyaging to England, or defend your Kingdom and Christendom from the pagan hordes!. Viking players control the Norsemen Viking freemen and the fearless Viking shock troops known as Berserkers.

    Players for each side work together in order to coordinate their strategies. The English start the game controlling all of England, but then the Viking players invade from the sea to strike deep into English territory! Players decide when to end the game by calling for the Treaty of Wedmore. The team controlling the most cities by the end of that round wins the game.

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    A Battle Through History

    €53.95

    In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes. During a game, players play era tiles into the "Gear of History" to customize their deck of cards and move their character in space and time in order to fight and recruit troops from different historical battles or challenge opponents in player vs. player combat. As you build an army made of soldiers from different ages, you use it to collect relics from different places and times. Whoever collects the greatest units and the bravest heroes, leads them to victory, and gathers relics during their travels wins the game.

    A Battle Through History, designed and published by Scribabs and released worldwide by Pegasus Spiele, is the official Sabaton board game, featuring a unique "gear and rack" action system, fight-based deck-building, 60 different historical troops, and eight famous heroes from different eras.

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    A Fake Artist Goes To New York

    €19.95

    https://oinkgames.com/en/games/analog/a-fake-artist-goes-to-new-york/

    エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist!

    Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

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    A Feast for Odin

    €97.95

    Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements.

    The resulting earnings are placed on the players' board in the best possible pattern to produce income and (later) victory points.

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    A Feast for Odin: The...

    €41.95

    The first large expansion for A Feast for Odin, The Norwegians includes four new islands (Isle of Man, Isle of Skye, Islay, Outer Hebrides) with Irish coastal viking-settlements on the backside (Waterford, Wexford, Cork, Limerick), where people from Norway came to stay through the winter (longphort), to trade at, and to settle nearby. This offers new strategies and new puzzle-tiles like horse (6VP, 2x5 spaces)/pregnant horse/leather(green)/vadmal(blue) and pigs (1 VP, breed every round; 2x3 - 1 = 5 spaces)/herbal (orange)/ antler (green)/tools (blue). The game has a third box for the tiles and offers the four old islands too (renewed little different VPs and new graphic-aspects of mini-expansion islands Lofoten/Orkneys/Tierra del Fuego).

    The expansion includes another mountain-strip (last round), more two-silver coins, meat/beans and runes/oil and a "little emigration" piece that covers one food instead of two. You get it on a new action-space for giving away a whaling boat. The renewed action board has three pieces that can be turned around for different numbers of players (version for 1-2, 3, and 4 players), which increases the chances of players getting in each others way. It contains new opportunities like butchering, elk-hunting, fishing, and thievery, along with changes for some old actions. It's now easier, for example, to play an animal strategy, also because you can now get two of the same animals in one action. There is also a new fifth column to make a (better) action with your last viking! You can smith, for example, now a grey piece with maximum of eight swords by using an ore and only one action. Also for this, there are five new grey puzzle-pieces like pan, hauberk or anvil and a little board for smithable pieces with fewer than nine swords.

    Totally new is also the idea of a random start-building. Everybody gets one of the six artisan shed boards and can build the front or backside with one wood and one action. These buildings offer, covered like stonehouse and longhouse, some stuff (pieces, weapons, commodities), VPs and one silver (horse stable 2 silver). So everybody has another different start-opportunity - like the profession card. In this expansion, you choose the best of two cards to start with. Another new option is, that instead of puting a profession card into the game, you can throw it away for a VP-chip. A nice little competitive element, because there are only two 4-VP-chips, six 3-VP-chips and eight (endless) 2-VP-chips.

    The expansion includes no almanac about game-elements and their viking-history. But again it was written by Gernot Köpke as a "historical-science"-journalist and learnd lokal newspaper editor and main elements will be published on BGG at https://www.boardgamegeek.com/thread/2023534/almanac-almanach
    The expansion includes also an extra board for ships and small emigration tiles.

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    A War of Whispers: 2nd Edition

    €44.95

    A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

    You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases:

        Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor.
        Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase.
        Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards.
        Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game.

    Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.

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    Abomination: The Heir of...

    €52.95

    It's been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein's research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

    Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

    Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley's classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you'll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a "spark of being". Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

    The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy, becoming his heir, for good or ill...

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    Abyss

    €46.95

    The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people!

    Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends.

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    Adventure Games: Monochrome

    €17.95

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In Monochrome Inc., players have been instructed to break into the research building named in the game's title, and once they get inside this tower's mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building.

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    Adventure Games: The Dungeon

    €17.95

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In The Dungeon, the players awaken in a prison cell in the middle ages with no memory of how they got there. What happened? What strange things are taking place in this dungeon? And most importantly, how can they get out? Over three chapters, players will jointly explore rooms, combine objects, and perhaps even encounter creatures that lurk in the dark rooms of the old castle...

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    Adventure Games: The Grand...

    €19.95

    It's been a long year, and you’ve been looking forward to a nice, relaxing vacation at the Grand Hotel Abaddon. But what started out as a quiet retreat has become something else entirely. Strange things have been happening all around you. Could ghosts be behind these mysterious incidents, as the other guests and hotel staff seem to believe, or is there a more rational explanation?  

    The Grand Hotel Abaddon is a cooperative adventure game, played over three chapters. During the game, the choices you make determine what happens next. Explore the hotel, question guests, investigate rooms, and wander hidden passageways. Each player takes on a different role, cooperating to uncover hidden secrets. Only by working together will you be able to solve the mystery of the Grand Hotel Abaddon. With multiple possible endings, your choices will decide how the story ends!

    + Similar to a PC adventure game, players have to explore spaces, combine items, find clues, talk to people and make the right choices to win the game.

    + A cooperative board game with simple rules played in three chapters for players 12 years and up.

    + Approximately 5 hours of play time

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    Adventure Games: The...

    €17.95

    Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

    Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

    In The Volcanic Island, you slip into the roles of four students on a volcanic island who face mysterious events. Like a thriller, you need to solve puzzles, make decisions, track traces, and analyze and use objects. You will experience a story together. Gameplay is variable and different in each group.

    Admin note: The first edition of the German edition of The Volcanic Island contains an error for which KOSMOS has released a PDF correction that you'll find in the files.

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    Aeon's End 2nd Edition

    €47.95

    The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

    Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

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    Aeons End Return to Gravehold

    €19.95

    A small expansion for the cooperative deck builder Aeon's End consisting of two new mages, two new nemeses, new market cards, and new treasures for Expedition

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    Aeons End Southern Village

    €19.95

    Promos from the "Aeon's End: Outcasts" campaign that were not Kickstarter exclusive went into the "Southern Village" expansion. This expansion includes 1 new nemesis, 2 new mages, new market cards, and new treasures for Expedition Mode.

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    After the Virus

    €19.95

    The zombie apocalypse is here! The world has been hit by a virus killing 90% of the population. Most of the survivors have turned into zombies, while the rest are left weak and defenseless. You must rescue as many as you can while gearing up to hold off the ever-increasing number of zombies.
    After the Virus is a cooperative deckbuildning game where ever increasing numbers of zombies are added to your deck while you work to complete mission goals.

    Gear up! Save survivors! Mow down hordes of zombies!

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    Age of Steam - Deluxe Edition

    €92.95

    https://www.eaglegames.net/Age-of-Steam-Deluxe-Edition-p/102210.htm

    Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. You are challenged to:

    Finance both the most extensive track network and the most powerful locomotives

    Determine which routes will give the best returns on their costs

    Beat the opposition to the most lucrative shipments

    Make enough money to pay your aggressive creditors

    Age of Steam has been the top-rated train game on BGG for most of the years since it first appeared in 2002. But change is inevitable, and now, nearly 20 years later….

    Eagle-Gryphon Games is proud to present Age of Steam: Deluxe Edition!

    Whats New?

    Six maps are included on 3 double-sided game boards

    Mini-sized (22mm) poker chips have replaced paper money

    Classic wooden Track Ownership disks in 6 new player colors replace plastic trains, but cool, small (18mm) wooden trains are available as an inexpensive upgrade

    A PVC insert with a clear plastic cover has been added for convenient and clear storage of all components

    A huge, heavy-duty box is supplied to carry the weight of potentially 10 maps, 3 new supply boards, 90 poker chips, 144 tiles, and the other new components (see below). This box is a bit bigger and heavier than those we use for the Vital Lacerda games of Lisboa, Gallerist and Vinhos!


    Components:

    3 Double-Sided Game Boards (Rust Belt, Western U.S., Southern U.S., Germany, Barbados, and St. Lucia) -- all mounted on 2mm thick and durable game board stock

    3 Display Boards - mounted on thick, game board stock

    136 Track Tiles

    180 Track Ownership disks (6 sets of 20 Track Ownership disks, 5 Player disks, and 5 extra disks for use with expansions, in 6 player colors; blue, green, yellow, pink, gray, and orange)

    96 Goods cubes (20 red, 20 blue, 20 purple, 20 yellow, 16 black, 14 white)

    8 New City tiles (1 red, 1 blue, 1 purple, 1 yellow, 4 black)

    90 Money chips (40x $1, 40x $5, 10x $25) -- 22mm, composition material, 1.7g, stack easily

    1 Turn Track marker -- wooden cylinder

    8 Town disks

    6 Dice

    1 Cloth Bag -- grey with a gold-stenciled logo

    Rulebook

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    Age of Steam Deluxe:...

    €19.95

    Includes: a 2 sided game board with maps of Hungary and Finland in the new Age of Steam: Deluxe graphic style.

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    Age of Steam Deluxe:...

    €19.95

    Includes: a 2 sided game board with maps of France and Poland in the new Age of Steam: Deluxe graphic style.

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    Age of Steam Deluxe:...

    €19.95

    Includes: a 2 sided game board with maps of Hungary and Finland in the new Age of Steam: Deluxe graphic style.

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    Age of Steam Deluxe:...

    €34.95

    This is a triple mapboard expansion combining previously successful expansion maps. This expansion includes:
    Switzerland, (optimally for 3 players and playable by 4, two-panel map);
    New England, written for 2 players (single panel); and
    Pittsburgh, written for 3 players (single panel)
    These maps were updated by artist Ian O'Toole

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    Akrotiri: Revised Edition

    €31.95

    Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...

    But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.

    In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!

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    Alderquest

    €32.95

    High councils of Aleron have initiated a four-seasons tournament with an urgent summons to the many houses of the realm. Guilds local to the Great Tree Aiyana have convened at her watershed to take part in the first contest, as autumn slowly expires.

    Rival guilds of animal heroes and minions will square off in a competition that blends area control, tile placement, hidden information, bluffing, and traditional match-3. The team that gathers the most acorns before the start of winter is the contest's victor.

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    ALIEN: Fate of the Nostromo

    €41.95

    https://www.ravensburger.us/products/games/family-games/alien-fate-of-the-nostromo-60001932/index.html

    In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.

    Each turn has two phases. In the Crew Action phase, players creep through the Nostromo's halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players. If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator to send the Alien back to its nest.

    In the Encounter phase, players draw and resolve an Encounter card. The Alien could be lurking behind any corner...

    Once the players fulfill their initial objectives, they face one of five final missions, each with a unique set of requirements. Players must fulfill the final mission's requirements simultaneously to win the game. Players can also introduce Science Officer Ash for a more challenging game. Ash moves through the ship, removing scrap and forcing the crew to lose morale.

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    Aliens: Alien Queen

    €14.95

    High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes one plastic sprue and instruction sheet to build: Alien Queen

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    Aliens: Alien Warriors

    €22.95

    High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes one plastic sprue and instruction sheet to build: Alien Queen

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    Aliens: Another Glorious...

    €54.95

    Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.

    Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?

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    Aliens: Assets and Hazards

    €14.95

    Enhance your Aliens gaming experience with this set of hard plastic 30mm Scale miniatures, representing iconic elements from the 1986 fils ALIENS.

    Contents:
    34 Miniatures (Unpainted & Unassembled)
      ‣ 2 Facehuggers
      ‣ 8 Eggs
      ‣ 2 Sentry Guns
      ‣ 6 Computer Terminals
      ‣ 16 Crates

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    Aliens: Get Away From Her,...

    €54.95

    You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!

    Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!

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    Aliens: Heroes of Hadley's...

    €22.95

    High-quality hard plastic 30mm scale miniatures, representing iconic characters from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes two plastic sprues and instruction sheets to build: Ellen Ripley, Lt. Scott Gorman, Sgt. Al Apone, Cpl. Dwayne Hicks, Pvt. William L. Hudson, Pvt. Jenette Vasquez, Pvt. Mark Drake, Pvt. Ricco “Frosty” Frost, Cpl. Cynthia Dietrich, Pvt. Tim Crowe, Pvt. Trevor Wierzbowski, Carter Burke and Rebecca “Newt” Jorden

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    Aliens: Sulaco Survivors

    €14.95

    High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes one plastic sprue and instruction sheet to build: P-5000 Power Loader piloted by Ripley, Ripley & Newt, Bishop and Broken Bishop

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    Aliens: Ultimate Badasses

    €27.95

    Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.

    These reinforcements will help your fire team progress through the campaign missions, or provide options for the bug hunts. As your heroes investigate the threat on LV-426, they gain experience and hone their skills. Choose experience cards to compliment your character's abilities, or build a well-rounded character to tackle any test. The choice is yours, if you can make it to the extraction point alive...

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    Alma Mater

    €48.95

    Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school's reputation and standing. To achieve these goals, players need to recruit the best staff and students, exchange knowledge with other schools, and become experts in the school's four disciplines!

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    Altiplano

    €42.95

    Altiplano, a bag-building game along the lines of Orléans set in the South American highlands of the Andes — the Altiplano — is not a simple game, presenting players with new challenges time and again. There are various ways to reach the goal, so the game remains appealing to try out new options and strategies, but success or failure also depends on whether your opponents let you do as you like or thwart the strategy you are pursuing. The competition for the individual types of goods is considerable — as is the fun in snatching a coveted extension card from under another player's nose!

    Each player starts with a unique role tile, giving them access to different goods and methods of production. Their access to goods is limited at the start, but players can acquire additional production sites throughout the game that give new options. The numerous goods — such as fish, alpaca, cacao, silver or corn — all have their own characteristics and places where they can be used. Whereas a player with silver can sell it for a high price at the market, a player with fish can exchange them for other goods at the harbor, and a player with alpaca can produce wool that can then be made into cloth at the farm.

    Aside from building up an effective production, players must deliver the right goods at the right time, develop the road in good time, and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouseperson is more relevant in the end than the best producer.

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    Altiplano: The Traveler

    €24.95

    A traveler wanders through the South American highlands and brings the inhabitants new ideas from his travels. Anyone who meets him can take advantage of these assets. A public trading point makes it possible to obtain rare goods in exchange for opals. And a variety of fortunes adds even more diversity to life among the mountain ranges in Bolivia and Peru.

    With Altiplano: The Traveler, the planning of moves in Altiplano becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveller open up completely new ways to increase one's own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning.

    Thus, the drive for success in this inhospitable region turns into a completely new challenge! Who's prepared for this?

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    Anachrony: Classic...

    €34.95

    Includes the Doomsday, the Pioneers of New Earth and the Guardians of the Council modules, along with the 6 Guardian Exosuit miniatures.

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    Anachrony: Exosuit...

    €34.95

    The Exosuit Miniatures Set adds 24 super-sized (55 mm tall) Exosuit miniatures to Anachrony, replacing the cardboard Exosuit hex tiles.

    This product does not include any gameplay related content, only the miniatures.

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    Ankh Gods of Egypt: Guardians

    €34.95

    While all gods possess power and responsibility beyond that of mortal ken, they themselves were never created equal. Not all bestrode the world like the mighty sun, or commanded the realm of the dead, or even represented all of feline kind in their regal majesty.

    The lesser gods and demons knew their place, and divined that their survival would hinge on levying favor with the one patron that would dominate the cosmos when all was done. It was not a matter of followers or that their duties were of any lesser import. Yet the whims of fate and the cosmic tide had left them without grand monuments and legions of devoted followers. Such was the nature of a divine existence.

    For the patron deities that grant them succor, these Guardians ply their talents in their patrons’ names, adding to their grandeur and protecting their devoted followers as their own. Serving the mighty was their truest path to enduring this war to end all wars.

    The Guardians Set introduces a new set of Guardians ready to join the gods in their quest. Most of the Guardians contained in this set are terrible demons with vicious abilities the gods would much rather have at their side than used against them. The introduction of new Guardians into the game gives new options to select from, increasing the possibilities for different combinations and interactions for each game. The presence or absence of each Guardian can have a profound impact on the gameplay dynamics.

    The Guardians Set comes with:

    11 Guardian figures:
    -3 Mafdet figures
    -2 Am-Heh figures
    -2 Pazuzu figures
    -2 Ammit figures
    -2 Shezmu figures
    5 Guardian cards

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    Ankh Gods of Egypt: Pantheon

    €57.95

    The war of the gods did not begin with any formal declaration. No sides were drawn, no single event cascaded into open battle. Instead, it was the slow realization that as devotion to one god waxed, power to the others waned.

    Some thought themselves above the fray, thought themselves wiser, learned, or immune to the whim of mortal man. They were wrong. The gods do not exist without followers, and devotion is their lifeblood, whether they wish it so or not. The tide of cosmic balance had shifted towards mankind, and the gods who once enjoyed their unquestioning deference now have to contend for prominence.

    Thus it was that the last holdouts who sought to distance themselves from the fray took to the battlefield in their own bids for dominance. What had begun as jostling in a minor power struggle had drawn in all the mightiest deities across the Egyptian pantheon.

    In the end, there could be only one.

    The Pantheon expansion introduces a whole new set of five Egyptian gods, each bringing their own abilities and warriors to the fight against oblivion. The introduction of each new god into the game not only gives new options to the player who controls them, but also changes the landscape for everyone on the table. New strategies and dynamics arise as different mixes of gods are pitted against each other, and the Pantheon expansion increases these combinations exponentially!

    The Pantheon expansion comes with:

    5 God figures and 30 Warrior figures:
    - 1 Horus God figure and 6 Horus Warrior figures
    - 1 Hathor God figure and 6 Hathor Warrior figures
    - 1 Set God figure and 6 Set Warrior figures
    - 1 Thoth God figure and 6 Thoth Warrior figures
    - 1 Bastet God figure and 6 Bastet Warrior figures
    5 God dashboards
    5 Joined God dashboards
    30 Battle cards (6 for each God)
    20 Color bases (4 for each God)
    80 Ankh tokens (16 for each God)


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    Ankh Gods of Egypt: Pharaoh

    €47.95

    In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Ma’at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the gods’ guidance, Egypt prospered.

    When the war of the gods began, each deity sought the Pharaoh’s support. Who better to champion their cause than the very mortal they had endowed with such powers? Yet, such a decision would upend Ma’at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the war’s worst depredations, and maintain Ma’at through the transition to monotheism while honoring all gods equally.

    Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath.

    The Pharaoh expansion introduces a whole new dimension to Ankh: Gods of Egypt. This expansion brings the divine struggle closer to the world of men, and one man in particular: the Pharaoh of all Egypt! The gods will do well to send their priests into the royal palace in order to influence the affairs of the kingdom, manipulating the different offices in order to gain political advantage and steer the Pharaoh towards recognizing the ultimate divinity of the one true god. Your struggle may be divine, but if you fail to enforce your dominance over the human sphere of affairs, all that awaits you is oblivion.

    The Pharaoh expansion comes with:

    31 figures:
    - 1 Golden Pharaoh figure
    - 3 Ra Priest figures
    - 3 Isis Priest figures
    - 3 Amun Priest figures
    - 3 Osiris Priest figures
    - 3 Anubis Priest figures
    - 3 Horus Priest figures
    - 3 Hathor Priest figures
    - 3 Set Priest figures
    - 3 Thoth Priest figures
    - 3 Bastet Priest figures
    1 Palace dashboard
    5 Sphinx tokens
    4 Sphinx cards
    40 Political cards
    1 Rules Booklet

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    Ankh: Gods of Egypt

    €97.95

    Play as a god of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain.

    Build caravans, summon monsters, and convert followers in your quest to reign supreme in Ankh: Gods of Egypt. Deities, monsters, and the people of ancient Egypt have been lovingly reimagined and interpreted in beautiful illustrations and detailed miniatures, and players will truly feel like gods as they shake the very foundations of Egypt. All gameplay in Ankh, including combat, is streamlined and non-random. Compete and win solely on your godly wits alone.

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    Anno 1800

    €65.95

    In Anno 1800, a board game based on the popular PC game from Ubisoft, you continuously build up your own industry to develop your home island.

    Ship fleets allow for lively trade and the development of new islands in the Old and New World. You have to fulfill the wishes of your own population. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. You must plan production chains sensibly and keep an eye on the specialization of your population. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors — but the competition never sleeps and can snatch the new achievements from under your nose at any time! Who can create the most prosperous island?

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    Aquatica

    €41.95

    Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.

    In the game you will become one of the mighty ocean kings, struggling to bring glory to his realm. To win the game, you need to capture and buy locations, recruit new characters, and complete goals; each of these actions gives you victory points at the end of the game. To do so, you need to play cards from your hand (each with a unique set of actions) and combine them. Don't think it's simple! With a good strategy during your turn, you can take up to ten actions in a row.

    You will encounter plenty of mysterious ocean creatures and take them to your hand. With their help you will explore the unknown locations and raise found resources from the ocean depths to your kingdom. Mechanically this is represented with the help of three-layered player board and the unique mechanism of card-rising.

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    Aquatica: Cold Waters

    €29.95

    The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity.
    But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences.
    Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources.
    The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins!
    The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.

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    Arcadia Quest

    €99.95

    https://cmon.com/product/arcadia-quest/arcadia-quest

    In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.

    Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.

    Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios.

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    Architects of the West Kingdom

    €48.95

    Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

    The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.

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    Architects of the West...

    €31.95

    In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.

    In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.

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    Arkham Horror Third Edition

    €67.95

    The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

    Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

    Only a handful of investigators stand against the Arkham Horror. Will they prevail?

    Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

    The game is split into a series of rounds made up of four phases.

        The Action Phase
        The Monster Phase
        The Encounter Phase
        The Mythos Phase

    The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions.

        Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn.
        Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move
        Focus – Focus one of your skills, increasing its value.
        Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings.
        Attack – Attack a monster engaged with you.
        Evade – Try to escape from a monster engaged with you.
        Research – Search for clues at your location.
        Trade – Trade money, clues, items, and more with other investigators at your location.

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    Arkham Horror: Dead of Night

    €31.95

    Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

    She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.

    Something was coming.

    Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!

    In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.

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    Arkham Horror: Under Dark...

    €54.95

    Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.

    Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.

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    Arkwright The Card Game

    €27.95

    In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

    In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

    The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

    Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

    After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

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    Ashes: Rise of the Phoenixborn

    €46.95

    In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again.

    But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes.

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    Axis & Allies 1942 (2nd...

    €54.95

    It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States.

    Designed for 2–5 players, Axis & Allies: 1942 takes place at the historical high-water mark of Axis expansion. Controlling one of the Axis or Allied powers, players command both their country's military forces and its war-time economy, with the chance to plan attacks, marshal forces into embattled territories, and resolve conflicts. Victory will go to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours!

    •••

    The second edition of Axis & Allies: 1942 features an expanded game board (40"x26"), a change to the unit set-up, five new sculpts (UK artillery, submarine & destroyer units; German artillery; a Russian submarine; and antiaircraft artillery), and a few rules changes, e.g., AA-Guns have been replaced by AAA Guns, ICs have integrated air defense against strategic bombing raids, and Honolulu is now a victory city.

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    Axis & Allies: Europe 1940...

    €71.95

    Axis & Allies Europe 1940, a deluxe edition of Axis & Allies: Europe, includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. Mechanized infantry and tactical bombers are included. Mechanized infantry is represented by half-tracks. France (blue) and Italy (brown) have national tokens and dedicated units of their own. The board measures 35 inches wide by 32 inches high (89 x 81 cm).

    This game is designed to be joined with Axis & Allies Pacific 1940 to create a six-player game on a map measuring 70 inches wide by 32 inches high (178 x 81 cm). This variant of the game is described in the Europe 1940 manual as Axis & Allies Global 1940.

    Integrates with:

        Axis & Allies Pacific 1940

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    Axis & Allies: Pacific 1940...

    €93.95

    Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.

    Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.

    Finally, this deluxe theater-level game is designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.

    Integrates with:

        Axis & Allies Europe 1940

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    Azul (Nordic)

    €39.95

    Azul was designed by the world famous, award winning game author Michael Kiesling.  Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.

    Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.

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    Azul Summer Pavilion:...

    €15.95

    https://planbgames.com/azul-glazed-pavilion-next-move-games-michael-kiesling-expasnion-strategy-abstract-board-game-portuguese-tiles-royal-palace-of-evora-new-player-boards-ovelays

    A brand new floor!

    Azul: Glazed Pavilion offers players 2 newly designed player boards and matching scoring boards to compete over and a set of 4 overlays to keep Azul Glazed Pavilion tiles neatly organized. Offering the best of both worlds — beauty and new game elements — Glazed Pavilion is a must-have expansion for Azul fans!

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    Azul: Crystal Mosaic

    €14.95

    Azul: Crystal Mosaic contains double-sided player boards, with each board offering new challenges and exciting new strategic opportunities.

    The "Crystal Mosaic" of the title is actually a plastic overlay that provides a recess to keep tiles from being accidentally bumped out of place. Four overlays are included in this expansion.

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    Azul: Summer Pavilion (Nordic)

    €39.95

    At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

    In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

    Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

    At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

    After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

    If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

    After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.