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  • 50 Clues: The Fate of Leopold

    €17.95

    Maria has gathered enough strength to confront Leopold, but first, she must track him down. The Fate of Leopold is the third episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

  • 50 Clues: The Pendulum of...

    €17.95

    Maria is locked up in a psychiatric ward and must escape finding her son before it’s too late. The Pendulum of the Dead is the first episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

  • 50 Clues: White Sleep

    €17.95

    Maria is on the run with her son while also preparing for the big showdown. But will she make it? White Sleep is the second episode of the murderous trilogy about Maria.

    50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

  • A Fake Artist Goes To New York

    €19.95

    エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist!

    Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points.

  • Break The Code

    €14.95

    Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!

    Place all of the number tiles face down and shuffle them. Place your game screen in front of you, then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number, place the black tile on the left. Once you have placed your tiles, removed any unused number tiles from the game. Lastly, shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.

    Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.

  • Cards Against Humanity -...

    €36.95

    A party game for horrible people."

    Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.

    This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor".

    In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points.

  • Exploding Kittens

    €26.95

    This is a card game for people who are into kittens and explosions and laser beams and sometimes goats.

    Exploding Kittens is a highly strategic kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

    The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

  • Exploding Kittens: Barking...

    €22.95

    This is the Third Expansion of Exploding Kittens

    It includes 20 new cards, instructions, and a wearable "Tower of Power" cat crown

  • Fireball Island The Curse...

    €67.95

    Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn't like having his gem stolen way back when, so there has been some volcanic upheaval, an explosion in our snake population, feral tigers, new types of trees bent on ending human life, and swarms of bees everywhere. But don't worry — we have top people working on it.

    Start your day of adventure at the helipad. Be sure to sign the waiver, which legally obligates you to take snapshots across the island. You'll race down the many paths, avoiding hazards all the while. On the plus side, you get to keep all the treasure you find.

    Fireball Island: The Curse of Vul-Kar is a restoration of the classic 1986 game Fireball Island that features a unique 3D island and a host of marble mayhem. This new version boasts an island that is even bigger than the original (and yet fits in a smaller box) and more marbles. It is a family-weight game for 2-4 players (5 with an expansion) that plays in 30-45 minutes. Simple card play replaces the random roll-and-move of the original, and the set collection for the treasures offers some interesting choices for players.

    Remember, you don't have to outrun the fireball — just the other players.

  • Fireball Island: The Curse...

    €14.95

    Let’s make one thing perfectly clear: The island is out to get you. Fireballs, of course. But there’s a whole lot more on the island that will have you running for your life. This smaller expansion introduces two new threats. The crouching tiger introduces a dexterity shot. Place it on the table next to the board, press down, and launch it towards your foes. The hidden bees make up for their smaller size with their swarming numbers. Put all the little yellow marbles into the beehive, pour them through Vul-Kar, and watch the mayhem ensue.

  • Fireball Island: The Curse...

    €36.95

    Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping!

    This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.

  • Heroes Welcome: Kickbacks...

    €14.95

    Monsters hate to wait. See those eager customers hanging out at the workshop, looking to buy an artifact? Well, they just keep getting more and more eager as time goes by. If they think the Heroes are headed to the Dungeon without them, they just might raise their asking price! An enterprising Goblin might be able to take advantage of the situation...

    The Kickbacks Expansion to Heroes Welcome adds three new mini-expansions to the game.

    Kickbacks are a new type of card that grants a special reward when you craft for a Customer. Some of the Customers in the Workshop will have face-up Kickback Cards next to them. When you craft for that customer, you take all of their Kickback Cards. Each Kickback is a unique reward.

    Variant monster cards add a little variety to the monsters that appear at the workshop.

    Starting shop tiles let you randomize the initial board layout.

  • Heroes Welcome: Merchants...

    €47.95

    Welcome to Dragon Reach, the bustling new frontier settlement in the Realm of Smiteros. The zone portals have just opened, and as we speak the first heroes are braving the Dungeon in search of fame, glory, and level-ups. Besieged monsters lurk on the outskirts of town looking for opportunities to gear themselves up against their new foes.

    For you, this means only one thing: PROFIT! You see, heroes come back with packs full of loot, needing beds and mead and provisions and furry hats. (It’s always furry hats. What is up with that?) And monsters will pay top doubloon for anything that might stop the heroes from coming into their dungeon and smiting them straight to the Nameless Realms. (G’luck with that, fellas!) For the enterprising merchant who can work both ends of the situation, there are stacks of Vorpal to be made. But you won’t be alone. Other merchants are here, moving in on your territory, trying to make the same quick piece of shiny that you are. Competition is the heart of commerce. Or something.

    When the boss monster finally goes down, whoever has the most Vorpal Pieces wins! (I saw that carved in a table at the Merchants’ Guild, so it must be true.)

    Gameplay
    The game is played in a series of rounds, and each round is separated into two phases:

    1. Town Phase - Players will take turns running Shops, working in the Guildhalls, and crafting artifacts. When the round ends after one player calls for it, the Heroes leave town for their next Dungeon Crawl.

    2. Dungeon Crawl Phase - The Heroes enter the Dungeon to defeat enemies and level up, receive Loot, and while this is happening you and your cohorts are preparing the town for their "triumphant" return. The Heroes finish by arriving at the Town Gate with backpacks full of Loot and gold, ripe for the picking. This starts the next and round with a new Town Phase.

    The player with the most VPs at the end of the game (after the Boss encounter) wins!

  • Human Punishment: Social...

    €24.95

    Human Punishment is a combination of social deduction, social experiment and party game for 4-16 players. Each player takes on the role of a Human, a Machine or an Outlaw in a distant future. Players must investigate others to figure out who is on their side, grab one of the four different weapons and eliminate the enemies. Stay focused.... maybe there are hidden enemies on your Team! Find your team, trust no one!

    The brand new Traitor mechanism will evolve the table into a social experiment.

    Awards
    - Popular Mechanics "ONE OF THE BEST NEW BOARD GAMES!"
    - One of BGG's most anticipated party games of 2018
    - Vivid_Board_Games badge of "AWESOME GAME ART"
    - Austrian Boardgamer 'Hot Die Award'
    - Brettspielblog 'bronze seal'

  • Human Punishment: Social...

    €14.95

    Project: Hell gate is an expansion for Human Punishment - social deduction 2.0

    New programs, new ID cards, new automa boss fights, new scenario setups and much more!

    Maybe this is the end of the world! Some really bad decisions were made, and the result was horrible: Something evil entered planet Earth and only you can defeat the unknown invader...
    Sounds easy? You have no idea because all other players in could backstab you for reasons!

  • Jamaica

    €38.95

    Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.

    Setting: Jamaica, 1675.
    After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.

  • Jamaica: The Crew

    €19.95

    Jamaica: The Crew is a set of twenty characters, each with a special power, that add flavor to the game without any big changes in the rules. The characters may be hired when you're able to pay for the fee of a harbor, and they are "loaded" like any other resource, following the same rules.

    You might find it enticing to add several characters to your boat — especially since most of them earn you additional gold at the end of the game — but with fewer holds dedicated to the regular resources, navigation becomes more dicey. All in all, more challenge, more silly fun, more Jamaica.

  • Just One

    €19.95

    Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!

    A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.

    You have the choice – make the difference!

    Small Historical Point:

    Originally, Just One was called We Are The Word and was published by Fun Consortium.

    Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components, add 50 new words, and change the name of the game. Following this new edition, the game went from having only a French edition to having a world-wide edition.
    Awards & Honors

        2019 Spiel des Jahres Winner
        2019 Spiel des Jahres Nominee
        2019 International Gamers Award - General Strategy: Multi-player Nominee
        2018 Golden Geek Best Party Game Nominee
        2018 Golden Geek Best Cooperative Game Nominee
        2018 Cardboard Republic Socializer Laurel Nominee

  • Magic Maze (Nordic)

    €27.95

    After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

    Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

    At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

  • Nothing Personal: Family...

    €29.95

    The Family Business Expansion includes the gangster, influence, and casino cards from the original expansions (Young Turks, Associates, and Power & Influence). These cards have been updated to better fit the Revised Edition, but are still backwards compatible with the original edition.

  • Nothing Personal: Revised...

    €52.95

    The Revised Edition of Nothing Personal has been streamlined for a shorter playing time of 60 minutes. This will also lead to more intuitive game play with faster rounds, fewer phases, and less downtime, while maintaining all the negotiation and delicious backstabbing from the original! The rules have been rebuilt to be clear and concise, though are still backwards compatible with the original edition. There are now 2 dice instead of 3, as the 3rd die was eliminated due to redundancy. The player boards have also been removed in favor of reference cards.

  • Obscurio

    €37.95

    The Sorcerer is out to get you! Find your way among the illusions, but beware of the traitor in your ranks!

    The Grimoire guides their team towards the exit using images, upon which they point at certain details. Working together, the other players have to find the exit as quickly as possible while avoiding picking the wrong cards. However, a member of the team is a traitor looking to lead the other players astray. A wide variety of traps are on your way to the exit of the library, making player communication harder!

    Obscurio is a family game, an original mix between an image-based communication game and a secret role game in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the traitor.

    Communicate efficiently and avoid the illusions on your way to escape the Sorcerer's library!

  • Port Royal (Nordic)

    €14.95

    The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

    The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:

        Person, who stays in a face-up row next to deck.
        Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor.
        Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition.
        Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded.

    If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

    When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins.

    • Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.

  • The Mind (Nordic)

    €12.95

    The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

    In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

    You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

    For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

  • Trapwords

    €17.95

    The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.

    It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.

    You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end.
    You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.

    Let's see the example of one possible turn when you are trying to give clues for the word "Axe":

    You: "It is a thing that a dwarf can…"
    Opponents team: "A-ha, dwarf! Gotcha!"
    You: "How did you know that? Was it obvious I will use that?"

    Or when you would try another approach it could look like this, the successful turn of your team:

    You: "This thing is used by a man with a beard, in a checkered shirt...."
    One of your teammates: "A coffee maker?"
    [Everyone laughs]
    You: "He uses it for work in nature."
    Another teammate: "A chainsaw!"
    You: "He makes smaller pieces from a big plant with it."
    Any of your teammate: "An axe!"
    You: "Yes! Very good!"

    Could you avoid your opponent's trapwords when you don't know what you can't say?

  • Treasure Island

    €49.95

    Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

    Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!

  • Ultimate Werewolf

    €17.95

    Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.

    Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

    Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.

  • Ultimate Werewolf: Inquisition

    €26.95

    A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.

    You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...

    Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!

    More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...

  • Unlock! Epic Adventures

    €27.95

    Unlock! Epic Adventures is the seventh release of the series and features three new "escape room" scenarios that you can play on your tabletop.

    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are:

    • The Seventh Screening
    • The Dragon's Seven Tests
    • Mission #07

  • Unlock! Heroic Adventures

    €27.95

    Unlock! Heroic Adventures features three "escape room" scenarios that you can play on your tabletop.

    Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are...

        "Sherlock Holmes" — The master detective faces a most bizarre affair and could use your assistance as he pursues his investigation.
        "In Pursuit of the White Rabbit" — Discover Wonderland and its strange characters, helping Alice to escape in time.
        "Insert Coin" — Complete the levels of a virtual adventure, and avoid "Game Over" to escape!


  • Wanted: Rich or Dead

    €27.95

    Howdy pard! Heel yourself with a proper six shooter and prepare for a real shootout.

    In Wanted 3-5 players will take on a roles of an infamous Old West characters and shoot their way to the riches. Each turn the players are secretly choosing one of the five locations they’re heading to. After revealing the cards, the characters can use the special ability connected with that location – you can rob a Bank, buy something useful at a General Store etc. Unless of course two or more players choose the same spot – then it comes to a shootout with only one gunslinger winning at the end. The player who have the most money at the end, wins the game.

    Wanted is a fast and fun experience with tons of interaction. Each character has his own set of 5 cards, which allow him to move and are also used during a shootout. Although there’s also a luck factor involved with a single dice used to determine the outcome of shooting abilities, each character plays differently and has his own strengths and weaknesses. You can try to get the best items and use them to your advantage, try to avoid other players and steal as much as you can or just go straight into a fight to stop the other players from using the locations’ abilities. The choice is yours but remember – this town is really small and you’ll eventually find yourself in the midst of a shootout.

  • Welcome To... (Nordic)

    €24.95

    As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.

    Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!

    Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

  • Werewords

    €19.95

    In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf!

    To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer!

    A free iOS/Android app provides thousands of words in hundreds of categories at various difficulty levels, so everyone can play.
    Awards & Honors

        2019 Spiel des Jahres Nominee
        2017 Golden Geek Best Party Game Winner
        2017 Golden Geek Best Party Game Nominee