When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her instincts tell her that something is amiss. Following the recommendation of an old colleague, she invites the investigators to join her on a survey of the island. Nothing could prepare them for what they find: deadly, mutated wildlife and a strange, malignant presence permeate the isle, all while the local residents prepare for a festival, seemingly unaware of the danger. The investigators only have three days to find out what lurks beneath Hemlock Vale before its people meet a terrible fate.
In The Feast of Hemlock Vale Campaign Expansion, one to four investigators travel to Hemlock Isle, an island shrouded in mystery that has only recently opened up to visitors. During the day, players will bond with the locals and explore the island, but once the sun goes down, the island becomes a death trap of ravenous, twisted wildlife. Can they unveil the secrets of Hemlock Isle in just three short days? Or will they be devoured in the coming feast?
This expansion contains the entirety of The Feast of Hemlock Vale campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable horrors come in all shapes and sizes, and often the threat they pose can go completely unseen until it is too late. It is up to the brave few with keen intellect, honed survival instincts, or pure dumb luck to face these eldritch perils before they consume us all.
The Feast of Hemlock Vale Investigator Expansion features five new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including brand-new bonded cards and cards that make use of bless and curse tokens. Use the right tool for the job as the handyman, Wilson Richards; build the ultimate laboratory as the scientist, Kate Winthrop; smooth-talk your way out of danger as the countess, Alessandra Zorzi; bring balance to chaos as the folklorist, Kōhaku Narukami; and throw yourself into danger to protect others as the farmhand, Hank Samson.
This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.
You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.
Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.
With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
In Deep Rock Galactic: The Board Game, an authorized tabletop game adaption of the popular computer game, players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators — the Glyphids — await, aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company, or will you all end up as dinner for the Glyphids?
Players move around the board while throwing dice to fight monsters and mine rare minerals in order to escape in time with the required amount of minerals needed to win the current mission.
The end of the world has come. After defeating the likes of Magneto, Mister Sinister, and Stryfe, the X-Men and X-Force have returned home expecting some well-deserved rest. Instead, what they found is worse than anything they could have imagined: Professor X is dead, the world is in ruins, and a ruthless tyrant rules over what remains of humanity with an iron fist. Brace yourself, heroes, for the Age of Apocalypse has arrived!
Quartermaster General: East Front is a two-player game that depicts the deadly struggle between the Soviet Union and Germany.
In June 1941, Germany invaded the Soviet Union, along with Finland, Romania, and other nations. Germany was seeking another lightning victory, like those attained in Poland, France, and elsewhere; four years and millions of lives later, Soviet troops captured Berlin and forced the German surrender.
Quartermaster General: East Front provides an in-depth look at one of the major operational theaters of the World War in less than two hours. The game is played over 16 game rounds, each representing three months, starting in Summer 1941 and ending in Spring 1945.
San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
What if the animals were the ones who ran the zoo?
Merit your way into the zoo’s star exhibit through crafty politicking.
…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.
In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.
How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.