Make the right decisions to lead your civilization to prosperity!
Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.
Käyttämällä pelilaudan toimintoruutuja pelaajien on metsästettävä, kerättävä perusmateriaaleja, jalostettava näitä materiaaleja, kehitettävä tuotanto-rakennuksiaan, rakennettava ja ostettava laivoja ja ryöstettävä siirtokuntia. Saadut tulot ("tetrislaattoja") sijoitetaan pelaajien henkilökohtaisille pelilaudoille parhaalla mahdollisella tavalla tuottamaan tuloja ja (myöhemmin) voittopisteitä.
Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
Alma Mater has players serving as a headmaster of one of the independent universities in the 15th century. Players seek to strengthen their school's reputation and standing. To achieve these goals, players need to recruit the best staff and students, exchange knowledge with other schools, and become experts in the school's four disciplines!
Altiplano on ns. “pussinrakentamispeli” Orléansin tyyliin. Sen tapahtumat sijoittuvat Etelä-Amerikan Andien ylängöille - Altiplanolle. Altiplano ei ole yksinkertainen peli, vaan se antaa pelaajille yhä uudelleen tuoreita haasteita. Tavoitteeseen pääsemiseksi on monia tapoja, joten peli houkuttelee kokeilemaan aina uusia vaihtoehtoja ja strategioita. Menestys tai epäonnistuminen riippuu myös siitä, antaako vastustajasi sinun tehdä niin kuin haluat vai rikkooko hän strategiasi. Kilpailu yksittäisistä tuotteista on huomattavaa, mutta myös hauskaa, kun sieppaat himoitun laajennuskortin toisen pelaajan nenän alta!
Kukin pelaaja aloittaa ainutlaatuisella roolilaatalla, joka antaa heille pääsyn erilaisiin tuotteisiin ja tuotantomenetelmiin. Tuotteiden saatavuus on alussa rajoitettua, mutta pelaajat voivat hankkia koko pelin ajan uusia tuotantovaihtoehtoja tarjoavia laitoksia. Lukuisilla tavaroilla - kuten kaloilla, alpakoilla, kaakaolla, hopealla tai maissilla - on kaikilla omat ominaisuutensa sekä paikat, joissa niitä voidaan käyttää. Pelaaja voi myydä hopeaa kalliilla hinnoilla markkinoilla, kun taas kaloilla varustettu pelaaja voi vaihtaa ne muihin tavaroihin satamassa. Alpakkoja hankkinut pelaaja voi tuottaa villaa, joka voidaan sitten tehdä muuttaa maatilalla kankaaksi.
Tehokkaan tuotannon rakentamisen lisäksi pelaajien on toimitettava oikeat tavarat oikeaan aikaan, kehitettävä tietä ja varastoitava tavaransa taitavasti täyttääkseen varastonsa tehokkaimmin. Usein hyvä varastomies on lopulta tärkeämpi kuin paraskaan tuottaja.
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.
By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...
Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.
The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...
In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.
Architects of the West Kingdom sijoittuu Karolingien valtakunnan loppuvaiheisiin, vuoden 850 tienoille. Pelaajat ovat kuninkaan arkkitehtejä, jotka pyrkivät tekemään kuninkaaseen vaikutuksen rakennuttamalla erilaisia maamerkkejä. Urakkaan tarvitaan raaka-aineita, oppipoikia ja hyvin valvottua työvoimaa. Ajat ovat petolliset, eivätkä kilpailevat arkkitehdit anna minkään pysäyttää itseään heidän yrittäessään hidastaa sinua. Pystytkö säilyttämään kunniallisuutesi, voi liitytkö varkaiden ja mustan pörssin kauppiaiden riveihin?
Tavoitteenasi Architects of the West Kingdomissa on voittaa hankkimalla eniten voittopisteitä. Voittopisteitä saa valmistuneista rakennuksista ja osallistumisesta arkkipiispan katedraalin rakentamiseen. Pelin aikana pelaajien on tehtävä useita moraalisia valintoja. Vasta pelin lopussa katsotaan ja tuomitaan hyveellisyydestä tai sen puutteesta. Muutama hämärä diili ei ehkä tunnu missään, mutta jos ajaudut liian syvälle laittomuuksiin, siitä seuraa rangaistus.
Peli on henkistä jatkoa Shem Phillipsin mainiolle North Sea -sarjalle. Architects of the West Kingdom on uuden pelisarjan ensimmäinen osa. Pelin uudenlainen työläistenasettelumekaniikka on saanut paljon kiitosta ja vaikuttaa todella mielenkiintoiselta.
Before the Black Throne on kuudes ja viimeinen Mythos-paketti "Circle Undone" -syklissä Arkham Horror: The Card Game -peliin. Sen jälkeen kun kävitte taistelun sulkeaksesi repeämät todellisuudessa (Clutches of Chaos), olette jättäneet kaupunkinne ja maailmanne taakse. Olette matkustaneet mittaamattomia etäisyyksiä, ja silti olette pitkän matkan päästä valtaistuimelta, missä perimmäinen vihollisenne heräilee. Kun kohtalo ajaa teitä halki maailmankaikkeuden, saatatte joutua tuomaan "tyhjän tilan" peliin, menettäen pakan päällimmäisen kortin ilmentämään äärettömän tilaa, joka erottaa teidät muusta ihmiskunnasta. Se ei ole paikkai, jonne voisi mennä tai sitä tutkia, ja ainoa tapa palauttaa kadonnut korttisi on täyttää tyhjä tila Cosmos-paikalla. Näillä mahdottomilla lokaatioilla, jotka on vedetty uudesta Cosmos-pakasta, ei ole kiinteitä paikkoja. Pikemminkin jokaisessa Cosmos-kortissa on sijoitusohjeet, joita sinun on noudatettava. Kaikesta irrallaan ollessa voi olla helppo antautua eksistentiaaliselle pelolle, mutta vaikka voisit pelkästään viivästyttää välttämätöntä, taistelu ei ole vielä ohi!
In the Clutches of Chaos on viides mythospakka The Circle Undone -syklissä Arkham Horror: The Card Gameen.
Tutkittuanne kohtalokkain seurauksin Union and Disillusion -lisäosan tapahtumia, kaupungin tilanne huononee entisestään. Todellisuus alkaa repeillä ja Arkhamin kaduilla kuuluu kuin epäsointuista vaskisointinten ääntä. Pelokkaat kaupunkilaiset sulkeutuvat koteihinsa samalla kuin te jatkatte katujen partiointia. Etsitte epätoivoisesti ratkaisua tähän kaaokseen.
In the Clutches of Chaoksessa tuomiopisteet eivät kerry normaaliin tapaan. Sen sijaan todellisuuden repeämiä syntyy tietyissä paikoissa ja kun tilanne etenee tarpeeksi pahaksi yhdessä kohteessa, siellä alkaa tapahtua huonoja juttuja.
Pelaajat yrittävät poistaa repeämiä näissä paikoissa, mutta tilanteen pitäminen hallinnassa on hankalaa. Jos tilanne karkautuu käsistä, koko Arkham vajoaa hulluuteen. Teidän on estettävä se!
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.
Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.
In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.
Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.
At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.
After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.
If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.
After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.
Up to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just "one bear;" on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs "only" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall!
Bärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!)
In more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won.
It's sink or swim in Sunk Costs, the latest expansion for Bargain Quest that brings the game to the Seven Seas!
This expansion introduces a variety of nautical heroes, monsters, and items for your shops, as well as the brand new "supply ships" game mode. Try not to go overboard!
In the dystopic 1930s, the industrial revolution pushed to the limit the exploitation of fossil-based resources, and now only powerful and unlimited hydroelectric energy is available to fulfill the thirst for power of the massive machines and unstoppable engineering progress.
Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.
Barrage includes two innovative and challenging mechanisms. First, the construction wheel has to be managed by players to carefully plan their actions and handle their machineries since both your action tokens and resources are stored on the wheel and come back only after a full wheel round is completed. The more you construct and perform maintenance on your wheel, the earlier that resources and actions return to you.
Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches dams downstream), raise their dams to increase capacity, and build long tunnels to divert water to their powerhouses. Water is never consumed — its flow is just used to produce energy — and released in the rivers, so you have to strategically place your dams to recover water diverted by you and other players.
Over five rounds, players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to increase their machineries to acquire new and more efficient construction actions and to build and activate special unique effect buildings to customize their own developing strategy.
Prepare yourself to take flight as a bee!
In Beez, players compete to optimize their flight plans to secure nectar for their hive. Be careful of the other bees as you will compete with them over a set of public and private scoring goals. The challenge in planning and storing the nectar will make your brain buzz!
Hullu kuningas vaatii linnaa! Sinä olet maailmankuulu rakennusmestari, jonka Ludvig on palkannut suunnittelemaan itselleen linnoja. Näin suuret projektit vaativat kuitenkin useamman asiantuntijan työpanoksen, joten kukin rakennusmestari saa yhden aisaparin. Ovatko sinun suunnittelu- ja yhteistyötaitosi riittävät, jotta tuloksena syntyy maailman upeimpia linnoja?
Between Two Castles of Mad King Ludwig on kilpailullinen laatanvärväyspeli, jossa jokainen laatta on linnan huone. Työskelet yhdessä sekä vasemmalla että oikealla puolellasi istuvan pelaajan kanssa. Kummankin kanssa on käynnissä erillinen linnaprojekti. Joka vuoro valitset kädestäsi kaksi huonelaattaa, paljastat ne, ja sitten yhdessä naapureidesi kanssa neuvotellen asetat yhden kumpaankin linnaprojektiisi. Voittaaksesi joudut jakamaan huomiosi molempien linnojen kesken.
Pelissä on 147 huonelaattaa, kussakin uniikki kuvitus, sekä 83 muuta laattaa. Komponenteissa on myös 20 bonuskorttia, 7 puista linnanappulaa, pistevihko ja 4-osainen Game Trayz - lajittelulaatikko, joka mahdollistaa sen, että peli on pelattavassa kunnossa pöydällä alle minuutissa.
Between Two Castles of Mad King Ludwig on julkaistu Stonemaier Gamesin ja Bezier Gamesin yhteistyönä.
The Nippon Expansion adds a new challenge to Blitzkrieg! What if the Axis coalition had won World War Two, and Germany invaded and occupied the United States of America? And … what if Japan then turned on its former ally and invaded German-held America? With the help of Godzilla?
The Nippon Expansion explores this hypothetical scenario! One player controls the German forces and the other player controls the Japanese forces in a battle for domination of America in an alternate universe 1946.
Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.
Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!
Includes Solo mode by Dávid Turczi
In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.
Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.
Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!
The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.
You are a group of gnomes living close to the cities and you also need and the light of the bonfires. Missing it now, you try yourself to visit the cities and learn how to ignite the bonfires once again: You must visit the guardians of light on their holy islands and ask for tasks to prove your good will. For each completed task, they will re-ignite one extinguished bonfire. Whoever manages to earn the greatest trust from the guardians and manages to brighten their city the most will win the game.
The engine for the game are the three-coloured tiles you will be puzzling onto your player board. When you manage to place the same colours adjacent to one another, you will receive more action tiles of that specific kind. This will allow you to specialize in certain types of actions and pursue different strategies.
You can use the tiles to perform the following actions:
- Move your ship to an island
- Receive a task from an island by spending two resources
- Invite a guardian of light into your city
- Trigger a procession of guardians through your city and gain resources.
- Add a landscape tile to your city (this is where the processions take place)
- Recruit a gnome gaining a special ability or victory points
- Find support by the last bonfire, gaining portals, resources or action tiles
You will play in turn order until a fixed number of tasks has been solved, after which each player has 5 more turns. During final scoring, you will receive points for your completed tasks (the bonfires) and any improvements made there (portals, landscapes or guardians).
Brass: Birmingham on strateginen talouspeli, joka on jatkoa Martin Wallacen vuoden 2007 mestariteokselle, Brassille. Birmingham kertoo kyseisessä kaupungissa kilpailevista liikemiehistä ja -naisista teollisen vallankumouksen aikana, vuosina 1770 - 1870.
Kuten edeltäjässään, myös Birminghamissa pelaajat kehittävät teknologiaa, rakentavat teollisuutta ja verkostoituvat yrittäessään hyödyntää markkinoiden vaihteluita.
Peli pelataan kahdessa jaksossa. Ensin on kanaalien aika (1770-1830), jota seuraa rautateiden aika. Pelin voittaa keräämällä muita enemmän voittopisteitä ja pistelaskut tehdät kummankin jakson lopussa kanaalien ja rautateiden osalta, sekä ns. vakiintuneiden teollisuuslaattojen pohjalta. Teollisuudenaloina molemmissa Brasseissa ovat rauta, hiili ja puuvilla.
Birminghamin erikoisuus on olutteollisuus. Oluella voi myös “rasvata teollisuuden rattaita”: myydäkseen tuotteita eteenpäin, pitää kuluttaa olutvarantojaan. Uusia teollisuudenaloja ovat myös tehdastuotteet ja keramiikka.
Brass: Birminghamin lisäksi alkuperäinen Brass on myös nyt uudelleenjulkaistu nimellä Brass: Lancashire. Molemmat pelit näyttävät suorastaan upeilta verrattuna vuoden 2007 klassikkopainokseen. Molemmat ovat myös saaneet huikean hyviä arvosteluja. Peliin kannattaa tutustua jos vähän raskaammat talouspelit yhtään kiinnostavat.
Brass: Lancashire on komea uusversio Martin Wallacen palkitusta pelistä Brass (2007). Strateginen talouspeli kertoo kilpailevista 1800-luvun lopun teollisuusyrittäjistä Englannin Lancashiressä. Teollinen vallankumous on käynnissä ja pelaajien tavoitteena on kehittää, rakentaa ja verkottaa teollisuuttaan, siten että he voivat vastata kasvaneeseen raudan, hiilen ja puuvillaan kysyntään.
Peli jakaantuu kahteen osaan: ensimmäisessä rakennetaan tavaroiden kuljetusta varten kanaaleja ja toisessa rautateitä. Brass vaativa, mutta palkitseva peli.
Brass: Lancashire on Roxley Gamesin 2018 julkaisema versio, joka tekee aiemmin aika ankean näköisestä pelistä todella upean. Silmäkarkin lisäksi peliin on tullut joitakin sääntöpäivityksiä.
Calico is a puzzly tile-laying game of quilts and cats.
In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!
Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
Twenty years ago, the settlers started into the depths of the galaxy to discover unknown planets, the undiscovered universe lying before them. Maybe they'll find planets with good ore or carbon deposits — or perhaps only barren ice planets. They might encounter alien folks and start lucrative trading, with pirates and wormholes being a constant challenge for them.
Catan: Starfarers is a new version of Starfarers of Catan, originally released in 1999, that contains completely revised graphics and game materials, revised rules, and (most importantly) a variable game board that brings even more variety to the exploration of space.
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.
You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.
Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.
Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!
Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.
“Vuosisatoja sitten arvokas maustekauppa sai maailman rikkaat valtiot etsimään vaihtoehtoisia reittejä arvokkaille Maustesaarille, joista maailman arvokkaimmat mausteet löytyivät.”
Century-pelisarja tekee pesäeroa historiaan ja jättää vuosisadat ja maa-alueet nimeämättä, historiallisesti liikutaan kuitenkin 1400-luvulla Intiaan suuntautuneessa kaupassa. Century: Eastern Wonders on iloisen värinen ja hyvin sujuva peli, jossa sääntöjä ei ole kaksi sivua. Peli on jatkoa Emerson Matsuuchin aiemmalla, Vuoden strategiapeli -palkinnon 2018 pokanneelle Century: Spice Roadille. Mielestämme tämä jatko-osa on vielä edeltäjäänsäkin parempi. Pelissä purjehditaan omalla laivalla saaristossa vaihtamassa mausteita toisiin tavoitteena koota tilaajien pyytämiä maustelasteja. Sarjan kaksi peliä voi myös yhdistää, jolloin tuloksena vähän strategisempi Century: Sand to Sea.
Todellisuuspaon arvion pelistä voi lukea täältä: https://todellisuuspako.blogspot.com/2018/08/century-eastern-wonders-ja-from-sand-to.html
Ensimmäisten ihmisten saapumisesta planeetta Caravanialle on kulunut vuosisatoja. Legenda sielukristalleista on kulkenut näiden uudisasukkaiden keskuudessa sukupolvelta toiselle. Tarinan mukaan planeetan alkuperäisten asukkaiden sielut olivat niin puhtaita, että ne säilyivät kuoleman jälkeen voimakkaina ja kauniina kristalleina. Jos tällaisen otti käteensä, saattoi sen sisällä tuntea sykkivän elämän. Ihmiset alkoivat näiden kristallien löytymisen jälkeen käyttää niitä suurten golemien rakentamiseen ja henkiinherättämiseen. Monien vuosisatojen jälkeen, nuo puhtaat sielut voivat taas toimia ja hengittää. Pelaajat ovat kauppiaita, jotka haluavat koota näitä kristalleita luodakseen mitä kauniimpia ja voimakkaimpia golemeita. Century: Golem edition on Emerson Matsuuchin palkitun Century: Spice Roadin erikoisversio, jossa on entistäkin kauniimmat komponentit ja aivan oma teemansa.
Century: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players, you will discover how endless the fun will be!
Return to Carvania in the follow-up to Century: Golem Edition.
In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.
Century Golem: Eastern Mountains reimplements Century: Eastern Wonders but with vivid manga-inspired art. Explore the new gameplay elements and combine this game with Century: Golem Edition to play the unique game "The Call for Adventure".
Chronicles of Crime is cooperative game of crime investigation.
With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.
They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.
Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.
Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.
"You are Abelard Lavel, a knight sworn to King Charles VI the Beloved. You live in the city of Paris in a family mansion not far from the famous Notre Dame cathedral. Since you were a child, you had strange, prophetic dreams in which you saw violent scenes of past crimes or even ones yet to be committed. Over time you learned that your unusual gift could be put to good use and you started to solve cases that nobody else could crack. This earned you some reputation in the city and now people seek your help whenever a mysterious crime is committed."
The new Chronicles of Crime: 1400 standalone game brings back well-known mechanics while adding some new twists. Now you can deduce not only from the evidence you find or the testimonies given by various characters but also from the mysterious scenes depicted on new Vision Cards. These scenes can be either from the future or from the past and they usually involve characters and objects yet to be revealed.
During your investigation, you can also count on your family members to share their knowledge with you. You can ask your uncle, a monk who has a wealth of knowledge about written texts, your sister a merchant who knows something about almost any object you’ll find or even your brother, a king’s spy, who knows a story or two about many of the people you will meet. Finally, your faithful dog is always willing to trace a suspect for you, just bring him an item belonging to the person in question and he’ll track them down!
Part of Chronicles of Crime - The Millennium Series
Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.
Noir is an expansion authored by Stephane Anquetil, a very talented writer with credentials including Sherlock Holmes Consulting Detective scenarios as well as Escape Books and Box (404 éditions).
In Noir, the whole group is collectively representing one private detective with unconventional methods.
Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment:
You won't be able to intimidate everyone without repercussions.
Also, your money is in a shortage, so you can't bribe everyone you meet.
Noir really brings another side to crime busting!
This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.
Some strange things have started to happen in the small town of Redview. For weeks now, animals have been disappearing. When Wookie, Richy's dog, disappears as well, 6 friends get together to try to find him.
Welcome to Redview is family friendly. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. Since you play the role of kids, there are no scientific contacts you can call to help you. Instead, you will need to use your strength, agility and wit to get to your objectives!
Feature 4 new scenarios. Contents include:
10 location cards
15 special item cards
25 character cards
6 player board
This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.
We were light years from our home, galaxies away, when we first discovered this ancient celestial body — a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it.
The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction and research. Players score points for negotiating with the locals, harvesting resources for the depository, upgrading their research base, exploring the planet, and collecting gems. The game is played over eight rounds. At the end of the final round, the player with the most points wins.
Clank! on suosittu pakanrakennuspeli, jossa pelaajat ovat vihaisen lohikäärmeen luolaan hiipiviä varkaita. Mitä syvemmälle luolaan menee, sitä arvokkaimpia aarteita käsiinsä saa. Hankkimalla pakkaansa yhä parempia kortteja, aarteiden rosmous onnistuu entistä paremmin.
Paras on kuitenkin katsoa mihin astuu, sillä yksikin väärä liike voi aiheuttaa kolinaa, joka kiinnittää lohikäärmen huomion. Myös jokainen varastettu artifakti lisää lohikäärmeen epäluuloisuutta. Aarteista (ja pelin voitosta) pääsee nauttimaan vain jos osaa ajoittaa oman poistumisensa niin, että A) yleensä säilyy hengissä ja B) omaa eniten aarteita niistä pelaajista, joita lohikäärme ei syönyt.
Jos luulit että avaruudessa kukaan ei kuule kolinaasi, olit väärässä...
Paha Lordi Eradikus on vallannut miltei galaksin. Nyt tuo ilkimys vetää kunniakierrosta lippulaiva Eradikus Primellään. Pollea pahis saattaa ehkä hallita kyborgikouransa rautaisella otteella maailmoja, mutta sinä muutama muu varas olette haastaneet toisenne hipsimään Lordi E:n alukselle, hakkeroimaan ukon komentomoduulin ja viemään mitä pystytte.
Matkan varrella mukaan voi tulla liittolaisia ja ylimääräistä saalista. Yksikin virheliike voi kuitenkin johtaa kolinaan, mikä herättää Lordi Eradikuksen huomioon. Kaikenlaiset hakkeroinnit vasta pahan lordin vihan nostattavatkin. Toivo, että kilpasiskosi ja -veljesi pitävät enemmän ääntä kuin sinä, sillä sinä haluat päästä saaliisi kanssa pakokapseliin elävänä.
Clank! In! Space! käyttää sama pelijärjestelmää kuin suosittu Clank! A Deck-Building Adventure. Kukin pelaaja rakentaa pelin aikana oman henkilökohtaisen pakkansa, jonka kortit mahdollistavat liikkumisen avaruusaluksessa, taistelemisten, lisähankinnat sekä tietenkin mahdollisesti päästävät kolisevaa ääntä, joka houkuttelee Lord Eradikuksen paikalle...
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
Promo card included
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.
Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.
An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.
CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.
The election of the Aztec High Priest is imminent. In order to prove their value and merit, the contenders engage in a race for prestige to win the favor of the gods. Will you be able to make the most beautiful sculptures of feathered snakes (called Cóatl) to stand out and gain access to the coveted title of High Priest?
In Cóatl, players work to build the most beautiful and valuable serpents. The serpents, or Cóatl, are constructed with a head, a tail, and a number of body tiles, each made from chunky, colorful plastic. On a turn, players will either take tiles from the central board to their personal board, or work to construct one of their Cóatls with the different tiles they've collected.
The game end is triggered when one player finishes their third Cóatl. Players receive points for fulfilling objectives, and the one with the most is named the new High Priest!
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: Win or lose, it's fun to figure out the clues.
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
Tämä on Concordia Venuksen itsenäinen versio, joka sisältää kaikki pelaamiseen tarvittavat komponentit. Concordia Venuksesta on olemassa myös edullisempi, Concordia-peruspelin jatkoksi hankittava lisäosa.
Venuksessa voivat kahden pelaajan joukkueet kilpailla keskenään. Perus-Concordiaan verrattuna uutta ovat myös Venus-kortit, jotka mahdollistavat uudenlaisia strategioita. Mukana tulevat perus-Concordiasta tuttu Imperium-kartta, sekä Cyprus, Hellas ja Ionium. Vaihtelua siis riittää ja tämä onkin varsin kattava Concordia-paketti, jos peruspeliä ei ole ennestään hyllyssä.
Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world. This game takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.
You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives.
The 3rd Edition Rules change several key elements of Conflict of Heroes from previous editions. A Unit no longer receives 7 Action Points. Instead, each Turn, a player selects one of their Units to take an Action. After completing the Action, they roll a custom d10 die to determine if the Unit becomes Spent. If the player rolls higher than the Action’s Cost, the Unit is free to continue taking Actions on future Turns. More involved Actions have a higher Spent probability. On average, Units will be able to take the same number of Actions as in the previous 7AP edition rules, but now your units may not always perform as expected.
This and other new mechanics like Stress encourage players to experiment with integrated battlefield tactics that make use of multiple Units working together. They also heighten the experience of ‘Fog of War,’ in that players must now assess the risk attached to each Action they take, and determine the best time to use their CAPs to mitigate that risk.
All previous Conflict of Heroes editions are 100% compatible with these 3rd Edition rules. This game can also be played with previous edition rules.
Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets' network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster. Storms of Steel covers one of the largest tank battles in history. German Panzer and Anti-Tank hardware had caught up with the Soviets, allowing the Germans to destroy most Soviet tanks from great distances. But the Soviets countered this advantage with mass production of tanks, which were thrown at the Germans in an attempt to overwhelm them.
Storms of Steel! is the second stand-alone title in the best selling Conflict of Heroes series. Each game in the series uses the same core rules system, so it's easy to advance from one game to the next! Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun, or a vehicle. The engagements are presented as firefights with different objectives. During a firefight, players use their army's units to fight for these objectives, which are worth victory points (VPs). The player with the most VPs at the end of the game wins.
The rules for Storms of Steel are the same as for Awakening the Bear, but the two games play very differently. In Awakening the Bear, the Germans had to flank and get close to Soviet tanks if they stood any chance of penetrating the heavy T-34 tank armor. But by 1943, at the battle of Kursk, most Soviet tank armor could be penetrated by the Germans at great distances. So the tables are turned and players must employ very different tactics.
All New for the 3rd Edition:
•Featuring the latest 3rd Edition Conflict of Heroes Rules!
•Updated the maps and overlay artwork to be highly detailed and more beautiful than the original!
•All new counters in addition to new versions of the previous counters!
•New box format, with updated tray inserts designed by Game Trayz!
Please note: There was never a second edition released. This release is called Third Edition since it uses same rule-set as Awakening the Bear Third Edition.
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island.
The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win.
Copenhagen: Roll & Write features gameplay similar to the Copenhagen board game, but with players now finishing the facade of their building thanks to the colors shown on rolled dice, not drafted and played cards.
In the game, each player has a paper scoresheet that shows a building and five colored lines of boxes. A sheet in the center of the playing area shows various polyomino tiles in those same five colors, with tiles of two and three spaces on one side of a central divider and tiles of four and five spaces on the other side. The game includes five six-sided dice that feature the above mentioned five colors on five of their sides as well as a sixth color that serves as a joker. Each player starts with two red stars on their scoresheet; you can spend one of these stars on your turn to reroll as many dice as you wish.
On a turn, you roll the five dice. If you have rerolls in reserve, you can use them if you wish. You then choose a group of dice in a single color, then you see the shape of the polyomino that corresponds to this choice, then you draw that polyomino on the facade of the building, with the polyomino needing to "rest" on the bottom of the building area. One space in this polyomino is brick (represented by an "X") while the other spaces are all windows (represented by an "O"). If you created a polyomino of four or five spaces, you cross it off the central sheet of paper as each tile shown on the right side of the sheet can be used only once.
Each other player then gets to choose one of the dice that you didn't use to claim that polyomino, then fill in the leftmost empty box of that color on their scoresheet. These boxes might have a symbol underneath them. If the box has a + under it, then this player can cross off the + on a future turn to add one "phantom" die showing this color to whatever they rolled that round, e.g., if you cross off a blue +, you effectively rolled three blue dice that turn instead of two. If a box has a star under it, then you can cross out that star on a future turn to use the power of that color:
Red lets you reroll as many dice as you want.
Blue lets you change one brick space to a window space when you're drawing something into your facade.
Purple lets you draw one brick space in an empty space of your choice (as long as this space isn't floating in air).
Green lets you change all dice of one color to another color of your choice.
Yellow lets you use a polyomino shape that was crossed out on a previous turn.
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.
To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.
Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Haluatko ratkoa rikoksia kuin Saga Norn, Adrian Monk, Rust Cohle tai Gil Grissom? Detective: A Modern Crime Board Game tarjoaa viisi rikosta selvitettäväksi. Vaikka pelaaminen tapahtuu pöydän ääressä pelilaudan avulla, keskeisessä roolissa tässä pelissä on poliisin tietokanta, johon pääset käsiksi vaikka läppärillä tai muulla älylaitteella.
A Modern Crime Board Gamessa 1-5 etsivää tutkivat Antares National Investigation Agencyn palkkalistoilla mystisiä rikoksia, jotka muodostavat yhtenäisen tarinan. Harvoin lautapelissä tuntee näin voimakkaasti tekevänsä sitä mitä pelin teema kuvaa. Et vain pelaa
Detective: A Modern Crime Board Game – Season One, a.k.a. Detective: Season One, is a fully co-operative, deeply immersive board game in which 1-5 players take on the roles of investigators trying to solve a crime.
Detective: Season One is a new product in the award-winning Detective line, one with a shorter playing time that's tailored for a mystery game night with simpler family-friendly rules. The game consists of three standalone cases, and each of them can be played in around 90 minutes. Each of the cases challenges players with different settings and styles. The cases are:
• Blood, Ink, and Tears moves the action to Great Britain, where players visit an old mansion and discover family secrets from the past that lead them to clues behind the mysterious death of the family patron. Fans of Agatha Christie's novels will find themselves at home in this rather funny case!
• Solid Alibi throws players in the middle of a bloody conflict between gangs and criminals in the Italian district. Players have to not only solve the crime and discover who killed Robert Parkson, but also witness growing tension in the district and find out who to trust in the spiral of violence and mutual accusations!
• Natural Causes takes players to a university campus in the U.S. Professor Calvin Higgs is found dead in his lab at the Biology Institute of Virginia University. Players need to find out whether his death is from natural causes, or perhaps there's someone in his surroundings responsible for this horrible crime. But what could be the motive?
Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.
Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.
Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.
Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?
In Dinosaur Island, players will have to collect DNA, research the DNA sequences of extinct dinosaur species, and then combine the ancient DNA in the correct sequence to bring these prehistoric creatures back to life. Dino cooking! All players will compete to build the most thrilling park each season, and then work to attract (and keep alive!) the most visitors each season that the park opens.
Do you go big and create a pack of Velociraptors? They'll definitely excite potential visitors, but you'd better make a large enough enclosure for them. And maybe hire some (read: a lot of) security. Or they WILL break out and start eating your visitors, and we all know how that ends. You could play it safe and grow a bunch of herbivores, but then you aren't going to have the most exciting park in the world (sad face). So maybe buy a roller coaster or two to attract visitors to your park the good old-fashioned way?
In the dice-rolling game Divvy Dice — first released as Man muss auch gönnen können ("You have to also grant others something") — players determine their own targets for what to roll by buying cards during the game to build their own score sheet.
All players are involved in the game because if the active player re-rolls their dice, then everyone else can use those results for themselves.
In March of 1917, Tsar Nicholas II was forced to abdicate the throne of Russia. In his place, a conservative Provisional Government formed, representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet, an elected council of workers organized by socialist activists.
Over the following months, an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power, or dvoevlastie, charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever.
In Dual Powers, 1-2 players direct the forces on one side of this struggle through political action, social maneuvering, and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.
Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision.
Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.
In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.
Eclipse: Second Dawn for the Galaxy is a revised and upgraded version of the Eclipse base game that debuted in 2011 that features:
New graphic design, while maintaining the acclaimed symbology of the first edition
A full line of Ship Pack 1 miniatures
New miniatures for ancients, GCDS, orbitals, and more
Custom plastic inlays
Custom combat dice
What if the formation of Earth had gone differently?
In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.
Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.
Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.
Egizia: Shifting Sands is an updated version of the beloved strategy game Egizia. Players travel down the Nile, placing boats as they go, to collect resources that will help them construct some of Egypt's most famous monuments. With new monuments to build, new cards to collect, and a constantly shifting river, Egizia: Shifting Sands Edition is a streamlined, modern update that both longtime fans and new players can easily pick up and enjoy.
In Egizia, players must place their pawns following the course of the Nile, moving northwards. In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place their remaining pawns only on the squares below the one they just occupied.
When the placement phase is over, the workers of the players (which are separate from the pawns) must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player doesn't have enough grain for all their workers, they must buy it with victory points. After that, stones are received from the owned quarries and used to build the monuments (if the right to do so was reserved earlier) along with the workers.
In this new edition, players each get a chance to build across the Colonnade, a new monument. The more columns you build, the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream, or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game, the Colonnade is a dynamic new monument to shake up traditional gameplay.
Below the Colonnade, where the graves once stood, lie the mysterious statues — a new monument unlike anything else in Egizia. These tiny build sites are cheaper than any other monument, but they hold the potential for high reward if you fulfill their requirements. Players must plan early as they can place only one brick in a statue per round, and each level they build has more strenuous requirements for endgame bonuses.
Egizia: Shifting Sands keeps all the painstaking risk/reward decisions of the original Egizia and adds new depths of strategy, balance, and gameplay for a fresh twist on a timeless classic.
The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them!
Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive!
Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals.
Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability.
Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
In this second edition, players will experience:
Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel
Hurmaavassa Everdellin laaksossa, korkeiden puiden varjossa ja solisevien purojen varrella elää metsän pikkuväen alati laajentuva valtakunta. Everfrostista Bellsongiin on kulunut monta vuotta ja nyt on aika laajentaa uusille alueilla ja perustaa kaupunkeja. Sinä johdat yhtä eläinporukkaa tuossa tehtävässä. Rakennat, tapaat jänniä tyyppejä ja isännöit tapahtumia - vuodesta tulee kiireinen. Paistaako aurinko kirkkaimmin sinun kaupunkiisi ennen kuin talvinen kuu nousee taivaalle?
Everdell on dynaaminen yhdistelmä taulukonrakentelua (tableau building) ja työläistenasettelua.
Everdell on poikkeuksellisen näyttävän näköinen pöydällä korkealle kohoavan puun ansiosta.
The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire!
Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:
Components and rules for 5-6 players
Player powers and resource boards
A Bellfaire board with a new Market location
Garland Awards, which are shared endgame goals
New Special Event cards
Explore a new underwater society in Pearlbrook, the first expansion for Everdell!
Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!
Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:
Weather cards that impose challenging limitations to overcome.
Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.
Welcome to Arle
In Fields of Arle, created by Uwe Rosenberg, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. The flax grown in the land surrounding the village makes it a profitable place to work and live. Fields of Arle takes players through four and a half years of this era of prosperity, with different opportunities available as the seasons change. Farm the land to capitalize on the demand for flax, or find other ways to make the most of the small town’s prosperity.
Work the Land
Whether you delve into flax farming or leverage other areas of expertise, always make sure that you have the land to build up your village. Construct dikes to keep the waters at bay and expand your fields. Dry out bogs to harvest peat and then clear the land for cultivation. Create more fields for your livestock, buildings, or future crops; after that, you can decide whether to house animals or cultivate a forest for timber. Perhaps you’d like to take up some flax farming for yourself, or diversify and try out a little bit of everything.
Tools of the Trade
At the outset of each half year, you’ll choose how you’d like to spend that time working. There are many ways to build your fortune. Use the Master space to increase the tools at your disposal, focus on the Cattle Trainer to make the most of your livestock, or build up your fleet of vehicles and ship out goods. Taking stock of your progress differs depending on the season. You may milk your existing livestock or care for a bunch of newborn animals. You could harvest your flax in the fall, and sheer your sheep in spring. At the end of each half year, you’ll need to take stock of your progress by unloading your vehicles and feeding your family and animals, so keep an eye on the season and do your best to keep the farm growing and everyone well fed!
Travel and Prosper
Once you’ve made headway in clearing fields and stocking up goods, it's time to make your products available to potential buyers. The more vehicles you have, the more goods you can ship. Send things into the wide world to increase your Travel Experience and grant you points over the course of the four and a half years of the game. Build up your farm and your vehicles and get your goods out into the world to make the most of every season. There are many roads to success in Fields of Arle, so pick your path, work the land, and enjoy the friendly competition as you strive to make your fortune!
Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?
Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.
Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal.
The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find.
Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.
In Gaia Project, one to four players are invited to forge their own galactic empires. Each player takes command of one of fourteen unique factions competing to colonize the galaxy. Spread your influence by claiming new planets, building structures to produce resources, developing new technologies, and uniting your planets in federations.
As your empire grows and your economy becomes more diverse, you’ll unlock powerful abilities that help you gain an advantage over your competition. There are many possible actions you can take and you must determine the best way to combine those actions to build your empire. Every option offers tantalizing possibilities, but always remember: In the end, only the most advanced faction will dominate the galaxy.
In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell.
Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first?
Of course you can. Become a Galaxy Trucker. It's loads of fun.
Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase.
Building happens in real time and has players build their personal space ships by grabbing tiles from the middle of the table before the timer runs out. Tiles start out facedown so they won't know what they have until they take it, but they may choose to return it faceup if they don't want it. They must place the tiles they keep in a legal manner in their space ship. Usually this just means lining up the connectors appropriately (single to single, double to double, universal to anything) but also includes proper positioning of guns and engines. Tiles represent a variety of things including guns, engines, storage containers, crew cabins, shields, and batteries. They may also peek at the cards they will encounter in phase 2, but they must sacrifice building time to do this. At any time players may call their ships finished and take an order marker from the center.
Once building is completed, and ships have been checked for errors, the flight begins. The flight cards are shuffled and player markers are placed on the flight board according to the order markers taken. Cards are revealed one at a time and players interact with them in order. They may include things such as pirates, abandoned vessels, disease outbreaks, meteor showers, worlds with goods to pick up, player-on-player combat zones, and other various things.
Most of the cards will cause players to move back on the flight track and they must decide if the delay is worth their efforts. When all the cards are encountered players sell any goods they have collected, collect their rewards for finishing in first, second, or third place or having the most intact ship, and then lose some credits for damaged components. Space can be a very dangerous place and it is not uncommon to see your ship break into smaller and smaller pieces or lose some very valuable cargo off the side. If your ship gets damaged too much you can get knocked out of the race, so be careful!
Gloomhaven on BoardGameGeekin maailmanlistan ykköspeli, pelaajien parhaista parhaimmaksi arvostama. Gloomhaven on eurotyylinen taktista taistelua sisältävä korttivetoinen fantasiapeli suurella kampanjalla ja pelin aikana aukeavilla lisähahmoilla, figuilla ja -korteilla. Pelattavaa on noin 120 tunniksi.
Pelaajat ottavat eri seikkailijoiden roolit, kullakin omat vahvuutensa ja heikkoutensa. Peli on yhteistyötä, kun seikkailiryhmä etenee luolastoissa ja unohdetuissa raunioissa. Pelin aikana hahmot kehittyvät taidoissaan ja varusteissaan ja he löytävät uusia alueita tutkittavaksi. Usein haaroittuvat tarina antaa pelaajille vaikeita valintoja tehtäviksi.
Peli ja pelimaailma elävät jatkuvasti ja Gloomhaven onkin parhaimmillaan kun sitä pelaa pitkäjänteisesti ja säännöllisesti. Jokaisen skenaarion jälkeen tehdään päätöksiä siitä, miten tarina tulee jatkumaan, vähän kuin Valitse-oma-seikkailusi -kirjoissa. Pelaaminen on yhteistyötä, jossa pelaajat taistelevat automatisoituja hirviöitä vastaan käyttäen pelin innovatiivista ja kehuttua korttisysteemiä.
Joka vuoro pelaaja valitsee kaksi korttia kädestään pelattavaksi. Päälimmäisen kortin numero määrää vuoron aloitteen. Kussakin kortissa on myös ylä- ja alavoima ja kun pelaajan vuoro koittaa, hän voi valita kummasta kortista käyttää ylemmän voiman ja kummasta alemman. Pelin edetessä pelaajat menettävät myös pysyvästi käsikorttejaan, joten niiden valinnoissa on oltava tarkka. Jos luolaston tutkiminen vie liikaa aikaa seikkailijat väsyvät ja joutuvat perääntymään.
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.
The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?
Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel.
The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff.
But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win.
With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies.