Esittelyssä olevat tuotteet

Aktiiviset suodattimet

  • Affliction: Salem 1692

    26,95 €

    Salemin kaupungin noitiin liittyvä hysteria pyyhkäisi nykyisen Massachusettin alueen yli kulkutaudin lailla vuonna 1692. Kuten valitettavasti niin usein traagisten tapausten kanssa käy, on niitä, jotka käyttävät tilannetta hyväkseen. Noitavainojen verukkeella hankittiin valtaa, rahaa, kostoa ja oikeudenmukaisuutta.

    AFFLICTION: Salem 1692 sijoittuu tähän aikaa. Käytä vaikutusvaltaasi kuiskataksesi tuomarin, kuvernöörin tai ministerin korvaan suojellaksesi toisia ja hankkiaksesi toisille pidätyksen.

    Pelin hahmot ovat Salemin alueen oikeita historiallisia henkilöitä. AFFLICTION: Salem 1692 simuloi oikeita tapahtumia niin tarkkaan kuin pelin keinoin voi.

    PELIN KULKU
    Pelaajat asettavat vuorotellen “viestinviejän” (työläisen) valittuun toimintoruutuun. Kun kaikki työläiset on aseteltu, toiminnot ratkaistaan siinä järjestyksessä kuin ne ovat pelilaudalla.

    SYYTTEESTÄ VAPAUTTAMINEN - Poista 2 syytösmerkkiä kaikilta kolonisteilta.
    ENSIMMÄISEN PELAAJAN MERKKI / SUOJAUS - Käytä kuvernöörin kirjettä estääksesi yhden kolonistin pidättämisen ja toimiaksesi seuraavalla vuotolla ensimmäisenä.
    HANKI VAIKUTUSVALTAA / KÄYTÄ KOLONISTIN KYKYÄ - Luo Vaikutusvaltaa ja käytä Piirissäsi olevien kolonistien kykyjä.
    PIDÄTYS - Käytä Vaikutusvaltaa kolonistin mukautetun maineen verran saadaksesi tämän pidätyksi.
    TODISTEET NOITUUDESTA - Käytä tätä pelimerkkiä estääksesi kolonistia hankkimasta vaikutustvaltaa ja käyttämästä kolonistikykyään.
    SYYTÖS - Aseta syytösmerkkejä kolonistin maineen vähentämiseksi, jotta pidättäminen olisi helpompaa.
    LISÄÄ / POISTA PELKOA - Hanki pelkomerkkejä tai poista niitä toiselta pelaajalta (käytetään heikentämään kolonisteja)
    TUO KOLONISTI PIIRIIN - Käytä vaikutusvaltaa kolonistien perusmaineen verran ja tuo heidät Piiriisi.

    Peli kiertää kohteiden syyttämisen, pidättämisen ja suojaamisen välillä. Pelko tarjoaa tarjoaa vaihtoehtoisen toimintatavan tarvittaessa.

    VOITTAMINEN
    Kaikki pelaajat saavat voittopisteitä jokaisen pidätetyn tai piiriin tuodun kolonistin mainearvosta, pidätettyjen omaisuudesta ja näiden vaikutusmerkkien lukumäärästäi. Jokainen pelaaja saa myös pisteitä tiettyjen perheiden pidättämisestä tai suojaamisesta riippuen heille annetusta pelaajalaatasta.

  • Altiplano

    49,95 €

    Altiplano on ns. “pussinrakentamispeli” Orléansin tyyliin. Sen tapahtumat sijoittuvat Etelä-Amerikan Andien ylängöille - Altiplanolle. Altiplano ei ole yksinkertainen peli, vaan se antaa pelaajille yhä uudelleen tuoreita haasteita. Tavoitteeseen pääsemiseksi on monia tapoja, joten peli houkuttelee kokeilemaan aina uusia vaihtoehtoja ja strategioita. Menestys tai epäonnistuminen riippuu myös siitä, antaako vastustajasi sinun tehdä niin kuin haluat vai rikkooko hän strategiasi. Kilpailu yksittäisistä tuotteista on huomattavaa, mutta myös hauskaa, kun sieppaat himoitun laajennuskortin toisen pelaajan nenän alta!

    Kukin pelaaja aloittaa ainutlaatuisella roolilaatalla, joka antaa heille pääsyn erilaisiin tuotteisiin ja tuotantomenetelmiin. Tuotteiden  saatavuus on alussa rajoitettua, mutta pelaajat voivat hankkia koko pelin ajan uusia tuotantovaihtoehtoja tarjoavia laitoksia. Lukuisilla tavaroilla - kuten kaloilla, alpakoilla, kaakaolla, hopealla tai maissilla - on kaikilla omat ominaisuutensa sekä paikat, joissa niitä voidaan käyttää. Pelaaja voi myydä hopeaa kalliilla hinnoilla markkinoilla, kun taas kaloilla varustettu pelaaja voi vaihtaa ne muihin tavaroihin satamassa. Alpakkoja hankkinut pelaaja voi tuottaa villaa, joka voidaan sitten tehdä muuttaa maatilalla kankaaksi.

    Tehokkaan tuotannon rakentamisen lisäksi pelaajien on toimitettava oikeat tavarat oikeaan aikaan, kehitettävä tietä  ja varastoitava tavaransa taitavasti täyttääkseen varastonsa tehokkaimmin. Usein hyvä varastomies on lopulta tärkeämpi kuin paraskaan tuottaja.

  • Anachrony: Essential Edition

    49,95 €

    It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

    By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

    Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

    The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

  • Animal Kingdoms

    32,95 €

    In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.

  • Architects of the West Kingdom

    48,95 €

    Architects of the West Kingdom sijoittuu Karolingien valtakunnan loppuvaiheisiin, vuoden 850 tienoille. Pelaajat ovat kuninkaan arkkitehtejä, jotka pyrkivät tekemään kuninkaaseen vaikutuksen rakennuttamalla erilaisia maamerkkejä. Urakkaan tarvitaan raaka-aineita, oppipoikia ja hyvin valvottua työvoimaa. Ajat ovat petolliset, eivätkä kilpailevat arkkitehdit anna minkään pysäyttää itseään heidän yrittäessään hidastaa sinua. Pystytkö säilyttämään kunniallisuutesi, voi liitytkö varkaiden ja mustan pörssin kauppiaiden riveihin?

    Tavoitteenasi Architects of the West Kingdomissa on voittaa hankkimalla eniten voittopisteitä. Voittopisteitä saa valmistuneista rakennuksista ja osallistumisesta arkkipiispan katedraalin rakentamiseen. Pelin aikana pelaajien on tehtävä useita moraalisia valintoja. Vasta pelin lopussa katsotaan ja tuomitaan hyveellisyydestä tai sen puutteesta. Muutama hämärä diili ei ehkä tunnu missään, mutta jos ajaudut liian syvälle laittomuuksiin, siitä seuraa rangaistus.

    Peli on henkistä jatkoa Shem Phillipsin mainiolle North Sea -sarjalle. Architects of the West Kingdom on uuden pelisarjan ensimmäinen osa. Pelin uudenlainen työläistenasettelumekaniikka on saanut paljon kiitosta ja vaikuttaa todella mielenkiintoiselta.

  • Architects of the West...

    31,95 €

    In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.

    In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.

  • Arkham Horror: The Card...

    16,95 €

    Before the Black Throne on kuudes ja viimeinen Mythos-paketti "Circle Undone" -syklissä Arkham Horror: The Card Game -peliin. Sen jälkeen kun kävitte taistelun sulkeaksesi repeämät todellisuudessa (Clutches of Chaos), olette jättäneet kaupunkinne ja maailmanne taakse. Olette  matkustaneet mittaamattomia etäisyyksiä, ja silti olette pitkän matkan päästä valtaistuimelta, missä perimmäinen vihollisenne heräilee. Kun kohtalo ajaa teitä halki maailmankaikkeuden, saatatte joutua tuomaan "tyhjän tilan" peliin, menettäen pakan päällimmäisen kortin ilmentämään äärettömän tilaa, joka erottaa teidät muusta ihmiskunnasta. Se ei ole paikkai, jonne voisi mennä tai sitä tutkia, ja ainoa tapa palauttaa kadonnut korttisi on täyttää tyhjä tila Cosmos-paikalla. Näillä mahdottomilla lokaatioilla, jotka on vedetty uudesta Cosmos-pakasta, ei ole kiinteitä paikkoja. Pikemminkin jokaisessa Cosmos-kortissa on sijoitusohjeet, joita sinun on noudatettava. Kaikesta irrallaan ollessa voi olla helppo antautua eksistentiaaliselle pelolle, mutta vaikka voisit pelkästään viivästyttää välttämätöntä, taistelu ei ole vielä ohi!

  • Arkham Horror: The Card...

    16,95 €

    In the Clutches of Chaos on viides mythospakka The Circle Undone -syklissä  Arkham Horror: The Card Gameen.

    Tutkittuanne kohtalokkain seurauksin Union and Disillusion -lisäosan tapahtumia, kaupungin tilanne huononee entisestään. Todellisuus alkaa repeillä ja Arkhamin kaduilla kuuluu kuin epäsointuista vaskisointinten ääntä. Pelokkaat kaupunkilaiset sulkeutuvat koteihinsa samalla kuin te jatkatte katujen partiointia. Etsitte epätoivoisesti ratkaisua tähän kaaokseen.


    In the Clutches of Chaoksessa tuomiopisteet eivät kerry normaaliin tapaan. Sen sijaan todellisuuden repeämiä syntyy tietyissä paikoissa ja kun tilanne etenee tarpeeksi pahaksi yhdessä kohteessa, siellä alkaa tapahtua huonoja juttuja.

    Pelaajat yrittävät poistaa repeämiä näissä paikoissa, mutta tilanteen pitäminen hallinnassa on hankalaa. Jos tilanne karkautuu käsistä, koko Arkham vajoaa hulluuteen. Teidän on estettävä se!

  • Azul: Summer Pavilion

    41,95 €

    At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

    In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

    Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

    At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

    After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

    If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

    After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.

  • Barrage

    59,95 €

    In the dystopic 1930s, the industrial revolution pushed to the limit the exploitation of fossil-based resources, and now only powerful and unlimited hydroelectric energy is available to fulfill the thirst for power of the massive machines and unstoppable engineering progress.

    Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.

    Barrage includes two innovative and challenging mechanisms. First, the construction wheel has to be managed by players to carefully plan their actions and handle their machineries since both your action tokens and resources are stored on the wheel and come back only after a full wheel round is completed. The more you construct and perform maintenance on your wheel, the earlier that resources and actions return to you.

    Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches dams downstream), raise their dams to increase capacity, and build long tunnels to divert water to their powerhouses. Water is never consumed — its flow is just used to produce energy — and released in the rivers, so you have to strategically place your dams to recover water diverted by you and other players.

    Over five rounds, players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to increase their machineries to acquire new and more efficient construction actions and to build and activate special unique effect buildings to customize their own developing strategy.

  • Black Angel

    64,95 €

    Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.

    The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).

    At the completion of this long and perilous voyage, when a new inhabitable planet has been reached, the AI that has earned the most VP will be entrusted with reawakening Humanity, and overseeing its new start….

    All the reports are in agreement: The Black Angel is approaching Spes, a planet with the highest probability for habitability by the human species. Take advantage of our approach to maintain the good relations you have gradually woven with the benevolent Alien species populating the galaxy, and watch out for the dreaded Ravagers, who would do anything to prevent you from reaching Spes.

  • Blackout: Hong Kong

    45,95 €

    Hongkongiin on iskenyt laajamittainen ja odottamaton sähkökatkos. Hallituksen kamppaillessa tilanteen hallinnasta, päätätte ottaa asiat omiin käsiinne ja yrittää palauttaa jonkinlaisen yhteiskunnallisen järjestyksen! Jokapäiväinen elämänne on muuttunut nopeasti vaikeaksi. Jopa yksinkertaisimmista tehtävistä on tullut uskomattoman haastavia ilman sähköä. Se, joka parhaiten hallitsee tätä tilannetta ja palauttaa järjestyksen näennäisyyden, saa varmasti valta-aseman sähkökatkosten jälkeisessä Hongkongissa!

    Alexander Pfisterin Blackout: Hong Kongissa sinun on hallittava jatkuvasti muuttuvia resursseja ja eri asiantuntijoiden verkostoa, jotta Hongkong ei laskeutuisi kaaokseen samalla kun koitat pysytellä edellä kilpailijoitasi.

  • Blood Rage

    79,95 €

    In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom.

    Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner.

    Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death!

  • Brass Birmingham

    58,95 €

    Brass: Birmingham on strateginen talouspeli, joka on jatkoa Martin Wallacen vuoden 2007 mestariteokselle, Brassille. Birmingham kertoo kyseisessä kaupungissa kilpailevista liikemiehistä ja -naisista teollisen vallankumouksen aikana, vuosina 1770 - 1870.

    Kuten edeltäjässään, myös Birminghamissa pelaajat kehittävät teknologiaa, rakentavat teollisuutta ja verkostoituvat yrittäessään hyödyntää markkinoiden vaihteluita.

    Peli pelataan kahdessa jaksossa. Ensin on kanaalien aika (1770-1830), jota seuraa rautateiden aika. Pelin voittaa keräämällä muita enemmän voittopisteitä ja pistelaskut tehdät kummankin jakson lopussa kanaalien ja rautateiden osalta, sekä ns. vakiintuneiden teollisuuslaattojen pohjalta. Teollisuudenaloina molemmissa Brasseissa ovat rauta, hiili ja puuvilla.

    Birminghamin erikoisuus on olutteollisuus. Oluella voi myös “rasvata teollisuuden rattaita”: myydäkseen tuotteita eteenpäin, pitää kuluttaa olutvarantojaan. Uusia teollisuudenaloja ovat myös tehdastuotteet ja keramiikka.

    Brass: Birminghamin lisäksi alkuperäinen Brass on myös nyt uudelleenjulkaistu nimellä Brass: Lancashire. Molemmat pelit näyttävät suorastaan upeilta verrattuna vuoden 2007 klassikkopainokseen. Molemmat ovat myös saaneet huikean hyviä arvosteluja. Peliin kannattaa tutustua jos vähän raskaammat talouspelit yhtään kiinnostavat.

  • Brass: Lancashire

    58,95 €

    Brass: Lancashire on komea uusversio Martin Wallacen palkitusta pelistä Brass (2007). Strateginen talouspeli kertoo kilpailevista 1800-luvun lopun teollisuusyrittäjistä Englannin Lancashiressä. Teollinen vallankumous on käynnissä ja pelaajien tavoitteena on kehittää, rakentaa ja verkottaa teollisuuttaan, siten että he voivat vastata kasvaneeseen raudan, hiilen ja puuvillaan kysyntään.

    Peli jakaantuu kahteen osaan: ensimmäisessä rakennetaan tavaroiden kuljetusta varten kanaaleja ja toisessa rautateitä. Brass vaativa, mutta palkitseva peli.
    Brass: Lancashire on Roxley Gamesin 2018 julkaisema versio, joka tekee aiemmin aika ankean näköisestä pelistä todella upean. Silmäkarkin lisäksi peliin on tullut joitakin sääntöpäivityksiä.

  • Carpe Diem

    39,95 €

    The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.

  • Century - A New World

    37,95 €

    Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.

    Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!

    Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.

  • Century: Golem Edition

    34,95 €

    Ensimmäisten ihmisten saapumisesta planeetta Caravanialle on kulunut vuosisatoja. Legenda sielukristalleista on kulkenut näiden uudisasukkaiden keskuudessa sukupolvelta toiselle. Tarinan mukaan planeetan alkuperäisten asukkaiden sielut olivat niin puhtaita, että ne säilyivät kuoleman jälkeen voimakkaina ja kauniina kristalleina. Jos tällaisen otti käteensä, saattoi sen sisällä tuntea sykkivän elämän. Ihmiset alkoivat näiden kristallien löytymisen jälkeen käyttää niitä suurten golemien rakentamiseen ja henkiinherättämiseen. Monien vuosisatojen jälkeen, nuo puhtaat sielut voivat taas toimia ja hengittää. Pelaajat ovat kauppiaita, jotka haluavat koota näitä kristalleita luodakseen mitä kauniimpia ja voimakkaimpia golemeita.  Century: Golem edition on Emerson Matsuuchin palkitun Century: Spice Roadin erikoisversio, jossa on entistäkin kauniimmat komponentit ja aivan oma teemansa.

  • Cerebria: The Inside World

    57,95 €

    Cerebria on dynaaminen, joukkueittain pelattava aluehallintapeli. Pelaajat ovat Henkiä, voimakkaita olentoja, jotka edustavat joko Autuutta tai Synkeyttä. Nämä vastakkaiset voimat – ihmisluonnon kaksi puolta – kamppailevat kontrollista ja muokkaavat Sisämaailmaa, kehittyvän persoonallisuuden metaforaa.

    Cerebrian teema ei ole tavallisimmasta päästä, jos olet nähnyt Disney-Pixarin elokuvan “Inside Out – mielen sopukoissa”, tiedät mistä on kyse. Pelissä on myös paljon kekseliäitä mekanismeja, kuten esimerkiksi tunteisiin vaikuttaminen. Joukkueet saavat pisteitä saavuttaessaan helpompia Aikeita tai vaikeampia Tavoitteita. Pelin voittaa se joukkue, jonka vaikutusvallan alueella on suurempi osa henkilön valmista identiteettiä.

    Peli toimii erinomaisesti myös kaksinpelinä.

  • Chronicles of Crime

    26,95 €

    Chronicles of Crime is cooperative game of crime investigation.

    With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.

    They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

    Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.


    Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

  • Chronicles of Crime + VR...

    37,95 €

    Chronicles of Crime is cooperative game of crime investigation.

    With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.

    They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

    Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.


    Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

  • Chronicles of Crime: NOIR

    21,95 €

    Noir is an expansion authored by Stephane Anquetil, a very talented writer with credentials including Sherlock Holmes Consulting Detective scenarios as well as Escape Books and Box (404 éditions).

    In Noir, the whole group is collectively representing one private detective with unconventional methods.

    Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment:

    Spy
    Break-In
    Bribe
    Intimidate

    You won't be able to intimidate everyone without repercussions.
    Also, your money is in a shortage, so you can't bribe everyone you meet.
    Noir really brings another side to crime busting!

    This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.

  • Chronicles of Crime:...

    21,95 €

    Some strange things have started to happen in the small town of Redview. For weeks now, animals have been disappearing. When Wookie, Richy's dog, disappears as well, 6 friends get together to try to find him.

    Welcome to Redview is family friendly. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. Since you play the role of kids, there are no scientific contacts you can call to help you. Instead, you will need to use your strength, agility and wit to get to your objectives!

    Feature 4 new scenarios. Contents include:
    10 location cards
    15 special item cards
    25 character cards
    6 player board
    1 die
    1 rulebook

    This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.

  • Circadians: First Light

    52,95 €

    We were light years from our home, galaxies away, when we first discovered this ancient celestial body — a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it.

    The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction and research. Players score points for negotiating with the locals, harvesting resources for the depository, upgrading their research base, exploring the planet, and collecting gems. The game is played over eight rounds. At the end of the final round, the player with the most points wins.

  • Clank!

    52,95 €

    Clank! on suosittu pakanrakennuspeli, jossa pelaajat ovat vihaisen lohikäärmeen luolaan hiipiviä varkaita. Mitä syvemmälle luolaan menee, sitä arvokkaimpia aarteita käsiinsä saa. Hankkimalla pakkaansa yhä parempia kortteja, aarteiden rosmous onnistuu entistä paremmin.

    Paras on kuitenkin katsoa mihin astuu, sillä yksikin väärä liike voi aiheuttaa kolinaa, joka kiinnittää lohikäärmen huomion. Myös jokainen varastettu artifakti lisää lohikäärmeen epäluuloisuutta. Aarteista (ja pelin voitosta) pääsee nauttimaan vain jos osaa ajoittaa oman poistumisensa niin, että A) yleensä säilyy hengissä ja B) omaa eniten aarteita niistä pelaajista, joita lohikäärme ei syönyt.

  • Clank! In! Space!

    51,95 €

    Jos luulit että avaruudessa kukaan ei kuule kolinaasi, olit väärässä...

    Paha Lordi Eradikus on vallannut miltei galaksin. Nyt tuo ilkimys vetää kunniakierrosta lippulaiva Eradikus Primellään. Pollea pahis saattaa ehkä hallita kyborgikouransa rautaisella otteella maailmoja, mutta sinä muutama muu varas olette haastaneet toisenne hipsimään Lordi E:n alukselle, hakkeroimaan ukon komentomoduulin ja viemään mitä pystytte.

    Matkan varrella mukaan voi tulla liittolaisia ja ylimääräistä saalista. Yksikin virheliike voi kuitenkin johtaa kolinaan, mikä herättää Lordi Eradikuksen huomioon. Kaikenlaiset hakkeroinnit vasta pahan lordin vihan nostattavatkin. Toivo, että kilpasiskosi ja -veljesi pitävät enemmän ääntä kuin sinä, sillä sinä haluat päästä saaliisi kanssa pakokapseliin elävänä.

    Clank! In! Space! käyttää sama pelijärjestelmää kuin suosittu Clank! A Deck-Building Adventure. Kukin pelaaja rakentaa pelin aikana oman henkilökohtaisen pakkansa, jonka kortit mahdollistavat liikkumisen avaruusaluksessa, taistelemisten, lisähankinnat sekä tietenkin mahdollisesti päästävät kolisevaa ääntä, joka houkuttelee Lord Eradikuksen paikalle...

  • Clank! Legacy: Acquisitions...

    89,95 €

    Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...

  • Clank! Legacy: Acquisitions...

    24,95 €

    Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!

  • Clash of Cultures

    69,95 €

    From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

    Advances
    The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

    Modular Board
    Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

    Playing Time
    The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

    City management
    Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

    Multiple paths to victory
    Earn points through:
    - Founding cities and increasing their sizes
    - Advances
    - Objectives
    - Wonders
    - Events

  • Coloma

    61,95 €

    Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the Winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49. In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection, resource management, and engine-building.

  • Concordia Venus

    59,95 €

    Tämä on Concordia Venuksen itsenäinen versio, joka sisältää kaikki pelaamiseen tarvittavat komponentit. Concordia Venuksesta on olemassa myös edullisempi, Concordia-peruspelin jatkoksi hankittava lisäosa.
    Venuksessa voivat kahden pelaajan joukkueet kilpailla keskenään. Perus-Concordiaan verrattuna uutta ovat myös Venus-kortit, jotka mahdollistavat uudenlaisia strategioita. Mukana tulevat perus-Concordiasta tuttu Imperium-kartta, sekä Cyprus, Hellas ja Ionium. Vaihtelua siis riittää ja tämä onkin varsin kattava Concordia-paketti, jos peruspeliä ei ole ennestään hyllyssä.

  • Conflict of Heroes:...

    87,95 €

    Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world. This game takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

    You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives.

    The 3rd Edition Rules change several key elements of Conflict of Heroes from previous editions. A Unit no longer receives 7 Action Points. Instead, each Turn, a player selects one of their Units to take an Action. After completing the Action, they roll a custom d10 die to determine if the Unit becomes Spent. If the player rolls higher than the Action’s Cost, the Unit is free to continue taking Actions on future Turns. More involved Actions have a higher Spent probability. On average, Units will be able to take the same number of Actions as in the previous 7AP edition rules, but now your units may not always perform as expected.

    This and other new mechanics like Stress encourage players to experiment with integrated battlefield tactics that make use of multiple Units working together. They also heighten the experience of ‘Fog of War,’ in that players must now assess the risk attached to each Action they take, and determine the best time to use their CAPs to mitigate that risk.

    All previous Conflict of Heroes editions are 100% compatible with these 3rd Edition rules. This game can also be played with previous edition rules.


  • Conflict of Heroes: Storms...

    87,95 €

    Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets' network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster. Storms of Steel covers one of the largest tank battles in history. German Panzer and Anti-Tank hardware had caught up with the Soviets, allowing the Germans to destroy most Soviet tanks from great distances. But the Soviets countered this advantage with mass production of tanks, which were thrown at the Germans in an attempt to overwhelm them.

    Storms of Steel! is the second stand-alone title in the best selling Conflict of Heroes series. Each game in the series uses the same core rules system, so it's easy to advance from one game to the next! Conflict of Heroes is a tactical war game of platoon-sized engagements, with each counter representing a squad of infantry, a crewed gun, or a vehicle. The engagements are presented as firefights with different objectives. During a firefight, players use their army's units to fight for these objectives, which are worth victory points (VPs). The player with the most VPs at the end of the game wins.

    The rules for Storms of Steel are the same as for Awakening the Bear, but the two games play very differently. In Awakening the Bear, the Germans had to flank and get close to Soviet tanks if they stood any chance of penetrating the heavy T-34 tank armor. But by 1943, at the battle of Kursk, most Soviet tank armor could be penetrated by the Germans at great distances. So the tables are turned and players must employ very different tactics.

    All New for the 3rd Edition:
    •Featuring the latest 3rd Edition Conflict of Heroes Rules!
    •Updated the maps and overlay artwork to be highly detailed and more beautiful than the original!
    •All new counters in addition to new versions of the previous counters!
    •New box format, with updated tray inserts designed by Game Trayz!

    Please note: There was never a second edition released. This release is called Third Edition since it uses same rule-set as Awakening the Bear Third Edition.

  • Copenhagen Roll & Write...

    18,95 €

    Copenhagen: Roll & Write features gameplay similar to the Copenhagen board game, but with players now finishing the facade of their building thanks to the colors shown on rolled dice, not drafted and played cards.

    In the game, each player has a paper scoresheet that shows a building and five colored lines of boxes. A sheet in the center of the playing area shows various polyomino tiles in those same five colors, with tiles of two and three spaces on one side of a central divider and tiles of four and five spaces on the other side. The game includes five six-sided dice that feature the above mentioned five colors on five of their sides as well as a sixth color that serves as a joker. Each player starts with two red stars on their scoresheet; you can spend one of these stars on your turn to reroll as many dice as you wish.

    On a turn, you roll the five dice. If you have rerolls in reserve, you can use them if you wish. You then choose a group of dice in a single color, then you see the shape of the polyomino that corresponds to this choice, then you draw that polyomino on the facade of the building, with the polyomino needing to "rest" on the bottom of the building area. One space in this polyomino is brick (represented by an "X") while the other spaces are all windows (represented by an "O"). If you created a polyomino of four or five spaces, you cross it off the central sheet of paper as each tile shown on the right side of the sheet can be used only once.

    Each other player then gets to choose one of the dice that you didn't use to claim that polyomino, then fill in the leftmost empty box of that color on their scoresheet. These boxes might have a symbol underneath them. If the box has a + under it, then this player can cross off the + on a future turn to add one "phantom" die showing this color to whatever they rolled that round, e.g., if you cross off a blue +, you effectively rolled three blue dice that turn instead of two. If a box has a star under it, then you can cross out that star on a future turn to use the power of that color:

        Red lets you reroll as many dice as you want.
        Blue lets you change one brick space to a window space when you're drawing something into your facade.
        Purple lets you draw one brick space in an empty space of your choice (as long as this space isn't floating in air).
        Green lets you change all dice of one color to another color of your choice.
        Yellow lets you use a polyomino shape that was crossed out on a previous turn.



  • Court of the Dead: Mourners...

    99,95 €

    Everyone is already dead in the Underworld. It's time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld.

    You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell.

    You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?

  • Crown of Emara

    40,95 €

    Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.

    To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.

    Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.

  • Dawn of the Zeds (3rd Edition)

    99,95 €

    The postcards in every local drug store read, "Welcome to Fabulous Farmingdale!", an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now, things are far from fabulous in Farmingdale and, for once, everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way), but it is obvious what the illness does to its victims.

    These undead, nicknamed "Zeds" from the local newscasts as the acronym for "Zombie Epidemic Disease," are now converging on your corner of the world around Farmingdale. As best you can tell, you have been left to your own devices to stop them while the National Guard organizes a relief column, but that could take days, perhaps weeks, for them to fight their way to you and until then, what can you do?

    With little choice between survival and a gruesome (un)death, you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them, attempt to coordinate the discovery of a cure to this vile scourge, and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose...

  • Detective: A Modern Crime...

    39,95 €

    Haluatko ratkoa rikoksia kuin Saga Norn, Adrian Monk, Rust Cohle tai Gil Grissom? Detective: A Modern Crime Board Game tarjoaa viisi rikosta selvitettäväksi. Vaikka pelaaminen tapahtuu pöydän ääressä pelilaudan avulla, keskeisessä roolissa tässä pelissä on poliisin tietokanta, johon pääset käsiksi vaikka läppärillä tai muulla älylaitteella.


    A Modern Crime Board Gamessa 1-5 etsivää tutkivat Antares National Investigation Agencyn palkkalistoilla mystisiä rikoksia, jotka muodostavat yhtenäisen tarinan. Harvoin lautapelissä tuntee näin voimakkaasti tekevänsä sitä mitä pelin teema kuvaa. Et vain pelaa

  • Discover Lands Unknown

    49,95 €

    Heräät hirveään päänsärkyyn, etkä lainkaan ymmärrä miten olet päätynyt tänne. Joka puolella edessäsi aukeaa erämaa ja kaukaa kuuluu ulvontaa. Vastausten etsiminen saa odottaa, sillä nyt henkiinjäänti on ensimmäinen huolesi. Autatko muita tänne joutuneita vai tuleeko oma pelastumisesi ennen kaikkea muuta?

    Kun kahdesta neljään pelaajaa löytävät itsensä villistä luonnosta, heidän täytyy tehdä tehdä sekä yhteistyötä että kilpailla löytääkseen vettä, ruokaa ja työkaluja joita elossa pysyminen vaatii. Seikkailusi pitää sisällään monia salaisuuksia, sillä jokainen Discover: Lands Unknown -pelilaatikko on sisällöltään erilainen kuin mikään muu maailmassa. Laatikosta löytyvä yhdistelmä ympäristöä, juonta, hahmoja, paikkoja ja esineitä on täysin uniikki. Millainen on sinun selviytymistarinasi?

  • Dual Powers: Revolution 1917

    36,95 €

    In March of 1917, Tsar Nicholas II was forced to abdicate the throne of Russia. In his place, a conservative Provisional Government formed, representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet, an elected council of workers organized by socialist activists.

    Over the following months, an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power, or dvoevlastie, charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever.

    In Dual Powers, 1-2 players direct the forces on one side of this struggle through political action, social maneuvering, and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.

  • Dune: Ixians & Tleilaxu

    19,95 €

    This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.

    Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.

    Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.

    Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.

    This expansion also introduces new game mechanics to help you gain advantages over your rivals.

  • Everdell: Bellfaire

    41,95 €

    The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell's founding. Come one, come all, to the Bellfaire!

    Bellfaire is a new expansion for Everdell that offers several different gameplay modules, including:

        Components and rules for 5-6 players
        Player powers and resource boards
        A Bellfaire board with a new Market location
        Garland Awards, which are shared endgame goals
        New Special Event cards

  • Everdell: Pearlbrook

    48,95 €

    Explore a new underwater society in Pearlbrook, the first expansion for Everdell!

    Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!

  • Everdell: Spirecrest

    51,95 €

    Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:

        Weather cards that impose challenging limitations to overcome.
        Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
        Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.

  • Expedition to Newdale

    49,95 €

    Expedition to Newdale is the new Oh my Goods! game from renowned designer Alexander Pfister. In this board game adaption of the successful card game, 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook, but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign, you can always come back and play it again to have even more fun!

    At the beginning of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually alters the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers, you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker was planned to directly produce in the newly built building? Well, where there is no building, there’s no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the way to success. In Phase 5, all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

  • Fallout Shelter: The Board...

    42,95 €

    Build a better future underground in Fallout Shelter: The Board Game, a post-nuclear worker-placement board game for two to four players. Based on the hit mobile game from Bethesda Softworks, Fallout Shelter sees you take on the role of a vault officer fostering happiness among the citizens of your vault. With the election of a new Overseer looming, the officer who can gain the most happiness among the dwellers is sure to lock up the election and attain victory.

    As an officer, you'll have to direct your dwellers to where they'll spend their time in the vault, whether it's spending some time relaxing in the lounge, gathering vital resources like food in the community gardens, or battling a radroach infestation in the game room. The choice is always yours, but remember, you'll have to balance happiness and efficiency to lead your people to a brighter future underground!

  • Food Chain Magnate: The...

    99,95 €

    "Chef! Some of our guests are asking for ketchup. Do we have any?" "We don't serve ketchup in this company." "Also they are asking whether the restaurant will expand anytime soon? There's a restaurant in the new quarter and with all the roadwork lately, it is getting a lot of traffic." "Can't you see I am working on my new masterpiece? How can I concentrate like this? I need that Michelin star! And this new sushi dish is just the thing. Or maybe if I combine kimchi with ice cream..." "But chef. Your guests are not asking for fancy stuff; they want ketchup and coffee. And better decorations. And a new menu." "Get out of my kitchen. Now!"

    The Ketchup Mechanism & Other Ideas is an expansion for Food Chain Magnate.

    Includes:

        a new set of milestones that completely changes strategic options
        coffee and barista's: places where people stop on the way to get food
        new districts with different types of buildings
        lobbyists that can place parks and new roads
        new types of food: kimchi, sushi & noodles
        new marketing types: mass marketeers, rural marketeers and gourmet food critics
        new employees: French fries; movie stars and working the night shift
        hard choices
        materials to play with 6 players
        ketchup!

  • Forgotten Waters

    59,95 €

    Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal.

    The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It's a game in which every choice can leave a lasting impact on the story, and players will want turn over every rock just to see what they find.

    Forgotten Waters features five scenarios and a massive location book that provides players with tons of choices wherever they go.

  • Forum Trajanum

    44,95 €

    Emperor Trajan plans to have a monument built for eternity: the Forum Trajanum. It is supposed to become the biggest and most glorious Emperor's forum that the Roman world has ever seen — not only in order to demonstrate his success as Princeps Optimus in an imposing manner, but also to foster the well-being and the fame of the honorable citizens of Rome.

    In Forum Trajanum, each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities in the entire Roman Empire. While the players try to optimally develop their own Colonia, they should not fail in supporting the Emperor's building project to the best of their abilities at the same time. The player who is most successful in doing so will — after expiry of their term of office — be admitted to the small circle of illustrious and mighty personalities surrounding the Emperor.

  • Gaia Project...

    69,95 €

    Gaia Projectin saksankielinen laitos on selkeästi edullisempi kuin englanninkielinen.  Pelin komponenteissa ei ole juurikaan tekstiä, joten saksantaitoa ei juuri tarvita. Saksankielisen version edullisuuden vuoksi tarjoamme nyt asiakkaillemme mahdollisuuden tämän version hankintaan.

    Englanninkielisen ohjekirjan voi ladata täältä: https://images.zmangames.com/filer_public/ce/89/ce890bfd-227e-4249-a52a-976bc5f20d19/en_gaia_rulebook_lo.pdf

    Saksankielinen teksti pelissä:
    Rotujen nimet ovat pelissä saksankieliset.
    Ohjekirja on saksankielinen.
    1 ryhmittymän laudassa on lyhyt saksankielinen teksti (katso kuva)
    Yksinpelin ryhmittymäkorteissa on saksankielistä tekstiä (katso kuva)

  • Gloomhaven

    119,95 €

    Gloomhaven on BoardGameGeekin maailmanlistan ykköspeli, pelaajien parhaista parhaimmaksi arvostama. Gloomhaven on eurotyylinen taktista taistelua sisältävä korttivetoinen fantasiapeli suurella kampanjalla ja pelin aikana aukeavilla lisähahmoilla, figuilla ja -korteilla. Pelattavaa on noin 120 tunniksi.

    Pelaajat ottavat eri seikkailijoiden roolit, kullakin omat vahvuutensa ja heikkoutensa. Peli on yhteistyötä, kun seikkailiryhmä etenee luolastoissa ja unohdetuissa raunioissa. Pelin aikana hahmot kehittyvät taidoissaan ja varusteissaan ja he löytävät uusia alueita tutkittavaksi. Usein haaroittuvat tarina antaa pelaajille vaikeita valintoja tehtäviksi.
    Peli ja pelimaailma elävät jatkuvasti ja Gloomhaven onkin parhaimmillaan kun sitä pelaa pitkäjänteisesti ja säännöllisesti. Jokaisen skenaarion jälkeen tehdään päätöksiä siitä, miten tarina tulee jatkumaan, vähän kuin Valitse-oma-seikkailusi -kirjoissa. Pelaaminen on yhteistyötä, jossa pelaajat taistelevat automatisoituja hirviöitä vastaan käyttäen pelin innovatiivista ja kehuttua korttisysteemiä.

    Joka vuoro pelaaja valitsee kaksi korttia kädestään pelattavaksi. Päälimmäisen kortin numero määrää vuoron aloitteen. Kussakin kortissa on myös ylä- ja alavoima ja kun pelaajan vuoro koittaa, hän voi valita kummasta kortista käyttää ylemmän voiman ja kummasta alemman. Pelin edetessä pelaajat menettävät myös pysyvästi käsikorttejaan, joten niiden valinnoissa on oltava tarkka. Jos luolaston tutkiminen vie liikaa aikaa seikkailijat väsyvät ja joutuvat perääntymään.

  • Godtear: Eternal Glade...

    43,95 €

    Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more.

    Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power.

    The Eternal Glade box set includes everything you need for two players to get started:

        12 highly detailed, pre-coloured and pre-assembled miniatures:
            Champion Nia, The Crystalmancer
            Nia’s followers - 3 Quartzlings
            Champion Morrigan, Lich Queen of the Frozen Wastes
            Morrigan’s followers - 5 Cold Bones
            2 Banners
        Double-Sided Battlefield
        10 Dice
        24 Objective Hexes
        6 Profile Cards
        3 Dashboards
        85 Tokens

    No assembly required! Godtear is an out-of-the-box experience.

    Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form?

  • Godtear: The Borderlands...

    43,95 €

    The godtears await the Chosen.

    Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more.

    Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power.

    The Borderlands box set includes everything you need for two players to get started:

        12 highly detailed, pre-coloured and pre-assembled miniatures
            Champion Finvarr, Lord of Mirages
            Finvarr’s followers - 3 Shadow Sentinels
            Champion Titus, The Disgraced
            Titus’ followers - 5 Glory Seekers
            2 Banners
        Double-Sided Battlefield
        10 Dice
        24 Objective Hexes
        6 Profile Cards
        3 Dashboards
        85 Tokens

    No assembly required! Godtear is an out-of-the-box experience.

    Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form?

  • Homebrewers

    36,95 €

    Homebrewers is an engine-building and dice-trading game. Your dice represent the actions you can take, such as buying ingredients, participating in monthly events, adding flavors to your recipes, and of course, brewing beer! Homebrewers is played over eight months (eight rounds). Each month, you meet with the homebrewing club one weekend (trade phase) and take actions the other weekends (action phase).

    You'll be crafting your own unique beer recipes in four categories (Ale, Porter, Stout, and IPA). Each time you brew a particular recipe, your quality level for that recipe increases.

    You gain reputation in two main ways. First, by moving up the quality tracks for the four beer categories in order to win medals at Summerfest and Octoberfest, and second, by crafting your recipes to meet the particular tastes of a panel of judges at Octoberfest.

    At the end of eight months, if you've gained the most reputation as your club's best brewer, you win!

  • In The Year of the Dragon

    39,95 €

    Stefan Feld's 3rd game by Alea is In the Year of the Dragon.

    Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

    The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.

    Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game.
    Awards & Honors

        2008 Tric Trac Nominee
        2008 Spiel des Jahres Recommended
        2008 JoTa Best Light Board Game Nominee
        2008 Japan Boardgame Prize Voters' Selection Nominee
        2008 International Gamers Awards - General Strategy; Multi-player Nominee
        2008 Golden Geek Best Gamer's Board Game Nominee

  • Jamaica

    38,95 €

    Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.

    Setting: Jamaica, 1675.
    After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.


  • KeyForge: Age of Ascension...

    10,95 €

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • Living Planet

    52,95 €

    In Living Planet, each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.

    To do so, you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built, and trade resources at the stock market to make money. And above anything else, you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly, players trigger them through their actions, using their card set. Confrontation between players will take place through the planet.

    Players will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn, in the order the Leader chooses, resolving the sequence : Resources production - Action (Explore, Move, Construct, Trade…) - Cataclysms.

    At the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.

  • Lockup: A Roll Player Tale

    47,95 €

    During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

    You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

    Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

    Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

    Lockup is a worker placement game set in the Roll Player universe.

    Play takes place over three phases in each round:

        Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.
        Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.
        Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

  • Mage Knight: Ultimate Edition

    109,95 €

    Combining elements of RPGs, deck-building, and traditional board games, the Mage Knight Board Game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

    Mage Knight: Ultimate Edition contains the base game; The Lost Legion, Shades of Tezla, and Krang Character expansions; comprehensive integrated rules text; five new cards; and miniatures with alternate paint jobs.

  • Maracaibo

    61,95 €

    Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

    The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

    As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.

  • Marco Polo II: In the...

    62,95 €

    The journeys of Marco Polo continue in Marco Polo II: In the Service of the Khan, an epic follow-up to The Voyages of Marco Polo. After traveling to Beijing, your travels now take you back to the West in the service of the Khan, sending you to the farthest reaches of his empire in search of wealth and fame.

    Marco Polo II is a standalone game based on The Voyages of Marco Polo, and you don't need the original game to play this one. This new journey will present unique challenges, with new and different actions, new scoring rules, and a new good: rare and valuable Chinese jade.

    Retread old paths with renewed purpose, or find new ones as you explore farther west, continuing to build the immortal legacy of Marco Polo!

  • Marvel Champions: The Card...

    59,95 €

    "With great power, there must also come great responsibility."
    –Stan Lee, Amazing Fantasy #15

    Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

    Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players!

    Marvel Champions: The Card Game invites players embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.

    As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios—check out the products section at the bottom of this page to see everything announced so far!

  • Nemesis Terrain Pack

    39,95 €
    This set consists of:
    12 plastic doors miniatures
    8 plastic eggs miniatures
    4 plastic Escape Pods miniature
    5 plastic Dead bodies miniature
  • Nusfjord

    49,95 €

    Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

    In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

    As with Agricola and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

  • Ora et Labora

    51,95 €

    In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.

    Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.

    Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.

    Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.

  • Oriflamme

    16,95 €

    In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

    In the tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

  • Orleans

    44,95 €

    During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

    In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

    In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

  • Parks

    46,95 €

    PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.

    In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.

    Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!

  • Pillars of the Earth

    44,95 €

    The Pillars of the Earth is based on the bestselling novel by Ken Follett and the 2006 game in the Kosmos line of literature-based games.

    At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points.

  • Plague Inc: The Board Game

    37,95 €

    Plague Inc: The Board Game on strategiapeli tartuntataudeista, evoluutiosta ja sukupuuttoon kuolemisesta. Se perustuu aivan älyttömän suosittuun videopeliin Plague Inc, jolla on kuulemma yli 85 miljoonaa pelaajaa. Tässä mennään nyt silleen jännän äärelle, että pelaajat eivät ole tauteja vastaan taistelevia tieteentekijöitä tai lääkäreitä, vaan näitä kuolettavia tauteja! Tavoitteena ei ole sen vähempää kuin pyyhkiä ihmiskunta maailmankartalta ja siinä onnistunut tauti voi sitten juhlia voittoaan sivilisaation raunioilla.

    Liikkeelle lähdetään siitä taudin ensimmäisenä saaneesta ns. nollapotilaasta, josta tartunta lähtee etenemään kaupungista toiseen ja pian koko maailmaan. Pelin aikana kerätään DNA-pisteitä ja estetään muita pelaajia kehittymästä hallitseviksi taudeiksi. Aluksi oma patogeenisi on heikko ja vailla erikoisominaisuuksia, joten sinun tulee lisätä uusia oireita tullaksesi vahvemmaksi. Voittoon selviää valitsemalla kehityssuuntansa tarkkaan ja mukautumalla maailman jatkuvasti muuttuvaan tilanteeseen.

  • Reavers of Midgard

    62,95 €

    Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe.

    In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive.

    In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers.

    Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle.

    Whoever can earn the most glory after six rounds will be the winner.

  • Res Arcana: Lux & Tenebrae

    19,95 €

    In a dark cathedral, a mage harnesses the power of demons to enhance her spells. In an alchemical laboratory, a diviner inscribes a scroll of destruction. Meanwhile, a bard and beastmaster seek out the prismatic dragon and golden lion to keep these forces of darkness at bay.

    Res Arcana: Lux et Tenebrae adds 4 new Places of Power, 12 artifacts, 4 mages, 4 monuments, and 2 magic items to Res Arcana. It also extends the game to five players, adds scaling rules for fewer players, and introduces two new things: scrolls and demons.

  • Rise of Queensdale

    74,95 €

    "Build me a castle! Build me a city worthy of my Queen!" Your King's wish is your command, so you decide to travel into the valley of Queensdale, collect raw materials, build buildings, and take fate into your own hands. Fame and fortune are sure to be yours — if only there weren't those other glory seekers who also followed the King's wishes! Act with courage and wisdom, and remember that your decisions will have consequences...

    The Rise of Queensdale is a legacy-style game. Your decisions have an impact on the game and its rules, and over the course of multiple game sessions, you create a unique game experience. Upgrade your dice, develop your boroughs, gain the King's patronage, and experience the rise or fall of Queensdale — it's in your hands!