Esittelyssä olevat tuotteet

Aktiiviset suodattimet

  • Aeon's End: Legacy

    69,95 €

    “Ette ole vielä murtomaageja”, Brama luennoi kulkiessaan oppilaiden riviä eteenpäin. Hänen heiveröinen ulkomuotonsa peitti uskomattoman voiman.”Murtomaagit ovat suojelleet meitä aikojen alusta — siitä asti kuin maailma paloi ja teimme pyhiinvaelluksen pimeyteen. Murtomaagit perustivat Graveholdin, viimeisen linnakkeemme, ja haluatte seistä näiden elävien legendojen rinnalla, teidän tulee kuunnella ja oppia. Nimettömät tulevat uudestaan, kuten ovat aina tehneet, ja teidän pitää olla valmiita. Te olette tulevaisuuden toivomme.”

    Nuorena oppilaana kasvoit kuullen tarinoita murtomaageista. Brama, opettaja ja maageista viisain. Dezmodia, ennusmerkki ja suuren magian mestari. Mist, kylmäpäinen johtaja ja taktinen nero. Malastar, taikuuden takoja. Kapinallinen ja holtiton Xaxos. Nämä maagit ovat sankareitasi ja tulikokeesi jälkeen liityt heidän seuraansa.

    “Kunkin teistä on selvittävä omasta koettelumuksestaan oppiaksenne itsekuria ja keskittymiskykyä. Niitä ominaisuuksia tarvitaan Graveholdin puolustuksessa. Me emme ole mitään ilman Graveholdia. Murtomaagin kohtalona on uhrata henkensä Graveholdille. Kun kuolet, teet sen puolustaaksesi kaupunkia. Kun ymmärrät tämän totuuden… vasta silloin olet valmis tulemaan murtomaagiksi.”

  • Archmage

    51,95 €

    Pieni joukko maagisesti lahjakkaita yksilöitä uskollisine seuraajineen on saapunut vaarallisen erämään halki Rauniokaupunkiin.

    Kaupungin sydämessä nousee pilviin saakka kirottu Magian Torni. Sieltä Arkkimaagi ja hänen Maagien lahkonsa hallitsi maita iäisyydeltä tuntuvan ajan. Lahko yhdisti eri eri myyttisten rotujen maagit yhteen ylivoimaiseksi ja yhtenäiseksi voimaksi. Tämä kaikki tapahtui tietysti ennen Loppua.

    Rauniokaupunki on nyt koti Arkkimaagia palvelleiden rotujen harvalukuisille jälkeläisille. Ennen tätä hetkeä yksikään ihminen ei ole uskaltanut jalallaan astua sen hylätyille kaduille. Tulokkaat, ihmiset, ovat muinaisten maagien jälkeläisiä. He ovat eläneet hylkiöinä maan kaukaisimmissa kolkissa. Heidän pikkukylissään näyttämät voimanosoitukset ovat keränneet heille kullekin omat innokkaat seuraajansa. Nyt ovat he ovat matkustaneet halki maan kohdatakseen myyttisten rotujen edustajia, löytääkseen viisautta ja magian salaisuuksia.

    Myyttiset rodut vartioivat kuutta keskenään hyvin erilaista magian alaa. Vain Arkkimaagin voima oli aikoinana niin suuri, että hän keksi keinoja yhdistää näitä aloja keskenään ja saavuttaa siten ylempiä magian tasoja. Nykyään suuri osa magiasta ja myyttisistä roduista on kadonnut.  Vastasaapuneille ihmisille kerrotaan, että heidän täytyy matkata edelleen löytääkseen eri rotujen kadonneet pyhät reliikit. Heidän matkansa absoluuttisen maagisen voiman löytämiseksi on sittenkin vasta alussa.

    Archmage on euro-temaattinen hybridipeli, jossa pelaajat ottavat aloittelevien maagien roolit. He matkaavat pitkin maita ja mantuja etsiessään kadonneita reliikkejä, keräävät seuraajia ja kouluttavat oppilaita magian kuudessa lajissa ja ehkä vähän enemmässäkin. He löytävät ennen tuntemattomia loitsuja ja maagisia voimia ja rakentavat omat torninsa vartioimaan maataan.

    Kun tilinteon aika koittaa, yksi heistä nousee uudeksi Arkkimaagiksi.

  • Arkham Horror: The Card...

    16,95 €

    Before the Black Throne on kuudes ja viimeinen Mythos-paketti "Circle Undone" -syklissä Arkham Horror: The Card Game -peliin. Sen jälkeen kun kävitte taistelun sulkeaksesi repeämät todellisuudessa (Clutches of Chaos), olette jättäneet kaupunkinne ja maailmanne taakse. Olette  matkustaneet mittaamattomia etäisyyksiä, ja silti olette pitkän matkan päästä valtaistuimelta, missä perimmäinen vihollisenne heräilee. Kun kohtalo ajaa teitä halki maailmankaikkeuden, saatatte joutua tuomaan "tyhjän tilan" peliin, menettäen pakan päällimmäisen kortin ilmentämään äärettömän tilaa, joka erottaa teidät muusta ihmiskunnasta. Se ei ole paikkai, jonne voisi mennä tai sitä tutkia, ja ainoa tapa palauttaa kadonnut korttisi on täyttää tyhjä tila Cosmos-paikalla. Näillä mahdottomilla lokaatioilla, jotka on vedetty uudesta Cosmos-pakasta, ei ole kiinteitä paikkoja. Pikemminkin jokaisessa Cosmos-kortissa on sijoitusohjeet, joita sinun on noudatettava. Kaikesta irrallaan ollessa voi olla helppo antautua eksistentiaaliselle pelolle, mutta vaikka voisit pelkästään viivästyttää välttämätöntä, taistelu ei ole vielä ohi!

  • Arkham Horror: The Card...

    16,95 €

    In the Clutches of Chaos on viides mythospakka The Circle Undone -syklissä  Arkham Horror: The Card Gameen.

    Tutkittuanne kohtalokkain seurauksin Union and Disillusion -lisäosan tapahtumia, kaupungin tilanne huononee entisestään. Todellisuus alkaa repeillä ja Arkhamin kaduilla kuuluu kuin epäsointuista vaskisointinten ääntä. Pelokkaat kaupunkilaiset sulkeutuvat koteihinsa samalla kuin te jatkatte katujen partiointia. Etsitte epätoivoisesti ratkaisua tähän kaaokseen.


    In the Clutches of Chaoksessa tuomiopisteet eivät kerry normaaliin tapaan. Sen sijaan todellisuuden repeämiä syntyy tietyissä paikoissa ja kun tilanne etenee tarpeeksi pahaksi yhdessä kohteessa, siellä alkaa tapahtua huonoja juttuja.

    Pelaajat yrittävät poistaa repeämiä näissä paikoissa, mutta tilanteen pitäminen hallinnassa on hankalaa. Jos tilanne karkautuu käsistä, koko Arkham vajoaa hulluuteen. Teidän on estettävä se!

  • Azul: Summer Pavilion

    41,95 €

    At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.

    In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.

    Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.

    At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.

    After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.

    If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.

    After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.

  • Barrage

    59,95 €

    In the dystopic 1930s, the industrial revolution pushed to the limit the exploitation of fossil-based resources, and now only powerful and unlimited hydroelectric energy is available to fulfill the thirst for power of the massive machines and unstoppable engineering progress.

    Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.

    Barrage includes two innovative and challenging mechanisms. First, the construction wheel has to be managed by players to carefully plan their actions and handle their machineries since both your action tokens and resources are stored on the wheel and come back only after a full wheel round is completed. The more you construct and perform maintenance on your wheel, the earlier that resources and actions return to you.

    Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches dams downstream), raise their dams to increase capacity, and build long tunnels to divert water to their powerhouses. Water is never consumed — its flow is just used to produce energy — and released in the rivers, so you have to strategically place your dams to recover water diverted by you and other players.

    Over five rounds, players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to increase their machineries to acquire new and more efficient construction actions and to build and activate special unique effect buildings to customize their own developing strategy.

  • Blackout: Hong Kong

    45,95 €

    Hongkongiin on iskenyt laajamittainen ja odottamaton sähkökatkos. Hallituksen kamppaillessa tilanteen hallinnasta, päätätte ottaa asiat omiin käsiinne ja yrittää palauttaa jonkinlaisen yhteiskunnallisen järjestyksen! Jokapäiväinen elämänne on muuttunut nopeasti vaikeaksi. Jopa yksinkertaisimmista tehtävistä on tullut uskomattoman haastavia ilman sähköä. Se, joka parhaiten hallitsee tätä tilannetta ja palauttaa järjestyksen näennäisyyden, saa varmasti valta-aseman sähkökatkosten jälkeisessä Hongkongissa!

    Alexander Pfisterin Blackout: Hong Kongissa sinun on hallittava jatkuvasti muuttuvia resursseja ja eri asiantuntijoiden verkostoa, jotta Hongkong ei laskeutuisi kaaokseen samalla kun koitat pysytellä edellä kilpailijoitasi.

  • Brass Birmingham

    62,95 €

    Brass: Birmingham on strateginen talouspeli, joka on jatkoa Martin Wallacen vuoden 2007 mestariteokselle, Brassille. Birmingham kertoo kyseisessä kaupungissa kilpailevista liikemiehistä ja -naisista teollisen vallankumouksen aikana, vuosina 1770 - 1870.

    Kuten edeltäjässään, myös Birminghamissa pelaajat kehittävät teknologiaa, rakentavat teollisuutta ja verkostoituvat yrittäessään hyödyntää markkinoiden vaihteluita.

    Peli pelataan kahdessa jaksossa. Ensin on kanaalien aika (1770-1830), jota seuraa rautateiden aika. Pelin voittaa keräämällä muita enemmän voittopisteitä ja pistelaskut tehdät kummankin jakson lopussa kanaalien ja rautateiden osalta, sekä ns. vakiintuneiden teollisuuslaattojen pohjalta. Teollisuudenaloina molemmissa Brasseissa ovat rauta, hiili ja puuvilla.

    Birminghamin erikoisuus on olutteollisuus. Oluella voi myös “rasvata teollisuuden rattaita”: myydäkseen tuotteita eteenpäin, pitää kuluttaa olutvarantojaan. Uusia teollisuudenaloja ovat myös tehdastuotteet ja keramiikka.

    Brass: Birminghamin lisäksi alkuperäinen Brass on myös nyt uudelleenjulkaistu nimellä Brass: Lancashire. Molemmat pelit näyttävät suorastaan upeilta verrattuna vuoden 2007 klassikkopainokseen. Molemmat ovat myös saaneet huikean hyviä arvosteluja. Peliin kannattaa tutustua jos vähän raskaammat talouspelit yhtään kiinnostavat.

  • Brass: Lancashire

    62,95 €

    Brass: Lancashire on komea uusversio Martin Wallacen palkitusta pelistä Brass (2007). Strateginen talouspeli kertoo kilpailevista 1800-luvun lopun teollisuusyrittäjistä Englannin Lancashiressä. Teollinen vallankumous on käynnissä ja pelaajien tavoitteena on kehittää, rakentaa ja verkottaa teollisuuttaan, siten että he voivat vastata kasvaneeseen raudan, hiilen ja puuvillaan kysyntään.

    Peli jakaantuu kahteen osaan: ensimmäisessä rakennetaan tavaroiden kuljetusta varten kanaaleja ja toisessa rautateitä. Brass vaativa, mutta palkitseva peli.
    Brass: Lancashire on Roxley Gamesin 2018 julkaisema versio, joka tekee aiemmin aika ankean näköisestä pelistä todella upean. Silmäkarkin lisäksi peliin on tullut joitakin sääntöpäivityksiä.

  • Carpe Diem

    41,95 €

    The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.

  • Century - A New World

    37,95 €

    Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.

    Century: A New World sends players to the Americas at the dawn of the 16th century. Braving the wilderness, players are forced to explore new lands, trade with local inhabitants, journal their findings, and hunt/gather to survive! The game integrates the compelling and incredibly fun resource trading mechanisms found in the Century series with a worker placement mechanism with a twist!

    Century: A New World may be combined with Century: Spice Road or Century: Eastern Wonders or both for all new mixable games.

  • Century: Golem Edition

    34,95 €

    Ensimmäisten ihmisten saapumisesta planeetta Caravanialle on kulunut vuosisatoja. Legenda sielukristalleista on kulkenut näiden uudisasukkaiden keskuudessa sukupolvelta toiselle. Tarinan mukaan planeetan alkuperäisten asukkaiden sielut olivat niin puhtaita, että ne säilyivät kuoleman jälkeen voimakkaina ja kauniina kristalleina. Jos tällaisen otti käteensä, saattoi sen sisällä tuntea sykkivän elämän. Ihmiset alkoivat näiden kristallien löytymisen jälkeen käyttää niitä suurten golemien rakentamiseen ja henkiinherättämiseen. Monien vuosisatojen jälkeen, nuo puhtaat sielut voivat taas toimia ja hengittää. Pelaajat ovat kauppiaita, jotka haluavat koota näitä kristalleita luodakseen mitä kauniimpia ja voimakkaimpia golemeita.  Century: Golem edition on Emerson Matsuuchin palkitun Century: Spice Roadin erikoisversio, jossa on entistäkin kauniimmat komponentit ja aivan oma teemansa.

  • Cerebria: The Inside World

    57,95 €

    Cerebria on dynaaminen, joukkueittain pelattava aluehallintapeli. Pelaajat ovat Henkiä, voimakkaita olentoja, jotka edustavat joko Autuutta tai Synkeyttä. Nämä vastakkaiset voimat – ihmisluonnon kaksi puolta – kamppailevat kontrollista ja muokkaavat Sisämaailmaa, kehittyvän persoonallisuuden metaforaa.

    Cerebrian teema ei ole tavallisimmasta päästä, jos olet nähnyt Disney-Pixarin elokuvan “Inside Out – mielen sopukoissa”, tiedät mistä on kyse. Pelissä on myös paljon kekseliäitä mekanismeja, kuten esimerkiksi tunteisiin vaikuttaminen. Joukkueet saavat pisteitä saavuttaessaan helpompia Aikeita tai vaikeampia Tavoitteita. Pelin voittaa se joukkue, jonka vaikutusvallan alueella on suurempi osa henkilön valmista identiteettiä.

    Peli toimii erinomaisesti myös kaksinpelinä.

  • Chronicles of Crime

    26,95 €

    Chronicles of Crime is cooperative game of crime investigation.

    With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.

    They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

    Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.


    Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

  • Chronicles of Crime: NOIR

    21,95 €

    Noir is an expansion authored by Stephane Anquetil, a very talented writer with credentials including Sherlock Holmes Consulting Detective scenarios as well as Escape Books and Box (404 éditions).

    In Noir, the whole group is collectively representing one private detective with unconventional methods.

    Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment:

    Spy
    Break-In
    Bribe
    Intimidate

    You won't be able to intimidate everyone without repercussions.
    Also, your money is in a shortage, so you can't bribe everyone you meet.
    Noir really brings another side to crime busting!

    This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.

  • Chronicles of Crime:...

    21,95 €

    Some strange things have started to happen in the small town of Redview. For weeks now, animals have been disappearing. When Wookie, Richy's dog, disappears as well, 6 friends get together to try to find him.

    Welcome to Redview is family friendly. No murders, but instead strange things are happening in a small town in Maine, USA, in the 80s. Since you play the role of kids, there are no scientific contacts you can call to help you. Instead, you will need to use your strength, agility and wit to get to your objectives!

    Feature 4 new scenarios. Contents include:
    10 location cards
    15 special item cards
    25 character cards
    6 player board
    1 die
    1 rulebook

    This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.

  • Clank!

    53,95 €

    Clank! on suosittu pakanrakennuspeli, jossa pelaajat ovat vihaisen lohikäärmeen luolaan hiipiviä varkaita. Mitä syvemmälle luolaan menee, sitä arvokkaimpia aarteita käsiinsä saa. Hankkimalla pakkaansa yhä parempia kortteja, aarteiden rosmous onnistuu entistä paremmin.

    Paras on kuitenkin katsoa mihin astuu, sillä yksikin väärä liike voi aiheuttaa kolinaa, joka kiinnittää lohikäärmen huomion. Myös jokainen varastettu artifakti lisää lohikäärmeen epäluuloisuutta. Aarteista (ja pelin voitosta) pääsee nauttimaan vain jos osaa ajoittaa oman poistumisensa niin, että A) yleensä säilyy hengissä ja B) omaa eniten aarteita niistä pelaajista, joita lohikäärme ei syönyt.

  • Clank! In! Space!

    51,95 €

    Jos luulit että avaruudessa kukaan ei kuule kolinaasi, olit väärässä...

    Paha Lordi Eradikus on vallannut miltei galaksin. Nyt tuo ilkimys vetää kunniakierrosta lippulaiva Eradikus Primellään. Pollea pahis saattaa ehkä hallita kyborgikouransa rautaisella otteella maailmoja, mutta sinä muutama muu varas olette haastaneet toisenne hipsimään Lordi E:n alukselle, hakkeroimaan ukon komentomoduulin ja viemään mitä pystytte.

    Matkan varrella mukaan voi tulla liittolaisia ja ylimääräistä saalista. Yksikin virheliike voi kuitenkin johtaa kolinaan, mikä herättää Lordi Eradikuksen huomioon. Kaikenlaiset hakkeroinnit vasta pahan lordin vihan nostattavatkin. Toivo, että kilpasiskosi ja -veljesi pitävät enemmän ääntä kuin sinä, sillä sinä haluat päästä saaliisi kanssa pakokapseliin elävänä.

    Clank! In! Space! käyttää sama pelijärjestelmää kuin suosittu Clank! A Deck-Building Adventure. Kukin pelaaja rakentaa pelin aikana oman henkilökohtaisen pakkansa, jonka kortit mahdollistavat liikkumisen avaruusaluksessa, taistelemisten, lisähankinnat sekä tietenkin mahdollisesti päästävät kolisevaa ääntä, joka houkuttelee Lord Eradikuksen paikalle...

  • Clank! Legacy: Acquisitions...

    24,95 €

    Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!

  • Comanauts: An Adventure...

    72,95 €

    Tohtori Martin Strobal, sukupolvemme suurin nero, on vaipunut koomaan. Hänen keksintönsä, Mobius Ringin, oli tarkoitus muuttaa maailmaa, mutta se suistikin sen suurimpaan kriisiinsä. Mobius Ringin piti tuottaa loputtomasti puhdasta energiaa, mutta jotain meni vikaan. Dr. Strobal sai runsaasti säteilyä ja Mobius Ring synnytti singulariteetin, joka uhkaa syödä maailman. Tarvitsemme Dr. Strobalin takaisin siivoamaan sotkunsa, ja ainoa tapa herättää hänet koomastaan on matkustaa hänen alitajuntaansa ja vapauttaa hänet mieltään vainoavista demoneista.

    Comanauts on Jerry Hawthornen Adventure Book -sarjan toinen osa. Se seuraa hänen edellisen pelinsä,  Stuffed Fablesin jalanjälkiä. Löytöretkeilyä ja vaaroja yhdistelevä peli rakentaa Stuffed Fablesin mekanismien päälle, tarjoten tällä kertaa seikkailun aikuisempaan makuun. Dr. Strobalin herättäminen on kilpajuoksu aikaa vastaan, ehtivätkö pelaajat tutkia tohtorin kiusatun mielen sopukat ajoissa? Matka vie pelaajat yhteistyössä tutkimaan tohtorin alitajunnan salaisuuksia hänen sisäisen lapsensa perässä kulkien halki yhdentoista kooma-alueen. Näissä paikoissa paikallistetaan ja yritetään voittaa sisäinen demoni, joka pitää tohtoria vankinaan. Pelaajat voivat valita 22:sta avatarista, joiden nahoissa he sukeltavat koomanautteina tohtori mieleen. Pystyttekö vapauttamaan Dr. Strobalin mielen ennen kuin se on maailmalle liian myöhäistä?

  • Concordia Venus

    59,95 €

    Tämä on Concordia Venuksen itsenäinen versio, joka sisältää kaikki pelaamiseen tarvittavat komponentit. Concordia Venuksesta on olemassa myös edullisempi, Concordia-peruspelin jatkoksi hankittava lisäosa.
    Venuksessa voivat kahden pelaajan joukkueet kilpailla keskenään. Perus-Concordiaan verrattuna uutta ovat myös Venus-kortit, jotka mahdollistavat uudenlaisia strategioita. Mukana tulevat perus-Concordiasta tuttu Imperium-kartta, sekä Cyprus, Hellas ja Ionium. Vaihtelua siis riittää ja tämä onkin varsin kattava Concordia-paketti, jos peruspeliä ei ole ennestään hyllyssä.

  • Conflict of Heroes:...

    89,95 €

    Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. This series is a squad level combined arms training game used by history fans, universities, and military personnel throughout the world. This game takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

    You command German or Soviet forces comprised of infantry squads, crewed support weapons, individual tanks, armored cars, artillery, and more. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank's defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. You do not have to worry about the details; they are all built into the system! As the commander, you concentrate on tactics to execute your mission and firefight objectives.

    The 3rd Edition Rules change several key elements of Conflict of Heroes from previous editions. A Unit no longer receives 7 Action Points. Instead, each Turn, a player selects one of their Units to take an Action. After completing the Action, they roll a custom d10 die to determine if the Unit becomes Spent. If the player rolls higher than the Action’s Cost, the Unit is free to continue taking Actions on future Turns. More involved Actions have a higher Spent probability. On average, Units will be able to take the same number of Actions as in the previous 7AP edition rules, but now your units may not always perform as expected.

    This and other new mechanics like Stress encourage players to experiment with integrated battlefield tactics that make use of multiple Units working together. They also heighten the experience of ‘Fog of War,’ in that players must now assess the risk attached to each Action they take, and determine the best time to use their CAPs to mitigate that risk.

    All previous Conflict of Heroes editions are 100% compatible with these 3rd Edition rules. This game can also be played with previous edition rules.


  • Detective: A Modern Crime...

    39,95 €

    Haluatko ratkoa rikoksia kuin Saga Norn, Adrian Monk, Rust Cohle tai Gil Grissom? Detective: A Modern Crime Board Game tarjoaa viisi rikosta selvitettäväksi. Vaikka pelaaminen tapahtuu pöydän ääressä pelilaudan avulla, keskeisessä roolissa tässä pelissä on poliisin tietokanta, johon pääset käsiksi vaikka läppärillä tai muulla älylaitteella.


    A Modern Crime Board Gamessa 1-5 etsivää tutkivat Antares National Investigation Agencyn palkkalistoilla mystisiä rikoksia, jotka muodostavat yhtenäisen tarinan. Harvoin lautapelissä tuntee näin voimakkaasti tekevänsä sitä mitä pelin teema kuvaa. Et vain pelaa

  • Discover Lands Unknown

    49,95 €

    Heräät hirveään päänsärkyyn, etkä lainkaan ymmärrä miten olet päätynyt tänne. Joka puolella edessäsi aukeaa erämaa ja kaukaa kuuluu ulvontaa. Vastausten etsiminen saa odottaa, sillä nyt henkiinjäänti on ensimmäinen huolesi. Autatko muita tänne joutuneita vai tuleeko oma pelastumisesi ennen kaikkea muuta?

    Kun kahdesta neljään pelaajaa löytävät itsensä villistä luonnosta, heidän täytyy tehdä tehdä sekä yhteistyötä että kilpailla löytääkseen vettä, ruokaa ja työkaluja joita elossa pysyminen vaatii. Seikkailusi pitää sisällään monia salaisuuksia, sillä jokainen Discover: Lands Unknown -pelilaatikko on sisällöltään erilainen kuin mikään muu maailmassa. Laatikosta löytyvä yhdistelmä ympäristöä, juonta, hahmoja, paikkoja ja esineitä on täysin uniikki. Millainen on sinun selviytymistarinasi?

  • Dual Powers: Revolution 1917

    36,95 €

    In March of 1917, Tsar Nicholas II was forced to abdicate the throne of Russia. In his place, a conservative Provisional Government formed, representing the official authority of the state. Opposed to the newly formed government stood the Petrograd Soviet, an elected council of workers organized by socialist activists.

    Over the following months, an internal struggle for power and influence would dominate the country and spark a social revolution. In this state of dual power, or dvoevlastie, charismatic and powerful leaders would rise with the tide of public dissatisfaction and change the course of Russian politics forever.

    In Dual Powers, 1-2 players direct the forces on one side of this struggle through political action, social maneuvering, and military conflict. The player with greater support at the end of the game will shape Russia’s future and either launch or suppress the impending Civil War.

  • Endeavor: Age of Sail

    61,95 €

    In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

    In this second edition, players will experience:

        Double-sided board to accommodate different player counts
        Variable starting set ups with new buildings
        Exploits to enhance the mechanisms and story of the different regions
        Updated visuals by the original artist and graphic designer, Josh Cappel

  • Everdell: Pearlbrook

    48,95 €

    Explore a new underwater society in Pearlbrook, the first expansion for Everdell!

    Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!

  • Expedition to Newdale

    49,95 €

    Expedition to Newdale is the new Oh my Goods! game from renowned designer Alexander Pfister. In this board game adaption of the successful card game, 1 to 4 players from 12 and up compete in different chapters to experience the world of the Longsdale kingdom once again. The story of Expedition to Newdale starts about five years after the events from Oh my Goods! Escape to Canyon Brook, but you don’t need to know the prequels at all. Each chapter of the game lasts about 90 minutes which adds up to around 12 hours of exciting campaign gameplay. And when you found your favorite chapter while playing the campaign, you can always come back and play it again to have even more fun!

    At the beginning of the game you have your personal board, a coal mine as your start building and 5 hand cards. Depending on which chapter you are playing, the appropriate game board sits in the middle of the table. Each round is divided into 5 phases which are played in order (or partially parallel, once you become more familiar with the game). In phase 1, a new event is revealed which usually alters the course of play in this round slightly (e. g., by introducing new buildings). Additionally the event card shows a fixed amount of workers which are available this round. An information which is much appreciated, as you have to place your action markers in phase 2. The latter are numbered 1 — 4 which is important for phase 4 and means that you need to plan ahead. But first phase 3: in this phase, more workers are drawn from a bag and get added to the others. This means that productions which would have been impossible before (because workers were missing) are now easily done. Pushing your luck might be beneficial! Phase 4 is the opposite to phase 2. Instead of placing your workers, you resolve their chosen action in order of their numbers. We hope you had a backup plan in place if your desired workers were not drawn in phase 3, because this can trigger an unpleasant chain of events! Not enough workers could mean that a production does not happen, which then means that you might not have enough money to build the building with your second action marker. Oh, and your third marker was planned to directly produce in the newly built building? Well, where there is no building, there’s no place to produce in, right? Clearly: planning ahead, a little luck and good alternatives are the way to success. In Phase 5, all players can either use a free building action or draw new hand cards. The last phase is used to resolve all buildings which do not need workers, e. g., an automatic coal production or a building which offers the conversion of a certain good to victory points. Afterwards the next round starts, of which you play a total of seven. A final scoring at the end of round seven will then show if you win or lose.

  • Fog of Love

    49,95 €

    Can you make the relationship work or do you break up?

    Fog of Love is about finding out how to achieve a happy ending in the love story you create together.

    It's all about the choices you make when you shape your story. In the end, each of you can win or lose... individually or together.

    You do not play as yourself when playing the game, but as an imaginary character. The character is your device to explore and experiment with the narrative and fictional relationship.

  • Food Chain Magnate: The...

    99,95 €

    "Chef! Some of our guests are asking for ketchup. Do we have any?" "We don't serve ketchup in this company." "Also they are asking whether the restaurant will expand anytime soon? There's a restaurant in the new quarter and with all the roadwork lately, it is getting a lot of traffic." "Can't you see I am working on my new masterpiece? How can I concentrate like this? I need that Michelin star! And this new sushi dish is just the thing. Or maybe if I combine kimchi with ice cream..." "But chef. Your guests are not asking for fancy stuff; they want ketchup and coffee. And better decorations. And a new menu." "Get out of my kitchen. Now!"

    The Ketchup Mechanism & Other Ideas is an expansion for Food Chain Magnate.

    Includes:

        a new set of milestones that completely changes strategic options
        coffee and barista's: places where people stop on the way to get food
        new districts with different types of buildings
        lobbyists that can place parks and new roads
        new types of food: kimchi, sushi & noodles
        new marketing types: mass marketeers, rural marketeers and gourmet food critics
        new employees: French fries; movie stars and working the night shift
        hard choices
        materials to play with 6 players
        ketchup!

  • Gaia Project...

    69,95 €

    Gaia Projectin saksankielinen laitos on selkeästi edullisempi kuin englanninkielinen.  Pelin komponenteissa ei ole juurikaan tekstiä, joten saksantaitoa ei juuri tarvita. Saksankielisen version edullisuuden vuoksi tarjoamme nyt asiakkaillemme mahdollisuuden tämän version hankintaan.

    Englanninkielisen ohjekirjan voi ladata täältä: https://images.zmangames.com/filer_public/ce/89/ce890bfd-227e-4249-a52a-976bc5f20d19/en_gaia_rulebook_lo.pdf

    Saksankielinen teksti pelissä:
    Rotujen nimet ovat pelissä saksankieliset.
    Ohjekirja on saksankielinen.
    1 ryhmittymän laudassa on lyhyt saksankielinen teksti (katso kuva)
    Yksinpelin ryhmittymäkorteissa on saksankielistä tekstiä (katso kuva)

  • Gloomhaven

    132,95 €

    Gloomhaven on BoardGameGeekin maailmanlistan ykköspeli, pelaajien parhaista parhaimmaksi arvostama. Gloomhaven on eurotyylinen taktista taistelua sisältävä korttivetoinen fantasiapeli suurella kampanjalla ja pelin aikana aukeavilla lisähahmoilla, figuilla ja -korteilla. Pelattavaa on noin 120 tunniksi.

    Pelaajat ottavat eri seikkailijoiden roolit, kullakin omat vahvuutensa ja heikkoutensa. Peli on yhteistyötä, kun seikkailiryhmä etenee luolastoissa ja unohdetuissa raunioissa. Pelin aikana hahmot kehittyvät taidoissaan ja varusteissaan ja he löytävät uusia alueita tutkittavaksi. Usein haaroittuvat tarina antaa pelaajille vaikeita valintoja tehtäviksi.
    Peli ja pelimaailma elävät jatkuvasti ja Gloomhaven onkin parhaimmillaan kun sitä pelaa pitkäjänteisesti ja säännöllisesti. Jokaisen skenaarion jälkeen tehdään päätöksiä siitä, miten tarina tulee jatkumaan, vähän kuin Valitse-oma-seikkailusi -kirjoissa. Pelaaminen on yhteistyötä, jossa pelaajat taistelevat automatisoituja hirviöitä vastaan käyttäen pelin innovatiivista ja kehuttua korttisysteemiä.

    Joka vuoro pelaaja valitsee kaksi korttia kädestään pelattavaksi. Päälimmäisen kortin numero määrää vuoron aloitteen. Kussakin kortissa on myös ylä- ja alavoima ja kun pelaajan vuoro koittaa, hän voi valita kummasta kortista käyttää ylemmän voiman ja kummasta alemman. Pelin edetessä pelaajat menettävät myös pysyvästi käsikorttejaan, joten niiden valinnoissa on oltava tarkka. Jos luolaston tutkiminen vie liikaa aikaa seikkailijat väsyvät ja joutuvat perääntymään.

  • Godtear: Eternal Glade...

    43,95 €

    Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more.

    Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power.

    The Eternal Glade box set includes everything you need for two players to get started:

        12 highly detailed, pre-coloured and pre-assembled miniatures:
            Champion Nia, The Crystalmancer
            Nia’s followers - 3 Quartzlings
            Champion Morrigan, Lich Queen of the Frozen Wastes
            Morrigan’s followers - 5 Cold Bones
            2 Banners
        Double-Sided Battlefield
        10 Dice
        24 Objective Hexes
        6 Profile Cards
        3 Dashboards
        85 Tokens

    No assembly required! Godtear is an out-of-the-box experience.

    Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form?

  • Godtear: The Borderlands...

    43,95 €

    The godtears await the Chosen.

    Even gods can die. As they fall, only their divine essence remains, great crystal meteors known as godtears raining from the skies to land in the mortal realm. A few rare mortal champions are able to withstand and harness the immense power of a godtear but, once they taste that power, they are driven by an endless ambition to gain more.

    Godtear is a dynamic tabletop combat game for two players. Taking control of your warband, you’ll fight to claim godtears, ascend the throne of immortality, and gain untold power.

    The Borderlands box set includes everything you need for two players to get started:

        12 highly detailed, pre-coloured and pre-assembled miniatures
            Champion Finvarr, Lord of Mirages
            Finvarr’s followers - 3 Shadow Sentinels
            Champion Titus, The Disgraced
            Titus’ followers - 5 Glory Seekers
            2 Banners
        Double-Sided Battlefield
        10 Dice
        24 Objective Hexes
        6 Profile Cards
        3 Dashboards
        85 Tokens

    No assembly required! Godtear is an out-of-the-box experience.

    Ready to grow your warband? Explore the expansions to discover additional champions and followers. What alliances and enmities will you form?

  • Imperial Settlers: Empires...

    46,95 €

    Imperial Settlers: Empires of the North is a new, standalone card game in the established Imperial Settlers universe, with players heading to the far north where three different factions live: Scotsmen, Inuits, and Vikings. Take on the role of leader, and make your faction into the best empire in the world!

    Choosing the faction is only the first step, though, as each faction can be played using one of the two separate and unique decks. Yes, in the base game, players will find six pre-constructed decks ready to use straight out of the box. Each one offers a completely different gameplay style!

    Develop your economy, deflect your opponent, and fight for dominance in the north. Learn new mechanisms, and experience a unique style of Imperial Settlers. Will you be able to create the most successful civilization in Imperial Settlers: Empires of the North?

  • KeyForge: Age of Ascension...

    10,95 €

    KeyForge: Age of Ascension – Archon Deck consists of a single unique deck created from cards in the Age of Ascension set, the second set of cards in the KeyForge line. Each player must have their own deck in order to play the game.

  • Lockup: A Roll Player Tale

    47,95 €

    During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

    You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

    Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

    Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

    Lockup is a worker placement game set in the Roll Player universe.

    Play takes place over three phases in each round:

        Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.
        Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.
        Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

  • Mage Knight: Ultimate Edition

    109,95 €

    Combining elements of RPGs, deck-building, and traditional board games, the Mage Knight Board Game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

    Mage Knight: Ultimate Edition contains the base game; The Lost Legion, Shades of Tezla, and Krang Character expansions; comprehensive integrated rules text; five new cards; and miniatures with alternate paint jobs.

  • Maracaibo

    61,90 €

    Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player.

    The players sail on a round course through the Caribbean. E.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story.

    As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.

  • Nanty Narking

    79,95 €

    Nanty Narking is a Victorian board game of wit and podsnappery that reintroduces the well-known bestseller of Martin Wallace. Immersed deeply in the world of Dickens's and Doyle's literature, the card events in the game are now tied to real and fictional characters and places in London. More specifically, following a scrupulous analysis of inspirations that were found and identified in historical English literature, all game locations, events, and characters have received new identities corresponding to the ones found in the previous edition of the game. This way the game retains its attractiveness to the established audience, but expands its reach to a wide range of people generally interested in history and literature of the Victorian period.

    The action takes place on the map of London, with players placing their followers and buildings on the board through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Martin Wallace). At the beginning of the game, each player draws a secret personality with specific victory conditions, which means that you can never be sure what the other players need to do in order to win. You need to fulfill your goal while also trying to prevent others from winning!

    Simple game rules and deep, immersive gameplay are the backbone of this title’s success.

  • Orleans

    44,95 €

    During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

    In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.

    In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.

  • Parks

    46,95 €

    PARKS is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks.

    In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike.

    Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS!

  • Ragusa

    54,95 €

    Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes.

    Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor.

    In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns.

    The game ends once players have placed all their houses. The player with the most points from all sources wins.

  • Res Arcana: Lux & Tenebrae

    19,95 €

    In a dark cathedral, a mage harnesses the power of demons to enhance her spells. In an alchemical laboratory, a diviner inscribes a scroll of destruction. Meanwhile, a bard and beastmaster seek out the prismatic dragon and golden lion to keep these forces of darkness at bay.

    Res Arcana: Lux et Tenebrae adds 4 new Places of Power, 12 artifacts, 4 mages, 4 monuments, and 2 magic items to Res Arcana. It also extends the game to five players, adds scaling rules for fewer players, and introduces two new things: scrolls and demons.

  • Rise of Tribes

    42,95 €

    In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

    In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

    Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

    Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

  • Rise of Tribes Deluxe Upgrade

    21,95 €

    In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

    In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.

    Each turn the active player rolls two dice, then selects two of the four actions to take - GROW, MOVE, GATHER, and/or LEAD. Each action is resolved one action at a time. The power of each action taken depends on the die roll plus the last couple of dice placed onto the action board on the selected action by other players. Once both actions are taken, the active player resolves any Conflicts. The final step of each turn is the time to build villages and complete goal cards.

    Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goal cards for your civilization. Villages (limited to 1 per hex) score 1 point for the tribe that built them at the start of that tribe's turn. Goal cards will score points immediately when completed. Every tribe's ambition is to score 15 points. The tribe to score 15 points first wins the game.

  • Rise to Nobility

    41,95 €



    Five years after the events of Cavern Tavern, where a fragile peace was brokered between The Five Realms, the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms, a place where all the races will learn to live together in harmony, with the main purpose being to bring them closer and prevent another war.

    The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end, a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?

    Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city, and your job is to rise from anonymity, make your way to the title of lord, and take over the head seat at the Stone Council.

    You can achieve this by upgrading your land and increasing its value, satisfying the demands of the settlers' council, attracting and housing as many settlers as you can, accommodating their needs, finding them jobs, and helping them develop from apprentices to guild masters, thus insuring you have people in high places all around the city of Caveborn.

  • Riverboat

    49,95 €

    Riverboat posits each player as the owner of a 19th century farm on the bank of the Mississippi River. You need to organize your workers to ensure that the fields are ordered according to their type and harvested when ready so that the goods can be shipped to New Orleans.

    In more detail, the game lasts four rounds, and at the start of each round players draft phase cards until they're all distributed. The phases then take place in numerical order, with the player who chose a phase being the first one to act. In the first phase, players place their workers in the fields, with each player having the same distribution of colored field tiles, but a different random placement for each player. In phase two, players organize their crops, trying to group like types together, with some fields requiring two or three workers. In phase three, players harvest crops and load riverboats, with a dock needing to be filled with all the goods of a single type before it can be loaded. In phase four, the boats are launched and players can take special actions, with additional victory points possibly coming in phase five.

  • Roam

    33,95 €

    Welcome to Arzium, land of ancient civilizations, bizarre creatures, unexplained wonders, and vibrant characters.

    A great sleeping sickness has spread across the land, sending every type of creature to roam for hundreds of miles in a dazed, incoherent march. It's your job to seek them out and wake them from their sleepwalk, recruiting them to help you find even more lost souls!

    In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards, which feature characters from Near and Far, Above and Below, and Islebound. The opposite side of each card depicts a landscape split into six squares, and two rows of three of these cards are placed in the center of the playing area to make the board.

    Each turn, you may activate one of the adventurer cards in your party by flipping the card face down. Activating an adventurer allows you to place search tokens on the board in the shape depicted on your adventurer card. When every square on a landscape card has been searched, the player who did the most claims the card, finding the lost adventurer and adding them to their party. Each adventurer you add to your party gives you points and a new search pattern that you can use.

    When searching, you also claim coins, which can be spent to use special actions or purchase artifacts with useful powers. When one player has ten adventurers in their party, the game ends, and the player with the most points wins.

  • Robinson Crusoe: Adventures...

    42,95 €

    Robinson Crusoe: Mystery Tales is the second big expansion for Robinson Crusoe: Adventures on the Cursed Island. Unlike its predecessor, it not only includes a campaign (titled "The Lost City of Z") in which you follow great explorer Lieutenant Colonel Percy Fawcett, but also a full set of rules and components that can be played with the base game of Robinson Crusoe, along with two standalone scenarios.

    Robinson Crusoe: Mystery Tales introduces ten new characters, the new deck of event cards, three new decks of adventure cards, new beast cards, new mystery cards, and the new mechanism of sanity that you can use in the base game of Robinson Crusoe to change it into a game of dreadful stories! Additionally, the expansion includes five missions that form a long and epic campaign: "The Lost City of Z".

  • Rurik - Dawn of Kiev

    84,95 €

    Rurik: Dawn of Kiev is a euro-style realm building game set in an 11th century Eastern European Kingdom. It features area control, resource management, and a new game mechanic - "auction programming."

    You play as a potential successor to the throne following the death of your father, Vladimir the Great, in 1015. The people value a well-rounded leader, so you must establish your legacy by building, taxing, fighting, and accomplishing great deeds. Will you win over the hearts of the people to become the next ruler of Kievan Rus?

    Rurik brings to life the ancient culture of Kievan Rus with game design by Russian designer Stanislav Kordonskiy and illustrations by Ukrainian artist Yaroslav Radeckyi.

    In Rurik, players openly bid for actions with their advisors. Stronger advisors earn greater benefits at the cost of performing their action later than other players. Conversely, weaker advisors earn lesser benefits but perform their action quickly. This planning mechanism ("auction programming") adds a fun tension to the game.

  • Scythe

    68,95 €

    In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

    Each player begins the game with different resources (strength, victory points, movement capabilities, and popularity), their choice of several faction-specific abilities, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game.

  • Scythe Encounters

    18,95 €

    In June 2018, Scythe fans were invited to make a design for ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), and developed them. Now the Scythe Encounters promo boxed set is a reality!

    Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. We recommend that you play with them on their own for a few games; after that you can shuffle them into the regular encounter deck.

  • Spirit Island

    71,95 €

    Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.

  • Tapestry

    89,95 €

    Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.

    Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people — your civilization is unique!

    In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.

  • Teotihuacan City of Gods

    44,95 €

    Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

    In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

    While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

    Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

  • The City of Kings

    77,95 €

    The City of Kings is a tactical roleplaying board game for 1 - 4 players, where your character is tasked with exploring the hazardous world, trading for vital resources, and battling your enemies whilst uncovering a story of a world imperilled.

    The City of Kings features full character customisation, resource management, board exploration and roleplaying style ‘quests’ for an innovative blend of gaming experience.

  • The King's Dilemma

    78,95 €

    The King's Dilemma is an interactive narrative experience with legacy elements, featuring several branching storylines leading to many possible finales and an evolving deck of event cards at its core. Players represent the various houses leading the government of the Kingdom of Ankist.

    You will draw one card from the "Dilemma deck" each round and experience the game story as it unfolds. Each card poses a problem that the Council has to resolve on the King's behalf. As members of the King's inner circle, your decisions determine how the story proceeds and the fate of the kingdom. Each event happens only once: You discuss and bargain with the other players, then finally you make a choice, determining the outcome, progressing the game story, and possibly unlocking more events.

    You have to keep the kingdom going, while also seeking an advantage for your own house; this power struggle may lead the kingdom into war, famine, or riot, or it could generate wealth and well-being. This will depend on your choices! The thing is, each decision has consequences, and what is good for the kingdom as a whole may be bad for your family...

    Will you act for the greater good, or will you think only of yourself?

  • The Lord of the Rings:...

    94,95 €

    Embark on your own adventures in J.R.R. Tolkien’s iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You’ll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.

    Each individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You’ll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game’s companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you’re venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.

  • This War of Mine - Days of...

    44,95 €

    It seems this horrible siege is a natural way of life for us now. With no help coming from outside Pogoren, we focus solely on everyday survival. Often in this struggle we forget we are not the most vulnerable. We forget there are the young ones who have lost their mothers and fathers, and it is up to us to give them a chance for future. Any future. The question is – how much will it cost us?

    As time passes, old grudges and grievances resurface among city inhabitants. There are people ready to play on such hatred that can be found only among long-time neighbors. Grazni soldiers are more numerous these days, while rumors about Vyseni freedom fighters infiltrating the city can be heard on the streets almost every day.
    With Pogoren’s resources already stretched so deadly thin, shall we survive another outbreak of hostilities?

    Days of the Siege is the second expansion for This War of Mine: The Board Game, a story-rich game of survival in a war-torn city.

    Inside the box you will find:

        Forlorn Hope, a story-driven, 3-act War Campaign featuring: over 750 new scripts; a new board with the Map of Pogoren; a set of completely new rules; over 50 new tokens. Choose your strategy and make dramatic choices affecting the future of the city; learn new rules and face challenges of survival, with your group caught in between Vyseni rebels and Grazni soldiers
        New cards featuring unique content for the War Campaign, as well as new Locations that can be added to the base Location deck to give you more Scavenging options in every playthrough
        Orphans of War module with 2 miniatures, Kid Action cards and Fittings to offer you a unique perspective on the well-being of children in a war-torn city
        4 Soldier miniatures to use during the War Campaign
        Dog miniature and card so that you may add an animal companion to your group or use the components with dedicated scripts

    Days of the Siege will give you a unique opportunity to experience a truly epic narrative and choose you role in events that are about to change the fate of Pogoren forever.

    Winds of war are blowing your way. Will you weather them?

  • Treasure Island

    49,95 €

    Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows... The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

    Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John's escape, when he will make a final run to get the booty for himself!

  • Trismegistus the Ultimate...

    44,95 €

    You are an adept of the mysterious art of alchemy, seeking a way to become the successor of the greatest alchemist ever living — Hermes Trismegistus. In order to do so you will be transmuting mere metals into pure gold, performing experiments, and inventing artifacts to finally achieve everlasting greatness.

    Trismegistus: The Ultimate Formula is played over three rounds during which you will draft exactly three dice. By expertly utilizing the potency of your drafted die, you will be able to transmute precious materials, collect alchemical essences, purchase and activate artifacts, and perform experiments that will progress you along four mastery tracks. You will also build a secret hand of publication cards which — together with the value of your experiments, the completed formulas of your Philosopher's Stone, and your collected gold — will determine your final score in victory points and, perhaps, make you the greatest alchemist, someone able to rival Hermes Trismegistus himself!

    The game features custom dice, the sides of which represent alchemical materials. At the beginning of each round, the dice are rolled and grouped by their respective types. On your turn, you must either draft a new die or utilize the untapped potency of a previously drafted die. Based on the material associated with your chosen die, you will be able to collect certain essences in addition to the material to which the die is keyed. Additionally, the color of the die will determine which types of transmutations you can perform, refining raw materials and increasing your mastery of the elements.

    Acquire precious artifacts in order to maximize the effects of your transmutations. Conduct experiments. Increase your knowledge and expertise and discover the ultimate formula!

    The game includes a solo mode by Dávid Turczi and Nick Shaw.

  • Tuki

    39,95 €

    In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

    During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

    You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

  • Twilight of the Gods

    46,95 €

    In Twilight of the Gods you and your friends will each assume the role of a deity from myth and legend, and battle to the death to see who is the strongest god, using human armies, mystical beasts, and heroes of renown from both past and future.

    These deities span multiple pantheons, from numerous civilizations, and each favors a particular method of strategy - Aggression, Negotiation, Mysticism, or Sanctuary - which influences how your battle will play out. Every deity also possesses a special, once per game power that can be used to further the tide of battle in your favor, or come back from what seems like overwhelming defeat, so never count an opponent out until they draw their last card.

    Now go forth and let none stand in your way!

  • U-BOOT: The Board Game

    79,95 €

    U-BOOT: The Board Game is a fully cooperative, real-time tabletop game of WW2 submarine warfare. It allows 1 to 4 players to assume the roles of the Captain, the First Officer, the Navigator, and the Chief Engineer on board of a type VIIC U-boat. The game is driven by a companion app, allowing for an unprecedented level of realism, as well as a challenging enemy A.I. which will push your skills to the limit. The action unfolds both on the strategic and the tactical scale, always demanding teamwork, efficient crew management, and quick situation assessment.

    Each of the four roles requires unique responsibilities, encouraging the players to develop an efficient communication scheme and use genuine navy terminology. The Captain oversees the completion of mission objectives, supervises action point costs, and is responsible for the crew's morale. The First Officer operates the companion app, manages the flow of information, and takes care of the crew's health. The Navigator steers the submarine by setting its course and depth, but also updates all the essential information on the strategic, and the tactical map. Last, but not least, is the Chief Engineer, who is responsible for the engines, repairs, as well as other mechanical implements on board of the U-boat (such as the ballast tanks, weapon systems, etc.). At the same time, each of the four officers commands his own group of crew members by issuing orders within a worker placement system.

    The idea behind the companion app is to deliver a real-time, realistic gameplay experience. To that end, the app features the most essential instruments of the u-boat (such as the periscope, the hydrophone, and the Enigma, among others). Rest assured, however, that the vast majority of gameplay traditionally takes place on the game board, with the instruments revealing otherwise hidden information, and the app requiring only certain data (such as the U-boat's course, speed, etc.) in order to generate an adequate A.I. response of the enemy force. It is also responsible for all the ambient sound effects, thus immersing the players even deeper into the claustrophobic interiors of the type VII C. But fear not! With open & play being a design priority, you will be launching torpedoes in no time, thanks to streamlined rules, video tutorials, and variable difficulty levels for each player.


  • Underwater Cities + promo

    44,95 €

    In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

    The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

    All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

  • Underwater Cities: New...

    43,95 €

    Underwater Cities: New Discoveries has a number of modules which are playable as an expansion to Underwater Cities. Individual modules are not completed yet but there are planned to be new cards in each of the eras, new optional personal assistants and cards with starting resources, additional green metropolises, and one big surprise...

  • Unlock ! Timeless Adventures

    27,95 €

    Unlock! Timeless Adventures features three new "escape room" scenarios that you can play on your tabletop.

    Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are

        The Noside Show
        Arsène Lupin and the Great White Diamond
        Lost in the ChronoWarp


  • Unlock! Heroic Adventures

    27,95 €

    Unlock! Heroic Adventures features three "escape room" scenarios that you can play on your tabletop.

    Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are...

        "Sherlock Holmes" — The master detective faces a most bizarre affair and could use your assistance as he pursues his investigation.
        "In Pursuit of the White Rabbit" — Discover Wonderland and its strange characters, helping Alice to escape in time.
        "Insert Coin" — Complete the levels of a virtual adventure, and avoid "Game Over" to escape!


  • Vast: The Mysterious Manor

    71,95 €

    The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory, while the skeletal guards of this estate continue to stir in the darkness.

    The paladin has come to the manor, seeking atonement from the gods he must destroy the spider.

    Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor.

    Vast takes you and your friends on an adventure in a haunted house, built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story.

    Play as the pious Paladin, the murderous Skeletons, the awesome Spider, or the Manor itself. In addition there is the Enchanter, come to this world to rule the minds of the others. Each role has its own powers, pieces, and paths to victory...and there can be only one winner.

    As the ultimate asymmetric board game, Vast: The Mysterious Manor provides a limitless adventure, playable again and again as you and your friends explore the five different roles in different combinations.

    Leder Games will present the entire game with solo modes, many combinations of characters, and full games. For the first time Vast will come with a board, to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'

  • Vikings Gone Wild

    35,95 €

    Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.

    The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

  • Vindication

    87,95 €

    Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

    Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit.

    Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor.

    You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt.

    There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

  • Vindication: Leaders &...

    27,95 €

    Grow in reputation, exert exciting new abilities, and forge powerful bonds in Leaders & Alliances, the first expansion for 2018's Vindication.

    Use your attributes to gain rapport with the leaders of the lands six mysterious guilds and then use that rapport to perform powerful new abilities or build it up to initiate guild alliances for significant honor gains!

    Contains alternative dice for more harrowing battles, a gargantuan mulberry scumbag, character art standees with wretched and vindicated designs, the introduction of guild monuments into the main board for a more robust area control experience, and more.

  • Wingspan European Expansion

    24,95 €

    In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions).

    The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring.