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Aktiiviset suodattimet

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    7 Wonders Duel: Agora (Nordic)

    21,95 €

    7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.

    1 Senate board
    24 Influence cubes (12 bronze and 12 silver)
    13 Senator cards (7 Politicians and 6 Conspirators)
    2 Wonder cards
    16 Conspiracy cards
    16 Decree tokens
    2 Progress tokens
    4 Military tokens
    1 score pad
    1 Player Aid card
    1 rulebook

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    7 Wonders Duel: Pantheon...

    17,95 €

    A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

    During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.

    With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.

    What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.

    7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).

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    7 Wonders: Edifice (Nordic)

    24,95 €

    7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty.

    In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty.

    Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card.

    As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.)

    7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders.

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    A Feast for Odin: The...

    41,95 €

    The Norwegians on ensimmäinen suuri laajennus A Feast for Odiniin. Lisäosaan kuuluu neljä uutta saarilautaa (Mansaari, Skye, Islay, Ulko-Hebridit). Näiden takapuolella sijaitsevat Irlannin rannikon viikinkisiirtokunnat (Waterford, Wexford, Cork, Limerick), joissa  norjalaiset viettivät talvea, kävivät kauppaa ja asuivat.
    Nämä tarjoavat uusia strategioita ja uusia tetrislaattoja, kuten hevonen (6 VP,  2x5 koko) / raskaana oleva hevonen / nahka (vihreä) / vadmal (sininen) ja siat (1 VP, lisääntyvät joka kierros; 2x3 - 1 = 5 ruudun kokoinen) / yrtit ( oranssi) / sarvet (vihreä) / työkalut (sininen). Pelissä on kolmas laatikko laattoja varten ja se tarjoaa myös neljä vanhaa saarta (uudistetut  VP: t ja uudet versiot minilaajennussaarista Lofootit / Orkney / Tierra del Fuego).

    Laajennukseen sisältyy toinen vuorijono (viimeinen kierros), lisää kahden hopean kolikoita, liha/papu ja riimut/öljy  -merkkejä, sekä  "pieni muuttopala", joka peittää yhden ruokaruudun kahden sijasta.

    Uudistuneessa toimintolaudassa on kolme osaa, jotka voidaan kääntää ympäri eri pelaajamäärille (versio 1-2, 3 ja 4 pelaajalle). Tämä lisää pelaajien välistä interaktiota. Lauta sisältää uusia toimintamahdollisuuksia, kuten lihakauppa, hirvenmetsästys, kalastus ja varkaudet, sekä muutoksia joihinkin vanhoihin toimiin. Nyt on helpompaa esimerkiksi pelata eläinstrategiaa myös siksi, että voit nyt saada kaksi samaa eläintä yhdellä toiminnolla. Laudalla on myös uusi viides sarake, jolla voit tehdä viimeisellä viikingilläsi paremman toiminnon! Voit esimerkiksi takoa malmilla ja yhdellä toiminnolla nyt harmaan laatan, jossa on jopa kahdeksan miekkaa. Tätä varten on olemassa viisi uutta harmaata laattaa, kuten pannu, hauberkki tai alasin.

    Aivan uutta on myös idea satunnaisesta aloitusrakentamisesta. Kaikki saavat yhden kuudesta käsityöläisen paja -laudasta ja voivat rakentaa etu- tai takapuolen yhdellä puulla ja yhdellä toiminnolla. Nämä rakennukset tarjoavat tavaroita (palasia, aseita, hyödykkeitä), voittopisteitä ja hopeaa. Näin jokaisella on erilainen aloitusmahdollisuus. Tässä laajennuksessa valitset mieluisemman ammattikortista, joista aloitat. Toinen uusi vaihtoehto on, että ammattikortin asettamisen sijaan voit heittää sen pois voittopisteitä vastaan.

    Laajennus ei sisällä viikinkihistoriaa esittelevää "almanakkaa", mutta sellaisen kirjoitti historiallisiin aiheisiin perehtynyt journalisti Gernot Köpke. Almanakan pääkohdat julkaistaan BGG: ssä osoitteessa https://www.boardgamegeek.com/thread/2023534/almanac-almanach

    Lisäosa sisältää myös ylimääräisiä laivalaattoja ja pieniä muuttolaattoja.

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    Abyss: Leviathan

    32,95 €

    News from the outpost is worrying. The Leviathans, these terrifying sea monsters, are converging towards the border and threatening the Kingdom. Will the Allies and the conscripts, mandated by each of the Guilds, contain them? Exploring is now dangerous: fighting is not easy, and fleeing can be even more dangerous — but the opportunity is unique to prove your worth and use this influence to gain access to the throne.

    In Abyss: Leviathan, the threat track is replaced by the border board on which Leviathan cards will be placed. When you explore the depths, if the revealed card is a monster, you can fight a Leviathan on the border. Some new lords and some allies will help you fight, using their power. The player who has killed the greatest number of sea monsters takes the statue and wins 5 extra points at the end of the game — and if you do not fight, you may get injured...

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    Age of Steam Deluxe:...

    19,95 €

    Includes: a 2 sided game board with maps of France and Poland in the new Age of Steam: Deluxe graphic style.

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    Age of Steam Deluxe:...

    19,95 €

    Includes: a 2 sided game board with maps of Hungary and Finland in the new Age of Steam: Deluxe graphic style.

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    Aliens: Another Glorious...

    54,95 €

    You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!

    Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!

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    Aliens: Another Glorious...

    27,95 €

    Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.

    These reinforcements will help your fire team progress through the campaign missions, or provide options for the bug hunts. As your heroes investigate the threat on LV-426, they gain experience and hone their skills. Choose experience cards to compliment your character's abilities, or build a well-rounded character to tackle any test. The choice is yours, if you can make it to the extraction point alive...

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    Aliens: Another Glorious...

    25,95 €

    You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!

    Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!

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    Altiplano: The Traveler

    24,95 €

    A traveler wanders through the South American highlands and brings the inhabitants new ideas from his travels. Anyone who meets him can take advantage of these assets. A public trading point makes it possible to obtain rare goods in exchange for opals. And a variety of fortunes adds even more diversity to life among the mountain ranges in Bolivia and Peru.

    With Altiplano: The Traveler, the planning of moves in Altiplano becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveller open up completely new ways to increase one's own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning.

    Thus, the drive for success in this inhospitable region turns into a completely new challenge! Who's prepared for this?

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    Anachrony: Classic...

    34,95 €

    Includes the Doomsday, the Pioneers of New Earth and the Guardians of the Council modules, along with the 6 Guardian Exosuit miniatures.

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    Anachrony: Exosuit...

    39,95 €

    The Exosuit Miniatures Set adds 24 super-sized (55 mm tall) Exosuit miniatures to Anachrony, replacing the cardboard Exosuit hex tiles.

    This product does not include any gameplay related content, only the miniatures.

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    Anachrony: Fractures of Time

    44,95 €

    Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

    Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

    In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

    The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

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    Anachrony: Future Imperfect

    25,95 €

    Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions.

    Neutronide Buildings offers a set of 4 new buildings that become increasingly effective the more Power Plants you have.

    The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)

    With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)

    The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.

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    Aquatica: Cold Waters

    29,95 €

    The waters of Aquatica has been prospering for centuries. With wise and noble Sea-Kings all sea creatures lived in peace and serenity.
    But one day everything changed...Cold waters of the North Ocean rushed into warm waters of Aquatica because of underwater volcanoes’ eruptions. Immediate and strong climate changes brought unexpected consequences.
    Citizens of Aquatica were surprised to find out that polar seas were full of life - unusual and unfamiliar. They still had no idea that several northern nations also discovered wealth and prosperity of Aquatica. And they are ready to fight for resources.
    The Royal City is down in ashes after volcanic eruption, panic is everywhere. Even 4 brave Sea-Kings, who started a fight for the Crown of Aquatica, didn’t even pay attention to reports about weird creatures in the outskirts of the Empire... And so The Polar Invasion begins!
    The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.

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    • Uusi

    Ark Nova: Marine Worlds

    25,95 €

    Ark Nova: Marine Worlds, an expansion for Ark Nova, introduces multiple new elements to the game, such as sea animals that each have to be played in new special enclosures that must be built adjacent to water.

    Roughly half the sea animals are reef dwellers, and whenever you add a reef dweller to your zoo, you trigger the ability of all reef dwellers in your zoo. To deal with the dilution of the deck, naturally caused by adding more cards, all sea cards feature a wave icon, and whenever it is revealed in the display, you discard the first card in the row, then replenish.

    A new fourth university is available on the association board, and if you take it, you claim one of six special universities from the reserve that feature one research icon and one of six animal icons. When you take this registry, you reveal cards from the top of the deck and keep the first revealed card with an animal icon that matches your chosen university.

    For each of the five action cards, four alternate versions with a little twist will be available. Players draft action cards at the start of play, replacing two of their standard action cards with these new ones, increasing the asymmetry in the game.

    New bonus tiles and final scoring cards will also be included.

    Also the expansion will include alternate wooden markers for the 3 tracks and cute animals to mark the conservation projects you support instead of using your regular player markers.

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    Ark Nova: Zoo Map Pack 1

    10,95 €

    Ark Nova: Zoo Map Pack 1 contains the two new zoo maps #9 (Geographical Zoo) and #10 (Rescue Station).

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    Arkham Horror (Third...

    38,95 €

    The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power.

    This new expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself. Four more investigators join the party, ranging from the steadfast soldier Mark Harrigan to the confident aviatrix Winifred Habbamock. The investigators’ jobs will not be easy—this expansion brings three entirely new scenarios into the fold, challenging investigators with restless spirits, secret cultists, and the depths of the Underworld itself. With over 130 new encounter and event cards, new assets, monsters, conditions, and a new type of map tile, Secrets of the Order opens a portal to a hoard of content, pulling you into some truly terrifying tales.

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    Arkham Horror: Dead of Night

    31,95 €

    Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.

    She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.

    Something was coming.

    Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!

    In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.

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    Arkham Horror: Under Dark...

    49,95 €

    Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.

    Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.

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    Barrage - The Leeghwater...

    31,95 €

    Barrage: The Leeghwater Project Expansion
    The Leeghwater Project Expansion adds:

    A new faction, the Netherlands, that uses Jan Leeghwater’s expertise in water management, adding even more water to your dams.

    The External Works mechanic, a set of powerful tiles that can be obtained from a new action space. With them you'll be able to perform many actions, but be careful. To unlock the External Works power you'll need to burn the required amount of Concrete Mixers and Excavators rather than just assign them to the Construction Wheel.

    The Personal Building mechanics. You’ll be able to use a combination of five Building tiles, each one with a different, powerful effect that can be activated by your engineers.

    Two new Executive Officers designed to enhance the External Works and the Personal Buildings.

    Three new Advanced Technology tiles dedicated to the construction of Personal Buildings.

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    Between Two Castles of Mad...

    18,95 €

    The king is throwing a party and inviting all the neighbors! This expansion to Between Two Castles of Mad King Ludwig expands the game up to 8 players with two new room types (activity and secret rooms), a new specialty room type (ballrooms), more bonus cards, and a new throne room.

    Would you rather party alone? This box also includes an Automa solo mode for the base game and the expansion, as well as optional rules for a new mode of play for 2-8 players in which you build your own castle instead of sharing one with your neighbors.

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    Beyond the Sun: Leaders of...

    36,95 €

    Following the discovery of hyperspace travel in the year 2246, a renewed sense of unity and purpose ripples across the whole solar system. The factions in power need to position themselves quickly to seize this golden opportunity, and strong leadership is necessary to get ahead in the race to colonize the galaxy.

    Thanks to the Omniweb Engine, a data-mining network that covers the entire population of the solar system, each faction can search with pinpoint precision for candidates with the exact skills and traits they need, both domestically and militarily. Can your faction find and groom leaders with the perfect combination of internal ingenuity and external prowess to rise above the others?

    —description from the publisher

    Beyond the Sun: Leaders of the New Dawn expands core game with a new solo mode, asymmetric factions and leaders, and new viable strategies around the planetary area control board.

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    Bitoku: Resutoran

    21,95 €

    Enjoy a new taste of Bitoku with Bitoku: Resutoran, a three-module expansion that you can add to the base game as you prefer. Do you want the full menu? Add all of them! Do you want to try a bite? Add just one, and enjoy the banquet. Itadakimasu!

    Modules include new Iwakura rocks, new Yokai cards, and three new types of Kodama Lake. Also, Resutoran includes a new deck of cards that will allow players to activate certain effects during the game, such as modifying dice results (whether their own and opponents') or gaining a lot of points.

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    Blood Rage - 5th Player...

    34,95 €

    The Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases.

    This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarök before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 "Gods' Gifts" cards (8 for each Age deck). All of these cards have the "5+" players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the "Widespread!" Quest, where you need to dominate any 2 provinces.

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    Blood Rage - Gods of Asgard

    27,95 €

    The Gods of Ásgard expansion:

    Only two gods will be part of each game session. Randomly draw two god cards and place them next to the board so all players can see their powers. At the end of the initial setup, shuffle the Ragnarök tokens that are not on the board or on the Age Track and draw two of them. Look at the names of the two provinces listed on the tokens and place one god figure in each of them (these Ragnarök tokens are then put aside).

    Each god's ability is always in effect, changing the rules of the province they're in. The rest of the provinces are not affected. After a player attempts to pillage a province containing a god figure, whether he succeeds in the pillaging or not, he must then move the god to a different unpillaged province that does not contain a god figure. So the two gods can never occupy the same province, and they never go to a pillaged or destroyed province.

    At the beginning of the 2nd and 3rd Ages, the two gods are again placed in random provinces, determined by drawing 2 unused Ragnarök tokens.

    The combination of the two gods used in each game creates a unique texture to that session. They affect draft choices and influence the flow of the battles. Will you try to benefit from a god's power again and again by moving him where you want and always pillaging his province? Or will you do your best to neutralize him by pillaging around his province? Perhaps you'll want to attempt a hopeless pillage on his province just to move him onto another province where he will hinder another player's plans. They add a whole new layer to the game, without adding hardly any complexity to the rules.

    The miniatures each come with a tarot-sized God card.

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    Blood Rage - Mystics of...

    31,95 €

    Known by many names (Seiðmenn, Völva, Vísendakona, etc.) and possessed of different powers granted by their connection to the gods, these warrior-shamans will be a boon to any clan able to recruit them!

    Mystics are special units (neither Warrior nor Monster) that players can only employ once they've given their clan one of the Mystic Clan Upgrades. Each of these Clan upgrades adds 1 Mystic figure to your clan's reserves, which you can then use to Invade and battle normally. All Mystics have STR 2 and the special ability that allows them to Invade at no Rage cost. Clans are only able to recruit a maximum of 2 Mystics.

    Besides adding Mystics to your reserves, each of these Clan Upgrades grants your Mystics a special ability. If you collect several different upgrades, each of your Mystics will posses all the abilities you accumulated, making them incredibly resourceful and strategic additions to your clan!

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    • Uusi

    Boonlake: Artifacts

    29,95 €

    In Boonlake: Artifacts you send out your treasure hunters to find treasures and mysterious artefacts on a new map.

    Have you always wondered about the vases scattered around Boonlake? Recent findings show that they are loaded to the brim with Variable Atomic System Energy, or V.A.S.E. for short. Put your found vases into the new artefacts and secure an advantage on victory.

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    Canvas: Reflections

    24,95 €

    Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to string together combinations of Elements. Additionally, the new board offers a wider selection of Art Cards that allows you to better plan ahead and presents more choices even when running low on Inspiration Tokens.

    Also features:
    Gold Bonus Ribbons - Grab a Gold Bonus Ribbon for lining up a specific Element next to a Gold Bonus icon.

    New Scoring Cards for puzzling new challenges and added replayability.


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    Cartographers Map Pack 1:...

    11,95 €

    It is rumored that the forges of the ancient dwarves were connected by magic to the great volcano Astmork. As a royal cartographer, you are eager to see for yourself. Now, you stand before a mountain that belches flame into the smoke-blacked sky of another world. This map could be the key to great fame and glory if you can avoid the rivers of molten lava long enough to complete it.

    This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.

    It includes 75 double-sided new map sheets featuring a volcano space and 3 volcano cards, which are shuffled into the Explore deck. When volcano cards are revealed, players draw destroyed spaces on their map sheets recording the damage the volcano is inflicting on the land.

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    Cartographers Map Pack 2:...

    11,95 €

    When a rift opened and strange creatures rode through on their bat-like steeds, you knew you’d only have one chance to map this plane. You leapt through, finding yourself standing on a network of purplestone archways, rising from a vast, gray sea. Now, you pull out your level and compass and begin what surely is the greatest challenge of your career as a royal cartographer.

    This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.

    It includes 75 double-sided new map sheets featuring the purplestone islands of this world and 3 new scoring cards, specifically for use with this map pack.

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    Cartographers Map Pack 3:...

    11,95 €

    Beneath Nalos’ capital city Sabek lies Undercity, a twisting labyrinth of corridors, caverns, and passageways, populated by local criminals and renegades living on the fringes of society. No formal study of its layout has ever been done. The queen has charged you with exploring Undercity’s depths: locating underground rivers, settlements, and the strange mushroom forests that bloom in phosphorescent caverns. The last cartographer never returned — but I’m sure you’ll have better luck.

    This map pack can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.

    It includes 75 double-sided new map sheets featuring above ground and below ground regions and 3 new scoring cards specifically for use with this map pack.

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    Cartographers Map Pack 4:...

    11,95 €

    Chill winds howl across the Frozen Expanse, where the Kaiika make their home and fearsome Frost Giants lumber through the snow. Queen Gimnax sent you to this cursed place with the fruits of a past expedition: the torn scraps of a map, partially finished by another cartographer who did not survive the journey. Now it’s up to you to finish mapping the Frozen Expanse with the work of an ill-fated guildfellow to guide your way.

    Cartographers: Map Pack 4, Frozen Expanse can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.

    It includes 75 double-sided new map sheets featuring above pre-scouted spaces and a frozen lake, two new ambush cards, and one new hero card. Players must plan carefully while adhering to new terrain placement requirements and can earn a large bonus for surrounding a lake.

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    Cartographers: Map Pack 5 –...

    11,95 €

    From the grassy plain of Kethra’s Steppe rise the twin spires of Redtooth Peak and Goldbelly Mountain. In addition to charting the terrain around these mountains, you must rekindle the mysterious beacons atop their summits. These fires once burned every night to represent the eye of Kethra, goddess of thresholds and gates. Queen Gimnax hopes that renewing their flames will gain her the goddess’s favor, perhaps opening the door to other worlds.

    Cartographers: Map Pack 5, Kethra’s Steppe can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.

    It includes 75 double-sided new map sheets featuring twin mountain spires and their beacon ranges and 3 new scoring cards, specifically for use with this map pack. Players light beacons by surrounding them and score points based on a 5th type of scoring card introduced in this map pack.

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    Cartographers: Map Pack 6 –...

    16,95 €

    Deep in the barren wastes lies the famed Saurian market at Hornhelm, where merchants from across Ulos gather to hawk their wares. On display are fine fabrics, aromatic spices, and a variety of impressively crafted goods. Of particular interest to you are the merchants selling specialized gear that can increase the speed of your labour and the accuracy of your maps. Improve your tradecraft by equipping yourself with items from the wasteland market.

    Cartographers: Map Pack 6, Hornhelm can be played with either Cartographers: A Roll Player Tale or Cartographers Heroes.

    It includes 150 double-sided new map sheets featuring a market to purchase items and 6 merchant cards, a new card type specifically for use with this map pack. Players receive two sheets - one on the map side (front) and one on the market side (back) - and purchase items for ongoing effects and reputation stars at the end of the game.

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    Cascadia: Landmarks

    34,95 €

    In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!

    In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.

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    Cat Lady: Box of Treats

    19,95 €

    New challenges await you and your fellow cat lovers in Cat Lady: Box of Treats.

    You need your base game to play, but now you get to manage new items, boxes, and cat treats! Plus there's even more cats to feed with the addition of new stray cats and gray cats! Box of Treats also expands the game to be played with up to six players, so now you'll have to outmaneuver more players to be crowned as the best cat lady in town. Compete for goals, try new strategies, and, as always, keep your cats fed!

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    Caverna: Frantic Fiends...

    29,95 €

    Orcs are ravaging the lands and threatening your caves and families! Can you defeat the ravaging orcs and bring back peace and prosperity to your people?

    In Caverna: Frantic Fiends, the second large expansion for Uwe Rosenberg's Caverna: The Cave Farmers, you have to face these hostile plunderers. Luckily, you can either use your proven axes to teach them a lesson or build traps to keep them away from the cave entrances altogether. You can even push them into these traps with stone or bribe them with wood to weaken their strength. Defeating orcs will bring precious rewards, but if you fail to drive them off, all your plans might be in jeopardy.

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    Caverna: The Forgotten Folk

    32,95 €

    Caverna: The Forgotten Folk — Caverna: Vergessene Völker in German — originated as a fan project on BoardGameGeek, and Caverna publisher Lookout Games has decided to work with the designer to develop this material and release it as an official expansion.

    Forgotten Folk consists of eight different species or race packs such as elves, dark elves, and trolls, and now each player in Caverna can be one of these species instead of only the dwarves in the base game. Each species has special advantages and disadvantages, and some species introduce new resources into the game. Each species has four unique rooms, and they replace rooms in the base game, which allows other players to gain the powers of these species.

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    Champions of Midgard: The...

    23,95 €

    The Dark Mountains, the first expansion for Champions of Midgard, extends your adventures to distant lands, allowing you to trek into the dark mountains where the Bergrisar live and wage constant battle with the Archer Clans of the North. Fight fearsome mountain giants and liberate archers who join your cause. Once freed, you will find the archers to be worthy allies, rarely missing and being exceptional hunters. Enemies you face will fall easily before their sure shots.

    Champions of Midgard: The Dark Mountains adds a ton of new content to the base game, including the ability to play with up to five players.

    The expansion includes new land journeys, a new enemy type (Bergrisar), more powerful Trolls and Draugr, as well as additional rune cards, market tiles, and more.

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    Champions of Midgard: Valhalla

    27,95 €

    In Valhalla, the second expansion for Champions of Midgard, you will find yourself rewarded when your warriors die in battle. Your warriors' eternal glory becomes your earthly reward as the Valkyries bestow powerful effects, relics, and warriors upon you for use in your battles in Midgard. Some of your fallen soldiers may do more, rising to face the greatest enemies even in the afterlife, defeating epic monsters and bringing you glory from beyond the grave!

    Couple these new rewards with fierce new warriors in the form of Berzerkers and Shieldwarriors, and new custom dice and powers for your leaders, and your adventures in Midgard will never be the same!

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    Chronicles of Avel: New...

    36,95 €

    Chronicles of Avel: New Adventures is an exciting big expansion for Chronicles of Avel, in which players will once more become heroes and heroines with an epic quest to help the magical land of Avel. The game introduces 3 thematic scenarios which can be played separately or as a campaign and 3 modules that can be used in different combinations to create personalized challenges. Players will have to cooperate to choose the best strategy, support each other and win.

    In Chronicles of Avel: New Adventures players will continue exploring the world of Avel, using modular board created from hexagonal tiles. New place tiles, equipment, monsters and a new Beast will give opportunity to tell new stories in a much more immersive way. This expansion is an answer to requests made by players - containing all necessities to make Chronicles of Avel even better!

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    City of the Great Machine:...

    34,95 €

    The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict.

    The Escalation expansion consists of 4 separate Modules suitable both for One-vs-Many and Solo & Cooperative play. You may add any of them to your games in various combinations. Each Module combines perfectly with each other and the core game. Also, the expansion offers a challenging Aeterna scenario designed for Solo & Cooperative play.

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    Clank in Space! Apocalypse!

    33,95 €

    Pakanrakennusseikkailu Clank! In! Space! saa nerokkaasti(?) nimetyn jatko-osan Clank! In! Space! Apocalypse!

    Pienet vastarintaryhmät jatkavat pahan Lordi Eradikuksen vastustamista, mutta nyt tämä cyborgipahis aikoo pyyhkiä vastustajansa lopullisesti maailmankaikkeuden kartalta. Suunnitelma on suureellinen ja julma.

    Sinun tehtäväsi on tietenkin pissiä Lordi Eradikuksen aamiaismuroihin. Samalla saatat vahingossa päätyä sankariksi, mutta ainakin henkiin jäädessäsi rikkaaksi.


    Lisäosa vaatii Clank! In! Space! -pelin.

    Pelilaatikko sisältää:


    2 Kaksipuolista pelilautaa
    35 Adventure -korttia
    8 Large Scheme -korttia
    1 Haldos Boss -merkin

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    Clank! Adventuring Party

    35,95 €

    Expand your game to include 6 players, with 6 new asymmetrical starting decks with thieving identities!

    The thieves’ guild is recruiting! Clank! Adventuring Party expands your merry band to include up to six players in your dungeon run! Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities!

    Lead trusty companions as the Dwarf Agnet
    Build wonderous collections as the Elf D’allan
    Smash hordes of enemies as the Orc Garignar
    Sling arcane spells as the mage Lenara
    Amass primate power as the MonkeyBot Prime
    Or stir up a paw full of trouble as the devious cat Whiskers
    But beware: the ravenous hydra Hexavultus won’t give up his treasures easily...

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    Clank! Expeditions: Gold...

    22,95 €

    Jos ryöstösaaliin janosi on sammumaton, Clank! Expeditions: Gold and Silk voi sopia sulle. Lisäosa tuo Clank! -peruspeliin uusia pelilautoja.

    Ensimmäinen tutkimusmatka suuntautuu hylättyyn Ruin Dwarven Mining Companyn (Ruin DMC) kaivokseen. Kaivos jouduttiin hylkäämään monsteri-infestaation vuoksi, mutta siellä olisi vielä paljon kultaa jäljellä niille, joilla on tarpeeksi sisua astua peremmälle.

    Vielä enemmän rikkauksia lepäilee Hämähäkkikuningattaren linnassa. Toki kuningatar on jo kuollut tai pelkkää legendaa, jonka tarkoitus on pitää ihmiset loitolla hienosta linnasta...

    Lisäosa vaatii Clank! A Deck-Building Adventure -pelin ja on englanninkielinen.

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    Clank! Expeditions: Temple...

    25,95 €

    If you have an insatiable thirst for plunder, Clank! Expeditions: Temple of the Ape Lords is for you: a series of boards to continue your deck-building adventures.

    This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside.

    Valuable relics of their lost civilization await you... as does an undying mechanical guardian the Ape Lords left behind.

    Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!

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    Clank! In Space! Pulsarcade

    24,95 €

    In Clank! In! Space! Adventures: Pulsarcade, you attempt to set high scores on Lord Eradikus' collection of vintage arcade cabinets, facing new settings inside his ship.

    In game terms, this expansion features six new modules, each with their own rules. You might:

    RANSACK a vault, then spend your loot at the black market.
    RESEARCH new science, or even clone yourself.
    ENTERTAIN a bloodthirsty audience in the Danger Theater, or enter a high-stakes race.
    PROVE your skill in the PULSARCADE to claim your artifact on the path you've chosen.

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    Clank! Legacy: Acquisitions...

    24,95 €

    Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!

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    Clank! Sunken Treasures

    32,95 €

    Clank! Sunken Treasures on laajennus Clank! A Deck-Building Adventure -peliin. Pelaajat tutkivat kahta osin veden peittämää luolastoa. Mukana tulee uusia luolakortteja, monstereita, ja ympäristöllisiä haasteita.

    Pakanrakennuspeli saa lisää haastetta, kun varastelukyvyillä pitäisi selvitä myös uudessa vetisessä ympäristössä. Uintitaito olisi kovasti jees, sillä monet huoneista ovat kokonaan veden peitossa. Ja sitten on vielä lohikäärme, mainitsinko jo siitä? Se on aina vihainen ja tosi nälkäinen....

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    Clank! The Mummy's Curse

    31,95 €

    Muinaisessa pyramidissa on uskomattomat määrät aarteita – mutta niitä suojelee epäkuolleen muumion inha kirous. Ja tietenkin aarteet ovat houkutelleet paikalle myös… sanotaan se yhtä aikaa: vihaisen ja tosi nälkäisen lohikäärmeen. Sen nimi on Croxobek, mutta se tieto sinua tuskin pelastaa.

    Clank! The Mummy's Curse on laajennus Clank!: A Deck-Building Adventureen. Se lisää peliin uuden pyramidilaudan, kortteja, kirouksia ja vaeltavan muumion, joka liikkuu samoilla käytävillä kuin missä uudet artifaktit odottavat vain löytäjäänsä.

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    Concordia Solitaria

    19,95 €

    A solo and 2-player expansion for Concordia by Mac Gerdts and Frank Lamprecht.
    (14+ years, playtime approx. 60 min)

    In CONCORDIA SOLITARIA you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory.
    In a two player game you can either compete with CONTRARIUS as a cooperative team or challenge it individually.
    CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.

    Requires either the base game CONCORDIA or CONCORDIA VENUS to play.

    Content:
    72 cards, 4 dice und rules
    Difficulties:
    standard, veteran and expert

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    Concordia: Aegyptus / Creta

    16,95 €

    Concordia: Aegyptus / Creta is an expansion for Concordia that contains two maps for new strategic challenges:

        In Aegyptus, the Nile and its yearly flood brings some extra food. You can also engage yourself in trade with frankincense or gold for sestertii and victory points at the end of the game.
        In Creta, you play on a tight map containing only twenty cities in nine provinces (one with only a single city).

    Both maps can be played at all player counts, but become very competitive with four and especially with five players. The maps also have a new format which is a little longer, but clearly smaller than previously released maps.

    The two-sided personality card display is separated from the map and contains a side with different additional costs.

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    Concordia: Britannia /...

    16,95 €

    Concordia: Britannia / Germania features a double-sided map for Concordia.

        The Britannia map offers tight play with only 23 cities in ten provinces. Players start in London and Boulogne, expanding Britannia from the south.

        The Germania map features 30 cities in twelve provinces again. The additional castles, different starting positions, and sea colonists moving along rivers bring new options into play.


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    Concordia: Gallia / Corsica

    16,95 €

    Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges:

        In Gallia, you start moving around with only one land colonist and have to settle inside one of the harbor cities before you can use your sea colonist as well.

        In Corsica, you will play on the tightest map ever published for Concordia, containing only twenty cities in eight provinces.

    Both maps can be played at all player counts, but Corsica is especially meant for two or three players.

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    Concordia: Salsa

    27,95 €

    "Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will discover:

    Two new maps: "Byzantium" and "Hispania"
    Wooden pieces for a sixth commodity: salt
    City tokens for additional salt cities
    27 Forum Cards for new strategies to follow
    The cards are all different, can be acquired during the game, and salt your game with new strategic challenges! Some cards have permanent effects, others return to stack after using. Both the sixth commodity and the new cards can be played with the base game and the Britannia expansion as well, thus giving even more variety.

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    Concordia: Venus (expansion)

    31,95 €

    Concordia Venus includes new personality cards with the goddess Venus allowing for new strategies, two maps (Hellas/Ionium) on which to play (using components from the Concordia base game in addition to new cards), and rules that enable teams of two players to play against one another.

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    Cosmic Encounter: Cosmic Eons

    28,95 €

    The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter.  Cosmic Eons features a Hidden Alliances in which players decide their alliances secretly and reveal them simultaneously, adding suspense, bluffing and possibly even backstabbing to the Alliance Phase. Thirty new aliens enter the game, including several who begin the game with essence cards that enable players to help, fine, traumatize, and even give bad dreams to their opponents.

    This is not a standalone product. A copy of the Cosmic Encounter Core Set is required to play.

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    Cosmic Encounter: Cosmic...

    56,95 €

    This seventh expansion is the biggest expansion yet for cosmic encounter. introduces a campaign mode, 30 new aliens, 12 "alternate timeline" aliens revising previous aliens, and adds new space stations, technology, and hazards. It also adds new features, such as lux and moons.& energy core tokens, more on this below.

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    Dead Men Tell No Tales...

    34,95 €

    https://uk.renegadegamestudios.com/dead-men-tell-no-tales-kraken-expansion/

    At first, all I could feel was vibrations in my feet, then, a low rumble that seemed to shake the entire ship. It grew louder until it was almost deafening. The ship lurched to one side, and I instinctively reached for the nearest post — despite the flames that crawled up it. There was a screeching sound that seemed to come from everywhere… And then I was on my back. The wood splintered as it crashed around me. The room flooded with water. Then I saw it: a tentacle the size of a ship’s mast crashed through the room, obliterating everything in sight. But I was ready for this! I knew the Kraken was in these waters. So I took up my axe and pushed my way toward the treasure…

    A new threat has emerged from the sea! In order to win the Game, in addition to getting the treasure and your Pirates off the ship, you must also kill the Kraken. If the Kraken destroys the ship or pulls it underwater, you lose the Game.

    This is an expansion. Dead Men Tell No Tales is required to play

    Features:

    The Kraken! If the inferno and skeleton crew weren’t enough, now a giant sea monster is attacking the ship!
    The Kraken is represented by 16 miniatures: 1 Kraken, 10 Tentacles, and 5 Tentacle Ends!
    New challenges, including Deckhand Leaders.
    More help! Cannons to fight off the Kraken, closing trapdoors, and a new pirate!

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    Dead of Winter: The Long Night

    61,95 €

    Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.

    The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.

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    Destinies: Sea of Sand

    27,95 €

    Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever?

    The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage.

    Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of "sub-maps" to represent the vast distances of the Saharan desert and the locations players will visit.

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    Destinies: Witchwood

    39,95 €

    Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game.

    Destinies: Witchwood is a new expansion for Destinies that adds new scenarios for players to explore. The world is filled with folklore-inspired characters, monsters, and adventures.

    In each scenario, players will compete to fulfil either of their character's two possible Destinies. Players will develop their character's skills, gather items, complete quests, and uncover thousands of words of rich narrative.

    In Witchwood, decisions that players make in a scenario can drastically change the world the characters find themselves in and can impact later scenarios.

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    Detective: L.A. Crimes

    26,95 €

    Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line?

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    Dune: CHOAM & Richese

    23,95 €

    This expansion adds two new factions, the CHOAM and the Richese, to the Dune boardgame, along with 2 new variants.

    The Combine Honnete Ober Advancer Mercantiles or CHOAM controlled much of the economic affairs across the cosmos, and had a keen interest in Arrakis above and beyond spice production. Because of its control of inter-planetary commerce, CHOAM was the largest single source of wealth in the Imperium. Influence in CHOAM was a major focus of political maneuvering in the Imperium, both to maximize dividends and also to skim profits. The leaders and bureaucrats of CHOAM were dedicated to controlling vital products that enriched the Great Houses . . . and CHOAM itself.

    House Richese, just like the Ixians, had a well-earned reputation for ingenuity, and created important technological inventions. But Count Ilban Richese suffered a number of business blunders that threatened to bankrupt their fortunes. After being ousted from governing Arrakis, they were reduced to selling off important creations simply to raise enough funds to continue their efforts to compete.

    This expansion also introduces Leader Skills, which let you assign a skill like Mentat, Swordmaster of Ginaz, or Prana Bindu Adept to one of your leader discs. It also included Advanced Stronghold Cards, which give you a "homefield advantage" when battling in a stronghold you control.

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    Dune: Imperium – Immortality

    33,95 €

    The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?


    Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.

    Explore a universe of possibilities with Dune: Imperium – Immortality.

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    Dune: Imperium – Rise of Ix

    39,95 €

    Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game.

    • Enter the fray as one of three new Great Houses with unique leader abilities.
    • Acquire technological innovations from the planet Ix for a lasting strategic advantage.
    • Deploy fearsome dreadnoughts to rule the skies above Arrakis.
    • Dispatch subtle infiltrators to outmaneuver your opponents.
    • Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.

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    Dune: Ixians & Tleilaxu

    21,95 €

    This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.

    Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.

    Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.

    Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.

    This expansion also introduces new game mechanics to help you gain advantages over your rivals.

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    Dungeon Lords: Festival Season

    21,95 €

    Dungeon Lords: Festival Season is a big expansion that includes lots of Dungeon Lording goodness.

    The game is still played over two years, but now each year has five rounds instead of four: winter, spring, summer, autumn and festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called "heroic" deeds – not to mention two paladins for each year, now ready to punish up to two evil players.

    Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? What about making an investment instead of traditional gold digging? Or what about repairing conquered tunnels or rooms instead of digging new ones? Only eight actions are still available to you, but each season one of those actions is replaced by an alternate set of spaces that offer new and intriquing options.

    And did we mention that it has recently become fashionable for Dungeon Lords to have their own personal pets?

    Dungeon Lords: Festival Season includes the mini expansion Dungeon Lords: The New Paladins.

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    Dwellings of Eldervale:...

    58,95 €

    The Legendary Upgrade Kit includes:

    8 New 50mm Miniatures with Unique Cards & Abilities

    Cloud Spirit

    Charging Earth

    Volcanic Terror

    The Kraken

    Golden Gryphon

    Haunting Phantom

    Bringer of Justice

    Arcane Thrasher

    9 Sound FX Bases which Work with All Minis

    Sound FX Bases work with both Deluxe and Legendary edition miniatures.

    Includes Sound Base for Mother of Dragons/Frost Giant

    Legendary monster standees

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    Eldritch Horror: Cities in...

    29,95 €

    You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.

    Violent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs.

    Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds.

    Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters.