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  • Marvel Champions: The Card...

    €16.95

    Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life. But when Kamala was trapped in a Terrigen Mist enveloping New Jersey, her life got a lot more complex! After emerging from the mist, Kamala discovered she was able to morph her body into nearly anything! Inspired by her idol Carol Danvers, Kamala took on the name Ms. Marvel and New Jersey gained its very own teenage crime fighter!

    Fantasy Flight Games is proud to announce the Ms. Marvel Hero Pack for Marvel Champions: The Card Game!

    Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm!

  • Mystic Vale - Mana Storm...

    €29.95

    Expansion for base game

     

    The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.

     

    The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.

  • Odin's Ravens

    €19.95

    Every morning Odin sends his ravens, Huginn and Muninn, across the entire world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out!

    The revised edition of Thorsten Gimmler's award-winning Odin's Ravens has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology.

  • Oriflamme

    €16.95

    In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!

    In the tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.

  • Port Royal (Nordic)

    €14.95

    The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day.

    The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following:

        Person, who stays in a face-up row next to deck.
        Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor.
        Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition.
        Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded.

    If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way.

    When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins.

    • Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition.

  • Res Arcana: Lux & Tenebrae

    €19.95

    In a dark cathedral, a mage harnesses the power of demons to enhance her spells. In an alchemical laboratory, a diviner inscribes a scroll of destruction. Meanwhile, a bard and beastmaster seek out the prismatic dragon and golden lion to keep these forces of darkness at bay.

    Res Arcana: Lux et Tenebrae adds 4 new Places of Power, 12 artifacts, 4 mages, 4 monuments, and 2 magic items to Res Arcana. It also extends the game to five players, adds scaling rules for fewer players, and introduces two new things: scrolls and demons.

  • Sherlock Files Elementary...

    €24.95

    Are you a modern mastermind detective?

    The Sherlock Files: Elementary Entries includes three confounding cases for you to solve. First, you need to discover the cause of a fatal heart attack aboard Flight TJ1309. Next, you dig up a cold case from 1923 involving the violent and unexpected death of a famous explorer and archaeologist. Last, unravel the story behind the mysterious body that put a damper on one family's 4th of July party.

    Decipher clues to determine which are relevant to the case and which are not. Share the clues you deem relevant with your detective partners. Which theories will you chase?

    How will you fare compared to the world's greatest detective? Work together to solve each case to find out!

  • Star Scrappers: Cave-in

    €33.95

    Star Scrappers: Cave-in is a game for 2 up to 4 players who take roles of Galactic entrepreneurs - some of rival mining bosses who compete in this difficult, sometimes even merciless, industry. Your job is to excavate the Hexis crystals.

    The goal of the game is to get as many victory points as possible before the mine collapses!

    To overcome your competition you will have to recruit mercenary labourers, use their skills, and collect precious artefacts. However, you’ll have to keep looking over your shoulder! Your competition is only waiting for a chance to buy your trusted men off and steal the bounty from under your nose!

    Every turn you can perform two out of four possible actions:

        recruiting mercenaries
        sending mercenaries to collect crystals
        sending mercenaries to find artefacts
        using special action of a chosen mercenary

    Mechanics of Cave-in can be described as "discard building game". With every action players put mercenaries into their discard. Now, the order of the discard also matters, because your top discarded card gives you a special action at the beginning of your next turn. But beware! If your discard grows too interesting, another player may forfeit their entire turn just to steal the discard from you!

    The player that collects most Victory Points wins.

  • Star Wars: Empire vs Rebellion

    €12.95

    Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion, a fast-paced card game for two players. In every game, you and your opponent match wits and resources over key events. If you can thwart your opponent, you claim the event, bringing you closer to victory. Whether you seek to triumph through military might, or use diplomacy to achieve your ends, the fate of the galaxy rests in your hands.

    On one side of this galactic battleground are the heroes of the Rebel Alliance. Only rarely can these heroes go toe to toe with the unlimited reserves of the Imperial Navy and Army. Instead, the iconic characters of Star Wars and the unsung heroes of the Rebellion must work in secret, utilizing diplomacy, reconnaissance, and the Force to achieve their aims. Even when the Rebellion deploys its full military strength to win a battle or destroy a key Imperial emplacement, they need the groundwork put in place by Alliance Special Forces.

    Opposing the heroic endeavors of the Rebel Alliance is the massive power of the Empire, led by the twisted Emperor. The dark side of the Force is strong with the Emperor and Darth Vader, and the military might of the Empire is unparalleled across the galaxy. Whether you undertake aggressive negotiations or hire bounty hunters and scum to ferret out Rebel spies, making the Empire the ultimate power in the galaxy rests in your hands.

    To successfully win these struggles and reclaim the galaxy in Star Wars: Empire vs. Rebellion, you will need to utilize all of your resources. Every turn, you can increase your faction’s presence at the current event by drawing the top card from your deck and putting it into play. Each resource card you play give you more power and brings you closer to the objective value of the current event. As an example, the resource card shown to the right has a resource value of five, which it contributes to your total resource value while in play. Playing more resource cards may bring you closer to your target, but it also makes your efforts more obvious. If your total resource value ever passes the event’s objective value, your forces are discovered and your opponent claims the event.

    Instead of playing a new resource card, you can also trigger the power of a resource card currently in play, exercising the might of the Empire or the cunning of the Rebel Alliance. To activate a resource card’s power, you must exhaust it by rotating it 90 degrees clockwise. Once a card is exhausted, you can't use its power unless it becomes ready again. In addition, an exhausted card contributes its exhausted resource value, shown in the lower left-hand corner of the card while the resource is ready.

  • Stellar

    €18.95

    Space! For millennia, humans have marveled at the cosmos. Modern astronomy gives us valuable insight about what’s happening in the universe, but there is still a sense of wonder to be had in looking up at the expanse above us.

    In Stellar, you are stargazers, calibrating your telescopes to bring into view celestial objects of various types — planets, moons, asteroids, interstellar clouds, black holes, even satellites — as you create a beautiful display of the night sky!

    You have eleven rounds to play cards to your telescope and notebook, building a night sky tableau. After that, you'll calculate your points, and the stargazer with the most point wins!

  • The Fox in the Forest

    €14.95

    The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

    You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...

  • Ultimate Werewolf

    €17.95

    Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.

    Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

    Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.

  • Ultimate Werewolf: Inquisition

    €26.95

    A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.

    You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...

    Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!

    More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...

  • Vikings Gone Wild

    €35.95

    Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.

    The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...

  • Vikings Gone Wild: Guild Wars

    €17.95

    Guild Wars contains 110 cards and adds a new team play game mode to Vikings Gone Wild.

        4 new types of Buildings (Forge, Boost Tower, Guild Tower, and Wall Builder)
        3 new types of Units (Fairies, Wall Breakers, and Bear Riders)
        1 new Defense Tower (Pig Anti Air)
        8 new Odin's Path cards (Cow Trap, Transporter, War Axe, Valkyrie Wings, Mini Cannon, Hero Trap, Dwarf, and Goblin Copter)
        1 new Divine Favor (Ragnar)
        4 Guild War markers
        2 new end-game bonuses
        5 new Missions


  • Vikings Gone Wild: It's a...

    €17.95

    It's a Kind of Magic contains 110 cards, including a new card type: Spells. When included in the game, Spells replace Defense, Units, or both.

        1 new Building (Sorceress Tower)
        4 new Units (Shaman, Sorceress, Dreki, and Dreki Eggs)
        6 new Spells (Shield, Thunder, Magic Manipulation, Ice Trap, Magic Potion, and Gold Touch)
        1 new Divine Favor (Hel)
        8 new Odin's Path cards (Necronomicon, Destruction, Sheep Storm, and Zap Trap)
        2 new end-game bonuses
        5 new Missions


  • Vikings Gone Wild: Masters...

    €26.95

    In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artefacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild – Master of Elements expansion.

    This expansion introduces a new type of resource: Elements.
    All cards from Units, Odin's Path and the newly introduced Artefacts, provide alternative effects triggered with these Elements.

    This expansion offers a completely asymetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.

  • Vikings Gone Wild: Ragnarok!

    €12.95

    A solo/cooperative mode for Vikings Gone Wild.
    It includes:

        18 undead units card
        15 undead buildings
        5 bosses
        6 tasks
        8 objectives
        1 Ragnarok!
        1 helper card

  • Wingspan Revised Edition...

    €49.95

    The Swift-Start Promo Pack includes first-round walkthrough guides and specific new bird cards to use with them. For those who already own Wingspan, the swift-start guides are still helpful for teaching new players, and the 10 new cards can be shuffled into the bird deck.

    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.

    You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

    Gain food tokens via custom dice in a birdfeeder dice tower
    Lay eggs using egg miniatures in a variety of colors
    Draw from hundreds of unique bird cards and play them

    The winner is the player with the most points after 4 rounds.

    Featured Components:

    170 unique bird cards (57x87mm)
    26 bonus cards (57x87mm)
    16 Automa cards (57x87mm)
    103 food tokens
    75 egg miniatures
    5 custom wooden dice
    5 player mats
    1 birdfeeder dice tower
    2-piece Game Trayz custom tray
    1 goal mat
    8 goal tiles
    1 first-player token
    40 action cubes (8 per player)
    4 clear plastic resource containers
    1 scorepad (50 sheets; 1 sheet used for all players each game)
    3 rulebooks (core, Automa, and Appendix)