The sands of time sweep across the ages, burying the cities and monuments of civilizations, leaving only whispers of the glory of ancient societies.
The Sands of Time is a civilization-building game set loosely in classical antiquity, on a board inspired by a Roman-era map. Each player rules over a civilization in the ancient world, attempting exploits that will be remembered long after the civilization has withered. Each turn, players will select two action cards, which represent edicts delivered by the player to his populace, announcing what aspects of the empire he/she wishes to address: building structures, implementing advances, migrating population, initiating combat, annexing new territories, instituting reforms to manage the empire’s unrest, building trade routes, demanding tribute, and -- crucially –- recording Chronicles about his/her reign.
In Clank! Sunken Treasures, an expansion for Clank! A Deck-Building Adventure, players explore two partially flooded maps with new dungeon deck cards, a new persistent monster to defeat, new environmental challenges, and more as they venture in the watery depths!
The challenge to prove your thieving skills has moved to new environments. You’d better know how to swim as several rooms you'll face have been completely flooded with water. Plus, of course, there's always an angry dragon to avoid...
Grimm Forest is a 2-4 player strategic game of Hidden Movement, Resource Gathering, and House Building. It is a medium weight game that plays in approximately 45-60 minutes.
During the game, players will play cards secretly to move to various Location boards where they attempt to gather resources. Using their deduction skills and a hand full of Fable cards, players attempt to guess each other's plans and make the most of their actions while disrupting the other player's plans.
After resources are collected during the Gather Phase, players will enter a Building Phase where they can use those resources to build Wood, Straw, or Brick Houses. Whenever a player builds a Wall Section on one of their houses, a helpful Friend from the nearby forest comes to lend a hand. Players may choose to accept the help of that Friend, but occasionally it makes more sense to send that Friend to a different player, sometimes discarding their current Friend in the process.
With 16 unique Fable cards and 12 powerful Friend cards, gathering resources in the Grimm Forest can be a difficult and challenging endeavor.
Work hard, deduce correctly, avoid the treachery of the other builders and the sharp teeth of the lurking monsters, and you just might have a chance!
The North Sea Runesaga is an epic competition for 2-4 players to collect the most Runestones and earn the highly coveted title of Chieftain. Players will progress through each chapter of the North Sea saga (Shipwrights, Raiders and Explorers).
Each chapter offers 3 unique Runestones for players to collect. These are awarded to the first player to achieve a particular objective. Gaining these Runestones also awards players advantages in successive chapters. Each of these Runestones also have 1 or 2 inscriptions (Shield, Horn and Hammer). The first player to gain 3 inscriptions of 1 type collects an additional Runestone for their efforts.
Players also gain 2 Runestones for winning each chapter or 1 Runestone for coming a close second. However, Runestones collected this way do not award any in-game advantages or inscriptions.
Once all 3 chapters have been played, the player with the most Runestones is the overall winner and takes the title of Chieftain!
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!
In Explorers of the North Sea: Rocks of Ruin, new opportunities await daring captains. Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumors of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory?
In addition to including components for an extra player, Rocks of Ruin also includes three new building types, 24 tiles, five large player boards, two new captain cards, shipwrecks and fortresses.
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!
Untold riches await inside the pyramids of the Ancients — but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?
Clank! The Mummy's Curse, an expansion for Clank!: A Deck-Building Adventure, adds a wandering mummy to the pathways that players will explore as well as new artifacts to acquire in the depths of the pyramid!
In Button Men, each player selects a single character card, then uses the dice depicted on that character's card to try to capture dice owned by another player. You score points based on the size of the dice you capture (and keep), and the player with the most points wins.
In more detail, each player rolls their dice, then the player with the lowest die value goes first. On a turn, you can capture one of the opponent's dice in one of two ways:
• Have one die with a value equal to or higher than the value of the captured die; take the die, then reroll the die used to make the capture.
• Sum the values of multiple dice to equal the value of the captured die; reroll all of the dice used to make the capture.
If you can't capture a die on your turn, you pass. The game ends once no one can capture any more dice. A player's score is the sum of the sides of the dice they captured, plus half the sum of the sides of dice they own that weren't captured. Whoever has the highest score wins!
Button Men: Beat People Up is a new version of Button Men that depicts characters on cards instead of stickpin buttons, but the basic gameplay is the same, and characters from the different releases can still fight one another.
Heroes of Land, Air & Sea is a 4X-style board game with miniatures that tells the epic tale of orcs vs. humans, dwarves vs. elves, battling kingdoms, and the individuals who turn the tides of war.
Players control one of these classic factions, competing to expand their kingdom into new territory. Even the greatest kingdoms begin as small townships, therefore players begin with only a basic town hall, a couple of peons, and a single warrior. From there, players must explore the territory around them, build up their work force, fortify their army, and develop their kingdom — all through careful action selection, exploitation, war, and resource management.
As players reach milestones in the development of their kingdom, they gain access to many advantages. Peons become warriors, warriors become powerful heroes, and town halls eventually become castles. Players gain access to water, and even air, vessels and creatures. Boarding these vessels and creatures with your units allows for faster travel across the vast game board and for positioning armies for powerful attacks.
War in Heroes of Land, Air & Sea features a cost/reward system carefully detailed on tactics cards from which players must secretly choose. The availability of these tactics cards depends on the units participating in the war. It is here that players wage their wits and legacy in an attempt to exterminate one another. For as we all know, "history is written by the victors".