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    Summoner Wars (Second...

    €25.95

    Standalone Summoner Wars Starter Set containing the Phoenix Elves and the Tundra Orcs.

    This Second Edition Starter Set provides two complete faction decks not found in the Second Edition Master Set, along with all the materials needed to play games of Summoner Wars.

    Bonus! Mercenary promo cards Khan Queso and Blacksaber.

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    Human Punishment: The...

    €57.95

    Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid!

    3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws, Fallen and Legion just as in Human Punishment and every faction works for their own goals.

    This game features a new mechanic called CWS (Connecting World System), which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome!
    The Beginning is a fully stand alone game, but you can also combine it with Human Punishment: Social Deduction 2.0.

    Fight Machines, build Apex, avoid Deus X Machina and don't become corrupted by the Machines. Rewrite the history of Humanity!

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    Nemesis: Lockdown

    €114.95

    Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.

    During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

    Some of the new mechanics are:
    - Multi-level base with stairs and elevators
    - Advanced computer actions
    - CSS hatch system
    - Power and light on different levels
    - Contingency procedure
    - New characters and alien race

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    The Isle of Cats: Kittens +...

    €32.95

    The Isle of Cats: Kittens + Beasts is an expansion for The Isle of Cats adding 3 new expansion modules to the game. It also adds a new lesson module (I) to the game and 6 new family cards.

    Each of the 3 expansion modules can be used independently with The Isle of Cats or combined in any way you wish.

    Kitten module
    Complexity: Easy
    Compatible with: Standard mode, solo mode, family mode, and up to 6-players
    The Kitten module adds more importance on being the fastest player each day and introduces new options in the form of kittens, without adding much complexity to the game.

    Beast module
    Complexity: Medium
    Compatible with: Standard mode, solo mode, family mode, and up to 6-players
    The Beast module adds ancient beasts to the game which provide early game goals while you search for lesson cards. Each beast will only be happy if it is near its friends and you will need to carefully position cat families around these creatures if they are to form friendships and score points.

    Event module
    Complexity: Hard
    Compatible with: Standard mode, solo mode, and up to 6-players
    The event module adds rule changing events to rounds 1 and 5, and ways to score points to rounds 2, 3, and 4. This provides another layer of challenge as you will need to adjust your strategies each round, and plan how to best use the rule changes to your advantage.

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    The Isle of Cats: Boat Pack

    €26.95

    The Isle of Cats: Boat Pack is an expansion for The Isle of Cats adding new boat boards to the game.

    The Boat Pack expansion introduces 6 new boats, all of which have unique shapes and new layouts. Whether you are playing the standard, family, or solo mode, these new boats will require you to re-evaluate your options, come up with new strategies, and find new ways to fit cats, kittens, and beasts onto your boat.

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    The Isle of Cats: Explore &...

    €31.95

    The Isle of Cats Explore & Draw features gameplay like The Isle of Cats, but with players now choosing a set of cards each round instead of drafting, and then drawing their discoveries onto their boat.

    Explore & Draw is a competitive, polyomino cat-placement board game for 1-6 players that is ideal for a quick break or taking to a friend’s house.

    In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.

    You will also find treasures, Oshax (special cats), and ancient lessons which give you another personal way of scoring points.

    Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after seven rounds wins.

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    HeroQuest: Return of the...

    €34.95

    Revisit and delve deeper into the rich story of the HeroQuest dungeon crawling adventure game. With the Return of the Witch Lord expansion, players work together to destroy the Witch Lord, who hides from the light of day with his army of the undead. Players can immerse themselves in the fantasy with the stunning artwork, 16 detailed miniatures, full-color tiles, and 10 exciting quests not seen in the initial HeroQuest Game System. (Requires HeroQuest Game System to play. Sold separately.) The game has limitless replayability, and you can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up.

    Includes Quest book, 16 miniatures (8 skeletons, 4 mummies, 4 zombies) cardboard tile sheet of game tiles, 2 dungeon doors, 14 game cards, and instructions. (Requires HeroQuest Game System to play.)

    EXCITING EXPANSION PACK: Expand your HeroQuest Game System with the Return of the Witch Lord Quest Pack. (Requires HeroQuest game system to play. Sold separately.)
    THE ADVENTURE CONTINUES: The cards and booklets feature incredible artwork that takes players' imaginations into a mysterious underground world filled with monsters, deadly traps, and more
    ADD TO YOUR COLLECTION OF MINIATURES: This tabletop board game expansion includes 16 beautifully detailed unpainted miniatures: 8 skeletons, 4 mummies, and 4 zombies
    INCLUDES 10 EXCITING QUESTS: The Return of the Witch Lord expansion includes full-color tiles, artifact cards, and quests that players haven't seen in previous editions of the HeroQuest Game System
    LIMITLESS REPLAYABILITY: This expansion gives you more opportunities to delve deeper into the HeroQuest game, and adds to the replayability. Players can also create their own stories and build their own quests

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    Nemesis: Lockdown – Stretch...

    €74.95

    Nemesis: Lockdown - Stretch Goals contains all of the Kickstarter Stretch Goals from the Nemesis: Lockdown Kickstarter.
    Includes:

        New Alien Race - Chytrids: 20 figures (6 Saprobes, 5 Living Fungus, 8 Chytrids Archeri, 1 Chytrids Queen), 15 spore tokens, tray, tokens, and cards
        IT Specialist & Xenobiologist Character Packs
        12 Plastic Door Tokens
        13 Cardboard Injury Counters
        Mars Rover Plastic Token
        Space Raccoon 1st Player Marker
        Community Variety Pack
        3 Extra Special Cards
        Untold Stories #3 Comic Book

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    Radlands

    €25.95

    https://roxley.com/products/radlands

    Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.

    Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game.

    The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off.

    Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely.

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    Sleeping Gods: Dungeons

    €14.95

    Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game.

    Each map is printed on thick card stock (Letter-sized, 8.5×11 inches). A separate dungeon booklet contains all of the descriptions, encounters, and puzzles that you'll experience as you explore.

    You can access these dungeons at specific locations in the atlas of the Sleeping Gods base game. When you reach a location that contains a dungeon, you can choose to read from the standard storybook, or instead explore the dungeon that is located there. The specified location number is listed in the top left corner of the dungeon map.

    Each dungeon holds dangerous traps, vicious monsters, and treasure that you can find. Because dungeons take longer to explore than a standard location, there are a few small changes to game play when you enter one. While in the dungeon, players take turns taking two actions each, which include moving to new rooms, examining your surroundings, and more.

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    Sleeping Gods: Tides of Ruin

    €40.95

    The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures await.

    Sleeping Gods: Tides of Ruin expands the world of Sleeping Gods with a second atlas, accompanying storybook, new adventure cards, enemies, events, and more. Seamlessly combine this expansion with the base game to make the world even larger.

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    Marvel Champions: The Card...

    €16.95

    As the ultimate android, Vision flies into Marvel Champions in this expansion pack, which introduces him as a brand-new hero, along with his 15 signature cards. Vision comes packaged with a pre-built Protection deck ready to play from the moment you open the box. His gameplay revolves around his unique density manipulation mechanic, which makes him a strategic hero with some impressive durability.

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    Bitoku Insert - Folded Space

    €21.95

    Official full colour insert compatible with Bitoku®. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.

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    Ark Nova Insert - Folded Space

    €24.95

    Insert compatible with Ark Nova®. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times.

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    Anachrony: Fractures of Time

    €44.95

    https://mindclashgames.com/anachrony-universe/fractures-of-time/

    Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

    Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

    In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

    The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

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    Feed the Kraken

    €54.95

    https://funtails.de/en/feed-the-kraken/

    Feed the Kraken is a hidden role deduction game, with three asymmetric factions.

    All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.

    How do you play?

    At the start of your journey, you will receive a secret affiliation marker. You will either be a loyal sailor, a sneaky pirate, or a fanatic cult leader. Only the outnumbered pirates know each other, everybody else will have to try to find their teammates (or convert them to their cult) as they sail along. Rum-induced visions, cabin searches, inquisitions, and mermaids will help you find out more about the true loyalties of the other “sailors”.

    Who knows how to navigate?

    The goal of the game is to navigate the ship towards your final destination, which would be easy if only players weren’t divided into three different factions. Each secret faction wants to reach a different area of the board. Every turn the ship will sail in one of the three possible directions —but which one will it be?

    The current captain and their chosen lieutenant will study ancient sea maps and pass their often conflicting orders onto the chosen navigator, who has to make the final decision. Meanwhile the rest of the crew is busy drinking rum, gambling and telling each other tales of ancient sea monsters.

    Whom shall we trust?

    After each navigation, the lieutenant and navigator go off duty, and the captain has to find somebody sober enough to take their spot instead. Everyone can discuss, how well that last navigation went, who is to blame for the current course, and who should be in charge in the future instead.

    Convince your enemies that it is in their best interest to make you the next lieutenant, or navigator! You can even draw your guns and become the new captain in open mutiny! But for how long will you be able to keep the trust of your crew? The next mutiny might already be waiting for you if your decisions don’t please your fellow sailors.

    Feed the Kraken is a sophisticated social deduction game designed around a beautiful vintage sailor setting.
    It supports 5-11 players. A match is usually dealt within 45 minutes up to 1:30 hours.

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    Libertalia: Winds of Galecrest

    €48.95

    https://stonemaiergames.com/games/libertalia/

    In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.

    Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, deluxe loot tokens, a robust solo mode, and much more.

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    7 Wonders: Architects (Nordic)

    €39.95

    https://www.rprod.com/en/games/7-wonders-architects

    In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

    Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.

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    The Battle of Five Armies...

    €86.95

    The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking, the Dwarves of Dain Ironfoot, and the Men of the Lake led by Bard the Bowman against a horde of Wolves, Goblins and Bats led by Bolg, son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive, or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill?

    The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle, and a number of plastic figures representing troops, heroes and monsters.

    The Battle of Five Armies is a standalone game based on the rules for War of the Ring, which is from the same designers, but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Ares Games plans to expand the Battles game system in the future, releasing expansions depicting other battles from the Third Age of Middle-earth narrated in The Lord of the Rings, such as the Siege of Gondor and the assault of Saruman against Rohan.

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    Cryo

    €53.95

    A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.

    In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.

    Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets!

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    First Rat

    €38.95

    https://pegasus.de/en/12933/first-rat?number=51232G

    For generations, the rats in the old junkyard have been telling each other the great legend about a moon made out of cheese and they want nothing more than to reach this inexhaustible treasure. One day, the little rat children discovered a comic in the junkyard that described the first landing on the moon, and thus the plan was born: Build a rocket and take over the cheese moon!

    Fortunately, the junkyard has everything the rats need to build their rocket, and the other animals are willing to support this daring venture — at least if they're well paid. Of course, all the rats work together to achieve this mighty goal. However, each rat family competes to build the most rocket parts and to train the most rattronauts so they can feast on as much of the lunar cheese as possible.

    In First Rat, each player starts with two rats and may raise two more. On your turn, you either move one of your rats 1-5 spaces on the path or move 2-4 of your rats 1-3 spaces each as long as they end up on spaces of the same color. Your rats can never share the same space, and if you land in a space with another player's rat, you must pay them one cheese, borrowing cheese from the back as needed. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!)

    If you end movement near a store, you can spend resources to buy a backpack or bottle top — or you can steal an item instead, with the rat then returning to the start of the movement track. You can also spend resources to build rocket sections (and score points) or spend cheese in bulk as a donation (and score points).

    When you pick up apple cores, you move around the rat burrow to pick up comics or stored food or raise one of your rats from the nursery. Alternatively, you automatically get a new rat when one of your rats reaches the launch pad and boards the spaceship. When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. In the event of a tie, the tied player with the most rattronauts in the rocket wins.

    First Rat includes a solo mode as well as variable game set-ups described in the rulebook.

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    The Shadow Planet

    €49.95

    https://www.kickstarter.com/projects/galakta/the-shadow-planet-the-board-game?ref=43wy26

    In strange and remote regions of space, death may not be the worst end…

    A group of astronauts on a rescue mission lands on a desolate planet to learn the fate of a long-lost scientific vessel. With little over a day to investigate what happened, they discover that the planet itself and the encountered survivors hide horrible secrets that might endanger humanity.

    The Shadow Planet: The Board Game is a sci-fi game of alien horror, based on a beautifully illustrated, Italian graphic novel by Blasteroid Brothers and designed by Giacomo and Gianluca Santopietro, the authors responsible for Letters from Whitechapel. It perfectly blends the idea of hidden identities with a completely revolutionary approach to the deck-building genre, thus offering you a unique gaming experience and a chance to use a completely different strategy every time to play.

    Draw your secret goal and use six different characters to achieve it. Deceive your rivals and control the flow of the game through cunning management of different decks. Move around various locations on the planet to gain powerful cards or use special abilities, but remember that they will also benefit your opponents, who can acquire the very same deck you’re trying to modify. Play over the table, look for allies, and identify the alien threat before it proves too powerful… unless you’re the creature trying to leave the planet! Save humanity… or save yourself.

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    Successors (Fourth Edition)

    €91.95

    https://phalanxgames.co.uk/project/sukcesorzy-2/

    When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire.
    By 305 BC they had given up on succession and began to carve out their own kingdoms.

    Successors is a 2-5 player card-driven wargame based on those wars.

    Successors was first published in 1997 by Avalon Hill.
    Some years later a second edition rulebook was published that gave more options for the Tyche cards.
    Then Successors III, built on the foundation of the Successors II rules set plus expansion cards, appeared in the Boardgamer.

    The fourth edition of Successors includes more generals, more scenarios, new Tyche cards, plenty of new components, and a changed map, with Libya and Cyrene being merged.

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    Marvel Champions: The Card...

    €16.95

    A proud soldier and a longtime friend of Tony Stark, James Rhodes fought for his country as a United States Marine fighter pilot before Stark outfitted him with his very own advanced armored suit. Now, he fights for all of Earth as War Machine, and the forces of Thanos won’t know what hit them!

    This heavily-armored Avenger flies into battle in this expansion pack, which introduces War Machine as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Leadership deck ready to play from the get-go, you’ll be eager to unload on your enemies with War Machine’s massive arsenal from the moment you open the box. With tons of powerful weapons and upgrades to play with, War Machine is an awesome hero that is perfectly at home on the front lines.

    This is not a standalone product. The Marvel Champions: The Card Game core set is required to play.

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    Marvel Champions: The Card...

    €38.95

    https://www.fantasyflightgames.com/en/news/2022/4/8/available-now-april-8/

    “With great power comes great responsibility.”

    In the Marvel universe, those six words carry great significance as the driving principle behind one of the greatest heroes ever known: Spider-Man. This web-slinging, wisecracking hero is beloved by many, but he also has his fair share of mortal enemies. Fortunately, Peter Parker is not the only wall-crawler protecting the streets of New York from villains and their sinister schemes…

    Fantasy Flight Games is thrilled to announce Sinister Motives, the fourth campaign expansion for Marvel Champions: The Card Game!

    In this expansion, you and your fellow heroes take to the streets and rooftops of New York City and face off against a rogues gallery of classic Spider-Man villains, including Sandman, Venom, Mysterio, and the notorious Sinister Six. As with previous expansions, you can play each of these scenarios individually or as part of a larger campaign, and with a sinister spread of new modular encounter sets, there will be ample opportunity to mix things up for all of your Marvel Champions games. Sinister Motives also kicks off a new wave of playable heroes for the game, starting with two iconic web-warriors: Ghost-Spider and Spider-Man (Miles Morales), both of whom come with fully pre-built and ready-to-play decks right out of the box.

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    Framework

    €33.95

    https://pegasusshop.de/en/product-line/games/family-games/13563/framework

    Framework consists of 60 "simple" and 60 "complex" tiles, with each players starting with 22 tokens. On a turn, the lead player draws and reveals a balanced assortment of simple and complex tiles, with one more tile than the number of players. Each player in turn selects a tile, with the lead player being forced to take the final tile.

    When you take a tile, place it adjacent to at least one other tile in your display, then see whether you complete any tasks on your tiles; each time you do, cover that task with a token. Tiles contain 0-3 frames and 0-3 tasks, with each of these coming in four colors. A task might be, for example, a green 3, and to complete the task, the tile bearing this task must be part of a set of three tiles that have green frames, whether directly or via an orthogonal chain of connection with tiles that have green frames.
    Tasks might be two colors, e.g., red and brown, which means that both frame colors can be used to satisfy the task. Alternatively, a task might be 4 yellow or 4 brown. Also, conditional tasks exist in which you must first complete one task before you can complete the second one.

    Whoever first places all of their tokens wins. Framework also includes a solo game in which you attempt to place all of your tokens in an area of tiles that is as close to a 5x5 grid as possible.

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    The One Ring Starter Set

    €39.95

    A strange invitation from Bilbo Baggins, mentioning that he’s in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I suppose. After all, it's not like there's any real dangers to worry about here in the Shire...

    The One Ring™ Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings™, allowing you to explore the Shire by taking on the roles of those same Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck and Esmeralda Took. Besides the Rules and The Adventures, there’s a full compendium covering the four Farthings of the Shire, all the way from Greenholm and the White Downs in the west to Buckland and the Old Forest in the east.

    This boxed set contains:

        A 24-page volume of Rules.
        A 52-page volume describing The Shire.
        A 31-page volume containing The Adventures.
        Eight double-sided pre-generated character sheets.
        Two large maps showing the Shire and Eriador.
        30 Wargear Cards that can also be used with The One Ring core rules.
        Six double-sided Journey Role and Combat Stance Cards that can also be used with The One Ring core rules.
        Two D12 Feat Dice.
        Six D6 Success Dice.

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    The Lord of the Rings: The...

    €22.95

    Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four!

    Each starter deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. The Riders of Rohan starter deck focuses on hit-and-run tactics and abilities that trigger after allies leave play. In addition to having a fully pre-built player deck that is usable from the moment you open the box, this product also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use this deck yourself or lend it to a friend who’s trying the game for the first time, there is no doubt that you will want to add this starter deck to your collection!

    Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of the starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players.

    Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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    The Lord of the Rings: The...

    €22.95

    Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four!

    Each starter deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. The Defenders of Gondor starter deck focuses on high-risk, high-reward gameplay and standing strong in the face of overwhelming odds. In addition to having a fully pre-built player deck that is usable from the moment you open the box, this product also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use this deck yourself or lend it to a friend who’s trying the game for the first time, there is no doubt that you will want to add this starter deck to your collection!

    Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of the starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players.

    Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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    • New

    The Lord of the Rings: The...

    €22.95

    Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four!

    Each starter deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. The Elves of Lórien starter deck focuses on making tactical use of your Silvan allies and triggering their abilities multiple times. In addition to having a fully pre-built player deck that is usable from the moment you open the box, this product also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use this deck yourself or lend it to a friend who’s trying the game for the first time, there is no doubt that you will want to add this starter deck to your collection!

    Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of the starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players.

    Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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    • New

    The Lord of the Rings: The...

    €22.95

    Every adventure begins with the first step. For many new fans of The Lord of the Rings: The Card Game, the Revised Core Set is that first step. But what about the next step? Or, beyond that, what if your friend is the one with the Revised Core Set, and you want a deck to call your very own? Not to worry, because there won’t just be one deck for you to choose from—there will be four!

    Each starter deck is built around a different theme and playstyle, and they all can provide the perfect jumping-off point for players who want to try the game with a friend or dabble in deckbuilding beyond what is available in the Revised Core Set. The Dwarves of Durin starter deck focuses on "delving" through your deck and drawing on the strength of Dwarven kinship. In addition to having a fully pre-built player deck that is usable from the moment you open the box, this product also includes multiple additional cards that can be used to enhance any decks you build yourself. Whether you plan to use this deck yourself or lend it to a friend who’s trying the game for the first time, there is no doubt that you will want to add this starter deck to your collection!

    Note: For longtime fans of The Lord of the Rings: The Card Game, if you already own all of the game’s expansions, you will not find any new cards in any of the starter decks. However, you may find it helpful to have one of these decks on hand when you introduce a friend to the game, since these decks have been tailor-made for new players.

    Not a standalone product. A copy of The Lord of the Rings: The Card Game core set is required to play.

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    • New

    Arkham Horror: The Card...

    €59.95

    https://www.fantasyflightgames.com/en/products/arkham-horror-the-card-game/products/dunwich-legacy-campaign-expansion/

    A monstrous presence once terrorized the secluded village of Dunwich. The season of horror ended only after three professors from Miskatonic University—Dr. Henry Armitage, Dr. Francis Morgan, and Professor Warren Price—ventured to Dunwich, armed with secret knowledge that enabled them to defeat the creature. Now, several months later, Dr. Armitage’s colleagues have gone missing, and he fears the worst…

    Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Campaign Expansion. Similar to the previously-announced Edge of the Earth expansions, all campaign- and scenario-related cards for this "cycle" can be found in the Campaign Expansion. This is the perfect opportunity for new fans of the game to experience its very first full-length campaign, and for longtime fans to catch up on any parts they may have missed.

    Note: Any longtime fans of Arkham Horror: The Card Game who already own everything from the original The Dunwich Legacy cycle will not find any new cards or content within this expansion.

    Not a standalone product. A copy of the Arkham Horror: The Card Game core set is required to play.

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    Carnegie

    €57.95

    https://pegasus.de/en/press/press-releases/a-time-of-steel-and-philanthropy

    Carnegie was inspired by the life of Andrew Carnegie who was born in Scotland in 1835. Andrew Carnegie and his parents emigrated to the United States in 1848. Although he started his career as a telegraphist, his role as one of the major players in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream.

    Andrew Carnegie was also a benefactor and philanthropist; upon his death in 1919, more than $350 million of his wealth was bequeathed to various foundations, with another $30 million going to various charities. His endowments created nearly 2,500 free public libraries that bear his name: the Carnegie Libraries.

    During the game you will recruit and manage employees, expand your business, invest in real estate, produce and sell goods, and create transport chains across the United States; you may even work with important personalities of the era. Perhaps you will even become an illustrious benefactor who contributes to the greatness of his country through deeds and generosity!

    The game takes place over 20 rounds; players will each have one turn per round. On each turn, the active player will choose one of four actions, which the other players may follow.

    The goal of the game is to build the most prestigious company, as symbolized by victory points.

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    Seize the Bean

    €48.95

    You are a successful barista, so successful that's it's gone to your head, making you think you can run a coffee business better than your boss. In order to prove your skills to the world, you've quit your job to open your own café in the beautiful city of Berlin. The only problem is that all your friends — who are also successful baristas – did the same thing, too!

    In Seize the Bean, players compete to be the best new café in Berlin. Reputation in both Berlin (in real life) and the game is earned from people — all the diverse customers you'll serve. You start only with your family and friends, and you have to prioritize your limited actions each turn to attract customers, upgrade your café's decor, expand your product line, and restock your resources in order to get the most reputation of all.

    Before you can take actions each turn, you also have to serve a line of thirsty customers with various drink demands. As you serve them, customers offer special skills to manipulate your line, the city, or even other players. But make sure you have enough stock on hand or customers may get impatient and start leaving you bad reviews which could doom your shop. Keep them happy and you may be able to form combos with customers, upgrades and products, earning in-game reputation points (good reviews) from a central "city" pool. Be fast because once this pool of reputation is gone, the endgame is triggered, allowing everyone only a final serve step to see how well their engine works!

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    Trickerion: Dahlgaard's...

    €38.95

    Dahlgaard’s Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:

    A new Location - the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations - they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Protegé, a new member of your team.

    A new Specialist - the Protegé: Each Magician will now start with the Protegé, a new type of specialist. The Protegé is more than just a worker - they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Protegés can acquire powerful new abilities that also increase their Action Points - and their salary as well! A fully developed Protegé will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!

    A new quartet of Magicians: Magoria’s new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.

    Solo Mode: Dalhgaard's Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaard’s Heir couldn’t resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magoria’s Golden Age is over - now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows - through magic and illusion. This solo mode features Dahlgaard’s Heir as a fully automated, intricate opponent with variable difficulty levels - a worthy foe to even the most seasoned Trickerion veterans!