In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.
Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.
Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.
Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.
The Isle of Cats Late Arrivals is an expansion for The Isle of Cats adding new content, and support for 2 additional players.
The Late Arrivals expansion includes 2 new player boats allowing you to play with up to 6 people.
With more cats, boats, and lesson modules you can now enjoy even more options while playing The Isle of Cats.
The Isle of Cats is a competitive, medium-weight, card-drafting, polyomino cat-placement board game for 1-4 players (6 with expansions).
You are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique tile and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.
You will also need to manage resources as you:
Explore the island (by drafting cards)
Study ancient lessons
Each lesson you collect will give you another personal way of scoring points, and there are 38 unique lessons available.
Complete lessons, fill your boat, and keep cat families together to score points, the winner will be the player with the most points after five rounds.
Azul: Crystal Mosaic contains double-sided player boards, with each board offering new challenges and exciting new strategic opportunities.
The "Crystal Mosaic" of the title is actually a plastic overlay that provides a recess to keep tiles from being accidentally bumped out of place. Four overlays are included in this expansion.
Please note that this is a German version.
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
The devastating force of the eruption of Xitle completely buried and destroyed Cuicuilco and Copilco, both significant civic and religious cities. The survivors have scattered across Mesoamerica, many settling in and around Teotihuacan. The rapid infusion results in accelerated growth of Teotihuacan and leads to the adoption of new technologies as Teotihuacan establishes itself as a seat of power in the region.
Teotihuacan: Shadow of Xitle adds ten new technologies and ten new starting tiles to the game.
New technologies enhance advanced strategies and add incredible variety to the game experience by doubling the number of possible technologies. During set-up, you randomly choose six technologies as usual, ensuring that no two games are alike!
The new starting tiles offer new starting options for you to experiment with, further deepening your overall game experience!
All content is compatible with both solitaire play and the first expansion, Teotihuacan: Late Preclassic Period.
Already struggling with who she was, and who she wanted to be, teenager Kamala Khan just wanted a simple life. But when Kamala was trapped in a Terrigen Mist enveloping New Jersey, her life got a lot more complex! After emerging from the mist, Kamala discovered she was able to morph her body into nearly anything! Inspired by her idol Carol Danvers, Kamala took on the name Ms. Marvel and New Jersey gained its very own teenage crime fighter!
Fantasy Flight Games is proud to announce the Ms. Marvel Hero Pack for Marvel Champions: The Card Game!
Ms. Marvel is one of the most flexible heroes in the game, able to fit into whatever role is needed while learning to be a hero and protecting her friends from harm!
The smaller creatures of the forest have created a civilization free of predators, and they look to you as mayor to guide their growing and thriving town. However, the area is small, and resources are scarce. The clever use of limited resources will determine the most successful tiny town.
In the expansion Tiny Towns: Fortune, the creatures of the forest have found a way to trick each other into thinking shiny bits of metal have arbitrary value. It's very useful — so much so that you can use this thing called "money" to get other creatures to give you almost anything in return for the right number of shiny bits. If only earning money weren't so difficult!
In Oriflamme, the players find themselves in the middle of a medieval feud over the French royal crown. The King is dead! Long live the King! As heads of influential families, the players strive to come to power with cunning and malice, power and strength, virtue and infamy. Their goal: the king's throne!
In the tactical card game, hidden cards are played in turn. By tactically uncovering and activating their effects, players can outdo or get them out of the way, because all players have the same goal in mind — to collect the most influence points for their family and thus win the game.
Come face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After your seemingly endless journey across the Dreamlands, you have made your way to the land of Leng, an icy wasteland where you believe the peak of unknown Kadath resides. All the while, a presence taunts you, gnawing at your insides— a wordless voice you cannot hear, but feel within the confines of your mind. A presence that is waiting for you.
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!
During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins.
Quartermaster General WW2, released in 2019, is a second edition of the game revised to improve its ease of play, clarity, and play balance.
Note: The French edition of Quartermaster General, known as Quartermaster, includes the Quartermaster General: Air Marshal expansion that is sold separately in the English edition.
You lead a guild striving to dominate the market for illegal goods in the Sprawl, a city rich in history and lawlessness. Recruit and task an army of agents, racketeers, spymasters and others to build your reputation by selling your goods and causing chaos for your rivals. Through a light deck building mechanism you attempt to create the strongest network of agents, racketeers and the most desirable black market goods. Winners and losers are determined by a fun, yet sophisticated, supply & demand mechanic.
Plunderbund combines the innate corruption and profiteering of prohibition Chicago and the lawlessness of the fantasy setting, the Sprawl.
It's an era before cell phones, e-commerce and customer relationship management tools, an honest guild had to get business the hard way: thieving, sorcery, money laundering and bribery.
Plunderbund is your chance to lead your guild to fame, fortune or disaster as you navigate the whims of the notoriously picky Sprawl consumer and deal with underhanded tactics from rivals determined to steal your business.
Each player will lead a guild with the power to decide where your finite resources are invested. A light deck building mechanic enables you to acquire and improve your black market goods, add agents, add racketeers, disrupt your rivals’ operations or just wreak havoc. Cards are added to your deck through a simple snake draft from a limited selection of over twenty different recruits.
Your guild gains reputation (VPs) as a sophisticated yet simply implemented supply and demand mechanic helps you sell your black market goods to merchants. At the end of the game you will be compared to your rivals on the strength of your network of agents, number of racketeers and black market goods qualities. All this growth comes at a cost, you have to take favors as you try to build your operation without the benefit of any gold in your coffers. As they say “paybacks are hell”. Fail to payback your favors and you pay the price as you see your reputation diminished at the end of the game.
Over the course of twelve months, divided into four seasons, you will build your reputation on the backs of your guild recruits and their abilities.
We were light years from our home, galaxies away, when we first discovered this ancient celestial body — a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth's famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us, but we must be brave and resourceful. The future of the Circadians depends on it.
The aim of Circadians: First Light is to lead a team of researchers on the planet of Ryh. Players need to manage their crew (dice) to visit various parts of the planet for trade, farming, construction and research. Players score points for negotiating with the locals, harvesting resources for the depository, upgrading their research base, exploring the planet, and collecting gems. The game is played over eight rounds. At the end of the final round, the player with the most points wins.
Break the Code is a logical deduction game played with number tiles and question cards. You win if you can guess all of your opponent's tiles in a two-player game or if you can guess the face-down tiles in the center for a three- or four-player game. Put on your thinking cap!
Place all of the number tiles face down and shuffle them. Place your game screen in front of you, then randomly take your tiles. Place them face up behind your screen in numerically ascending order starting from the left. If you have two tiles with the same number, place the black tile on the left. Once you have placed your tiles, removed any unused number tiles from the game. Lastly, shuffle the question cards and place them in a pile face down. Draw the top six cards from the pile and place them in the center of the table.
Deduce all of your opponent's tiles (or the center tiles) and correctly guess their colors and numbers in order from left to right.
In Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping!
This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
The fate of the world is in your hands...
In Shards of Infinity: Shadow of Salvation, the third installment of the award-winning deck-building game, players can choose one of two modes to play! Play a classic game of Shards using the hero Rez's new Relics and Allies to take down your opponents in player vs. player battles OR heed the warning of the time-traveling Rez and play co-operatively in a new campaign mode to battle through a series of bosses with up to four of your friends!
In co-operative mode, you read from the innovative "Battle Book", which tells a branching story. As the time-traveling Rez, you must decide which threat to take on with your team. Every choice has a consequence, as does your success or failure against these growing threats.
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.
By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...
Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.
The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...
Amsterdam, present day. A crime has been committed, but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However, your rivals are on the case as well, so there’s no time to waste.
Your Intelligence Officer will guide your Detectives through the city, by sending pictures to communicate. Each image contains location intel ... for those who can understand. But you need to decode the messages faster than your rivals while avoiding the police! Explore the city to find three pieces of evidence, and deliver them to your client before the other team in order to receive payment — and win the game!
The police don’t want you on the case, so you’d best stay out of their way! If they spot you sniffing around, they’ll put you behind bars, giving your rivals an easy victory.
Shadows - Amsterdam is a real-time simultaneous competition between detective agencies, using pictures that contain intel to communicate within your own team. Player roles are asymmetrical: each Intelligence Officer tries to guide their own team around the board, and the Detectives try to understand their Intelligence Officer’s clues in a fast-paced race to victory.
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready...
In the innovative, two-player co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest.
Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, to let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!