7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.
1 Senate board
24 Influence cubes (12 bronze and 12 silver)
13 Senator cards (7 Politicians and 6 Conspirators)
2 Wonder cards
16 Conspiracy cards
16 Decree tokens
2 Progress tokens
4 Military tokens
1 score pad
1 Player Aid card
A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.
During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and during Age II you collect offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.
With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the card structure that you want, as well as any mythology or offering token that may be on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to stop the conflict pawn from moving toward you can assist with a military victory or save you from military defeat.
What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you possess a mythology token from that culture, you can build the temple for free. These temples are worth a total of 5, 12, or 21 points, depending on how many you build.
7 Wonders Duel: Pantheon also includes two new Wonders: the Sanctuary (which gives you an additional turn and allows you to invoke deities at a reduced price) and the Divine Theater (which grants points and access to additional gods).
The Norwegians on ensimmäinen suuri laajennus A Feast for Odiniin. Lisäosaan kuuluu neljä uutta saarilautaa (Mansaari, Skye, Islay, Ulko-Hebridit). Näiden takapuolella sijaitsevat Irlannin rannikon viikinkisiirtokunnat (Waterford, Wexford, Cork, Limerick), joissa norjalaiset viettivät talvea, kävivät kauppaa ja asuivat.
Nämä tarjoavat uusia strategioita ja uusia tetrislaattoja, kuten hevonen (6 VP, 2x5 koko) / raskaana oleva hevonen / nahka (vihreä) / vadmal (sininen) ja siat (1 VP, lisääntyvät joka kierros; 2x3 - 1 = 5 ruudun kokoinen) / yrtit ( oranssi) / sarvet (vihreä) / työkalut (sininen). Pelissä on kolmas laatikko laattoja varten ja se tarjoaa myös neljä vanhaa saarta (uudistetut VP: t ja uudet versiot minilaajennussaarista Lofootit / Orkney / Tierra del Fuego).
Laajennukseen sisältyy toinen vuorijono (viimeinen kierros), lisää kahden hopean kolikoita, liha/papu ja riimut/öljy -merkkejä, sekä "pieni muuttopala", joka peittää yhden ruokaruudun kahden sijasta.
Uudistuneessa toimintolaudassa on kolme osaa, jotka voidaan kääntää ympäri eri pelaajamäärille (versio 1-2, 3 ja 4 pelaajalle). Tämä lisää pelaajien välistä interaktiota. Lauta sisältää uusia toimintamahdollisuuksia, kuten lihakauppa, hirvenmetsästys, kalastus ja varkaudet, sekä muutoksia joihinkin vanhoihin toimiin. Nyt on helpompaa esimerkiksi pelata eläinstrategiaa myös siksi, että voit nyt saada kaksi samaa eläintä yhdellä toiminnolla. Laudalla on myös uusi viides sarake, jolla voit tehdä viimeisellä viikingilläsi paremman toiminnon! Voit esimerkiksi takoa malmilla ja yhdellä toiminnolla nyt harmaan laatan, jossa on jopa kahdeksan miekkaa. Tätä varten on olemassa viisi uutta harmaata laattaa, kuten pannu, hauberkki tai alasin.
Aivan uutta on myös idea satunnaisesta aloitusrakentamisesta. Kaikki saavat yhden kuudesta käsityöläisen paja -laudasta ja voivat rakentaa etu- tai takapuolen yhdellä puulla ja yhdellä toiminnolla. Nämä rakennukset tarjoavat tavaroita (palasia, aseita, hyödykkeitä), voittopisteitä ja hopeaa. Näin jokaisella on erilainen aloitusmahdollisuus. Tässä laajennuksessa valitset mieluisemman ammattikortista, joista aloitat. Toinen uusi vaihtoehto on, että ammattikortin asettamisen sijaan voit heittää sen pois voittopisteitä vastaan.
Laajennus ei sisällä viikinkihistoriaa esittelevää "almanakkaa", mutta sellaisen kirjoitti historiallisiin aiheisiin perehtynyt journalisti Gernot Köpke. Almanakan pääkohdat julkaistaan BGG: ssä osoitteessa https://www.boardgamegeek.com/thread/2023534/almanac-almanach
Lisäosa sisältää myös ylimääräisiä laivalaattoja ja pieniä muuttolaattoja.
Promos from the "Aeon's End: Outcasts" campaign that were not Kickstarter exclusive went into the "Southern Village" expansion. This expansion includes 1 new nemesis, 2 new mages, new market cards, and new treasures for Expedition Mode.
This is a triple mapboard expansion combining previously successful expansion maps. This expansion includes:
Switzerland, (optimally for 3 players and playable by 4, two-panel map);
New England, written for 2 players (single panel); and
Pittsburgh, written for 3 players (single panel)
These maps were updated by artist Ian O'Toole
High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes one plastic sprue and instruction sheet to build: Alien Queen
High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes three plastic sprues and instruction sheet to build: 12x Alien Warriors
Enhance your Aliens gaming experience with this set of hard plastic 30mm Scale miniatures, representing iconic elements from the 1986 fils ALIENS.
34 Miniatures (Unpainted & Unassembled)
‣ 2 Facehuggers
‣ 8 Eggs
‣ 2 Sentry Guns
‣ 6 Computer Terminals
‣ 16 Crates
You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!
Aliens: Get Away From Her, You B***h! contains four double-sided game boards, five miniatures, tokens, dice, cards, and rules to adds more ways to play the Aliens: Another Glorious Day In The Corps! co-operative survival game. You can even play as the alien hive!
High-quality hard plastic 30mm scale miniatures, representing iconic characters from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes two plastic sprues and instruction sheets to build: Ellen Ripley, Lt. Scott Gorman, Sgt. Al Apone, Cpl. Dwayne Hicks, Pvt. William L. Hudson, Pvt. Jenette Vasquez, Pvt. Mark Drake, Pvt. Ricco “Frosty” Frost, Cpl. Cynthia Dietrich, Pvt. Tim Crowe, Pvt. Trevor Wierzbowski, Carter Burke and Rebecca “Newt” Jorden
High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Includes one plastic sprue and instruction sheet to build: P-5000 Power Loader piloted by Ripley, Ripley & Newt, Bishop and Broken Bishop
Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.
These reinforcements will help your fire team progress through the campaign missions, or provide options for the bug hunts. As your heroes investigate the threat on LV-426, they gain experience and hone their skills. Choose experience cards to compliment your character's abilities, or build a well-rounded character to tackle any test. The choice is yours, if you can make it to the extraction point alive...
A traveler wanders through the South American highlands and brings the inhabitants new ideas from his travels. Anyone who meets him can take advantage of these assets. A public trading point makes it possible to obtain rare goods in exchange for opals. And a variety of fortunes adds even more diversity to life among the mountain ranges in Bolivia and Peru.
With Altiplano: The Traveler, the planning of moves in Altiplano becomes more important and accessibility to resources becomes more interactive. Above all, the assets that may be purchased from the traveller open up completely new ways to increase one's own wealth. But unforeseen fortunes sometimes demand spontaneous decisions which influence planning.
Thus, the drive for success in this inhospitable region turns into a completely new challenge! Who's prepared for this?
Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions.
Neutronide Buildings offers a set of 4 new buildings that become increasingly effective the more Power Plants you have.
The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.
While all gods possess power and responsibility beyond that of mortal ken, they themselves were never created equal. Not all bestrode the world like the mighty sun, or commanded the realm of the dead, or even represented all of feline kind in their regal majesty.
The lesser gods and demons knew their place, and divined that their survival would hinge on levying favor with the one patron that would dominate the cosmos when all was done. It was not a matter of followers or that their duties were of any lesser import. Yet the whims of fate and the cosmic tide had left them without grand monuments and legions of devoted followers. Such was the nature of a divine existence.
For the patron deities that grant them succor, these Guardians ply their talents in their patrons’ names, adding to their grandeur and protecting their devoted followers as their own. Serving the mighty was their truest path to enduring this war to end all wars.
The Guardians Set introduces a new set of Guardians ready to join the gods in their quest. Most of the Guardians contained in this set are terrible demons with vicious abilities the gods would much rather have at their side than used against them. The introduction of new Guardians into the game gives new options to select from, increasing the possibilities for different combinations and interactions for each game. The presence or absence of each Guardian can have a profound impact on the gameplay dynamics.
The Guardians Set comes with:
11 Guardian figures:
-3 Mafdet figures
-2 Am-Heh figures
-2 Pazuzu figures
-2 Ammit figures
-2 Shezmu figures
5 Guardian cards
The war of the gods did not begin with any formal declaration. No sides were drawn, no single event cascaded into open battle. Instead, it was the slow realization that as devotion to one god waxed, power to the others waned.
Some thought themselves above the fray, thought themselves wiser, learned, or immune to the whim of mortal man. They were wrong. The gods do not exist without followers, and devotion is their lifeblood, whether they wish it so or not. The tide of cosmic balance had shifted towards mankind, and the gods who once enjoyed their unquestioning deference now have to contend for prominence.
Thus it was that the last holdouts who sought to distance themselves from the fray took to the battlefield in their own bids for dominance. What had begun as jostling in a minor power struggle had drawn in all the mightiest deities across the Egyptian pantheon.
In the end, there could be only one.
The Pantheon expansion introduces a whole new set of five Egyptian gods, each bringing their own abilities and warriors to the fight against oblivion. The introduction of each new god into the game not only gives new options to the player who controls them, but also changes the landscape for everyone on the table. New strategies and dynamics arise as different mixes of gods are pitted against each other, and the Pantheon expansion increases these combinations exponentially!
The Pantheon expansion comes with:
5 God figures and 30 Warrior figures:
- 1 Horus God figure and 6 Horus Warrior figures
- 1 Hathor God figure and 6 Hathor Warrior figures
- 1 Set God figure and 6 Set Warrior figures
- 1 Thoth God figure and 6 Thoth Warrior figures
- 1 Bastet God figure and 6 Bastet Warrior figures
5 God dashboards
5 Joined God dashboards
30 Battle cards (6 for each God)
20 Color bases (4 for each God)
80 Ankh tokens (16 for each God)
Additionally, acquired in the Kickstarter campaign, you also get 5 Kickstarter Exclusive bonus plastic components: 3 sculpted Bastet Cat tokens and 2 engraved Eye of Horus tokens.
In ancient times, a single individual was chosen as intermediary between the gods and mortal man. This king was anointed as prophet, priest, and ruler by the gods themselves, and charged with maintaining Ma’at, cosmic balance and order, over the land of Egypt and its people. The right of law, the right of rule, the right of war, and of judgment were granted to the Pharaoh, and in his wisdom and with the gods’ guidance, Egypt prospered.
When the war of the gods began, each deity sought the Pharaoh’s support. Who better to champion their cause than the very mortal they had endowed with such powers? Yet, such a decision would upend Ma’at and throw the cosmic order into chaos. With the very sagacity granted to him by the gods, the Pharaoh declared that one man alone, however exalted, could not decide the war by fiat alone. The Pharaoh would watch, protect the people against the war’s worst depredations, and maintain Ma’at through the transition to monotheism while honoring all gods equally.
Thus, the Pharaoh balances the needs of the gods with the political and social needs of mortalkind. The battle in heaven shall not overflow into a civil war on earth, not so long as the Pharaoh still draws breath.
The Pharaoh expansion introduces a whole new dimension to Ankh: Gods of Egypt. This expansion brings the divine struggle closer to the world of men, and one man in particular: the Pharaoh of all Egypt! The gods will do well to send their priests into the royal palace in order to influence the affairs of the kingdom, manipulating the different offices in order to gain political advantage and steer the Pharaoh towards recognizing the ultimate divinity of the one true god. Your struggle may be divine, but if you fail to enforce your dominance over the human sphere of affairs, all that awaits you is oblivion.
The Pharaoh expansion comes with:
- 1 Golden Pharaoh figure
- 3 Ra Priest figures
- 3 Isis Priest figures
- 3 Amun Priest figures
- 3 Osiris Priest figures
- 3 Anubis Priest figures
- 3 Horus Priest figures
- 3 Hathor Priest figures
- 3 Set Priest figures
- 3 Thoth Priest figures
- 3 Bastet Priest figures
1 Palace dashboard
5 Sphinx tokens
4 Sphinx cards
40 Political cards
1 Rules Booklet
Additionally, Kickstarter backers also get 5 Kickstarter Exclusive 3D sculpted plastic Sphinx pieces, as well as a Kickstarter Exclusive deluxe Palace Board printed on thick cardboard.
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.
In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings.
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power.
This new expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself. Four more investigators join the party, ranging from the steadfast soldier Mark Harrigan to the confident aviatrix Winifred Habbamock. The investigators’ jobs will not be easy—this expansion brings three entirely new scenarios into the fold, challenging investigators with restless spirits, secret cultists, and the depths of the Underworld itself. With over 130 new encounter and event cards, new assets, monsters, conditions, and a new type of map tile, Secrets of the Order opens a portal to a hoard of content, pulling you into some truly terrifying tales.
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos.
She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe.
Something was coming.
Step into a world of horror with Dead of Night, a new expansion for Arkham Horror Third Edition!
In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. is expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, and four new investigators to face these fresh horrors, armed with new spells, items and allies.
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity.
Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.
Azul: Crystal Mosaic contains double-sided player boards, with each board offering new challenges and exciting new strategic opportunities.
The "Crystal Mosaic" of the title is actually a plastic overlay that provides a recess to keep tiles from being accidentally bumped out of place. Four overlays are included in this expansion.
It's sink or swim in Sunk Costs, the latest expansion for Bargain Quest that brings the game to the Seven Seas!
This expansion introduces a variety of nautical heroes, monsters, and items for your shops, as well as the brand new "supply ships" game mode. Try not to go overboard!
The Black Market Expansion brings Bargain Quest to the seedy criminal underworld. With new heroes like the Shaman, and the Bravo, along with cunning employees like the Loan Shark and the Henchman. It's a dangerous town, and you'll have to use all of your cunning and wits if you mean to make a profit out here!
Most importantly however, this expansion introduces a new Upgrade to Bargain Quest: The Black Market Upgrade
This Upgrade functions similarly like the Display and Storage Upgrades in the original game, however the cost to gain this upgrade is not coins, but *stars* which means you'll need to spend your hard earned reputation before you'll be able to make the connections you'll need to access the Black Market Deck!
During the Supply Step, a player with the Black Market Upgrade gains cards from the Black Market Deck, which contains a variety of strange and powerful artifacts!
The Black Market can be a bit unpredictable. Its items range from the incredibly powerful, to the expensive, but useless, to the outright weird. You'll want to keep the best equipment you find for yourself, and leave your opponents with less favorable options. Play your cards right and you'll be the next Capitalist Kingpin.
Barrage: The Leeghwater Project Expansion
The Leeghwater Project Expansion adds:
A new faction, the Netherlands, that uses Jan Leeghwater’s expertise in water management, adding even more water to your dams.
The External Works mechanic, a set of powerful tiles that can be obtained from a new action space. With them you'll be able to perform many actions, but be careful. To unlock the External Works power you'll need to burn the required amount of Concrete Mixers and Excavators rather than just assign them to the Construction Wheel.
The Personal Building mechanics. You’ll be able to use a combination of five Building tiles, each one with a different, powerful effect that can be activated by your engineers.
Two new Executive Officers designed to enhance the External Works and the Personal Buildings.
Three new Advanced Technology tiles dedicated to the construction of Personal Buildings.
This fantastic Upgrade Kit includes six pre-assembled and double-sided character cards with dials sandwiched between the two sides to accurately track your character’s Speed, Might, Sanity, and Knowledge with ease! Featuring all new character art and sturdy construction, these new character cards are sure to bring new life to your next session of Betrayal at House on the Hill!
That’s not all! Accompanying these beautiful character cards are eight premium dice featuring custom pips in the eerie, pearlescent green and piercing, bright yellow color scheme of the well-known Betrayal at House on the Hill Base Game box!
Head in to or call your FLGS today to reserve your very own Betrayal at House on the Hill Upgrade Kit today!
6 Premium Double-Sided Character Cards
8 Premium Six-Sided Dice
The house on the hill has a wicked reputation. Those who dare to darken its door often leave steeped in madness and despair — if they leave at all.
Now the horror reaches new heights with Widow's Walk, the first-ever expansion for the critically acclaimed board game Betrayal at House on the Hill. The house is expanded with the addition of twenty new rooms, including the roof, a previously unexplored floor. Also in its halls you will find new monsters, items, omens, events, and fifty brand-new haunts, penned by lead developer Mike Selinker's all-star cast of contributors from the world of gaming and entertainment. In Widow's Walk, terror and panic are taken to a whole new level.
Enter if you dare. Exit if you can...
The Blood Rage: 5th Player Expansion introduces the mighty Ram clan into Blood Rage! This clan comes complete with 8 Warrior figures (in two different sculpts), 1 Leader Figure, 1 Ship figure, 1 Clan Sheet, 1 Plastic Glory Marker, 4 cardboard Clan tokens, 11 small colored bases, and 2 large colored bases.
This expansion introduces the option of playing Blood Rage with 5 players. The game board supports this by simply not having any province destroyed by Ragnarök before the beginning of the game. However, more players need more cards, so this expansion box comes with 24 "Gods' Gifts" cards (8 for each Age deck). All of these cards have the "5+" players pre-requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the "Widespread!" Quest, where you need to dominate any 2 provinces.
The Gods of Ásgard expansion:
Only two gods will be part of each game session. Randomly draw two god cards and place them next to the board so all players can see their powers. At the end of the initial setup, shuffle the Ragnarök tokens that are not on the board or on the Age Track and draw two of them. Look at the names of the two provinces listed on the tokens and place one god figure in each of them (these Ragnarök tokens are then put aside).
Each god's ability is always in effect, changing the rules of the province they're in. The rest of the provinces are not affected. After a player attempts to pillage a province containing a god figure, whether he succeeds in the pillaging or not, he must then move the god to a different unpillaged province that does not contain a god figure. So the two gods can never occupy the same province, and they never go to a pillaged or destroyed province.
At the beginning of the 2nd and 3rd Ages, the two gods are again placed in random provinces, determined by drawing 2 unused Ragnarök tokens.
The combination of the two gods used in each game creates a unique texture to that session. They affect draft choices and influence the flow of the battles. Will you try to benefit from a god's power again and again by moving him where you want and always pillaging his province? Or will you do your best to neutralize him by pillaging around his province? Perhaps you'll want to attempt a hopeless pillage on his province just to move him onto another province where he will hinder another player's plans. They add a whole new layer to the game, without adding hardly any complexity to the rules.
The miniatures each come with a tarot-sized God card.
Known by many names (Seiðmenn, Völva, Vísendakona, etc.) and possessed of different powers granted by their connection to the gods, these warrior-shamans will be a boon to any clan able to recruit them!
Mystics are special units (neither Warrior nor Monster) that players can only employ once they've given their clan one of the Mystic Clan Upgrades. Each of these Clan upgrades adds 1 Mystic figure to your clan's reserves, which you can then use to Invade and battle normally. All Mystics have STR 2 and the special ability that allows them to Invade at no Rage cost. Clans are only able to recruit a maximum of 2 Mystics.
Besides adding Mystics to your reserves, each of these Clan Upgrades grants your Mystics a special ability. If you collect several different upgrades, each of your Mystics will posses all the abilities you accumulated, making them incredibly resourceful and strategic additions to your clan!
Forbidden Woods is a big box expansion that brings this infested wilderness to life, represented by 12 new tiles, where you will be able to undertake 2 full campaigns, plus a side-mission Chapter, populated by 21 miniatures, including 5 types of Enemies and 2 Bosses!
Forsaken Cainhurst Castle is a big box expansion that opens the doors to this fortress, represented by 12 new tiles, where you will be able to experience not just 1, but 2 full campaigns, plus a side-mission Chapter, all populated by 20 miniatures, including 5 types of Enemies and 2 Bosses!
The Chalice Dungeon is a well-known location filled with all manner of terrifying monsters. Hunters often delve into its twisting halls, looking to slay these awful creatures. The foray culminates in finding and unlocking the dungeon's boss room. Within, Hunters will be put to the ultimate test. Who will come out alive?
The Chalice Dungeon for Bloodborne: The Board Game gives players a new way to experience the game. Instead of a long campaign, the Chalice Dungeon lets players participate in one-off hunts. Their goal: Find and defeat the dungeon's boss. Along the way, they must prepare, upgrading their Hunter as they go. For players looking for a quicker game experience, this is the perfect expansion to have.
Bunny Kingdom in the Sky adds a new game board to the world of Bunny Kingdom that allows you to link fiefs in the sky with those on land. Aside from the game board, this expansion includes new cards, new types of resources, a set of playing pieces that allow five bunnies to play in the same game, and a larger type of building that increases your influence in that area by a factor of five.
New challenges await you and your fellow cat lovers in Cat Lady: Box of Treats.
You need your base game to play, but now you get to manage new items, boxes, and cat treats! Plus there's even more cats to feed with the addition of new stray cats and gray cats! Box of Treats also expands the game to be played with up to six players, so now you'll have to outmaneuver more players to be crowned as the best cat lady in town. Compete for goals, try new strategies, and, as always, keep your cats fed!
Caverna: The Forgotten Folk — Caverna: Vergessene Völker in German — originated as a fan project on BoardGameGeek, and Caverna publisher Lookout Games has decided to work with the designer to develop this material and release it as an official expansion.
Forgotten Folk consists of eight different species or race packs such as elves, dark elves, and trolls, and now each player in Caverna can be one of these species instead of only the dwarves in the base game. Each species has special advantages and disadvantages, and some species introduce new resources into the game. Each species has four unique rooms, and they replace rooms in the base game, which allows other players to gain the powers of these species.
The Dark Mountains, the first expansion for Champions of Midgard, extends your adventures to distant lands, allowing you to trek into the dark mountains where the Bergrisar live and wage constant battle with the Archer Clans of the North. Fight fearsome mountain giants and liberate archers who join your cause. Once freed, you will find the archers to be worthy allies, rarely missing and being exceptional hunters. Enemies you face will fall easily before their sure shots.
Champions of Midgard: The Dark Mountains adds a ton of new content to the base game, including the ability to play with up to five players.
The expansion includes new land journeys, a new enemy type (Bergrisar), more powerful Trolls and Draugr, as well as additional rune cards, market tiles, and more.
In Valhalla, the second expansion for Champions of Midgard, you will find yourself rewarded when your warriors die in battle. Your warriors' eternal glory becomes your earthly reward as the Valkyries bestow powerful effects, relics, and warriors upon you for use in your battles in Midgard. Some of your fallen soldiers may do more, rising to face the greatest enemies even in the afterlife, defeating epic monsters and bringing you glory from beyond the grave!
Couple these new rewards with fierce new warriors in the form of Berzerkers and Shieldwarriors, and new custom dice and powers for your leaders, and your adventures in Midgard will never be the same!
Noir is an expansion authored by Stephane Anquetil, a very talented writer with credentials including Sherlock Holmes Consulting Detective scenarios as well as Escape Books and Box (404 éditions).
In Noir, the whole group is collectively representing one private detective with unconventional methods.
Instead of Forensic Contacts, players have 4 action cards they can use at any point and any moment:
You won't be able to intimidate everyone without repercussions.
Also, your money is in a shortage, so you can't bribe everyone you meet.
Noir really brings another side to crime busting!
This Expansion requires the base game (London) to be played. It also requires an app to work (it's impossible to play without it), but once downloaded no Internet connexion is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app, which may change in the future.
Cities of Splendor is a quartet of expansions for use with the Splendor base game. Each expansion is added to the basic game and they should be played separately.
The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win.
The Trading Posts are special bonuses you earn by acquiring an array of development cards: more prestige points from the 1st noble tile you receive, an extra token when you choose the "Take 2 gem tokens of the same color" action, and so on.
The Orient adds three decks of cards (one for each level of development cards). They are added on the right side of the regular cards and you place two of them face-up on the table for each level. The new cards have special powers (like double bonus cards or joker cards which take the color of one of the developments you already own).
The Strongholds expansion gives each player three towers (strongholds). When you acquire a new card, you must put a stronghold on an face-up card on the table. You're now the only player able to purchase/reserve it. You may also move one of your strongholds from one card to another one or remove another player's stronghold. When your three strongholds are on the same card, you can buy it after your regular action, allowing you to make two acquisitions in the same turn or buying that card after taking your tokens!
Pakanrakennusseikkailu Clank! In! Space! saa nerokkaasti(?) nimetyn jatko-osan Clank! In! Space! Apocalypse!
Pienet vastarintaryhmät jatkavat pahan Lordi Eradikuksen vastustamista, mutta nyt tämä cyborgipahis aikoo pyyhkiä vastustajansa lopullisesti maailmankaikkeuden kartalta. Suunnitelma on suureellinen ja julma.
Sinun tehtäväsi on tietenkin pissiä Lordi Eradikuksen aamiaismuroihin. Samalla saatat vahingossa päätyä sankariksi, mutta ainakin henkiin jäädessäsi rikkaaksi.
Lisäosa vaatii Clank! In! Space! -pelin.
2 Kaksipuolista pelilautaa
35 Adventure -korttia
8 Large Scheme -korttia
1 Haldos Boss -merkin
Expand your game to include 6 players, with 6 new asymmetrical starting decks with thieving identities!
The thieves’ guild is recruiting! Clank! Adventuring Party expands your merry band to include up to six players in your dungeon run! Want a new thieving identity? Shuffle up as one of six unique characters, each with their own starting deck and special abilities!
Lead trusty companions as the Dwarf Agnet
Build wonderous collections as the Elf D’allan
Smash hordes of enemies as the Orc Garignar
Sling arcane spells as the mage Lenara
Amass primate power as the MonkeyBot Prime
Or stir up a paw full of trouble as the devious cat Whiskers
But beware: the ravenous hydra Hexavultus won’t give up his treasures easily...
Jos ryöstösaaliin janosi on sammumaton, Clank! Expeditions: Gold and Silk voi sopia sulle. Lisäosa tuo Clank! -peruspeliin uusia pelilautoja.
Ensimmäinen tutkimusmatka suuntautuu hylättyyn Ruin Dwarven Mining Companyn (Ruin DMC) kaivokseen. Kaivos jouduttiin hylkäämään monsteri-infestaation vuoksi, mutta siellä olisi vielä paljon kultaa jäljellä niille, joilla on tarpeeksi sisua astua peremmälle.
Vielä enemmän rikkauksia lepäilee Hämähäkkikuningattaren linnassa. Toki kuningatar on jo kuollut tai pelkkää legendaa, jonka tarkoitus on pitää ihmiset loitolla hienosta linnasta...
Lisäosa vaatii Clank! A Deck-Building Adventure -pelin ja on englanninkielinen.
If you have an insatiable thirst for plunder, Clank! Expeditions: Temple of the Ape Lords is for you: a series of boards to continue your deck-building adventures.
This expedition takes you deep into the jungle, where the fabled Temple of the Ape Lords is said to reside.
Valuable relics of their lost civilization await you... as does an undying mechanical guardian the Ape Lords left behind.
Even when you find the temple, navigating its mechanized passages may prove trickier than you expect!
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
Clank! Sunken Treasures on laajennus Clank! A Deck-Building Adventure -peliin. Pelaajat tutkivat kahta osin veden peittämää luolastoa. Mukana tulee uusia luolakortteja, monstereita, ja ympäristöllisiä haasteita.
Pakanrakennuspeli saa lisää haastetta, kun varastelukyvyillä pitäisi selvitä myös uudessa vetisessä ympäristössä. Uintitaito olisi kovasti jees, sillä monet huoneista ovat kokonaan veden peitossa. Ja sitten on vielä lohikäärme, mainitsinko jo siitä? Se on aina vihainen ja tosi nälkäinen....
Muinaisessa pyramidissa on uskomattomat määrät aarteita – mutta niitä suojelee epäkuolleen muumion inha kirous. Ja tietenkin aarteet ovat houkutelleet paikalle myös… sanotaan se yhtä aikaa: vihaisen ja tosi nälkäisen lohikäärmeen. Sen nimi on Croxobek, mutta se tieto sinua tuskin pelastaa.
Clank! The Mummy's Curse on laajennus Clank!: A Deck-Building Adventureen. Se lisää peliin uuden pyramidilaudan, kortteja, kirouksia ja vaeltavan muumion, joka liikkuu samoilla käytävillä kuin missä uudet artifaktit odottavat vain löytäjäänsä.
A solo and 2-player expansion for Concordia by Mac Gerdts and Frank Lamprecht.
(14+ years, playtime approx. 60 min)
In CONCORDIA SOLITARIA you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory.
In a two player game you can either compete with CONTRARIUS as a cooperative team or challenge it individually.
CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.
Requires either the base game CONCORDIA or CONCORDIA VENUS to play.
72 cards, 4 dice und rules
standard, veteran and expert
Concordia: Aegyptus / Creta is an expansion for Concordia that contains two maps for new strategic challenges:
In Aegyptus, the Nile and its yearly flood brings some extra food. You can also engage yourself in trade with frankincense or gold for sestertii and victory points at the end of the game.
In Creta, you play on a tight map containing only twenty cities in nine provinces (one with only a single city).
Both maps can be played at all player counts, but become very competitive with four and especially with five players. The maps also have a new format which is a little longer, but clearly smaller than previously released maps.
The two-sided personality card display is separated from the map and contains a side with different additional costs.
Concordia: Britannia / Germania features a double-sided map for Concordia.
The Britannia map offers tight play with only 23 cities in ten provinces. Players start in London and Boulogne, expanding Britannia from the south.
The Germania map features 30 cities in twelve provinces again. The additional castles, different starting positions, and sea colonists moving along rivers bring new options into play.
Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges:
In Gallia, you start moving around with only one land colonist and have to settle inside one of the harbor cities before you can use your sea colonist as well.
In Corsica, you will play on the tightest map ever published for Concordia, containing only twenty cities in eight provinces.
Both maps can be played at all player counts, but Corsica is especially meant for two or three players.
"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will discover:
Two new maps: "Byzantium" and "Hispania"
Wooden pieces for a sixth commodity: salt
City tokens for additional salt cities
27 Forum Cards for new strategies to follow
The cards are all different, can be acquired during the game, and salt your game with new strategic challenges! Some cards have permanent effects, others return to stack after using. Both the sixth commodity and the new cards can be played with the base game and the Britannia expansion as well, thus giving even more variety.
Concordia Venus includes new personality cards with the goddess Venus allowing for new strategies, two maps (Hellas/Ionium) on which to play (using components from the Concordia base game in addition to new cards), and rules that enable teams of two players to play against one another.
Dark Soulsin maailman lukemattomat polut jakautuvat tuhansiksi toisiksi poluiksi. Monet ovat rauhallisia ja jääneet vaille ympärillä raivoavan sodan kosketusta. Alkava matka tulee kuitenkin viemään sinut synkemmille poluille.
Nämä polut ovat huonokuntoisia, kadonneet Liekin silmistä ja muistista. Nämä polut ovat ankeita ja kirottuja. Joka mutkan takana odottavat ansat ja perikato. Näillä petollisilla poluilla kulkevat hirviöt, joiden olisi suonut unohtuneen ajan syövereihin.
Näitä polkuja tallaat kai viimeiseen asti.
Forgotten Paths on laajennus Dark Souls: The Card Gameen. Lisäosa tuo uusia kohtaamisia, voimakkaita uusia vihollisia ja uudet säännöt maastolle ja ansoille. Näillä eväin jokainen taistelu on taas uusi haaste. Neljä uniikkia bossia ja uusi pelilauta antavat haastetta kokeneemallekin veteraanille.
Jotta näistä uusista haasteista olisi mahdollista selvitä, lisäosassa tulee myös uusia voimakkaita aseita ja varusteita, sekä kaksi uutta pelattavaa hahmoa, Pyromanceri ja Varas.
Dark Souls: The Card Game vaaditaan tämän lisäosan pelaamiseen.
Seekers of Humanity is an expansion for Dark Souls: The Card Game. This expansion features special rules for Invaders and their unique treasures, which add a brand-new element of excitement and challenge to your encounters. Invaders hide amongst your enemies, ensuring you'll never know exactly when you'll have to face these terrifying new foes.
In addition to these dark spirits, this expansion also includes plenty of fresh enemies as well as four distinctive bosses from the world of Dark Souls 2, providing you with the option of exploring the Forest of the Fallen Giants or the Iron Keep. These new choices will keep even the hardiest of players of Dark Souls™: The Card Game on their toes.
This expansion also features two new additional player character, the brave Warrior and the pious Cleric, as well as dozens of new treasures, all of which will enable you to further customize and evolve your own personal Dark Souls: The Card Game experience
Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them.
The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more.
Dig Deeper, written by Rob Daviau, is the first case in the Detective: Signature Series. The story transports players into an American town in the 1970s where their goal will be to solve the mystery of the death of a local politician.
The case is full of surprises and dripping with theme. Just like the base game, it is for 1-5 players and uses modern tools to enhance the investigation.
Detective: L.A. Crimes, the first campaign expansion for Detective: A Modern Crime Board Game, consists of three separate cases that come together to form a full story. Travel to sunny California, and delve deep into the drug-filled Los Angeles of the 1980s. Experience being an L.A. detective, and realize that sometimes, like detective Foley from Beverly Hills Cop, you may need to stretch the laws a bit to suit your needs. Try some controversial methods to solve your case, all the while battling with the red tape of bureaucracy. Use all-new mechanisms of stakeout and observation to learn more about your suspects. The choices are yours, but are you willing to cross the line?
This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.
Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.
Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.
Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.
This expansion also introduces new game mechanics to help you gain advantages over your rivals.
You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered.
Violent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs.
Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds.
Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters.
Forsaken Lore, an expansion for Eldritch Horror, thrusts investigators headlong into perilous and strange new encounters, while Ancient Ones defeated in the past attempt to reclaim the world. In order to stop them, investigators will need to uncover new mysteries, and dig even deeper into the lore surrounding each of the game's Ancient Ones with the help of new Research cards.
Meanwhile, Yig's cultists and Serpent People work to prepare the way for the Father of Serpents to dominate our planet. With the help of powerful new Spells and Assets, along with mighty new Artifacts, Investigators must once again race across the globe in order to prevent humanity's destruction in Forsaken Lore.
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella, this expansion allows you to trace the path of a doomed expedition and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions as freshly-awakened horrors spread across the globe.
Eight investigators offer new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
–Cassilda’s Song in The King in Yellow, Act I, Scene 2
Beneath the light of a gibbous moon, poets and artists pen strange verse and weave arcane sigils into their paintings. The Unspeakable One is entering the world, his horrid city is tearing its way through dimensions, and as it does so, more and more humans succumb to a mindless insanity. The very people you have sworn to protect may come padding after you on a cursed night, knife in hand and the light of evil stars gleaming in their eyes. Whether you’re walking along the streets of Tokyo or through trackless jungles in the heart of Africa, you may be forced to choose between the people close to you and the people of the world.
Signs of Carcosa is a new expansion for Eldritch Horror, and within, you’ll find enough madness to influence all of your games. Hastur enters the game as a new Ancient One, spreading insanity and dissension. Against this foul abomination from Aldebaran, four new investigators join the fight to save the world. A host of new Encounter cards for every continent ensure that fresh adventures are always around the corner, even as a wealth of new conditions, spells, assets, artifacts, and Mythos cards draw you deeper into a world of madness and fear.