- Number of Players: 6+ Players
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games.
The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?
Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.
This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.
Caverna: The Forgotten Folk — Caverna: Vergessene Völker in German — originated as a fan project on BoardGameGeek, and Caverna publisher Lookout Games has decided to work with the designer to develop this material and release it as an official expansion.
Forgotten Folk consists of eight different species or race packs such as elves, dark elves, and trolls, and now each player in Caverna can be one of these species instead of only the dwarves in the base game. Each species has special advantages and disadvantages, and some species introduce new resources into the game. Each species has four unique rooms, and they replace rooms in the base game, which allows other players to gain the powers of these species.
Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the Winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49. In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…Coloma is a fast moving game with many paths to victory. It offers unique twists on simultaneous action selection, resource management, and engine-building.
Concordia Venus is a standalone game.
Teams of two players each may play against each other.
New personality cards with the goddess Venus allow for new strategies.
New maps (Imperium, Cyprus, Hellas, Ionium) on which to play.
Note: The Concordia Venus expansion can be found here. The expansion has Hellas/Ionium maps, but not Imperium (which is already in the base game) or Cyprus (which will be sold in an expansion in 2019).
Concordia Venus includes new personality cards with the goddess Venus allowing for new strategies, two maps (Hellas/Ionium) on which to play (using components from the Concordia base game in addition to new cards), and rules that enable teams of two players to play against one another.
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.
Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.
In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.
Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
What if the formation of Earth had gone differently?
In Ecos: First Continent, players are forces of nature molding the planet, but with competing visions of its grandeur. You have the chance to create a part of the world, similar but different to the one we know. Which landscapes, habitats, and species thrive will be up to you.
Gameplay in Ecos is simultaneous. Each round, one player reveals element tokens from the element bag, giving all players the opportunity to complete a card from their tableau and shape the continent to their own purpose. Elements that cannot be used can be converted into energy cubes or additional cards in hand or they can be added to your tableau to give you greater options as the game evolves.
Mountain ranges, jungle, rivers, seas, islands and savanna, each with their own fauna, all lie within the scope of the players' options.
Bull spit and horse feathers! More strange folk have migrated to your neck of the woods, leaving you with little elbow room. To make matters worse, windmills and catapults are popping up like dandelions. That takes the biscuit! You’re not about to lick someone’s boots without a fight.
Feudum: Windmills & Catapults is a riveting and rambunctious region tile expansion. The game adds new region tiles, royal writs, a wooden windmill, and the ability to play with a 6th, pewter-colored player!
Five years after the events of Cavern Tavern, where a fragile peace was brokered between The Five Realms, the High Queen Tabita Orestes has ordered a new city to be built. The city of Caveborn will be the capital of the Five Realms, a place where all the races will learn to live together in harmony, with the main purpose being to bring them closer and prevent another war.
The Queen needs to keep the alliance between the races and ensure that Caveborn is peaceful and prosperous. To that end, a Settlers Council has been formed with Berk the Town Clerk as its chairman — but Berk is getting old and needs a successor. Are you that person?
Rise to Nobility is a worker (dice) placement game set in the same fantasy world as Cavern Tavern. You each own a small piece of land in the newly built city, and your job is to rise from anonymity, make your way to the title of lord, and take over the head seat at the Stone Council.
You can achieve this by upgrading your land and increasing its value, satisfying the demands of the settlers' council, attracting and housing as many settlers as you can, accommodating their needs, finding them jobs, and helping them develop from apprentices to guild masters, thus insuring you have people in high places all around the city of Caveborn.
A new faction is added to the forest fray.
The Riverfolk expansion includes:
A New Core Faction: The Riverfolk Company
A New Core Faction: The Lizard Cult
An Extra Vagabond
Five Custom Card Holders
Rules for Bot Play
and Three Additional Vagabond Variants
This expansion now allows Root to be played with 1-6 players.
In June 2018, Scythe fans were invited to make a design for ONE encounter card using specific art. Jamey reviewed the submissions, selected his favorites (often mixing and matching various submissions), and developed them. Now the Scythe Encounters promo boxed set is a reality!
Scythe Encounters is a boxed set of 32 brand-new promo encounter cards. These cards feature a number of innovations in the encounter system. We recommend that you play with them on their own for a few games; after that you can shuffle them into the regular encounter deck.
The Scythe: Modular Board expansion allows you to change the landscape of Eastern Europa every time you play Scythe thanks to its double-sided game board and four large double-sided landscape tiles. Faction locations, i.e., the home base tiles, change each time you play.
The modular board adds a drafting element to set-up, along with a variant for a tighter map at lower player counts.
• 1 double-sided board (624x818mm, same size as the standard Scythe board)
• 4 double-sided tiles (7 hexes per tile)
• 8 home base tiles
• 8 structure bonus tiles
• 1 rulebook (11 languages)
• Automa rules for solo play
The fog creeping its way through the streets of London envelopes you in mist. The streets are lined with gas lit lamps, highlighting the various shops and other establishments. Victorian London is known for its greatness, but within the dark streets, devious acts of crime are committed far too often. Outcries from the beautiful Queen’s Park can be heard, warning all that are within earshot that something is perpetually amiss. Whispers in dark taverns mention the mysterious Carlton House Mansion—the crimes that have been committed inside are both unspeakable and incredibly difficult to solve. However, even the most difficult cases to crack are only but a mere game for the world’s greatest detective: Sherlock Holmes.
Space Cowboys is proud to present a brand new standalone collection of 10 cases to solve in the Sherlock Holmes Consulting Detective game line, with Carlton House & Queen’s Park. Some of these cases include the long out-of-print expansions from the original game by Ystari, both updated and revised.
In Sherlock Holmes Consulting Detective, you are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution.
Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities.
This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era.
In This War of Mine: The Board Game there are no points or competition, just those who make it until the ceasefire. Players send their characters to do various tasks, from crafting new furniture to exploring the city. However, the game is not only about character management. The story and the players’ choices are key to the gameplay, as their outcome can define the rest of the experience. Each playthrough will be personal and unique because every choice will bear consequences and will reflect back at players when they least expect it.
This War of Mine: The Board Game is a tabletop adaptation of the award-winning video game from 11 bit studios. The board game, for 1 to 6 players, features meaningful story depicted in over 1900 unique adventure scripts, and characters from the video game are represented by 12 detailed miniatures.
War knows no end. Its victims are counted in thousands and each day we lose hope, little by little. Food is becoming scarce and our shelter is falling apart — yet we keep struggling.
New faces can be seen around the city: the friendly ones at the makeshift market or in neighboring houses, the hostile ones in the night with blinding flashlights and clubs and knives. We seek new paths to travel through the ruins — sometimes even underground — just to avoid sniper fire and loot anything of value. It's never much, yet we keep struggling. We have no other choice.
Tales from the Ruined City is the first expansion for This War of Mine: The Board Game, a story-rich game of survival in a war-torn city.
Tuscany Essential Edition features three expansions to Viticulture: the extended board (and 36 wooden stars), structure cards/mats, and special workers (14 meeples instead of the 66 in the original Tuscany, but gameplay is the same). All other expansions in the original Tuscany will go out of print.
Tuscany Essential Edition is recommended for use with Viticulture Essential Edition, but older versions of Viticulture will work fine too.
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as "Properties"), expanded/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.
The Viticulture Essential Edition contains 154 cards at the 44 x 67 mm size and 88 cards at the 63 x 88 mm size.
Western Legends is an open-world sandbox tabletop adventure for 2-6 players set in the American Wild West. Players assume the roles of historical figures of the era, earning their legendary status in a variety of ways: gamble, drive cattle, prospect for gold, rob the bank, fight bandits, pursue stories, become an outlaw, keep the peace. The possibilities are darn near endless.
How will you write your name on the face of history?