The deck-building adventure of Clank! In! Space! continues in Clank! In! Space! Apocalypse! Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme!
Your challenge? Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and sometimes reluctant) heroism! Save the galaxy…and get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!)
This expansion requires Clank! In! Space! to play.
Game Box Contains:
2 Double-sided Game Board Modules
35 Adventure Deck Cards
8 Large Scheme Cards
1 Haldos Boss Marker
Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.
Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the sector in his flagship, Eradikus Prime. He may rule with an iron grip, but his most prized artifacts are about to slip through his cyborg claws. You and your fellow thieves have challenged each other to sneak aboard his ship, hack your way into its command module, and steal from him.
Along the way, you'll recruit allies and snatch up extra loot. But one false step and — Clank! Careless noise draws the attention of Lord Eradikus. Hacking into his command module and stealing his artifacts increases his rage. You'd better hope your friends are louder than you are if you want to make it to an escape pod and get out alive...
Clank! In! Space! is built on the same game system as Clank!: A Deck-Building Adventure, with players building a personal deck of cards throughout the course of the game, with the cards allowing them to move through the spaceship, attack things, acquire new cards, and — oh yeah — make noise to attract Lord Eradikus and potentially seal their own doom.
Some thieving jobs deserve a professional approach. When you absolutely must acquire it, call Acquisitions Incorporated! This renowned multi-planar corporation has years of experience snagging all the loot that isn’t nailed down. Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
Welcome to Death Over the Kingdom, a fantasy world where Death lurks in every corner. A fantastic game with two di erent modes, in which you’ll have to play your characters the best you can to get away unharmed and destroy your enemies.
Escape Tales: The Awakening is a card game based on the escape room concept, but you're not limited by time when it comes to finishing this adventure as the game is focused on the story and your exploration of it, while engaging the puzzles within and making choices that will immerse you deeply. As for the story, here's the set-up:
Players take on the role of Sam, whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them, everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can, which leads to a weird meeting with Mark.
Mark's son was once in a similar situation, and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called "The Awakening". But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension, where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough, then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally, he's ready to go into the basement and perform a ritual. Are you ready, too?
Content warning: suicide
Human Punishment is a combination of social deduction, social experiment and party game for 4-16 players. Each player takes on the role of a Human, a Machine or an Outlaw in a distant future. Players must investigate others to figure out who is on their side, grab one of the four different weapons and eliminate the enemies. Stay focused.... maybe there are hidden enemies on your Team! Find your team, trust no one!
The brand new Traitor mechanism will evolve the table into a social experiment.
- Popular Mechanics "ONE OF THE BEST NEW BOARD GAMES!"
- One of BGG's most anticipated party games of 2018
- Vivid_Board_Games badge of "AWESOME GAME ART"
- Austrian Boardgamer 'Hot Die Award'
- Brettspielblog 'bronze seal'
Expansion for base game
The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.
The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.
Star Scrappers: Cave-in is a game for 2 up to 4 players who take roles of Galactic entrepreneurs - some of rival mining bosses who compete in this difficult, sometimes even merciless, industry. Your job is to excavate the Hexis crystals.
The goal of the game is to get as many victory points as possible before the mine collapses!
To overcome your competition you will have to recruit mercenary labourers, use their skills, and collect precious artefacts. However, you’ll have to keep looking over your shoulder! Your competition is only waiting for a chance to buy your trusted men off and steal the bounty from under your nose!
Every turn you can perform two out of four possible actions:
sending mercenaries to collect crystals
sending mercenaries to find artefacts
using special action of a chosen mercenary
Mechanics of Cave-in can be described as "discard building game". With every action players put mercenaries into their discard. Now, the order of the discard also matters, because your top discarded card gives you a special action at the beginning of your next turn. But beware! If your discard grows too interesting, another player may forfeit their entire turn just to steal the discard from you!
The player that collects most Victory Points wins.