Card Games

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  • Arkham Horror: The Card...

    €26.95

    Vannoit, ettet koskaan palaa takaisin. Silti kuin käärme, joka syö oman häntänsä, sinun pitää aina palata sinne, missä kaikki alkoi. Arkham Horror: Card Game Core Setin mukana tullut Night of the Zealot-seikkailu oli ensimmäinen haasteesi. Nyt sinut kutsutaan palaamaan kotiin ja aloittamaan uusi, asiantuntemuksesi arvoinen haaste.

    Return to the Night of the Zealot on laajennus Arkham Horror: Card Game -peliin, joka parantaa ja muuttaa tuota kampanjaa 46 uudella Encounter -kortilla ja 20 uudella pelaajakortilla. Lisäksi laajennus sisältää premium-laatikon ja 18 arkistointikorttia pitämään koko Zealot-kampanjan hyvässä järjestyksessä.

  • Clank in Space! Apocalypse!

    €21.95

    The deck-building adventure of Clank! In! Space! continues in Clank! In! Space! Apocalypse! Small pockets of resistance continue to oppose Lord Eradikus, but the evil cyborg now plots to wipe them out with one grand and wicked scheme!
    Your challenge? Thwart the efforts of Lord Eradikus! Reap the rewards of noble (and sometimes reluctant) heroism! Save the galaxy…and get rich in the process! Maybe you can avert the Apocalypse! (Or at least escape with the treasure while someone else does!)

    This expansion requires Clank! In! Space! to play.

    Game Box Contains:

    2 Double-sided Game Board Modules
    35 Adventure Deck Cards
    8 Large Scheme Cards
    1 Haldos Boss Marker

  • Exploding Kittens (Nordic)

    €23.95

    This is a card game for people who are into kittens and explosions and laser beams and sometimes goats.

    Exploding Kittens is a highly strategic kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

    The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

  • Poo Card Game Revised Edition

    €9.95

    In space, no one can hear you fling poo!

      

    Space Poo is a fast-paced game where players take on the role of monkeys on a space station in the middle of a poo fight. Your goal is to be the last monkey standing, who is also the cleanest one. Each turn, each player gets to draw and play a card, usually to either fling poo or clean himself off. Out of turn, players have the opportunity to play cards to foil other players' poo flinging. If you get covered in too much poo, you're out of the game and the last monkey standing wins. But watch out! Things can go wrong on the station and they spell disaster if you don’t deal with them.

  • Treachery in a Pocket

    €9.95

    In Treachery in a Pocket, players try to manipulate the position of various characters, according to their secret agendas. Using one of their four available actions each turn, they move the character cards up or down on their status grid, wounding or killing them if necessary. At the end of the game, the player who most effectively moved their allies to a high position and lowered their enemies wins.

  • Ultimate Werewolf

    €17.95

    Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.

    Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.

    Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.

  • Ultimate Werewolf: Inquisition

    €26.95

    A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects.

    You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you...

    Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!

    More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands...