Dale of Merchants Collection is a standalone game. It contains plenty of content aimed at fans of the series. The game comes with a large box which lets you store all content both from the original Dale of Merchants and Dale of Merchants 2.
While this is a great storage solution to keep all your Dale of Merchants content in a single box, it does come with a ton of new things to play with. Dale of Merchants Collection introduces new animalfolk decks with such unique fellows as Wealthy Tuataras and Connected Emperor Penguins.
A completely new feature in the series are the character cards. These cards are received at the start of the game and provide players with unique and powerful abilities that drastically influence the game. Dale of Merchants Collection includes dozens of different character cards adding even more depth and variance to the series' gameplay.
Welcome to Rocca Civetta, a charming town in the Italian hinterland, which hosts one of the most bizarre universities that the human mind has ever conceived.
In fact, this university hosts the chair of Dungeonology, which deals with the study of the environments and organization of different cultures, especially the most atypical and strange... almost Mythical!
Recently, the faculty lost its professor, and the Dean is looking for a skilled replacement. You are the ideal candidates for this job.
Set in the renaissance world of Nova Aetas, Dungeonology will lead you to the discovery of different Civilizations in order to learn their histories and customs. But be careful: the locals will not always be happy with your intrusion.
The aim of the game is to explore a Dungeon as a Scholar, gathering as much information as possible about the people who live there. Information yields Points, and the Scholar collecting the highest number of Points will present the best Thesis on the studied race.
Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. If you combine the two decks, you can go up to 9 players. 10 with Imploding Kittens
Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...
Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.
Star Scrappers: Cave-in is a game for 2 up to 4 players who take roles of Galactic entrepreneurs - some of rival mining bosses who compete in this difficult, sometimes even merciless, industry. Your job is to excavate the Hexis crystals.
The goal of the game is to get as many victory points as possible before the mine collapses!
To overcome your competition you will have to recruit mercenary labourers, use their skills, and collect precious artefacts. However, you’ll have to keep looking over your shoulder! Your competition is only waiting for a chance to buy your trusted men off and steal the bounty from under your nose!
Every turn you can perform two out of four possible actions:
sending mercenaries to collect crystals
sending mercenaries to find artefacts
using special action of a chosen mercenary
Mechanics of Cave-in can be described as "discard building game". With every action players put mercenaries into their discard. Now, the order of the discard also matters, because your top discarded card gives you a special action at the beginning of your next turn. But beware! If your discard grows too interesting, another player may forfeit their entire turn just to steal the discard from you!
The player that collects most Victory Points wins.
In Treachery in a Pocket, players try to manipulate the position of various characters, according to their secret agendas. Using one of their four available actions each turn, they move the character cards up or down on their status grid, wounding or killing them if necessary. At the end of the game, the player who most effectively moved their allies to a high position and lowered their enemies wins.